Feb 19, 2012, 11:35 PM // 23:35
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#2
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Jungle Guide
Join Date: May 2010
Location: Italy, Turin
Guild: Lake
Profession: E/
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For me depends on area, and what i need more:
-Strong single target dmg-> Air. (LOrb/LHammer lolol)
-More AoE-> Fire.
Expecially after latest updates to cast time of Fireball the Fire looks very solid.
But, just saying, when you play AP spam you're going to use evas+ymlad+fh+ap, and IF target isn't dead yet the ele spells. You could run just 4 skills (none of them being ele one) and notice little difference imo.
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Feb 19, 2012, 11:48 PM // 23:48
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#3
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Krytan Explorer
Join Date: Dec 2006
Location: Texas
Guild: [clap]
Profession: E/
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Fire for sure, although I like to use Glyph of Swiftness/Meteor Shower/Liquid Flame
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Feb 20, 2012, 02:37 AM // 02:37
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#4
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Desert Nomad
Join Date: Jan 2010
Guild: [Pink]
Profession: P/
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Glyph of sacrifice + meteor shower does seem pretty rediculous with AP. I know you don't like DoT spells Jeydra, but I mean... meteor storm is pretty damn powerful when you can overcome both the recharge and the casting time.
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Feb 20, 2012, 08:30 AM // 08:30
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#5
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Jungle Guide
Join Date: Dec 2008
Location: Alabama
Profession: A/
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personally i dont leave without this build anywhere and hardly ever change it. great sync.
Assassin's Promise, "You Move Like A Dwarf!", Ebon Vanguard Assassin Support, "Finish Him!", Breath of Fire, Glyph of Sacrifice, Meteor Shower, Meteor
OwZSoYPTLQ2k7ixkGRKDAD7C
along with minions body blocking, its funny.
kill your target and u get all recharged, even meteor shower.
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Feb 20, 2012, 10:58 AM // 10:58
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#6
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Frost Gate Guardian
Join Date: Jun 2009
Location: Belgium
Guild: Belgian Geeks and Freaks
Profession: Mo/
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assassins promise
you move like a dwarf
ebon vanguard assassin support
finnish him
signet of deadly corruption (works rly well with discord team build)
breath of fire (cheap aoe that you can spam)
meteor ( third kd in a chain if needed to kill monk )
aura of restoration (not rly needed but i had 1 free slot)
16 fire
8+1 energy storage
10 deadly arts
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Feb 20, 2012, 02:45 PM // 14:45
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#7
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Jungle Guide
Join Date: May 2006
Guild: The Seraphim Knights [TSK]
Profession: E/A
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My variant is:
Glyph of Immolation
Assassin's Promise
"You move like a Dwarf!"
Ebon Vanguard Assassin Support
"Finish Him!"
Glowing Gaze
Signet of Deadly Corruption
Meteor
9+4 Fire
9+1 Energy Storage
12 Deadly Arts
I find superior energy management, Deadly Corruption does more damage than a Fireball or Liquid Flame, and costs nothing.
Glyph of Immolation prepares your target for Discord right away, which is why I think and AP Ele is the best kind of AP character.
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Feb 20, 2012, 04:43 PM // 16:43
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#8
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Academy Page
Join Date: Dec 2008
Guild: fos
Profession: A/
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for doing uw hm as in one of your guides I used air, for most others, mainly those areas were aoe works better I use fire with GoS MS, its nice to be able to spam MS like no tomorrow and with proper timing on ap I have no problem with energy
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Feb 20, 2012, 07:09 PM // 19:09
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#9
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Krytan Explorer
Join Date: Dec 2005
Location: Louisiana
Profession: E/Me
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I think fire, the sac strom variant especially.
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Feb 20, 2012, 11:52 PM // 23:52
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#10
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Desert Nomad
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As far as AP builds go, AP Air was crap before and is even worse now. AP Fire has the noteworthy convenience that Guild Wars AI vs. Meteor Shower is horrible, which is an aspect that other AP build are unable to match, though the differing strengths of N/A and Me/A will outweigh E/A by most reckonings.
