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Old Mar 08, 2011, 12:50 AM // 00:50   #121
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Oh yeah, forgot about that. I had Greater Conflagration in mind.
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Old Mar 08, 2011, 02:38 AM // 02:38   #122
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Derp, forgetting the Mo/N on the hero bar. Ahh well

For anyone interested in the spike that works exactly 10% of the time...



So, here's a build that has 1/10^n chance of finishing an area but could theoretically do so in 1/2 the time of conventional methods

Last edited by Kunder; Mar 08, 2011 at 02:41 AM // 02:41..
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Old Mar 08, 2011, 07:47 PM // 19:47   #123
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haha, nice!
even at 10% chance of success, with 5 of these in a group you'd have 50% chance of insta-killing the whole group, and if not, they would all take heavy damage anyway. it could have potential...

definitely take EBSoW in such a case so you can fire off EVSS more quickly.
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Old Mar 08, 2011, 08:04 PM // 20:04   #124
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Originally Posted by Kunder View Post
Derp, forgetting the Mo/N on the hero bar. Ahh well

For anyone interested in the spike that works exactly 10% of the time...



So, here's a build that has 1/10^n chance of finishing an area but could theoretically do so in 1/2 the time of conventional methods
I see a new team build revolved around this rising up... tank ball then BOOM! =D
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Old Mar 08, 2011, 08:55 PM // 20:55   #125
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That is incredibly broken E/Me Me/E - Stone Striker - Arcane Echo - Ebon Sniper gogo spike team? Even if like 2 trigger stuff is more than likely dead.
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Old Mar 08, 2011, 09:40 PM // 21:40   #126
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1/10 , in urgoz = (1-(1/10))^12 fail rate
28.2% spike fail.


1/10 , in 8 man = (1-(1/10))^8 fail rate
43.0% spike fail

Probably a bad idea.

Against 160 armor mobs you'll do 17.7% of 1117 , which is 198 ; 140 armor mobs you do 1/4 or 280. When you put it that way it isn't as impressive. It's still a 2 hit kill if you don't exploit minions.

Last edited by LifeInfusion; Mar 08, 2011 at 09:44 PM // 21:44..
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Old Mar 08, 2011, 10:29 PM // 22:29   #127
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Against 160 armor mobs you'll do 17.7% of 1117 , which is 198 ; 140 armor mobs you do 1/4 or 280. When you put it that way it isn't as impressive. It's still a 2 hit kill if you don't exploit minions.
Why would this be the case? Intensity ignores armour.
Granted if I'm not using low level bone minions then I have much lower damage output, but then that's not really relevant.
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Old Mar 09, 2011, 05:03 AM // 05:03   #128
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Yeah, it ignores armor, so thats -1117 damage no matter what. The problem is that if you use the spike on one bone minion, the AoE damage even from a failed proc practically kills the others (they have like... 100 health), so if 7 eles tried to spike 7 minions 2 will hit and the other 5 will fizzle. Nevermind the problem of getting those minions nearby enemies, CoPing and then getting EVSS off before a lvl 30 caster wands them for a 300 damage crit. Then there is the problem that you can't even summon that many minions at the low level of death mastery that you want, so even if you could bypass all of the above you would have to have another MM for every other spiker. And let us not forget of course, there is the ridiculous failure rate even with a large amount of snipers. Like I said, this isn't nearly going to be useful for any real situation

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Originally Posted by Khomet Si Netjer View Post
haha, nice!
even at 10% chance of success, with 5 of these in a group you'd have 50% chance of insta-killing the whole group, and if not, they would all take heavy damage anyway. it could have potential...

definitely take EBSoW in such a case so you can fire off EVSS more quickly.
If someone were to re-write the laws of probability so this would hold true for Guild Wars then we may have something workable

Last edited by Kunder; Mar 09, 2011 at 05:12 AM // 05:12..
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Old Mar 09, 2011, 06:40 AM // 06:40   #129
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@Kunder:
The array only "resets" when a spell is cast, not constantly.

@All:
Soo...
Discord (or whatever) + Malign intervention (on a non-death magic for low attribute) = Spike a target, proc the hex which raises a minion on death, smack the rest of the area with whatever Elementalist spell (w Intensity) that you want.

Edit: Alright, tested it with Malign Intervention on a hero. Really easy to get a minion to pop esp. since it's your hero and you can see when they cast it. Invoke Lightning and Liquid Flame both get some nice numbers. EVSS was just too unreliable. Swear I had to use the thing 40 times to get the nice numbers.

Essentially, if you are on an Ele, put Malign on one of your heroes to hit for some big damage here and there.

Last edited by Kaida the Heartless; Mar 09, 2011 at 07:43 AM // 07:43..
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Old Mar 09, 2011, 02:51 PM // 14:51   #130
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Wow, I can't believe we are finding a usage for Malign Intervention. Shit be seriously screwed up.

Probably better off with normal spells that do consistent damage on an AP nuker, but the problem is that the Ele has nothing really suited to the target. Air spike loses half its damage boosting because the minion has no armor to lose, either from penetration or cracked armor.

EDIT: Mind Burn can hit for about 180 AoE, Vapor Blade for over 200 AoE. Damage-wise it seems pretty reasonable, but trying to integrate those skills into a build is a PITA. More common things like Lightning Orb might barely hit 150 AoE, which isn't too bad. EVSS hits for 120 AoE when not critting. You are still going to need to be VERY quick to hit the spawned minion before something else does.

Last edited by Kunder; Mar 09, 2011 at 03:04 PM // 15:04..
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Old Mar 10, 2011, 12:35 PM // 12:35   #131
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DoA hardmode, E/N with max rank in sunspear, ebon, and lightbringer.
I brought the usual damage boosters (cracked armor, EBSoH). One might also target a conveniently placed spirit instead of relying on minions, they love to drop spirits all around.

The chance of getting a large spike is only 10% per character, but with additional mass damage (LB gaze? Esurge? FoC?) it might be possible to instantly kill the whole group. They seem to have around 1000 health in hardmode.
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Old Mar 10, 2011, 12:54 PM // 12:54   #132
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Quote:
Originally Posted by Khomet Si Netjer View Post
DoA hardmode, E/N with max rank in sunspear, ebon, and lightbringer.
I brought the usual damage boosters (cracked armor, EBSoH). One might also target a conveniently placed spirit instead of relying on minions, they love to drop spirits all around.

The chance of getting a large spike is only 10% per character, but with additional mass damage (LB gaze? Esurge? FoC?) it might be possible to instantly kill the whole group. They seem to have around 1000 health in hardmode.
I am not going to read through everything that has been said, but read the first couple pages. And there is one serious thing that comes to mind when I see your posts, Khomet. You always seem to find a way to say "nah, eles aren't underpowered, just take that skill, and that skill, and that skill, and your damage will be semi-mediocre, you'll be fine". The point you're missing is, that every other profession can do more damage without even having to use all those skills. Eles suck, face it, and stop denying it. Also, getting up to 20 fire, something you said a while back: GoEP, Elemental Lord, ... all eat up skills on your bar + require precast = bad.

Also, this sniper thing is useless. Chances that the spike fails are too big, and there are better ways to do spikes (mesmers). VoR + couple Esurges = win. Tank and spank has been worked out, and needs no extra help, especially not when it's entirely based on luck whether or not you pull off your spike or not.

Anet needs to rework eles completely, because they suck ass. They are no longer a viable option in HM to nuke. I've posted this before, but I will again: if your nuking profession is a better prot than your healing profession, and your healing profession is a better nuke than your nuking profession, there is something very wrong with your game.
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