Jul 22, 2010, 08:07 PM // 20:07
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#1
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Lion's Arch Merchant
Join Date: Sep 2009
Location: San Diego
Guild: My Girl is a [LUSH]
Profession: Mo/
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Second Wind Usage
In my opinion, the absolute worst Elementalist Elite has got to be Second Wind.
If you've forgotten, Second Wind gives you 1 energy for each point of energy lost becuase of Exhaustion. And it causes Exhaustion when you use it.
If anyone has ever used a decent build with SW in it, please by all means correct me when i say it is completely useless.
If you agree with me, i can only beg that Anet gets its functionality changed.
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Jul 22, 2010, 08:28 PM // 20:28
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#2
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Forge Runner
Join Date: Mar 2008
Profession: Me/
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http://www.guildwarsguru.com/forum/s...t10414666.html
That would be a good start in seeing people's views.
Quote:
Originally Posted by Morphy
Second Wind is potentially useful. Cancelcast it a few times to build up exhaustion, then you have a 5 recharge massive energy boost available. If only the cast time was lower.
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Last edited by Cuilan; Jul 22, 2010 at 08:31 PM // 20:31..
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Jul 22, 2010, 08:50 PM // 20:50
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#3
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Lion's Arch Merchant
Join Date: Sep 2009
Location: San Diego
Guild: My Girl is a [LUSH]
Profession: Mo/
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Hmmm i see your point, but in either case, it is still a crap skill that no one uses or wants to use. After reading your forum link, i agree that it is not completely useless as it does have potential but it still needs to be reworked quite a bit in my opinion.
I agree with some others that wanted to change it to: remove xx points of exhaustion...etc etc but that would have to be carefully balanced to avoid shock/gale spam. It still has to remain an unlinked elite though, so idk how that would be reworked.
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Jul 22, 2010, 08:53 PM // 20:53
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#4
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Desert Nomad
Join Date: Sep 2009
Location: In a van, down by the river.
Guild: RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.
Profession: R/
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Quote:
Originally Posted by Mia Clemons
It still has to remain an unlinked elite
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No, not really.
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Jul 22, 2010, 09:56 PM // 21:56
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#5
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Lion's Arch Merchant
Join Date: Sep 2009
Location: San Diego
Guild: My Girl is a [LUSH]
Profession: Mo/
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I guess not, for some reason i was under the impression that every profession had to have 2-3 unlinked elites, but thats not the case with Necro's for example. disregard that last statement.
ty Del.
i still feel it needs to be reworked though...
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Jul 22, 2010, 11:30 PM // 23:30
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#6
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Ascalonian Squire
Join Date: Dec 2009
Location: Sweden
Profession: A/E
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well I guess it has some pontential, but its too complicated and I've never ever in my 3 years of playing Guild Wars noticed anyone at all using this .. so I agree with you, it should be changed somehow.
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Jul 23, 2010, 01:41 AM // 01:41
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#7
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Frost Gate Guardian
Join Date: Mar 2010
Profession: E/
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I used it to max the skill hunter title... it is supposed to do something else?
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Jul 23, 2010, 01:56 AM // 01:56
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#8
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Wilds Pathfinder
Join Date: Jun 2008
Location: Denmark
Guild: Jade Reapers [JD]
Profession: W/
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Quote:
Originally Posted by Mashiyu
I used it to max the skill hunter title... it is supposed to do something else?
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Exactly, no other use:]
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Jul 24, 2010, 09:55 PM // 21:55
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#10
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Wilds Pathfinder
Join Date: Feb 2009
Location: Guild Hall
Profession: R/
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Quote:
Originally Posted by fricker
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Actually, seems to me like it was won with Meteor Shower.
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Jul 24, 2010, 10:08 PM // 22:08
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#11
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Frost Gate Guardian
Join Date: Mar 2010
Profession: E/
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One could say that the battle was won DESPITE second wind ...
But since SW has proven kind of useful long time ago (2006 I didn't know that GW existed...) lets bash Stone Steath again
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Jul 24, 2010, 10:25 PM // 22:25
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#12
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Desert Nomad
Join Date: May 2005
Location: Calgary, Alberta, Canada
Profession: W/
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Jul 24, 2010, 11:42 PM // 23:42
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#13
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Desert Nomad
Join Date: Jan 2010
Guild: [Pink]
Profession: P/
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I agree that amity is worse, as are withdraw hexes and shatterstorm. However, Second Wind is pretty low as well. The problem is that there are so many energy management elites. I think it should be tied to air magic and given an air magicy effect.
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Jul 25, 2010, 12:47 PM // 12:47
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#14
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Jungle Guide
Join Date: May 2007
Guild: Nice But Deadly[nice]
Profession: N/
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If you have a huge energy pool and can time it right it gives something equivalent to 4-5 extra pips of regen, that's not useless but you just have to be on top of things to manage it.
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