Mar 31, 2007, 04:10 PM // 16:10
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#1
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Ascalonian Squire
Join Date: Mar 2007
Guild: The Legionanire
Profession: A/D
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Derv Build
I have enjoyed this build, I would like to see if anyone has any useful criticism they can give me though:
D/E
You Are On Fire
Put the Earth (you just need enough to get your Mystic Regeneration regen up to four per enchant) and Scythe almost as high as you can, and put the rest into fire magic, and mysticism (I put 5 into mysticism with a minor rune).
Type of scythe doesn't matter so long as it does fire damage.
Rodgort's Mark
Vow of Strength
Mystic Regeneration
Conjure Flame
Veil of Thorns
And Rez Signet of course
Two others are optional, I think I use Vital Boon for more health and some other enchant.
Basically, you enchant yourself, hex foes with Rodgort's Mark, Attack, and watch them burn to death. Make sure you have Conjure Flame, Vow of Strength, and Mystic Regeneration on at all times for healing.
Use Veil of thorns when fighting people likely to run away.
Main weakness is energy management.
Useful criticism PLEASE!
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Mar 31, 2007, 04:48 PM // 16:48
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#2
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Forge Runner
Join Date: Feb 2006
Location: UK
Guild: Duality Of The Dragon
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Slight problem. You haven't listed the attributes nor how they are distributed. Clear numbers are much better than sentances.
And using Mark of Rodgort on a Dervish which can deal AoE damage seems a little silly. It just seems a waste of elemental secondary just to spam burning on a single foe.
It's just that dealing out a condition which SF elementals do a much better job. Seems like a waste of the Dervish ability.
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Mar 31, 2007, 06:31 PM // 18:31
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#3
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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Apr 04, 2007, 07:59 PM // 19:59
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#4
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Ascalonian Squire
Join Date: Mar 2007
Guild: The Legionanire
Profession: A/D
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I didn't post exact numbers, partially because I don't remember, and partially because I change it regularly from more into scythe versus more into earth depending on where I'm fighting. I *think* its something like:
Scythe Mastery: 16 (possible rune)
Earth Prayers: 16 Major Rune
Mysticism: 5 plus minor rune
Fire Magic: 9
The thing about Rodgort's Mark, is that it is put on all foes in the area. So I can make everyone I'm attacking burn.
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Apr 04, 2007, 08:06 PM // 20:06
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#5
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Jungle Guide
Join Date: Jan 2007
Guild: Lotus Branca[Lbr]
Profession: Mo/Me
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Quote:
Originally Posted by Sniffy
I didn't post exact numbers, partially because I don't remember, and partially because I change it regularly from more into scythe versus more into earth depending on where I'm fighting. I *think* its something like:
Scythe Mastery: 16 (possible rune)
Earth Prayers: 16 Major Rune
Mysticism: 5 plus minor rune
Fire Magic: 9
The thing about Rodgort's Mark, is that it is put on all foes in the area. So I can make everyone I'm attacking burn.
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I *think* you can't have 16 on two attributes, and that if you max two, you're left with 6 points to spend.
And by "think" I mean I'm absolutely sure.
Also Rod's mark is expensive as hell.
Also The +fire added by conjure flame isn't modified by Vow of Strengh, so your build blows.
Also If you're using an Elite that kills everything as fast as possible, why would you use degen, and EXTREMELY expensive degen at that.
Also don't use res signet on PvE.
EDIT: I'm pretty sure you're actually losing damage by using a fire Snathe, since you lose sundering on the most damaging (potentially) weapon in the game
Just saw you're planning on getting 16 without a rune on scythe and with a major on earth. Good luck with that. **
**And by this entire post, I mean "lol"
Last edited by ArKaiN; Apr 04, 2007 at 08:15 PM // 20:15..
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Apr 04, 2007, 08:25 PM // 20:25
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#6
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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Quote:
Originally Posted by ArKaiN
EDIT: I'm pretty sure you're actually losing damage by using a fire Snathe, since you lose sundering on the most damaging (potentially) weapon in the game
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sundering is crap. vampiric adds a ton more damage.
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Apr 04, 2007, 10:29 PM // 22:29
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#7
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Jungle Guide
Join Date: Jan 2007
Guild: Lotus Branca[Lbr]
Profession: Mo/Me
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Quote:
Originally Posted by Coloneh
sundering is crap. vampiric adds a ton more damage.
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Get your facts straight. Vampiric add more damage on FAST weapons.
Hammers and Scythes? Sundering.
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Apr 05, 2007, 12:34 AM // 00:34
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#8
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Frost Gate Guardian
Join Date: Jan 2007
Location: CA
Guild: Frogs in Winter [FiW]
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let me give this a shot...
Lets assume a 60 AC lvl 20 toon is the first target:
Max damage with a scythe = 41
41*(2^((60-60/40))=41
Add Sundering
41*(2^((60-60)*(1-(20/100)))/40) = 50.47 (round to 50)
average of 5 hits (rounding of 20% chance of sundering)= (50 + (41*4))/5 = 42.8 per hit
With Vamp Mod:
41+5=46 per hit
On average a vamp will do 46 damage per hit at max damage vs. 43 per hit on average with sundering, regardless of attack speed.
