Aug 06, 2009, 04:38 PM // 16:38
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#1
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Ascalonian Squire
Join Date: Aug 2008
Location: Serbia
Guild: Generation Of Dwayna
Profession: A/E
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Elementalist/Monk
Im a lvl 9 E/Mo in Prophecies. My secondary profession is a smiting monk, and I dont know what kind of magic should I use, Im only sure that I dont want Earth.
So my question is what sort of magic on Elementalist should I use and I want a damage build for that?
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Aug 06, 2009, 05:29 PM // 17:29
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#2
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Wilds Pathfinder
Join Date: Jun 2009
Profession: N/A
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The only monk skill on your bar should be resurrect. Period.
Split your points evenly between energy storage and a single other elementalist attribute. Fire magic is the easiest to learn on, so I'd recommend that.
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Aug 06, 2009, 05:55 PM // 17:55
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#3
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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Okay we've got one potential problem with your request. You want a damage build. However if you want to play in hard mode, you really ought to switch over to support and only do damage in normal mode.
Since you want damage, your best option for most areas is to go fire. Don't worry too much about adding monk skills unless they are fillers, however don't bring healing breeze after level 14 or 15.
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Aug 06, 2009, 06:01 PM // 18:01
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#4
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Krytan Explorer
Join Date: Feb 2009
Location: Not Dead
Profession: W/
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Quote:
Originally Posted by Gennadios
The only monk skill on your bar should be resurrect. Period.
Split your points evenly between energy storage and a single other elementalist attribute. Fire magic is the easiest to learn on, so I'd recommend that.
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Wrong. Discounting the fact that resurrect is a plain awful skill, (get a better hard res, or just use res sigs.), Elementalists have a rather useless primary attribute. You do not need terribly high Energy Storage, freeing up slots on your bar for valuable utility skills. A lot of pvers seem to believe that monks should be a parties only defence, but they are horrendously wrong.
Look into some skills like aegis. 9 spec will get you 9 seconds out of it, more if used with the proper set. Still gives you 9 estorage plus 12 in your main att. It's amazing partywide defense, and your monks will love you for it.
However, OP, for now I would suggest you don't worry terribly much about your skillbar. Just take some generic nukey damage (read: fire magic) until you get further into the game. Then worry about putting an elite and a real bar together.
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Aug 06, 2009, 06:11 PM // 18:11
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#5
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Wilds Pathfinder
Join Date: Feb 2009
Location: Guild Hall
Profession: R/
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Dont worry too much about your build at the moment- just enjoy the game. You'll get to a point where your build will actually matter and by then you'll have a good build and alot of skill.
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Aug 06, 2009, 06:45 PM // 18:45
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#6
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Wilds Pathfinder
Join Date: Jun 2009
Profession: N/A
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Quote:
Originally Posted by Revelations
Wrong. Discounting the fact that resurrect is a plain awful skill, (get a better hard res, or just use res sigs.), Elementalists have a rather useless primary attribute. You do not need terribly high Energy Storage, freeing up slots on your bar for valuable utility skills. A lot of pvers seem to believe that monks should be a parties only defence, but they are horrendously wrong.
Look into some skills like aegis. 9 spec will get you 9 seconds out of it, more if used with the proper set. Still gives you 9 estorage plus 12 in your main att. It's amazing partywide defense, and your monks will love you for it.
However, OP, for now I would suggest you don't worry terribly much about your skillbar. Just take some generic nukey damage (read: fire magic) until you get further into the game. Then worry about putting an elite and a real bar together.
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The OP is lvl9 and is likely still missing the 30 quest atts at this stage. Putting 9 points into prot. for aegis will pretty much neuter any offense the primary can muster.
Plus, as much as you may dislike resurrect, it's the only worthwile res in the early missions. Res signet is unreliable, rebirth is slightly better but often not worth the massive energy loss, and the only other early Mo options are touch skills. Take your pick.
