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Old Mar 10, 2007, 06:04 AM // 06:04   #161
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I find dervish's form and enchantments extremly powerful. (every avatar is useful, balthazar does not suck ppl) In the gate of pain mission where there are hundreds of torturewebs and terrorwebs, avatar lyssa is extremly useful, but health is quite a problem. Bringing balthazar and conviction reduces a double 200 dmg (so 400) invoke lightning to double 74 dmg invoke lightning. Also, the fact that they have enchancements like watchul intervention simply loks after them and other party members

As for enchantment stripping. When I cast vital boon or staggering force, the last thing u want to do is strip my enchantment. Vital boon gives a huge health boost when it ends and as for staggering force, u sure u want to be weakened for 10 secs?

Energy management is no problem for dervish. Since dervish already got sum self enhanctment endin skills tht gives them 4 energy back, the enchantment cast on u by monks end before u notice it n u gain tons of energy within seconds.
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Old Mar 11, 2007, 01:52 AM // 01:52   #162
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Quote:
Originally Posted by The Real Roy Keane
What will beating a melee character in a 1v1 using a blindbot prove?
The same thing winning any one-on-one match does - you have a build that counters the other persons. I see no reason why "blind" is any different than any other counter. "Hey look, that guy used his weapon to damage/kill me - cheater weaponbot!!!"
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Old Mar 12, 2007, 07:39 PM // 19:39   #163
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My main character is a dervish. It was the 2nd character i got to level 20 and i find that it basically owns. I soloed some of FoW, surviving only on my enchantments. The only reason people think that dervishs are rubbish is because some noobs out there don't bother putting together a usefull build before they go to do misions so they die quickly and every assumes taht every dervish is a noob... at least until it comes to PvP.

When used in AB/Gve/etc having a dervish or 2 could be the difference between winning or losing. A dervish can kill most monks in under 1 minute and some warriors with 1 or 2.

An assassin is good too. They can chain together skills and kill most professions very quickly but usually noobs see this and make one, not realising the amount of work u have to put in to make their sin become brilliant.

I would say that a dervish is a bit better than a sin but i am not saying a sin is rubbish.
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Old Mar 13, 2007, 12:31 AM // 00:31   #164
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I've finished Nightfall and Factions with my Assassin, ready to start on Ring of Fire in Prophecies. The Assassin is an extremely powerful character with high survivability (even against demons) when you know how to play it. The problem with the Assassin, as with Dervishes, is the large number of players who do not play to the strengths of the class while shielding its weaknesses.
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Old Mar 23, 2007, 01:53 PM // 13:53   #165
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i must say that i dont know why everyone is compareing dervish with assassin they are totaly diferent as for dmg i belive assassin does more dmg than dervish and has better energy management ,as for dervish has better survivability and defence skills + i realy love conviction and the armor of sanctity+veil of thorns combo it can even be uesd on invinci monks insted of shield of absorbtion
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Old Apr 02, 2007, 09:47 PM // 21:47   #166
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legacyofkain85, you wrote "i belive assassin does more dmg than dervish and has better energy management." I think you are very right about both. Especially in RoT. I'm a couple hundred points away from LB4 with my Dervish, and it's just not as easy up there as it was with my Assassin or my Warrior, both of whom have LB5.
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Old Apr 02, 2007, 09:55 PM // 21:55   #167
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Quote:
Originally Posted by Van vincing
I find dervish's form and enchantments extremly powerful. (every avatar is useful, balthazar does not suck ppl) In the gate of pain mission where there are hundreds of torturewebs and terrorwebs, avatar lyssa is extremly useful, but health is quite a problem. Bringing balthazar and conviction reduces a double 200 dmg (so 400) invoke lightning to double 74 dmg invoke lightning. Also, the fact that they have enchancements like watchul intervention simply loks after them and other party members

As for enchantment stripping. When I cast vital boon or staggering force, the last thing u want to do is strip my enchantment. Vital boon gives a huge health boost when it ends and as for staggering force, u sure u want to be weakened for 10 secs?

Energy management is no problem for dervish. Since dervish already got sum self enhanctment endin skills tht gives them 4 energy back, the enchantment cast on u by monks end before u notice it n u gain tons of energy within seconds.
Reading this very one post I would find the Dervish over powered sure we had a skill balance but maybe not enough was done to but it in line with other profession.when I read this I see and think that the Derv is way a higher damaging class than a Warrior or Assassin.They should be on bar with the Assassin and souldn't be able to do the Droks run if Warrior s are having a hard time with it.
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Old Apr 03, 2007, 01:23 AM // 01:23   #168
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Why don't people take too many warriors in their party? There are WAY too many of them. That's the bottom line. They can stay alive and tank fine, but there are already enough people who can do that in the first place.
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Old Apr 03, 2007, 02:55 AM // 02:55   #169
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Quote:
Originally Posted by Age
They should be on bar with the Assassin and souldn't be able to do the Droks run if Warrior s are having a hard time with it.
I also think that dervishes should be in a bar with an assassin.
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Old Apr 03, 2007, 12:33 PM // 12:33   #170
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same here i thought i cant lvl up my dervish lvl 9
so i bought new armor and a green wepon and i was really amazed from the damage they can do

