Sep 06, 2011, 06:19 PM // 18:19
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#1
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Krytan Explorer
Join Date: Dec 2007
Location: Plato's Cave
Profession: W/E
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Elementalist fire
Hey guys, i've a friend who says that Teinai's heat is better than Sabannah heat (lolwut)
So the point is, do you think that sabannah heat is useless and u find better teinai's one?
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Sep 06, 2011, 06:28 PM // 18:28
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#2
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Krytan Explorer
Join Date: Aug 2010
Location: UK
Guild: Gil Worz Is Srs [Bsns]
Profession: W/
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Between the two of them, Savannah is stronger yes, though that isn't saying much considering how poor fire magic is in general.
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Sep 06, 2011, 06:34 PM // 18:34
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#3
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Permanently Banned
Join Date: Oct 2007
Location: Northern Ireland
Guild: Nowhere To Run Nowhere To [Hide]
Profession: N/
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Your friend is misinformed.Savannah Heat's damage packets increase over time = more damage
12 fire magic SH = 17 - 34 -51 - 68 - 85 = 255 @12fire
Tenai's Heat doesn't: 34 x5 = 170
But as Outerworld has said Fire magic is poor no matter how you look at it.
__________________
The best goodbyes are like a knife in the dark: short, simple and to the point
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Sep 06, 2011, 07:29 PM // 19:29
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#4
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Academy Page
Join Date: Sep 2010
Guild: [HiDE] [ToA]
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anyone using fire aoe nukes for anything other than cm shrine nuking is bad. and even then, its not that good
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Sep 06, 2011, 07:33 PM // 19:33
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#5
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Jungle Guide
Join Date: May 2010
Location: Italy, Turin
Guild: Lake
Profession: E/
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DoTAoE sucks. In HM PvE (scatter, and even if u snare dmg isn't worth it) as in PvP (anyone find a single braincell will be out of AoE after 1st pulse).
That's it.
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Sep 06, 2011, 07:42 PM // 19:42
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#6
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Jungle Guide
Join Date: Dec 2005
Location: Scotland
Guild: Fuzzy Physics Institute
Profession: E/
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IMHO, you can happily roll through NM using a fire build - my favourite used twin heats, MB and MoR as the fire skills.
As others have said, HM is different, then earth or air will probably be the best choices coupled with PvE skllls
Roll on the (semi) promised ele rework......
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Sep 06, 2011, 09:47 PM // 21:47
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#7
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Krytan Explorer
Join Date: Jul 2010
Profession: E/
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If we could target down AoE, use it to force mobs down a path.. To control the areas, more so.. It'd be useful. But hey, I get to wait for GW2 to do that. I can handle that, at least that point has been learned.
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Sep 06, 2011, 10:17 PM // 22:17
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#8
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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Both are pretty shoddy due to scatter. SH will do more if the mobs sit in it >3second.
http://wiki.guildwars.com/wiki/Savannah_Heat
[email protected], [email protected]
http://wiki.guildwars.com/wiki/Searing_Heat
40*5+(7*2hp/s*3s)[email protected], 42*5+(7*2hp/s*3s)[email protected]
If 1 second, 15 Fire
Savannah=20(1)=20
Searing=40*1=40
If 2 second, 15 Fire
Savannah=20(1+2)=60
Searing=40*2=80
If 3 second, 15 Fire
Savannah=20(1+2+3)=120
Searing=40*3=120
If 4 second, 15 Fire
Savannah=20(1+2+3+4)=200
Searing=40*4=160
If 5 second, 15 Fire
Savannah=20(1+2+3+4+5)=300
Searing=40*5+(7*2*3)=242
The difference isn't much for 16 Fire...
If 1 second, 16 Fire
Savannah=21(1)=21
Searing=42*1=42
If 2 second, 16 Fire
Savannah=21(1+2)=63
Searing=42*2=84
If 3 second, 16 Fire
Savannah=21(1+2+3)=126
Searing=42*3=126
If 4 second, 16 Fire
Savannah=21(1+2+3+4)=210
Searing=42*4=168
If 5 second, 16 Fire
Savannah=21(1+2+3+4+5)=315
Searing=42*5+(7*2*3)=252
edit: chart, not including 3s of burning
Last edited by LifeInfusion; Sep 06, 2011 at 11:13 PM // 23:13..
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Sep 06, 2011, 11:44 PM // 23:44
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#9
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Desert Nomad
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Searing Heat/Teinai's is better Savannah heat on the account of leaving your elite slot open so you can still bring Invoke/AP/ER and play 7/8.