Anyone looking to learn a class really needs to concentrate on the primary stats first and foremost.
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Aug 06, 2009, 08:17 PM // 20:17
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#7
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Academy Page
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Quote:
Originally Posted by joxadin
Im a lvl 9 E/Mo in Prophecies. My secondary profession is a smiting monk, and I dont know what kind of magic should I use, Im only sure that I dont want Earth.
So my question is what sort of magic on Elementalist should I use and I want a damage build for that?
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I do not want to change your mind, fire is usually easiest at the beginning... only I wonder how you get yourself so fast to dislike earth? I found earth the most versatile element. But it is true that if you have Prophecies only it lacks good elite there. Anyway, you are free to switch elements freely.
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Aug 07, 2009, 11:59 AM // 11:59
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#8
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Ascalonian Squire
Join Date: Aug 2008
Location: Serbia
Guild: Generation Of Dwayna
Profession: A/E
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Well earth is a little boring to me and thats all.
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Aug 07, 2009, 04:34 PM // 16:34
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#9
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Academy Page
Join Date: Oct 2008
Guild: Devil's Rejects [DR]
Profession: Mo/
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Quote:
Originally Posted by joxadin
Well earth is a little boring to me and thats all.
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AT level 9 in Proph, it will be dull. But don't count it out yet. Once you get access to the better earth skills and the good elites, it's awesome. Just know that later on in Proph, fire does not work so well. So if you hate Earth still by then, go Water.
Until then... fire will be all you'll need.
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Aug 07, 2009, 05:03 PM // 17:03
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#10
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Supastar~ ★
Join Date: May 2006
Location: USA [GMT -7]
Guild: Sierraas Asian Harem [love]
Profession: Me/
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Quote:
Originally Posted by Gennadios
The OP is lvl9 and is likely still missing the 30 quest atts at this stage. Putting 9 points into prot. for aegis will pretty much neuter any offense the primary can muster.
Plus, as much as you may dislike resurrect, it's the only worthwile res in the early missions. Res signet is unreliable, rebirth is slightly better but often not worth the massive energy loss, and the only other early Mo options are touch skills. Take your pick.
Anyone looking to learn a class really needs to concentrate on the primary stats first and foremost.
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The attributes was used as an example to show the utility of Elementalists. Also resurrect is an awful skill regardless of when you get it. Just because it's a hard rez you get early on doesn't make it better than just taking a Rez sig.
Between Rebirth and Resurrect I'd take Rebirth. If for some reason I need to run away rez, I can. I can also move the corpse to where I casted giving me, that person, and the rest of the team to recover which makes up for the energy loss.
Quote:
Originally Posted by Revelations
However, OP, for now I would suggest you don't worry terribly much about your skillbar. Just take some generic nukey damage (read: fire magic) until you get further into the game. Then worry about putting an elite and a real bar together.
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This. As you progress in the storyline you'll get more skills, pick the ones you like and go from there. Once you're 20 and you do the extra attribute quests, you should probably review your build a little bit and see if you can't make it better or more effective. Until then have fun.
Last edited by Sierraa; Aug 07, 2009 at 05:06 PM // 17:06..
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Aug 10, 2009, 10:40 AM // 10:40
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#11
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Ascalonian Squire
Join Date: Aug 2008
Location: Serbia
Guild: Generation Of Dwayna
Profession: A/E
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Im lvl 12 now, almost 13, and Im using fire. Im on the Shiverpeak mountains so its working well. I quit using smiting so Im using healing.
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Aug 10, 2009, 11:03 AM // 11:03
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#12
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Academy Page
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Quote:
Originally Posted by joxadin
Im lvl 12 now, almost 13, and Im using fire. Im on the Shiverpeak mountains so its working well. I quit using smiting so Im using healing.
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Why not just use your one favorite element, probably fire at this level and leave healing to henchies/teammates? You have not enough attribute points so spread them between energy storage and one element and healing prayers makes no sense. One exception - in undead-heavy area/mission it may be worth it to switch to smiting.
