Aug 26, 2006, 02:39 AM // 02:39
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#1
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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Dervishes= More hated by monks than sins.
Mystic Regeneration: When this Enchantment ends, you lose one Enchantment.
Mystic Sandstorm: Lose all Enchantments.
Pious Concentration: you lose 1 Enchantment or Pious Concentration ends.
Signet of Piety:Lose one Enchantment.
Eremite's Zeal: Lose one Enchantment for each adjacent foe. You gain 1...4 Energy for each Enchantment removed in this way.
Extend Enchantments: Lose all Enchantments.
Meditation: Lose one Enchantment.
Pious Haste: When this Stance ends, you lose 1 Enchantment
Irresistable Sweep: You lose one Enchantment.
Twin Moon Sweep: You lose one Enchantment.
Pious Restoration: Lose one Enchantment
Rending Touch: You and target touched foe lose one Enchantment
Winds of Disenchantment: Lose all Enchantments
================================================== =======
Mysticism (Primary) : Whenever an Enchantment ends, you gain 3 Health for each rank of Mysticism and 1 Energy for every 2 ranks of Mysticism.
...16* 3HP =48 HP per enchant lost if you max the primary attribute
================================================== ====
Basically a detriment to bonders, boonprots and all enchantment users that buff the team.
Even in the PvP event I saw monking was a pain unless you went pure heal...
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Aug 26, 2006, 03:12 AM // 03:12
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#2
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Debbie Downer
Join Date: May 2006
Profession: N/Me
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Boon Prots?!
Boon Prots heal an extra 48 HP for each Enchantment they cast on a Dervish. Definaltely not anti-Monk.
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Aug 26, 2006, 03:16 AM // 03:16
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#3
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Jungle Guide
Join Date: Mar 2006
Guild: Lost Haven
Profession: A/Mo
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Yes add reveral of fortune and you and the dervish will be happy...less healing needed for them, so bonders may have a slight problem, the dervish can handle themself pretty well with just themselves, hand them a couple enchants to use and it will be awesome.
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Aug 26, 2006, 03:21 AM // 03:21
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#4
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Krytan Explorer
Join Date: Apr 2006
Location: That plushie penguin on a shelf in your bed room
Profession: Rt/E
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don't forget skills are going to get changed before the release, they could be changed to removing dervish enchantments only
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Aug 26, 2006, 03:35 AM // 03:35
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#5
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Wilds Pathfinder
Join Date: Aug 2005
Location: Upstate
Profession: Me/
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Boon Prot monks generally have a bunch of fairly short duration enchantments, Myst will only help in that area. It's not like half of the dervish skills wern't enchantments. Carefull managment of enchantments would allow a dervish to be bonded, since all of their enchants would be on top of the bonds, and they'd be the first enchants removed.
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Aug 26, 2006, 03:49 AM // 03:49
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#6
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Lion's Arch Merchant
Join Date: Jul 2005
Location: England
Guild: SeS
Profession: Me/Mo
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Maybe we may see more resto Rt's around.
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Aug 26, 2006, 03:55 AM // 03:55
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#7
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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I don't get it, how does a boon prot have trouble healing a dervish again? Most of the monks spells dont even last that long.
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Aug 26, 2006, 05:03 AM // 05:03
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#8
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Jungle Guide
Join Date: Jul 2005
Guild: ******************* Refuge From Exile [RFE]
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Each of the Dervish attributes has a self heal. Not even monks can boast that.
Compare that to that crap of a heal Shadow Refuge, and compare Mirage Cloak with the ELITE Flashing Blades...
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Aug 26, 2006, 05:17 AM // 05:17
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#9
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I'm the king
Join Date: Nov 2005
Location: Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore
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Quote:
Originally Posted by LifeInfusion
Basically a detriment to bonders, boonprots and all enchantment users that buff the team.
Even in the PvP event I saw monking was a pain unless you went pure heal...
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No offense but that's pretty stupid. They gain energy and health when enchants end on them. How you managed to delude yourself into believing that was bad is beyond my knowledge.
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Aug 26, 2006, 05:18 AM // 05:18
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#10
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Frost Gate Guardian
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wait what? Unless you use garbage healing spells like healing breeze, monks should welcome the new dervish if the changes stay in place.
For a boon prot, a single ROF will heal ~200 damage. 48 + 70 from the divine favor + divine boon. Up to 67 from damage --> health conversion and on top of that, 35ish (not to mention energy) health from mysticism triggering on enchantment end.
