Probably the only fault with going Fire (with AP [that's Assassin's Promise, an Assassin elite] backup, of course) is that your damage can be terrible against some mobs. There are plenty of monsters in the game that have a billion armour vs. Fire, e.g. Destroyers, Burning Spirits, Flowstones, etc. Many are also immune to burning. There are some monsters that are very vulnerable to Fire, but those that highly resist it are more common.
Aside from that you CAN use Fire Magic, just make sure to have AP support. Without AP, Fire is still usable, but it's largely subpar to Invoke Lightning builds. If you insist on using Fire (up to you, I know someone who insists on using Water) then be sure to have Cracked Armour support on your team - use Weaken Armour, and put it on a hero - and if possible Ebon Battle Standard of Honour. Intensity too is a good skill to have, as is Elemental Lord (you can probably afford the slot).
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