Jan 09, 2007, 02:10 AM // 02:10
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#2
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Desert Nomad
Join Date: Feb 2006
Location: North Carolina
Profession: N/Me
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What build are you running? I don't think that they are shunned persay it's just a matter of finding an effective build for that area. I'm not sure if anyone has really experimented with this yet, but I'll be there before too long. I have a very supportive guild so I'll have a group. I'll tinker with things and see if I can find a workable build. If I do I'll post it and maybe end the dervish hate.
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Jan 09, 2007, 02:18 AM // 02:18
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#3
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Ascalonian Squire
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i have a lot of good builds, my fav is a balthazar tank build.
I've even resorted to making a obsidian flesh and experimenting with vow of silence to try and get into a group, no one even thinks about taking me.
This reminds me of when sins were horrible shunned and I had to get a group of 8 sins for that 1st mission to get into the kurzick main area (the mission with falling rocks).
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Jan 09, 2007, 02:21 AM // 02:21
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#4
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Forge Runner
Join Date: May 2006
Guild: Wolf of Shadows [WoS]
Profession: P/
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I think the hard part about vow of silence is that the monks can't heal you when you have it on. Which is probably why they would prefer an easier obsidian flesh elementalist.
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Jan 09, 2007, 02:23 AM // 02:23
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#5
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Desert Nomad
Join Date: Feb 2006
Location: North Carolina
Profession: N/Me
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My advice tinker around with it until you find a good build and then post it here then people will start using it and eventually you'll see some dervish love.
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Jan 09, 2007, 02:26 AM // 02:26
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#6
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Ascalonian Squire
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btw my OF dervish build is:
Earth Magic- 2
Mysticism- 12+1+2
Earth Prayers- 8+1
Scythe Mastery- 10+2
Extend Enchantments
Obsidian Flesh
Mystic Regeneration
Mystic Sweep
Eremites Attack
Victorious Sweep
Conviction
Sunspear Rebirth Signet
Extend enchantments makes the 10 second OF last 20 seconds/until extend enchantments ends. Mystic Regen gives 9 pips of regen, and conviction gives me more armor on top of OF. Then I have my attack skills and the rez sig.
Every one laughs at me when I say I'm an OF dervish lfg, and they say VoS sucks. I feel the sin hate coming on again.
To one of the posts above, how do I test my build if no one takes me? How will they know I have a good build if they aren't even willing to take me on? I don't think they will start taking dervishes into groups until a gate of anguish build is made and put onto the wiki builds page.
Last edited by Jegred2; Jan 09, 2007 at 02:30 AM // 02:30..
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Jan 09, 2007, 02:32 AM // 02:32
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#7
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Desert Nomad
Join Date: Feb 2006
Location: North Carolina
Profession: N/Me
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Well you could do like I do and join a good guild. Guildies are your friends 90% of the time when there is build testing to be done. I had to run with guildies to test my EDA build out but eventually, and with some convincing, I was able to talk some PUGs into giving me a chance even though I didn't use an avatar. Or you could research DoA and find out what sort of things you will be encountering there and try to find a comparable area and test your build there.
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Jan 09, 2007, 02:37 AM // 02:37
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#8
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Ascalonian Squire
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can't do the guildie thing, most haven't gotten far into elona yet. Gunna research it.
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Jan 09, 2007, 02:59 AM // 02:59
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#9
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Wilds Pathfinder
Join Date: Jun 2005
Location: Georgia, US
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Reaper's Sweep > Avatars, for PvE anyway (farming is not considered PvE in my books).