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Aug 26, 2006, 08:20 AM // 08:20
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#11
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Ascalonian Squire
Join Date: Apr 2006
Guild: Knights of the Sacred Light
Profession: E/Mo
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Looks like Dervishes will get on well with Ritualists and their Weapon Spells then.
I'm looking forward to taking my Resto. Rit into Elona.
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Aug 26, 2006, 09:08 AM // 09:08
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#12
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Frost Gate Guardian
Join Date: Apr 2006
Location: Planet Earth (sometimes)
Guild: Nowhere To Run, Nowhere To [Hide]
Profession: R/
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I reckon D/Mo will just take ROF as a heal, because it ends so easily and often, and it recharges and casts so quickly it could be a lifesaver. And all those dervish enchantments.... *drool*
AoE damage enchants that don't scare away the enemy FTW!
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Aug 26, 2006, 09:46 AM // 09:46
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#13
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Wilds Pathfinder
Join Date: Apr 2006
Location: UK
Guild: Warlords of Ruin
Profession: A/Mo
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Dervish arnt going to be hated imo, as everyone has said, these enchant enders are a good thing really, as long as it's ending the right enchants, so careful stacking if your that bothered.
IMO these guys, under the mechanics we saw at PvP event are going to be highly highly appreciated, A D/W will probably be able to both tank and dish out some major major damage, I mean, think of how quickly you would raise adrenaline. I can see FoW teams made up on Rit, Mo and dervishes only doing extremely well.
I think people who arnt good monks, or can't adapt will end up screaming "stop knocking my enchants off", especially if they think their breeze just saved you, but most people I feel will enjoy a Dervish in the party, ALOT more than they do an assassin.
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Aug 26, 2006, 03:43 PM // 15:43
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#14
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Wilds Pathfinder
Join Date: Jun 2005
Location: UK
Guild: Portrayors of Valour [pV]
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I'm not worried about healing Dervishes, I'm more worried about enemy Dervishes taking away MY enchantments. Not to mention other classes doing so...
Rending Touch: You and target touched foe lose one Enchantment
Forget Shock Warriors, this is the new metagame...
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Aug 26, 2006, 04:24 PM // 16:24
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#15
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Lion's Arch Merchant
Join Date: Oct 2005
Guild: Nocturnal Syndicate[sYn]
Profession: W/
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nah not going to be a problem
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Aug 26, 2006, 04:37 PM // 16:37
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#16
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Desert Nomad
Join Date: Jun 2006
Guild: The Cult of Doom
Profession: P/
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Well basically, enchantment management (i.e. layering) will be the definitive line between a 'pro' and a 'noob'
I dont think a monk should worry about the dervishes too much, they are too easy to self-heal.
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Aug 26, 2006, 04:37 PM // 16:37
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#17
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I dunt even get "Retired"
Join Date: Aug 2005
Guild: Fifteen Over Fifty [Rare]
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Dervishes are probably going to get nerfed, so, wait until they're changed, THEN complain? Not that this isn't a good point, but as other people have pointed out, it's not like ending the enchant doesn't do anything. That's what their primary attribute/energy management is BASED off of. So some other form of monking might be better because dervishes end enchants all the time! Big deal! As I recall, people didn't just drop over dead every second before the boonprot became popular.
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Aug 26, 2006, 07:45 PM // 19:45
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#18
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Wilds Pathfinder
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I hope they don't nerf the stuff people didn't play like the scythe skills. I was one of the few people using a different build then everyone else and found that the Dervishes were quite balanced and fun to play if you used them for other then the builds being exploited which mostly consisted of enchantment managing.
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Aug 26, 2006, 08:39 PM // 20:39
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#19
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Jungle Guide
Join Date: Mar 2006
Guild: Lost Haven
Profession: A/Mo
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yeah the syche skills were fun... they didn't seem to mesh with the other skills enough though.
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Aug 26, 2006, 09:44 PM // 21:44
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#20
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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When I say boon prot and bonders I mean maintained maintained enchants or those with significant duration, specifically Life Bond/Life Barrier in addition to Protective Spirit, Vigorous Spirit, Aegis, Shielding Hands, Judge's Insight, Healing Breeze, Healng Seed, Shield Guardian, Spirit Bond, Shield of Regen... basically anything > 10 seconds.
I didn't mean RoF and Guardian... those are only about 5-6 seconds as it is.
Seriously, they ought to make the skills end enchantments that are from the Dervish profession only.
Another thing is how will this work with Orders Necros and other team buffs...
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