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Feb 21, 2012, 01:40 AM // 01:40
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#11
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Krytan Explorer
Join Date: Dec 2006
Location: Texas
Guild: [clap]
Profession: E/
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definitely thinking about switching out fire attunement for something else. i normally don't even maintain the attunement because it's a waste. signet of deadly corruption looks really nice, never noticed it before
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Feb 21, 2012, 02:51 AM // 02:51
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#12
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Wilds Pathfinder
Join Date: Mar 2008
Location: USA - W.Coast
Guild: HiME
Profession: Mo/
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I've been using this particular AP/MS build for the longest time. I have not changed it since the minor skill update, though. One defensive skill that does some decent amount of damage when coupled with the ESoH. I know many people don't like the DoTAoE skills, but I find they work well when used after sac'ing MS. Only time I run into trouble is when I mistime my AP or it gets removed prematurely.
AP
Fire Attune
GlyphSac
EVAS
BedCoals
ESoH
Firestorm
MS
OgdToWm6VaBCXQZYXMnJXsYAYAA
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Feb 21, 2012, 10:20 AM // 10:20
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#13
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Jungle Guide
Join Date: May 2010
Location: Italy, Turin
Guild: Lake
Profession: E/
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Enduring toxin as cover hex for hex removal areas is good choice too.
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Feb 22, 2012, 07:56 PM // 19:56
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#14
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Frost Gate Guardian
Join Date: Feb 2011
Location: Latvia
Guild: Tempus Omnia Revelat [TOR]
Profession: E/A
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Yes, AP-fire is better than AP-air imo.
But you should try AP-earth with recently buffed skills!
[AP],[Churning Earth],[Eruption],[Obsidian Flame],[FH],[EVAS],[YMLAD],[GoLE]
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Feb 29, 2012, 03:23 AM // 03:23
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#15
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Pre-Searing Cadet
Join Date: Nov 2011
Profession: E/W
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Most definitely. Chain lightning is useless now that it ALWAYS causes exhaustion. Fire is the way to go. Earth, in areas where fire is not viable.
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Feb 29, 2012, 02:12 PM // 14:12
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#16
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Forge Runner
Join Date: May 2008
Location: East Anglia, UK
Guild: Order of [Thay]
Profession: N/
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I prefer running Earth, just because it actually has some utility. If you take Eruption, you get to drop Aegis for, er, something. A hex/condition removal or Spirit Bond. Also, DoTAoE is more effective with EBSoH.
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Feb 29, 2012, 02:35 PM // 14:35
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#17
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Forge Runner
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Quote:
Originally Posted by Lanier
Glyph of sacrifice + meteor shower does seem pretty rediculous with AP. I know you don't like DoT spells Jeydra, but I mean... meteor storm is pretty damn powerful when you can overcome both the recharge and the casting time.
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It's not that I don't like DoTAoE, especially one as powerful as Meteor Shower and has human micro over. The problem with GlyphSac MS is that it's hard to fit in a bar, and you either sacrifice spike power severely or run out of energy.
The original AP Air bar still runs without a hitch, exhaustion notwithstanding. Although I now cast Chain Lightning more often than Lightning Orb, it's not nearly often enough for exhaustion to stack up. Chain Lightning is clearly better than Fireball, but not necessarily Rodgort's. Rodgort's does great damage, but individually it may hit for less than Chain Lightning. Also, Rodgort's does cost 25e, so even with GoLE up it can be a pain to cast.
In the end it comes down to whether you can hit enough monsters with Rodgort's to make AP Fire superior to AP Air. The question of where to draw the line appears to be quite a close one. I'm just curious what people think.
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Mar 01, 2012, 02:52 AM // 02:52
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#18
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Forge Runner
Join Date: Sep 2010
Location: Somewhere far away from you
Guild: The Mirror of Reason[SNOW]
Profession: W/
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Air is still superior to Fire for the AP bar because the AP bar needs the spikiest skills.
The only time I have ever used AP MS+GoS is when I do the ZB with humans and there's a sin or spirit spam rit balling.
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Mar 01, 2012, 03:27 AM // 03:27
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#19
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Forge Runner
Join Date: May 2008
Location: East Anglia, UK
Guild: Order of [Thay]
Profession: N/
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Why the notion you should only have spiky skills on your AP bar? You've got EVAS, FH and Ymlad for that. Air is good, but overkill single-target and no utility after CA.
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Mar 02, 2012, 07:25 AM // 07:25
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#20
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Forge Runner
Join Date: Sep 2010
Location: Somewhere far away from you
Guild: The Mirror of Reason[SNOW]
Profession: W/
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Because the Assassin doesn't listen all the time and the 25% armor pen is still wonderful. Plus CL > Fireball, liquid flame is also conditional AoE.
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