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Old Aug 30, 2010, 11:05 PM // 23:05   #1
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Default Eles in PvE Facs and EOTN

There are many skill suggestions going around for eles in PvE. Heres my two cents after playing for 3 years

Nowadays, most people who still play with any real dedication are those who own all campaigns. Or at least, have access to EoTN or Factions.

Spec 10 DA, 11 Air or Fire, 10 Energy Storage

AssassinĀ“s Promise

Ebon Vanguard Assassin Support

You Move Like a Dwarf!

By UralĀ“s Hammer!

Fire

Rodgorts
Searing Heat
Teinais Heat
Glyph of Lesser Energy

Air
Lightning Orb
Enervating Charge
Shell Shock
GoLE



Whichever heroes or hench are most useful in an area, then the only thing left to do is Go Nuts.
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Old Aug 30, 2010, 11:33 PM // 23:33   #2
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If you're going air, where is your AoE...? I would prefer Invoke Lightning for Air and Searing Flames for Fire...
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Old Aug 31, 2010, 12:03 AM // 00:03   #3
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AP, YMLAD, Finish Him, Lightning Orb, Chain lightning, GoLE, EVAS and Air Attunement is what I use.


Generally, Fire is bad.
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Old Aug 31, 2010, 12:57 AM // 00:57   #4
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spec 12 in deadly arts and 3 only in energy storage
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Old Aug 31, 2010, 02:50 AM // 02:50   #5
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AoE isn't the deadliest thing i've been playin for 5 years and i've never ran an ele that did AoE and i've sure AoE keeps em out of a spot but it takes about 5 spells to make sure the enemy will take loads of damage >.< seems kind of bad eh? thats just my 128283127349847 cents
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Old Aug 31, 2010, 06:27 AM // 06:27   #6
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Agreed AoE depends on keeping mobs (or a portion of them) in one spot for a while, but considering that the meta includes physicals that ball, MMs that hold aggro, spirit walls etc. and that any (semi) experienced players will try to choose a chokepoint to engage, AoE is fine in a lot of situations

For my part, I tend to run a twin heats build in NM and earth AoE in HM. If your team is halfway competent, it should work fine. I only run air/water in very limited circumstances.

Last edited by Mouse at Large; Aug 31, 2010 at 06:30 AM // 06:30..
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Old Aug 31, 2010, 09:21 AM // 09:21   #7
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If you want AoE go E/Mo with RoJ, no matter what its the most powerful nuke in the game.

My $0.02 on ele is to run the AP chain with longer recharging spells that are perhaps a bit more powerful. For instance, I would probably go earth with Ward Against Melee, Churning Earth, Eruption, GoLE. That slows foes down, defends the team, and blinds their melee. The sad thing is that at the end of this the ele's main power is comign from AP & pve skills, and your still better off with a rit, mesmer, or necro than the ele.
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Old Aug 31, 2010, 09:52 AM // 09:52   #8
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Quote:
Originally Posted by kanuks View Post
spec 12 in deadly arts and 3 only in energy storage
You really don't need 12 in DA.
You want 12+1+3 in your element though.

12+1+3 Air/Fire (go with Air)
10 DA
8 (or whatever it is you get to with 10 in DA) +1 ES
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Old Aug 31, 2010, 10:30 AM // 10:30   #9
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No suggestion for earth? I much prefer the utility of the Blind spam and KD locks with Churning Earth. And you can take a ward (stability gg for Jotun dungeon)
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Old Aug 31, 2010, 01:22 PM // 13:22   #10
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People please stop thinking of this as if the ele is the only thing on the team. If you are going to spam vanguard assassins, you get plenty of aoe by having a Mark of Pain necro hero. The ele should focus on snaring and killing the hex target in the center of the pile, not worrying so much about cursory damage.
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Old Aug 31, 2010, 03:52 PM // 15:52   #11
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Quote:
Originally Posted by Xenomortis View Post
8 (or whatever it is you get to with 10 in DA) +1 ES
^that ....And yes, the ele should also be snaring the mobs, for Aoe purposes
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Old Aug 31, 2010, 03:53 PM // 15:53   #12
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It makes me cry a 'lil inside when I seen all these ppl using AP on an ele. ='(
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Old Aug 31, 2010, 04:09 PM // 16:09   #13
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Quote:
Originally Posted by Essence Snow View Post
It makes me cry a 'lil inside when I seen all these ppl using AP on an ele. ='(
It's easy and efficient, there aren't really any other elites that are as good, in HM atleast.
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Old Aug 31, 2010, 04:15 PM // 16:15   #14
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Quote:
Originally Posted by Xenomortis View Post
You really don't need 12 in DA.
You want 12+1+3 in your element though.