For a 115 AC lvl 20 target (warrior), the numbers are (I won't bother with the formulas)
Sundering = (24 + (16*4))/5=17.6
Vamp = 16+5 = 21
So, if my math is correct, all other things being equal, in both cases vamp is better because of its consistancy. Sure, when the sundering blow hits, it is superior (50 vs 46, 24 vs 21), but because it only happens 1 out of 5 times, on average the consistancy of the vamp wins out when using a scythe. Keep in mind too, this is with max damage, when you strike for less than max damage, the vamp will be even better because its effectiveness is not tied to the base damage like sundering is. Now if you could get sundering greater than 20% chance, you could get to a point where it would be superior.
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Apr 05, 2007, 08:39 PM // 20:39
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#9
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Lion's Arch Merchant
Join Date: Mar 2007
Location: Ascalon Arena
Guild: Zero I Hour [ZH]
Profession: D/N
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Actually, Vampiric is the extreme best on a scythe without competition. What's better than AoE life-stealing, huh? 5/hit isn't bad either.
On-topic, I would set up kinda like this:
[skill]Vow of Strength[/skill][skill]Judge's Insight[/skill][skill]Heart of Fury[/skill][skill]Mending Touch[/skill][skill]Rebirth[/skill]
earth prayers-10+3
mysticism-8+1
scythe mastery-11+1+1
smiting-6
protection-2
A Vow of Strength bar is kinda hard to setup, this is the best I can do xD
~Polynikes
Last edited by Polynikes of Sparta; Apr 05, 2007 at 08:52 PM // 20:52..
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Apr 05, 2007, 08:51 PM // 20:51
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#10
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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vampiric is way better, it does sundering's job better than sundering to. armor ignoring > armor penetration
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Apr 05, 2007, 09:12 PM // 21:12
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#11
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Lion's Arch Merchant
Join Date: Mar 2007
Location: Ascalon Arena
Guild: Zero I Hour [ZH]
Profession: D/N
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VOW OF STRENGTH GOT BUFFED TO 20 SECONDS WOO!
~Polynikes
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Apr 08, 2007, 02:26 AM // 02:26
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#12
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Ascalonian Squire
Join Date: Mar 2007
Guild: The Legionanire
Profession: A/D
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[QUOTE=ArKaiN]I *think* you can't have 16 on two attributes, and that if you max two, you're left with 6 points to spend.
Okay. I was running it on GuildWars Freaks which does things a little differently.
Also Rod's mark is expensive as hell.
It's not *that* bad energy cost wise.
Also The +fire added by conjure flame isn't modified by Vow of Strengh, so your build blows.
I know. It's just another enchant to heal me and increase damage.
Also If you're using an Elite that kills everything as fast as possible, why would you use degen, and EXTREMELY expensive degen at that.
You hit the nail on the head. I'm killing things very, very quickly. It's great fun (when our computer is functioning properly...)
Also don't use res signet on PvE.
Yes, sorry, mispost. Ressurect. <smiley smacking forhead>
EDIT: I'm pretty sure you're actually losing damage by using a fire Snathe, since you lose sundering on the most damaging (potentially) weapon in the game
I don't have a sundering scythe.....
Just saw you're planning on getting 16 without a rune on scythe and with a major on earth. Good luck with that. **
Doggone it. I wish our computer would work again so I could actually look it up....
VOW OF STRENGTH GOT BUFFED TO 20 SECONDS WOO!
~Polynikes
YES!!
Sniffy
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Apr 08, 2007, 03:05 AM // 03:05
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#13
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Forge Runner
Join Date: Nov 2005
Profession: R/
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Quote:
Originally Posted by ArKaiN
Get your facts straight. Vampiric add more damage on FAST weapons.
Hammers and Scythes? Sundering.
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Vamp does more damage. Always. There are tons of threads on this and everyone who has actually done any tests on this have found that the damage output of vamp always exceeds that of sundering, regardless of firing rate. The health degeneration may exceed the health gained from vamp at a low attack rate, but -1 health degen is so slight, it's not worth coughing at. Weapon swap is an easy fix for downtime between attacking.
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Apr 08, 2007, 03:43 PM // 15:43
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#14
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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Quote:
Originally Posted by ArKaiN
Get your facts straight. Vampiric add more damage on FAST weapons.
Hammers and Scythes? Sundering.
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no
Sundering has a Percentage of working
You may NEVER reach that in your entire battle with someone.
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Apr 08, 2007, 05:40 PM // 17:40
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#15
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Jungle Guide
Join Date: Jan 2007
Guild: Lotus Branca[Lbr]
Profession: Mo/Me
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Quote:
Originally Posted by ensoriki
no
Sundering has a Percentage of working
You may NEVER reach that in your entire battle with someone.
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OH oh. Okay, I get that vampiric is way more stable damage wise, but this is PvE we're talking about.
Or is the concensus that vampiric is also better on PvP?
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Apr 08, 2007, 06:04 PM // 18:04
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#16
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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Vampiric is always better. unless you just picked up a 15^50 fellblade that you want to sell, then sundering is good.
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