Jul 26, 2011, 06:50 PM // 18:50
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#1
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Pre-Searing Cadet
Join Date: Feb 2007
Profession: E/
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Recently back in game after 4 years absence
Hello all elite Elementalist out there. As the title describe, I had been away for quite some time and want to start playing again. I wonder if there is any guild or player who like to advise me and play with me together.
I also need to rebuild my knowledge with all the changes and been reading the forums a lot al it still couldn't comprehend most of the builds or discussion. I also notice a lot of the old builds does not work like it use to and I die a lot.
I have all the campaigns (prophecies, factions, nightfalls and eye of the north). I am currently running the AP nuker build and running 7H with sone of the suggestion on the forum. I'm also currently trying to finish mapping the continent.
Any help or advise will be greatly appreciated and as everyone know, playing alone is suck. I also do PVP, I remember GvG was a lot of fun but can't seem to find a decent guild to recruit.
Thanks in advance.
PS: not sure if I'm posting on the right place so I apologize if I'm on the wrong section.
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Jul 26, 2011, 11:44 PM // 23:44
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#2
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Wilds Pathfinder
Join Date: Nov 2009
Profession: E/
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I'm not a big fan of the AP nuker build. I've tried it in the past, but cause of scattering foes it's easy to miss the kill,
What most of my builds use is a basis of fire attunement (or earth attunement, or air, or water) and glyph of lesser energy for energy management.
I always bring pain inverter and sometimes one other eotn pve-only skill like you move like a dwarf or ebon vanguard assasin support. I bring two reasonable spamable skills around 10-15 energy, and one heavy damage skill 15+ energy. last is res (I always go secondary monk and bring rebirth, but there are other good hard resssurect skills)
Example, my firebuild is:
Fire attunement
Glyph of lesser energy
Searing Flames
Searing Heat (not really happy with it, but not something I 'm really bothered bout)
Meteor shower
Pain inverter
You move like a dwarf
Rebirth
The pro bout builds like that is imo that you can regulate yourself between the amount of damage you deal and the energy saved. So when I vanguish, I can choose to hold back, don't give everything, and i'm always good on energy and never have to wait. But during a heavy fight I can give everything I got, and boost damage up as high as possible. In most general purpose my firebuild is my most popular (against common believe, that fire suck in HM, I don't have any problem to roll through most area's/missions in very fast times). But my air, earth and water build have the same system.
Usage of my firebuild:
- Keep fireattunement always up.
- use glyph of lesser energy at start as well if your not planning on using meteor shower.
- Searing Flames is your spamable skill, so use it often. Alternate when possible to Searing heat during recharge.
- Use meteor shower only when groups are nicely bundled together, or on hard to kill bosses (like monks). Before meteor shower always use glyph of lesser energy.
- Don't use meteor shower when you are already interupted once, the change is high it will repeat and you loose a lot of energy (specially during vanguishes and long missions you will know what enemy's interupt soon enough
- use pain invertor on ele enemy's or other high damage casters
- use you move like a dwarf on monks to keep them in the burning area and also to get melee off your tail.
- It's also a great skill to get attention of a group and start the fight.
- Never use rebirth during a fight! it drains all your energy. I use it not much and only after a near whipe where I'm the only one that escapes.
Don't overspam your skills (specially the eye of the north ones cause they don't trigger fire attunement) during regular fights. When it gets hard, then go ful throthle and spam away till drained of energy. But always avoid to be drained before the battle is over.
I have 95 energy without moral boost. most of the times i don't drop below 50. When i get below 25 I start preserving energy.
Most of the times i'm really busy in game. But you can always whisper me if I got some time to ping you this and other builds and maybe show it to you.
Ingame name: Akela Rumi
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Jul 27, 2011, 05:03 AM // 05:03
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#3
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Desert Nomad
Join Date: Feb 2006
Location: Milwaukee, WI
Guild: The Kurzick [MoB]
Profession: R/
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I speak for many when I say the the elementalist has become inferior. The lack of armor ignoring damage makes them even more weak in HM. Searing flames, meteor shower, and many other fire magic skills are significantly less effective than when the op was playing 4 years ago. If you insist on playing elementalist, and you want to play w/ other people, consider running a e/mo bonder. Thats about all they are useful for these days in higher end play.
Having said that, I highly recommend playing a mesmer. They put any elementalist build to shame as far as dps. Panic is golden and even more effective if played by a real player (and not a hero).
Last edited by Rhershy8; Jul 27, 2011 at 05:11 AM // 05:11..