12+1+3 Air/Fire (go with Air)
10 DA
8 (or whatever it is you get to with 10 in DA) +1 ES
I disagree. 12 DA gives better energy return and these 2 more seconds makes it safer when it comes to kill the monster before the hex expire. Why would you want more max energy anyway?
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Old Aug 31, 2010, 04:32 PM // 16:32   #15
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Quote:
Originally Posted by kanuks View Post
I disagree. 12 DA gives better energy return and these 2 more seconds makes it safer when it comes to kill the monster before the hex expire. Why would you want more max energy anyway?
It's a matter of convenience.
2 more energy when triggering Assassin's Promise isn't too useful. 1 more second (not 2) in duration isn't too useful either.
However, having 17 extra energy is useful - it allows me to get through my chain reliably and means I'm more likely to be able to cast a spike skill to get AP to trigger (same reason why you might want to carry a high set). It also increases the power of GoLE (which if used on 15e skills means you benefit more from 8+1 ES than you do from 12 in DA).
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Old Aug 31, 2010, 04:43 PM // 16:43   #16
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Quote:
Originally Posted by Essence Snow View Post
It makes me cry a 'lil inside when I seen all these ppl using AP on an ele. ='(
What would you prefer, sir?

It would be ok if energy wasn't such a problem. Using AP on an ele makes me realise how awesome Soul Reaping is, having only 9 SR and AP on my bar, instead of 3 E-management skills on an ele.
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Old Aug 31, 2010, 05:21 PM // 17:21   #17
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Quote:
Originally Posted by HigherMinion View Post
What would you prefer, sir?

It would be ok if energy wasn't such a problem. Using AP on an ele makes me realise how awesome Soul Reaping is, having only 9 SR and AP on my bar, instead of 3 E-management skills on an ele.
Well I am simply a fan of class individuality to an extent. AP to me is not profession specific....i.e...it doesnt matter what the rest of your bar is b/c you really wont be using it much. So having that said imo anything else is better at making an ele more fun to play. Air of Superiority in many cases allows you the same benefits as AP without sacrificing your characters identity.
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Old Aug 31, 2010, 10:39 PM // 22:39   #18
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Please stop posting the generic-AP-PvE-spammer here. It is NOT an ele build - it's an Any/A build.

And please stop pretending that the rest of the skillbar really matters. You just spam AP+PvE Skills and have no time for any other skills. If I ever use it on the ele, i bring GoLE, Energy Surge, Res Signet and an empty slot (at 12 in DA and ES)
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Old Aug 31, 2010, 10:46 PM // 22:46   #19
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If I'm using my ele, I like to do the AP build + Glyph of Sacrifice (next spell casts instantly) + Meteor Shower.
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Old Sep 01, 2010, 04:49 PM // 16:49   #20
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Quote:
Originally Posted by Mashiyu View Post
Please stop posting the generic-AP-PvE-spammer here. It is NOT an ele build - it's an Any/A build.

And please stop pretending that the rest of the skillbar really matters. You just spam AP+PvE Skills and have no time for any other skills. If I ever use it on the ele, i bring GoLE, Energy Surge, Res Signet and an empty slot (at 12 in DA and ES)
Post an Ele that isn't the standard AP build that'll work when H/Hing Slaver's HM and I'll consider your complaint legitimate.

P.S. I've already thought of Ether Renewal.
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