May 24, 2007, 10:53 AM // 10:53
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#1
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Forge Runner
Join Date: May 2005
Guild: The Etereal Guard
Profession: Me/Mo
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Of Earth and Wind: The AoE Dervish
D/A
[skill]Vital Boon[/skill][skill]Aura of Displacement[/skill][skill]Aura of Thorns[/skill][skill]Heart of Holy Flame[/skill][skill]Dust Cloak[/skill][skill]Staggering Force[/skill][skill]Mystic Twister[/skill][skill]Mystic Sandstorm[/skill]
Earth Prayer: 13 = 11 + 1 + 1
Wind Prayer: 12 = 10 + 2
Mystism: 12 = 10 + 2
Vital Boon for self heal.
Aura of Displacement to enemy
Aura of Thorn to lock thier position
Heart of Holy Flame = 50 + 42 damage
Dust Cloak = 72 damage + blind
Staggering Force = 72 damage + weakness
Mystic Twister = 102 damage
Mystic Sandstorm = 128 damage + trigger Aura of Displacement to teleport you back.
In the end, you have done:
- 557 AoE damage
- Applied Conditions: Cripple, Bleeding, Blind, Weakness, Burning.
- Self Healed for 157
All within 10 seconds.
I originally built this for PvP...but the AoE is just too small to be effective in PvP...
Last edited by lightblade; May 24, 2007 at 11:23 AM // 11:23..
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May 24, 2007, 01:03 PM // 13:03
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#2
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Ascalonian Squire
Join Date: May 2007
Profession: D/
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You'd deal if not more AOE damage by just using a Scythe build, and wow, that builds takes more energy then a fat kid takes cakes
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May 24, 2007, 01:14 PM // 13:14
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#3
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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I made a similar build up for fun, and as there is no scythe mastery you don't need a scythe, titan, I used a Staff with a 15/-1 inscription.
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May 24, 2007, 04:15 PM // 16:15
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#4
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Jungle Guide
Join Date: Jan 2007
Guild: Lotus Branca[Lbr]
Profession: Mo/Me
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You know what's the problem with this?
Earth Damage.
I've tried this on different occasions, and I have NEVER seen it actually deal 500+ damage. Ever.
Btw it's pretty important to remind people to Aura of thorns only after Displacement, for Cripple+bleeding.
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May 24, 2007, 07:36 PM // 19:36
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#5
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Forge Runner
Join Date: Aug 2006
Profession: R/
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No one will stand still while you cast enchantments in PvP, and cripple won't last unless you get another condition out quickly, which you can't.
In PvE you can use Channeling to spam enchantments.
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May 24, 2007, 08:11 PM // 20:11
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#6
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Lion's Arch Merchant
Join Date: Dec 2006
Location: Los Angeles
Guild: SlingBlades
Profession: D/Mo
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very energy have build.....Isn't this why most of time builds like are run by a team of dervishes to keep the damage going while not sucking up all your energy?
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May 24, 2007, 09:12 PM // 21:12
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#7
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Jungle Guide
Join Date: Jan 2007
Guild: Lotus Branca[Lbr]
Profession: Mo/Me
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Quote:
Originally Posted by WarKaster
very energy have build.....Isn't this why most of time builds like are run by a team of dervishes to keep the damage going while not sucking up all your energy?
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How about some English lessons before you post gibberish?
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May 24, 2007, 10:47 PM // 22:47
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#8
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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build like this have been around for awhile, and there are simple better versions. you only need 4 enchantments and no wind.
aura of thorns => Vital Boon => Mystic Regen => AoD => Mystic Sandstorm
use a bunch of dervishes, its called a spike team
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May 25, 2007, 12:12 AM // 00:12
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#9
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Forge Runner
Join Date: May 2005
Guild: The Etereal Guard
Profession: Me/Mo
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Wind have larger area. Mystic Twister have "in the area" range.
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May 25, 2007, 04:46 AM // 04:46
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#10
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Frost Gate Guardian
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Most of the time, mystic sandstorm has a large enough range to hit two people. But yeah, spike teams use this very effectively, considering you only need 3.
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May 26, 2007, 12:44 AM // 00:44
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#11
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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actually, you need 6. 12 packets of damage. need 11 to get through prot spirit.
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