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Aug 11, 2009, 09:27 AM // 09:27
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#13
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Administrator
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Quote:
Originally Posted by joxadin
I quit using smiting so Im using healing.
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Keep this in mind: You don't pick 2 professions. You pick a primary and a secondary. You are an Elementalist, regardless of what secondary you have. In NM, you blow stuff up, in HM you support. Secondary professions are there to pick up a skill or two from to round off your bar. Don't pick up a secondary thinking you'll be two professions at once. A good skill to use would be Aegis, since Elementalists have good energy management (not to be confused with a big energy pool) and often have a few utility slots on their bar.
__________________
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Aug 15, 2009, 07:03 AM // 07:03
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#14
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Academy Page
Join Date: May 2009
Profession: E/Me
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Yes, as others have said, focus on damage in Normal Mode then when you move onto Hard Mode you should be either utility/support.
Until then, use what any ele magic you want. Fire is good to start with but air has its strong points too, earth is incredibly useful later on and water is full of utility and some damage-not as much as the other elements, but still pretty good.
Anyway it's really up to you and what area your playing in.
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Aug 16, 2009, 04:37 PM // 16:37
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#15
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Frost Gate Guardian
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While I don't know what level you are right now, I do strongly suggest you don't worry about your build until you've reached level 20 and did the two attribute point quests. PvE pre-level 20 is quite the cakewalk and more or less anything sane build will suffice.
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Aug 16, 2009, 08:12 PM // 20:12
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#16
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Frost Gate Guardian
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Quote:
Originally Posted by joxadin
Im lvl 12 now, almost 13, and Im using fire. Im on the Shiverpeak mountains so its working well. I quit using smiting so Im using healing.
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You might want to have a look at Infuse Health. Combined with Ether Renewal and Aura of Restoration with other enchants it basically makes up for its huge sacrifice and can be constantly spammed. Though I don't condone red bar up it still does a brilliant job.
You might be level 12 but it's one of the first Elites you have access to.
It can also be varied to Prot, but if you're looking at damage tehre's not much discussion to be had. Like posts before me have stated try using Aegis, possibly after a Monk hero's if you have one.
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Aug 16, 2009, 09:17 PM // 21:17
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#17
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Wilds Pathfinder
Join Date: Jul 2008
Location: Italy
Profession: Mo/
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Quote:
Originally Posted by joxadin
Im lvl 12 now, almost 13, and Im using fire. Im on the Shiverpeak mountains so its working well. I quit using smiting so Im using healing.
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When you arrive at Yak's Bend you can obtain Ward Against Melee by doing a quest if i remember correctly. This plus Ward Against Element which you obtain from a quest in Ascalon are nice skills to use if you don't dislike earth magic so much.
So you can focus on fire magic to do damage (fireball, fire storm, etc) and some support with the two wards. I wouldn't put any point in healing, but in fire magic (the most), some earth and some energy storage.
It's only a suggestion though..the best thing you can do is experiment IMHO^^
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Jan 11, 2010, 11:33 AM // 11:33
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#18
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Ascalonian Squire
Join Date: Aug 2008
Location: Serbia
Guild: Generation Of Dwayna
Profession: A/E
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Ok, I dont need help now, im lvl 20, I've got about five ele elites and five monk elites, and things are going well. I'm currently using ether renewal and aura of restoration with flare for healing myself and building up energy, still using fire magic and I'm only using Vital Blessing for more health, if needed, and for fuel for ether renewal. I'm now on the South Shiverpeaks hunting for elites.
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Jan 11, 2010, 03:07 PM // 15:07
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#19
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Academy Page
Join Date: Oct 2008
Guild: Devil's Rejects [DR]
Profession: Mo/
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One more bit of advice for you. At this stage of the game, keep tweaking your builds. Save the ones you like, but test out other skills or stat numbers. In the long run., it will help you understand the class SO much more.
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