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Jul 27, 2011, 06:50 AM // 06:50
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#4
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Wilds Pathfinder
Join Date: Feb 2011
Guild: Fire
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If you need a helping hand, give me a holler as I can find you a home in our little guild and get you up to speed on everything.
IGN Venganza Espirito.
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Jul 27, 2011, 07:06 AM // 07:06
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#5
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Forge Runner
Join Date: Aug 2005
Location: Ashford Abbey
Guild: Hey Mallyx [icU]
Profession: Mo/Me
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Quote:
Originally Posted by Rhershy8
Searing flames, meteor shower, and many other fire magic skills are significantly less effective than when the op was playing 4 years ago. If you insist on playing elementalist, and you want to play w/ other people, consider running a e/mo bonder. Thats about all they are useful for these days in higher end play.
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Since there are three other lines of magic I don't think telling a new player to go E/Mo bonder is a good idea. He has no idea how to play it, where to play it and how to deal with all the retards that expect Elementalists to bond them.
And besides, it's not like he can't play an elementalist in hard mode with other than a bonder build. Fire is viable in some areas that need vanquishing, air is good all around and earth with its wards and aoe abuse is balanced on both offense and defense.
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Jul 27, 2011, 12:15 PM // 12:15
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#6
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Academy Page
Join Date: Nov 2009
Guild: TtBE
Profession: Mo/Me
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Jul 27, 2011, 06:39 PM // 18:39
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#7
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Pre-Searing Cadet
Join Date: Feb 2007
Profession: E/
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Thank you all for the nice suggestion and help. I really appreciate it and thank you all for taking the time to read through the topics.
@Venganza
I would love to hang out and learn things with an actual real live person. Thank you in advance.
@Klance
I did try to read through all the sticky post about basic and henchmen and even the elite section but it's overwhelming with just words. I did try few of the suggestion on those thread and experience them myself but it seem like I find myself confused by all the info.
@Cataphract
You are absolutely correct there because I am trying to re-learn the game over. I totally forgot how to even fight without dying and resigning multiple time until I get use to the skill bar.
@Rhershy8
Thank you for your suggestion, I would look into that class but I don't think I want to get rid of my Elementalist.
@Akelarumi
I'm currently trying out the dual attunement air spinet build like most people suggest. The skill loading is too slow for me but I will try your build when I get home this evening to see whether I can manage it or not :P thank you for your input.
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Jul 28, 2011, 07:29 AM // 07:29
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#8
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Jungle Guide
Join Date: Dec 2005
Location: Scotland
Guild: Fuzzy Physics Institute
Profession: E/
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Personally speaking, for the vast majority of the game these days when I'm playing in HM, I go earth AoE (admittedly with 3 PvE skills) and take a 3 Necro, 2 Rt, Monk & Mes hero team.
Works for me - feel free to ping me if you want more detail
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Jul 28, 2011, 06:44 PM // 18:44
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#9
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Pre-Searing Cadet
Join Date: Feb 2007
Profession: E/
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Hi Mouse, but ummm this might come to be extremely noob but how do you ping someone
Yes, I'm that bad and don't remember much if this game like that simple task.
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Jul 28, 2011, 07:12 PM // 19:12
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#10
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Frost Gate Guardian
Join Date: May 2008
Location: Planet Earth
Guild: Drop A Gem O N Em [MOB]
Profession: A/
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I would suggest not going on an DPS based role in the party, there are plenty of other things and elementalist can do besides emo and nuking...
For me i love the Water and Earth element alot on HM vanquishing and mission completing, for the earth element SandStorm or Unsteady Ground should be your choise.
Unsteady ground does really well with stuff like Eruption if you got many Physical damage dealer to knock em over.
and Sandstorm is just a basic earth nuke.
if you don't like that you can very well go combo some things.
like someone in the party (prefereble another elementalist) uses Knockdowns and you teleport using Deaths Charge to the foes and use Aftershock + Shockwave... its pretty effective and since you're playing the earth class you can very well use some earth armor buffs to keep you alive in those situations...
