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Old Sep 25, 2006, 05:02 PM // 17:02   #21
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Quote:
Originally Posted by czymann
Only prob with a Dervish tanking is that they rely on their enchantments. Once those are stripped they have nothing to keep them alive for long such as the Warrior does. I think Warrior is still going to be the Tank and Dervish as a support damage dealer just as the Assassin is.
Enchant stripping wont be a real problem, as many Dervish enchants pile on the conditions and effects after the end, and youll probably find many Dervishes (plural = dervii? ) will be ending their enchants prematurely to get the end effects out of them anyways.

Obviously the enchants could be stripped before they come into range to cause damage, or an energy denial build could be used to prevent them being cast in the first place, or the assasin elite Shadow Shroud (http://gw.gamewikis.org/wiki/Shadow_Shroud) can be used to deny the Dervish enchantments.

On a first glance, alot of Ranger skills could shut down a Dervish, with Melandrus Arrows (amongst other Melandrus... skills affecting enchanted chars) being a pain. Also, Natures Renewal can be used to screw casting of enchants.

On the upside though, cast symbiosis (http://gw.gamewikis.org/wiki/Symbiosis) and you get a massive increase in health.


Thats all for now. *is excited about symbiosis*
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Old Sep 26, 2006, 01:20 AM // 01:20   #22
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Default dervish can tank?....

Yes they can. very well actually. They do not take less dmg they stack enchantments and strip to spike and spikeheal. I'd pick a D/W over a wammo anyday.
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Old Sep 26, 2006, 03:13 AM // 03:13   #23
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I am far more intrigued by the Dervish than I was by my assassin. I still love my sin, but this is a class that uses a weapon that does a swath of damage and wasn't created to be a hit-and-run like the sin. So there may still be a huge number of players that don't know how to effectively use the Dervish, but I don't think it will be as bad as the people who don't know how to effectively use sins.

I only got to play my Dervish for about half an hour this past weekend, but I'm already loving her--five feet tall, scythe bigger than her body, nad cuts down whatever comes at her. I'm going to have heaps of fun when this comes out.
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Old Sep 26, 2006, 03:45 AM // 03:45   #24
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Quote:
Originally Posted by Maria The Princess
somehow i feel that dervish is here to take the place of the assassin.... after the release there is gonna be a whole lot of them and most of them will have no idea of what they are doin
Hype onslaught? Of course. However, in terms of roles, the assassin will never be replaced by the dervish.
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Old Sep 26, 2006, 05:03 AM // 05:03   #25
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During the preview event I tried out a conviction dervish.

Conviction got BUFFED and now has a recharge of 20 seconds instead of 30. I used this with Aura of Thorns (which didn't get nerfed at all).

I needed a good heal though and I tried out a few combos. One combo that worked well was Vital Boon + Sig of Piety which gave me a lot health.

Sometimes I was able to tank better then Koss however most of the time I got a lag spike and died so I couldn't drop my Vital Boon.

Close to the release of nightfall I'm going to release a "How to tank with a dervish" thread to help people tank with dervish so there are less noob dervishs running around.



Also the dervish can't replace the assassin.

The assassin can take out one target very quickly while dervishs spin around and deal damage all around. They go great together because they cover each other offensive weaknesses (forget about defense weaknesses thou)

Last edited by Guardian of the Light; Sep 26, 2006 at 05:06 AM // 05:06..
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Old Sep 26, 2006, 07:10 AM // 07:10   #26
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Dervishes aren't going to nerf assassins. If anything, they'll buff them. If Wind Prayers retain their cheap self-heals + decent speed buffs, A/Ds will have quality self-healing (v.s. the limited healing power of shadow's refuge) capabilities + an assassin's strong damage vs. a single target.
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Old Sep 27, 2006, 03:40 AM // 03:40   #27
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They may have good defensive skills, but all the little noobs are going to completely ignore the defense and pack in as much damage as they can.

Just like they did with assasins.
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Old Sep 27, 2006, 01:23 PM // 13:23   #28
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I had a (self)healing build for my Dervish, using only Mysticism skills.

Self heal

- attack 33% faster (too lazy to look up skill names) + nearby foes on fire when it ends
- gain x health for each hit
- balthazar's rage: when it ends: gain x health for each hit
- faithful intervention: +150 health when health goes < 50%

Heal

- Avatar of Melandru: + 200 health
- Imbue health: heal an ally up to 300 health if you're using the avatar

Other

- 60 holy damage to near foes, attacks deal holy damage + nearby foes on fire when it ends
- rez

Not really a damage build, but was quite able to keep myself alive in battles without a monk. The extra energy and health when enchantments end are really nice. Plus, if I wasn't targetted too much, I could also heal allies very nicely.
Downside: not all attribute points spent
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Old Sep 27, 2006, 05:13 PM // 17:13   #29
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Sandy Grip: Elite Enchantment Spell. For 30 seconds, if you are wielding an earth weapon, your attack skills also cause Blindness for 4...9 seconds.
That enchantment sounds like complete immunity against melee foes to me (unless you get plague touched, or shattered before you can get up a cover enchantment).
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