Mar 10, 2011, 10:28 PM // 22:28
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#2
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Lion's Arch Merchant
Join Date: Nov 2008
Guild: Shadowed Ones
Profession: E/A
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I only ever run water if I'm going into an area with lots of fire magic, and then I run Ward Against Harm. Apart from that I don't think the elites are very good for PvE. Always take maelstrom though
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Mar 10, 2011, 10:32 PM // 22:32
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#3
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Lion's Arch Merchant
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I usually prepare water for my heroes since their main build is fire, most of the mobs with high fire resistance are weak against waterm, like the titans.
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Mar 11, 2011, 01:07 AM // 01:07
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#4
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Krytan Explorer
Join Date: Sep 2010
Location: Home
Guild: En Caligne Veritas [DARK]
Profession: R/Rt
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I don't ever remember going water. I am always using air. I feel that it has all the advantages and less of the weaknesses of the other three but then I could be wrong. But Air does well for me for every type of foe so far.
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Mar 11, 2011, 06:16 AM // 06:16
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#5
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Krytan Explorer
Join Date: Mar 2010
Guild: Muppets Versus Muppets [MvM]
Profession: P/A
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Heh.
http://wiki.guildwars.com/wiki/Arc_Lightning
Horrible skill. But you can hit one more foe with that elite you just used :P
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Mar 11, 2011, 07:40 PM // 19:40
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#6
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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1. What build are you running and which elite are you using?
2. Water is more of a support line, so you have to approach it a bit differently.
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Mar 11, 2011, 09:46 PM // 21:46
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#7
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Lion's Arch Merchant
Join Date: Jul 2005
Guild: Achieving Deficiency [aD]
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You're not going to get a whole lot of aoe damage out of water, you would be better off going fire or invoke/chain lightning and bringing winter. Barring that I would go ele attunement for elite and spam deep freeze/ice spikes/maelstrom.
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Mar 15, 2011, 04:20 PM // 16:20
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#8
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Krytan Explorer
Join Date: Apr 2007
Guild: The Angelic Guard
Profession: P/
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Ward Against Harm is good if you have ranged attackers or casters that will stay in the ward.
Mirror of Ice for a damage boost, though it's single target. It's not as effective as I thought it was. :-\
Other than these, Water can get good use out of the Energy Storage elites because of the high cost of some of the most useful water skills. Glyph of Energy works great with Maelstrom and Deep Freeze, also consider Glyph of Renewal to throw Maelstrom a lot more often. Elemental Attunement can help a lot, and Echo and Assassin's Promise can help too. You might consider Gust (from Air Magic) for some knockdown since your foes will almost always be hexed with water magic.
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