Why not just use a W/E OF -.-
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Jan 09, 2007, 03:06 AM // 03:06
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#10
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Desert Nomad
Join Date: Feb 2006
Location: North Carolina
Profession: N/Me
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Actually after researching it myself I see why no one wants to take a dervish. I wouldn't take a dervish either. All it would take is one misstep or one missed opportunity to cast your OF or VoS and you could royally screw your own party when he hits you with this spell.
http://gw.gamewikis.org/wiki/Banish_Enchantment
The only workable Dervish build I could see for this would be using a Mystic Sandstorm and Recall combo instead of Aod and use Shadow Form as your elite. You could step in drop enchantments with sandstorm, stack on some conditions and then when you end recall you come back. This method would only really work if you are with a team that is going to use the gate trick on Mallyx, otherwise dervishes, who really do rely heavily on enchants, are nothing more than a liability. This build wouldn't be fool proof but it would be better than trying to run a straight dervish.
Last edited by Str0b0; Jan 09, 2007 at 03:24 AM // 03:24..
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Jan 09, 2007, 03:30 AM // 03:30
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#11
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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Quote:
Originally Posted by Jegred2
i have a lot of good builds, my fav is a balthazar tank build.
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HAHAHAHAHAHAHAHA!!!!
im sorry, now i feel bad.
but thats just funny
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Jan 09, 2007, 04:09 AM // 04:09
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#12
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Ascalonian Squire
Join Date: Jan 2007
Guild: Ohio Geek Fest[OGF]
Profession: D/
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Actually there is a way to avoid Banish Enchantment basically it requires you to set up your character to remove an enchantment right after you use it which doesn't help you with Watchful or Faithfull Intervention but there are other skills that will give you health after its removed. Try looking at those and building a build that will balance out Vital Boon is a good place to start. I hope this helps some..
Forsaken Armor or Brawlers armor might be good for this as well
Last edited by Tsumi; Jan 09, 2007 at 04:12 AM // 04:12..
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Jan 09, 2007, 05:23 AM // 05:23
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#13
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Ascalonian Squire
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Quote:
Originally Posted by Coloneh
HAHAHAHAHAHAHAHA!!!!
im sorry, now i feel bad.
but thats just funny
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I asked a question, and was looking for an answer, not a snide comment. If you want to post your opinion on the avatar of balthazar go to the thread where they have been discussing the avatars, don't clutter up this thread with your unsupported opinions that are off topic and not relevent.
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I'm sure I'll get either an OF or VoS build working once i've done some testing. I see no reason why the OF build wouldn't work, extend enchantments has a fast cast time, followed up by OF doesn't leave the monsters much time to get you.
I wish anet hadn't given the monsters an ability like that, they probably did it to hurt the dervish. And now no one that is good takes dervishes in the GoA mission.
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Jan 09, 2007, 09:38 AM // 09:38
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#14
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Ascalonian Squire
Join Date: Jan 2007
Guild: Ohio Geek Fest[OGF]
Profession: D/
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If i get time later today i'll start working on a build that doesn't require enchantments or i'll try to set one up that allows you to get rid of your enchantments seconds after you use one. should be interesting to try anyways.. i know how people feel about OF expecially in that quest/mission but i'm sure that there is a work around it for a dervish. though we have plenty of protect skills of our own but unfortunately they are all enchantments which doesn't help us out in this situation... as i said i'll try to work on something later today and if i get a solution for your problem then i will post the build here on this thread. another thought is using Spell Breaker or something along those lines..
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Jan 09, 2007, 09:49 AM // 09:49
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#15
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Ascalonian Squire
Join Date: Jan 2007
Guild: Ohio Geek Fest[OGF]
Profession: D/
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Quote:
Originally Posted by Jegred2
I wish anet hadn't given the monsters an ability like that, they probably did it to hurt the dervish. And now no one that is good takes dervishes in the GoA mission.
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As far as this goes.. Anet didn't give the "monsters" that ability to hurt dervishes they did it to make us think.. there getting good at that anyways if you noticed there are a few quests that have been placed in the game in NF anyways that have been designed to make us think or figure out a way to advance through a specific section.. though a large persentage of this is subsided by wiki..