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Sep 07, 2011, 06:55 AM // 06:55
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#10
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Forge Runner
Join Date: Aug 2005
Location: Ashford Abbey
Guild: Hey Mallyx [icU]
Profession: Mo/Me
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If you're bringing Invoke, why bother with fire skills at all? Go full air for the win.
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Sep 07, 2011, 07:38 AM // 07:38
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#11
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Jungle Guide
Join Date: Dec 2005
Location: Scotland
Guild: Fuzzy Physics Institute
Profession: E/
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Just a thought. Sometimes the scatter mechanic can be useful - when enemies are kiting from DoTAoE they aren't dealing damage or able to concentrate on your team's squishies. I agree that in general, "moar BIG dommage/pew pew = win", but it's not always like that
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Sep 07, 2011, 08:53 AM // 08:53
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#12
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Forge Runner
Join Date: Aug 2005
Location: Ashford Abbey
Guild: Hey Mallyx [icU]
Profession: Mo/Me
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True and very useful. Especially when you have 10+ minions for mobs to stumble over while trying to scatter.
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Sep 08, 2011, 03:26 AM // 03:26
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#13
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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Quote:
Originally Posted by cataphract
True and very useful. Especially when you have 10+ minions for mobs to stumble over while trying to scatter.
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I'd rather use Eruption or Churning Earth for simply scattering stuff instead of using Fire magic. At least mobs get blinded/knocked down.
That's not even including Chaos Storm, which isn't in a terrible attribute (although it is adjacent range).
Regardless, Savannah's Heat is still bad because of the elite status if you're just wanting to scatter stuff.
Last edited by LifeInfusion; Sep 08, 2011 at 03:31 AM // 03:31..
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Sep 08, 2011, 06:02 AM // 06:02
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#14
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Forge Runner
Join Date: Aug 2005
Location: Ashford Abbey
Guild: Hey Mallyx [icU]
Profession: Mo/Me
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Ofcourse you're going to take Eruption and Churrning but playing the same old skill bar gets boring after a while.
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Sep 08, 2011, 07:00 AM // 07:00
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#15
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Jungle Guide
Join Date: Dec 2005
Location: Scotland
Guild: Fuzzy Physics Institute
Profession: E/
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Never having fallen in love with AP, I run Unsteady, Eruption and Churning in HM
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Sep 08, 2011, 07:14 AM // 07:14
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#16
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Jungle Guide
Join Date: May 2010
Location: Italy, Turin
Guild: Lake
Profession: E/
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Why there isn't any kind of Air Magic DoTAoE spell for Air lovers?
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Sep 08, 2011, 12:21 PM // 12:21
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#17
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Krytan Explorer
Join Date: Apr 2007
Guild: The Angelic Guard
Profession: P/
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re: Savannah Heat vs. Searing Heat / Tenai's Heat, I think Life Infusion's chart says it all. The fact that these other spells give similar damage to Savannah while not being elite implies that the elite spell is underpowered. (also remember to add +42 damage to Searing/Tenai's because of 3s burning)
I used to like Savannah Heat a lot until I studied this chart. :-\
re: DoTAoE for Air Magic, I would suggest Snow Storm for this. It has quick recharge so there's no need for AP. I am running an Invoke Lightning / Chain Lightning / Snowstorm build right now, I like it because there is always an AoE damage spell to throw down.
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Sep 08, 2011, 12:29 PM // 12:29
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#18
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Quote:
Originally Posted by AndrewSX
Why there isn't any kind of Air Magic DoTAoE spell for Air lovers?
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Because Air magic was supposed to be a line for spiking.
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Sep 08, 2011, 06:58 PM // 18:58
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#19
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Forge Runner
Join Date: Aug 2005
Location: Ashford Abbey
Guild: Hey Mallyx [icU]
Profession: Mo/Me
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Quote:
Originally Posted by Mouse at Large
Never having fallen in love with AP, I run Unsteady, Eruption and Churning in HM
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Unsteady is an awesome skill. One of my personal favorites. Gotta love foes falling on their butts while trying to attack.
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Sep 19, 2011, 12:36 PM // 12:36
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#20
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Forge Runner
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Savannah Heat is trivially better than Tenai's Heat if all you looked at is the damage. The real difference however comes when you consider what else you can have on the bar. Savannah Heat on its own is not a strong elite, so by using it you'll be giving up on Searing Flames (if you're using Fire) or Invoke Lightning (if you're using Elementalist skills) or Assassin's Promise (if you're powergaming) or whatever. Crucial difference.
That said, if you can replace Tenai's Heat / Searing Heat with Savannah Heat without compromising the elite - with Signet of Capture for example, or if you have no other elite to use - you improve the build. Lower energy cost, lower recharge, more damage, etc, is a very clear case of superiority.
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