dont forget they are great farmers/droks runners wich is great money
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Old Apr 04, 2007, 03:45 PM // 15:45   #171
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i just made a derv and have only played it for one night but so far i can't really find any weakness in his ability to tank, then again I am only lvl 5 but in about 20 mins last night i got him to lvl 5 and opened up 3 new towns which was alot quicker than my paragon. For derv and assassin being in the same group I disagree strongly, I had an assassin for about 2 months got him to lvl 14 and got so extremely bored with him I let him sit as a mule for about 3 months before i deleted it
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Old Apr 04, 2007, 04:31 PM // 16:31   #172
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^??

*is extremely confused on how so many people are BORED with assassins*

but anyway, dervishes are a great PvE addition full of tanking ability, various support areas, and offensive power.

The three melee classes all have their own high and low points though.

Warriors: The super tanks of GW, 80 base armor with +20 physical added on that, as well as shield and many defense stances make them capable of taking loads of damage. Skills such as Triple Chop and Hundred Blades add to that effect by doin AoE damage to adjacent foes gathered up on the tank. However, warriors can have surprisingly low damage output compared with the other classes. They can add conditions to damage, but the overall DPS is normally slower than Dervishes or Assassins.

Summary: Big. Slow. Tank. Massive amounts of armor/dmg reduction, not as much offense, although still formidable.



Assassin: The speed demons of GW. With only 70 armor and melee range offenses, they have been known to go down fast in Canthan missions with afflicted. However, they really shine out in NF and Proph as some of the quickest killers without having to worry about mobs of exploding baddies. They either spike their way around the enemies or moebius tank against single enemies with added AoE from death blossom. Many assassin builds also pile on harmful conditions to quickly bring down foes.

Summary: Low Armored. Fast. Deadly. Not as much armor and protection as other melee classes, but much faster, more DPS, and more conditions.



Dervish: The newest mix of Offense and Defense in GW. By using loads of enchantments and energy from Mysticism, this class can easily load up on enchantments to counter their 70 armor, unlike assassins capability. They also have the massive damage capability of the scythe with 9-41 damage and abilities to hit 3 enemies at once. Attack skills are a bit more limited here to make way for spells and support, and the attack speed is slower than the others, but the pure power makes them very strong against several enemies.

Summary: Spell Based. Mixed offensively and defensive. Slower, but Stronger. Dervishes are a new take on melee, and seem to be very balanced between the far ends of the defensive tanks and the quick killers of previous games.



Overall, the preference is up to the player. I personally like to go fast, so I play Assassins, but I also have a Warrior and a Dervish which I both love to play now that I beat all the campaigns on my sin.
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Old Apr 06, 2007, 12:14 AM // 00:14   #173
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Lol, This thread made me laugh. If you think the Dervish is as bad as the assassin in PvE, you need to do 2 things.
1. Get back on your medication, it's there to help you.
2. See a psycologist. He/she can help you too.

IMO, The dervish is the best profession out there. It's a great solo farmer, and with the right skills, can keep itself alive if your monk is busy. It's got great damage, and is an overall great profession.

Blu
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Old Apr 15, 2007, 10:14 PM // 22:14   #174
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Wow just having gotten my week old Dervish to the last mission in Nightfall, running solo to Ascalon and to the Desert, and generally having the best time I have ever had in Guild Wars, a few things about this post that amaze me: 1) the dervish is truly capable tank and damage dealer 2) this game has made vast strides in the abilities of heroes and henchmen to do things that live parties do. Sure there are some places where you realize that if you only had live humans it would be so much easier and more obvious but in one key area where hench beat humans almost every time --- TARGETING. Playing with all hench for many days makes you realize just how key it is to all be focusing on the same target even if it is the wrong target (as with my questionable capabilities it often is). One gets so used to taking down a target very fast when all 8 party members are instantly focused on it that even a good PUG seems to lag so far behind in terms of fast offense. 3) I have had NO problem finding a group thrilled to have me as a Dervish among them. I have been virtually jumped on in a few mission staging areas as if I were playing a monk. I have even noticed, perhaps in error, that prices on Dervish greens are going up and availability of scythe mods is going down. Perhaps the Dervish is about to experience a second wave of legitimate popularity now that the first wave of unfocused players have given up on the new thing and gone back to their tried and true tanking or casting builds. Anyhow, thanks to everyone who has given their opinions in this forum.
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Old Apr 15, 2007, 11:54 PM // 23:54   #175
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Quote:
Originally Posted by Samurai-JM
^??

*is extremely confused on how so many people are BORED with assassins*

but anyway, dervishes are a great PvE addition full of tanking ability, various support areas, and offensive power.

The three melee classes all have their own high and low points though.

