Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire > Dervish

Notices

Reply
 
Thread Tools Display Modes
Old May 29, 2007, 02:48 AM // 02:48   #1
Desert Nomad
 
Cathode_Reborn's Avatar
 
Join Date: Sep 2006
Advertisement

Disable Ads
Default D/A pve offensive derv

[skill]Reaper's Sweep[/skill][skill]Victorious Sweep[/skill][skill]Wearying Strike[/skill][skill]Signet of Malice[/skill][skill]Malicious Strike[/skill][skill]Heart of Fury[/skill][skill]Eremite's Zeal[/skill][skill]Resurrection Signet[/skill]

16 scythe
13 mysticism

Usage is simple....use Wearying Strike, then Signet of Malice to remove the weakness instantly. Malicious Strike is powerful on a scythe hitting for 102 dmg against 60al assuming you meet the requirement, so it's used after Wearying. Although deep wound is already in the build, Reaper's Sweep is still used cause it's an unconditional 42+dmg and it's deep wound requirement is somewhat unreliable in pve. Eremite's Zeal is used to keep your energy up - use it when Heart of Fury is about to end. You can also use it to remove unneeded enchantments that your monks cast on you.

Lyssa Variant:

[skill]Avatar of Lyssa[/skill][skill]Mystic Sweep[/skill][skill]Eremite's Attack[/skill][skill]Wearying Strike[/skill][skill]Signet of Malice[/skill][skill]Malicious Strike[/skill][skill]Heart of Fury[/skill][skill]Resurrection Signet[/skill]

This variant is a much more powerful but sadly is ineffective in hard mode because of the increased casttime on enemy skills Put on a +4 mysticism hood before activating Avatar of Lyssa to get the full 95second duration (then swap back to a scythe mastery hood of course).

These builds use no healing but assuming you have at least one good monk hero with 1-2 monk henches, that's never a problem. The point is to take full advantage of the damage that a derv can do.

Last edited by Cathode_Reborn; May 31, 2007 at 03:35 AM // 03:35..
Cathode_Reborn is offline   Reply With Quote
Old May 29, 2007, 07:13 AM // 07:13   #2
Frost Gate Guardian
 
The Defiled Knight's Avatar
 
Join Date: May 2007
Default

Rez Signet? anyway i'm gunna try it looks quite usefull
The Defiled Knight is offline   Reply With Quote
Old May 29, 2007, 08:10 AM // 08:10   #3
Desert Nomad
 
Cathode_Reborn's Avatar
 
Join Date: Sep 2006
Default

Of course you'd use a res =p
Cathode_Reborn is offline   Reply With Quote
Old May 29, 2007, 09:47 AM // 09:47   #4
Academy Page
 
Join Date: Dec 2006
Guild: Majestic Dragons [MaD]
Profession: N/W
Default

self heal? monks have a lot of priority and cannot simply look after you.
If your plan was to rely on victorious sweep then it's pathetic, With conditions hammering you ontop of damage, you wont be able to cope. It needs thinking and some sort of self heal.
.Unanimous. is offline   Reply With Quote
Old May 29, 2007, 09:30 PM // 21:30   #5
Furnace Stoker
 
Coloneh's Avatar
 
Join Date: Nov 2006
Profession: D/W
Default

are these PvE? or PvP? if PvE you NEED a self heal, pvp you should have one, but its not totally necessary.

I assume 8th slot is for rez

also wearying strike + signet of malice isnt worth the 2 slots. try chilling victory. get your deep wound from reapers.
Coloneh is offline   Reply With Quote
Old May 30, 2007, 01:15 AM // 01:15   #6
Desert Nomad
 
Cathode_Reborn's Avatar
 
Join Date: Sep 2006
Default

Quote:
Originally Posted by Coloneh
are these PvE? or PvP? if PvE you NEED a self heal, pvp you should have one, but its not totally necessary.

I assume 8th slot is for rez

also wearying strike + signet of malice isnt worth the 2 slots. try chilling victory. get your deep wound from reapers.
pve (stated in the thread title).

I found the deep wound on Reaper's sweep to be unreliable sometimes. By the time something is below 50%hp, it'll die very shortly anyways whether it has a deep wound or not. It's at least somewhat more reliable on the lvl24+ enemies that have more health. I think Chilling victory is somewhat wasteful in pve. The recharge is even longer than Reaper's sweep, it costs 10 energy, and as you fight enemies with more hp the condition on it becomes harder to meet. Even if the cold damage does trigger, keep in mind that some pve enemies have unsually high armor. As for Wearying strike, I think it's very worth it..... it takes away 33+100hp from your target assuming it has at least 500hp.