For the water element you got to be maybe a little more experianced, and its more a case if you like it or not.
it is very effective Vs. Melee foes as you can use skills such as Deepfreeze, Water Trident and Steam combined with Glyph of immolation.
also the Blurred Vision skill is a good choise.
as for the other elements you might want to consider using them only when you have like good PvE skills aswell.
for Air you can use Invoke Lighting + You Move Like a Dwarf + Finish him! , if you got 16 air magic and glyph of elemental power and a good Norn rank, thos should be able to get a foe (prefereble a healer based type foe) down in just a metter of seconds.
also a much underused skill is Thunderclap. since PvE foes don't flee they can stay in that area and get dazed; this gives you a decent amount of time to take them down as they won't be able to cast as much spells as they would normally. but since Technobabble (i think its that one) From the Asuran (PvE skill) got pretty much the same purpose (dazed on lots of foes) but only shorter, i would reccomend using some other build combined with Technobabble.
I hope ive helped you out a little bit and for the rest, enjoy the game! and sorry if i made any mistakes; my english isn't as fluent as most of us.
EDIT: i forgot to say, if you do choose for the Fire element, Searing Flames is your best option... for the only reason that you got all campaigns you can have 3 elementalist heroes (Vekk,Acolyte Sasuske and Razah, wiki it how to change Razah his proffesion)
and when you give these 3 eles Searing flames aswell, believe me, its going to trigger alot of AoE damage...
basic builds for SF hero "spike" (ofcourse you can run anything else, like PvE skills)
Searing Flames
Glowing Gaze
Meteor
Fire Autunament
------------------(changeble to whatever you need, defence or offence, depending on the area and the foes you're facing)
Protective Was Kaloai
Mend Body And Soul
Spirit Light
Flesh of my Flesh
with this build you got yourself, + 3 eles = 4 times searing flames, and 3 eles running some support aswell so depending on the rest of the heroes, you might aswell take a Panic Hero and an Minion Master... with htis combination i'm sure you only need 1 monk wich should be an UA (Unielding Aura or something like it)
to rezz up fallen members of the party.
try it out, it works really fine for me so why shouldn't it for you...
If you need any efficient Hero Builds just Whisper me in game: Fly Is Fake Sin
and tell me that you're a guy from guru relearning the game as ele, because I don't know your username.
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Quote:
Originally Posted by Sky King
Hi Mouse, but ummm this might come to be extremely noob but how do you ping someone
Yes, I'm that bad and don't remember much if this game like that simple task.
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Ping is simply showing your bar to the party: just hold Crtl and click on your skill bar (this will only work in outposts) in explorable areas you have to do it like this:
press K and open your skill menu.
in the top left corner the is a blue disc where yo usafe your builds.
go to the last option i believe: Template code.
then you see your own build as a template , and then just press the 'Send to Chat' button and select in what chat you want it to go to (preferebly team chat when you're into an area)
Last edited by pogi8; Jul 28, 2011 at 07:29 PM // 19:29..
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Jul 28, 2011, 09:44 PM // 21:44
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#11
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Jungle Guide
Join Date: Dec 2005
Location: Scotland
Guild: Fuzzy Physics Institute
Profession: E/
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Actually, I'm really bad at being clear - what I really meant to say was message me in game if you see me on
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Jul 29, 2011, 05:58 AM // 05:58
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#12
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Pre-Searing Cadet
Join Date: Feb 2007
Profession: E/
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Thank you Pogi8, I just realize I didnt have all the skill from all the campaignes. I have all of them but I guess I never did finish capturing all the skill or unlock all of them. I guess I just have to do some quick runs just to unlock the skill and then slowly go back to explore. I think I am really behind the time.
PS: I already added both of you Mouse and Pogi, hope to see you ingame and get to play with you guys.
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Jul 30, 2011, 07:10 AM // 07:10
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#13
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Forge Runner
Join Date: Sep 2010
Location: Somewhere far away from you
Guild: The Mirror of Reason[SNOW]
Profession: W/
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Air has taken a place in PvE since the introduction of HM through its ability to penetrate 25% armor. With cracked armor the damage is even higher. Heres a build I like to run on my Ele for fun. Going E/N for Weaken Armor works to but you lose the ability to have 2 Invokes on the same bar. A 40/40 set is important to spam Invoke as fast as possible.
Arcane Echo
Invoke Lightning
Chain Lightning
Shell Shock
Epidemic
Glyph of Lesser energy
Elemental Lord
Air Attunement
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Aug 01, 2011, 08:00 AM // 08:00
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#14
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Forge Runner
Join Date: Aug 2005
Location: Ashford Abbey
Guild: Hey Mallyx [icU]
Profession: Mo/Me
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I'd drop Shell Shock for Lightning Orb, Epidemic for Enervating Charge and give Epidemic to a hero. Just a personal preference. I can't not have Orb on my bar when playing air.
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