Warriors: The super tanks of GW, 80 base armor with +20 physical added on that, as well as shield and many defense stances make them capable of taking loads of damage. Skills such as Triple Chop and Hundred Blades add to that effect by doin AoE damage to adjacent foes gathered up on the tank. However, warriors can have surprisingly low damage output compared with the other classes. They can add conditions to damage, but the overall DPS is normally slower than Dervishes or Assassins.

Summary: Big. Slow. Tank. Massive amounts of armor/dmg reduction, not as much offense, although still formidable.



Assassin: The speed demons of GW. With only 70 armor and melee range offenses, they have been known to go down fast in Canthan missions with afflicted. However, they really shine out in NF and Proph as some of the quickest killers without having to worry about mobs of exploding baddies. They either spike their way around the enemies or moebius tank against single enemies with added AoE from death blossom. Many assassin builds also pile on harmful conditions to quickly bring down foes.

Summary: Low Armored. Fast. Deadly. Not as much armor and protection as other melee classes, but much faster, more DPS, and more conditions.



Dervish: The newest mix of Offense and Defense in GW. By using loads of enchantments and energy from Mysticism, this class can easily load up on enchantments to counter their 70 armor, unlike assassins capability. They also have the massive damage capability of the scythe with 9-41 damage and abilities to hit 3 enemies at once. Attack skills are a bit more limited here to make way for spells and support, and the attack speed is slower than the others, but the pure power makes them very strong against several enemies.

Summary: Spell Based. Mixed offensively and defensive. Slower, but Stronger. Dervishes are a new take on melee, and seem to be very balanced between the far ends of the defensive tanks and the quick killers of previous games.



Overall, the preference is up to the player. I personally like to go fast, so I play Assassins, but I also have a Warrior and a Dervish which I both love to play now that I beat all the campaigns on my sin.
IMO

Assassin = spike
Dervish = pressure
Warrior = spike + pressure

Done.

A Warrior can spike as quickly as a sin last time I compared them, although that's a few months ago.
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Old Apr 16, 2007, 12:42 PM // 12:42   #176
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Quote:
Originally Posted by Age
Reading this very one post I would find the Dervish over powered sure we had a skill balance but maybe not enough was done to but it in line with other profession.when I read this I see and think that the Derv is way a higher damaging class than a Warrior or Assassin.They should be on bar with the Assassin and souldn't be able to do the Droks run if Warrior s are having a hard time with it.
Firstly, i'm sick of these posts. Just because a dervish can run droks doesn't mean they are overpowered, Jesus. On bar with the assasin? learn your facts mate. Dervish aren't incredible, and they shouldn't be made worse. their AL is fine, it matches them. Enchantments are used for survivability but [email protected] overpowered. The guy you quoted was wrong in a number of things. Firstly enchant stripping is not easily survived with a dervish, wow if vital boonis ended you get a healed, so what? then if mystic regen/armor of sanctity is removed your open to all kinds of attacks, without recasting your VERY vulnerable. Dervish are perfectly balanced, and you lost all credibility in my mind when you said 'dervish souldn't be able to run droks because warriors find it hard.' Warriors aren't designed to run droks, no class is. They just happen to have side effects that help them to run. Big wow, When they desgin classes, they'renot thinking will it run droks well? they're thinking survivability, PvP usefullness and shit. SO learn your facts mate, it's not the People who play Dervishes fault that they happen to be good at running. That doesn't mean they should be put on the bar with assasin.
Secondly, 'Assassin = spike
Dervish = pressure
Warrior = spike + pressure'
Maybe you got your facts wrong.
Assasin = spike
Dervish = Pressure
Warrior = Pressure
Warriors hardly spike like sins do.
Rant over.

Last edited by .Unanimous.; Apr 16, 2007 at 12:49 PM // 12:49..
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Old Apr 16, 2007, 01:31 PM // 13:31   #177
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Quote:
Originally Posted by .Unanimous.
Warriors hardly spike like sins do.
Rant over.
yes, they can. Biggest difference is that a warrior has to adrenal charge before they can spike and an assasin can just jump right in. This, along with the fact that most people can't use Frenzy properly is why lots of people stick to Shadow Prison sins to spike instead. Warriors can hurt just as much though with the right build.
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Old Apr 16, 2007, 02:02 PM // 14:02   #178
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Quote:
Originally Posted by XvArchonvX
yes, they can. Biggest difference is that a warrior has to adrenal charge before they can spike and an assasin can just jump right in. This, along with the fact that most people can't use Frenzy properly is why lots of people stick to Shadow Prison sins to spike instead. Warriors can hurt just as much though with the right build.
but not as efficiently. Warriors can charge in, and survive while building up adrenaline to spike. However assasins run in (or death charge to be quicker) Deal their spikes and then run out. Quick and effective.
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Old Apr 16, 2007, 02:31 PM // 14:31   #179
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Difference?

Warriors pressure while building up adrenaline.
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Old Apr 16, 2007, 04:40 PM // 16:40   #180
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Originally Posted by LightningHell
Difference?

Warriors pressure while building up adrenaline.
sure, but sins dont need to. They just deal their damage and leave.
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