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Jan 09, 2007, 12:31 PM // 12:31
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#16
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Ascalonian Squire
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Quote:
Originally Posted by Tsumi
As far as this goes.. Anet didn't give the "monsters" that ability to hurt dervishes they did it to make us think.. there getting good at that anyways if you noticed there are a few quests that have been placed in the game in NF anyways that have been designed to make us think or figure out a way to advance through a specific section.. though a large persentage of this is subsided by wiki..
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Ya but in the gate of anguish there really is no advancing in the sense of the story plot, its the elite mission and everyone goes there to get items. Since no one takes dervishes because of that monster spell we are all left out since we can't get henches and can only have 3 heroes. I won't be able to do anything in the GoA until A) I get a new char through B) people start taking dervishes.
Option B doesn't seem likely, Option A will be a pain, My next farthest character through the NF campaign is a paragon, and they don't seem to be fairing any better. My 2nd closest one is a sin, and I've still seen people nod them off as being crappy, and I use my sin more for pvp than pve- only ran her through to get shadow prison.
So basically until I get a core profession through the NF campaign I'm not going to be able to get into a group.
That also brings up the fact that I wont get the Rt hero unless I fork up 200k for the gems. I would have no problem doing that, but I'm one of those poor players that doesn't farm and rare drops seldom come to, and I spent all of my money from my rare drops pimping out my dervish, over 150k to get all of my primeval armor, runes and insignias, scythe and scythe mods. And that was only cause I got lucky and got a req 9 stormbow and req11 eternal bow in the gate of madness mission that I got.
I guess I'll head to cantha and get to it's elite missions, kinda funny cause now that I think of it- sins and Rt's are discriminated there in the canthan elite missions (coincidence?).
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Jan 09, 2007, 02:06 PM // 14:06
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#17
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Ascalonian Squire
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that monster spell is only in the last area and only the boss mallyx uses. people don't take dervishes because simple. melee is not considered a source of damage there and people using that balth's tank build and dying in 10 seconds is not very cool looking.
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Jan 09, 2007, 11:42 PM // 23:42
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#18
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Ascalonian Squire
Join Date: Jan 2007
Guild: Ohio Geek Fest[OGF]
Profession: D/
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Quote:
Originally Posted by crosswound
that monster spell is only in the last area and only the boss mallyx uses. people don't take dervishes because simple. melee is not considered a source of damage there and people using that balth's tank build and dying in 10 seconds is not very cool looking.
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So what your saying is that a Team with a SS Necro and a OF Dervish with a cold scythe isn't going to do to well? Granted we don't have the standing armor of a Warrior, and we are more like a Ranger on crack as far as armor goes.. we still have plenty of use full skills for the elite mission. we just have to find a way around some of the mobs in there. once that happens i would think that we (the dervish community) will have a fighting chance in there.
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Jan 11, 2007, 07:36 PM // 19:36
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#19
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Ascalonian Squire
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people see dervishes as -10 armor warriors, thats suckz, D have amazing amount of spells rly usefull for builds (vow of silence rules), im lucky to have a Mo friend with whom i play, only becose of him we could make GoA teams, we were killed right at start, but i did have time to study posible uses 4 Ds in there.
I have read a nice build on guildwiki, rest of the team isnt much important now, however there is 1 tanker (OF, a lot of ench. and symbiosis), which for some reason is W, well I with my D was the tanker and it wasnt a problem, man beacose of Mysticism and more ench. it was even easier to me then a W,
I have been thinking about another use for D:
Ebon Dust Aura+earth dmg. bow to blind all enemy W, D and R, that would rly help Monks, beacose i ve seen margonite ranger doing 150 dmg with each shot
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Jan 12, 2007, 07:16 AM // 07:16
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#20
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Academy Page
Join Date: Nov 2006
Location: S'pore
Guild: POEA
Profession: D/
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I'm playing a dervish as my main now and am investing alot of time in it... Vabbian armor, Opening chest, Farming for lightbringer points, etc.
Now the question is... can Dervish really survive in fow and most importantly DoA? If yes, my next question is, will a warrior do a better job then a dervish?
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