As for going without any selfhealing, it's perfectly fine as long as you're with heroes/henches. They're much more reliable and effective than the average pug. Most monks in pugs don't even know what they're doing and can unexpectedly go afk at anytime, so I avoid pugs. I'd like some kind of proof that you "NEED" some sort of selfhealing in pve
Cathode_Reborn is offline   Reply With Quote
Old May 30, 2007, 10:29 AM // 10:29   #7
Desert Nomad
 
Join Date: Feb 2006
Location: North Carolina
Profession: N/Me
Default

I don't think proof is necessary. If you have a class with the capability to self heal then you should take advantage. I can't count the times that my hero or hench monks did something stupid, like try to kite from one enemy only to run right into another one. Then it's buh bye monk. As you pointed out PUG monks can be unreliable. I prefer not to leave my fate in the hands of AI or incompetent PUG monks. I've run the same build through three campaigns using Mystic Regen as a self heal and never had any problems. Of course your build is light on the enchants so I doubt that would be a viable option for you but, vital boon works well.
Str0b0 is offline   Reply With Quote
Old May 30, 2007, 09:09 PM // 21:09   #8
Furnace Stoker
 
Coloneh's Avatar
 
Join Date: Nov 2006
Profession: D/W
Default

If your not bring a selfheal in a group you an asshole, plain and simple. heroes might not mind that your an asshole, but if you try to group with people the monks and other players that have to rez you have a right to be pissed.
Coloneh is offline   Reply With Quote
Old May 30, 2007, 10:57 PM // 22:57   #9
Desert Nomad
 
Cathode_Reborn's Avatar
 
Join Date: Sep 2006
Default

Quote:
Originally Posted by Coloneh
If your not bring a selfheal in a group you an asshole, plain and simple. heroes might not mind that your an asshole, but if you try to group with people the monks and other players that have to rez you have a right to be pissed.
Not bringing any selfheals makes me an asshole? lol that was really random.

Again, unless you can somehow prove that selfhealing is absolutely needed, there won't be any in my pve builds. Why should I care about teaming with a pug? They're usually filled with bad players.

The simple fact is I don't pug, I don't use selfheals, and I do massive damage. No selfhealing = more utility and damage....try it sometime
Cathode_Reborn is offline   Reply With Quote
Old May 31, 2007, 02:41 AM // 02:41   #10
Furnace Stoker
 
Coloneh's Avatar
 
Join Date: Nov 2006
Profession: D/W
Default

good builds should be able to balance damage, utility, support, and rez skills.
Coloneh is offline   Reply With Quote
Old May 31, 2007, 02:52 AM // 02:52   #11
Ascalonian Squire
 
Join Date: Mar 2006
Profession: Mo/E
Default

I'm gonna have to side with the OP about the self heal thing, you honestly do not need one. Any self heals will take away from the AoE damage of the scythe (which is the point of the build). That's like saying a monk needs to spec points into smiting or else the group won't need him, which is BS. This is PvE folks, you can get away with just about anything. Hench/Hero monks will do plenty of the healing, and in a real group you'd have to have a pretty worthless monk to NEED one. Any slots taken away from damage will make things take longer to kill, which can be much more dangerous to the team as a whole. Focus on what you're best at. You'll probably want a rez though, and Sunspear Signet works wonders in PvE.
CoopaTroopa is offline   Reply With Quote
Old May 31, 2007, 04:50 AM // 04:50   #12
Furnace Stoker
 
Coloneh's Avatar
 
Join Date: Nov 2006
Profession: D/W
Default

people overuse monks, alot. monks shouldnt be constantly healing, they are there to give a hand up when a character takes serious damage.you shouldnt need 2-3 monks in every 8 person group, a selfheal on every character eliminates the need for 2 or more monks in every group, leaving spots open for more DPS. so adding mystic regen to your build can give the team more dps. get it?
Coloneh is offline   Reply With Quote
Old May 31, 2007, 10:29 AM // 10:29   #13
Desert Nomad
 
Join Date: Feb 2006
Location: North Carolina
Profession: N/Me
Default

He's right about the self heal.If you have it you should use it otherwise you're overloading your party with healing and killing your damage output. I did Hell's Precipice last night with a pretty good group. Everyone else in district was spamming for 2 monks 2 monks. We had one monk and a lot of self sufficient chars with the ability to self heal, at least a little bit. Breezed through and the monk wasn't constantly waiting for a recharge on energy.
Str0b0 is offline   Reply With Quote
Old May 31, 2007, 01:01 PM // 13:01   #14
Jungle Guide
 
Servant of Kali's Avatar
 
Join Date: Jan 2006
Profession: Me/
Default

You dont need a selfheal. I play with selfheal and prot usually in PUGs, but that's just because im used to horrible builds other people use.

If i play with henchies/heroes, i dont need a self-heal. Same when i play with people i know and who know how to play.

Selfheal is just optional, if it fits in the build, cool. Usually it's better to increase the damage, but that depends on the area where you're fighting. In FoW for instance, i go with selfheal/prot build dealing nice dmg as well.
Servant of Kali is offline   Reply With Quote
Old May 31, 2007, 06:43 PM // 18:43   #15
Lion's Arch Merchant
 
WarKaster's Avatar
 
Join Date: Dec 2006
Location: Los Angeles
Guild: SlingBlades
Profession: D/Mo
Default

and there are those rare skills like Victorious Sweep that can provide nice damage and a pretty decent self heal....just my 2 cents
WarKaster is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:59 PM // 17:59.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("