May 29, 2007, 07:13 AM // 07:13
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#2
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Frost Gate Guardian
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Rez Signet? anyway i'm gunna try it looks quite usefull
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May 29, 2007, 08:10 AM // 08:10
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#3
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Desert Nomad
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Of course you'd use a res =p
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May 29, 2007, 09:47 AM // 09:47
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#4
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Academy Page
Join Date: Dec 2006
Guild: Majestic Dragons [MaD]
Profession: N/W
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self heal? monks have a lot of priority and cannot simply look after you.
If your plan was to rely on victorious sweep then it's pathetic, With conditions hammering you ontop of damage, you wont be able to cope. It needs thinking and some sort of self heal.
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May 29, 2007, 09:30 PM // 21:30
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#5
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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are these PvE? or PvP? if PvE you NEED a self heal, pvp you should have one, but its not totally necessary.
I assume 8th slot is for rez
also wearying strike + signet of malice isnt worth the 2 slots. try chilling victory. get your deep wound from reapers.
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May 30, 2007, 01:15 AM // 01:15
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#6
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Desert Nomad
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Quote:
Originally Posted by Coloneh
are these PvE? or PvP? if PvE you NEED a self heal, pvp you should have one, but its not totally necessary.
I assume 8th slot is for rez
also wearying strike + signet of malice isnt worth the 2 slots. try chilling victory. get your deep wound from reapers.
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pve (stated in the thread title).
I found the deep wound on Reaper's sweep to be unreliable sometimes. By the time something is below 50%hp, it'll die very shortly anyways whether it has a deep wound or not. It's at least somewhat more reliable on the lvl24+ enemies that have more health. I think Chilling victory is somewhat wasteful in pve. The recharge is even longer than Reaper's sweep, it costs 10 energy, and as you fight enemies with more hp the condition on it becomes harder to meet. Even if the cold damage does trigger, keep in mind that some pve enemies have unsually high armor. As for Wearying strike, I think it's very worth it..... it takes away 33+100hp from your target assuming it has at least 500hp.
As for going without any selfhealing, it's perfectly fine as long as you're with heroes/henches. They're much more reliable and effective than the average pug. Most monks in pugs don't even know what they're doing and can unexpectedly go afk at anytime, so I avoid pugs. I'd like some kind of proof that you "NEED" some sort of selfhealing in pve
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May 30, 2007, 10:29 AM // 10:29
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#7
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Desert Nomad
Join Date: Feb 2006
Location: North Carolina
Profession: N/Me
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I don't think proof is necessary. If you have a class with the capability to self heal then you should take advantage. I can't count the times that my hero or hench monks did something stupid, like try to kite from one enemy only to run right into another one. Then it's buh bye monk. As you pointed out PUG monks can be unreliable. I prefer not to leave my fate in the hands of AI or incompetent PUG monks. I've run the same build through three campaigns using Mystic Regen as a self heal and never had any problems. Of course your build is light on the enchants so I doubt that would be a viable option for you but, vital boon works well.
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May 30, 2007, 09:09 PM // 21:09
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#8
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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If your not bring a selfheal in a group you an asshole, plain and simple. heroes might not mind that your an asshole, but if you try to group with people the monks and other players that have to rez you have a right to be pissed.
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May 30, 2007, 10:57 PM // 22:57
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#9
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Desert Nomad
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Quote:
Originally Posted by Coloneh
If your not bring a selfheal in a group you an asshole, plain and simple. heroes might not mind that your an asshole, but if you try to group with people the monks and other players that have to rez you have a right to be pissed.
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Not bringing any selfheals makes me an asshole? lol that was really random.
Again, unless you can somehow prove that selfhealing is absolutely needed, there won't be any in my pve builds. Why should I care about teaming with a pug? They're usually filled with bad players.
The simple fact is I don't pug, I don't use selfheals, and I do massive damage. No selfhealing = more utility and damage....try it sometime
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May 31, 2007, 02:41 AM // 02:41
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#10
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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good builds should be able to balance damage, utility, support, and rez skills.
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May 31, 2007, 02:52 AM // 02:52
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#11
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Ascalonian Squire
Join Date: Mar 2006
Profession: Mo/E
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I'm gonna have to side with the OP about the self heal thing, you honestly do not need one. Any self heals will take away from the AoE damage of the scythe (which is the point of the build). That's like saying a monk needs to spec points into smiting or else the group won't need him, which is BS. This is PvE folks, you can get away with just about anything. Hench/Hero monks will do plenty of the healing, and in a real group you'd have to have a pretty worthless monk to NEED one. Any slots taken away from damage will make things take longer to kill, which can be much more dangerous to the team as a whole. Focus on what you're best at. You'll probably want a rez though, and Sunspear Signet works wonders in PvE.
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May 31, 2007, 04:50 AM // 04:50
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#12
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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people overuse monks, alot. monks shouldnt be constantly healing, they are there to give a hand up when a character takes serious damage.you shouldnt need 2-3 monks in every 8 person group, a selfheal on every character eliminates the need for 2 or more monks in every group, leaving spots open for more DPS. so adding mystic regen to your build can give the team more dps. get it?
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May 31, 2007, 10:29 AM // 10:29
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#13
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Desert Nomad
Join Date: Feb 2006
Location: North Carolina
Profession: N/Me
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He's right about the self heal.If you have it you should use it otherwise you're overloading your party with healing and killing your damage output. I did Hell's Precipice last night with a pretty good group. Everyone else in district was spamming for 2 monks 2 monks. We had one monk and a lot of self sufficient chars with the ability to self heal, at least a little bit. Breezed through and the monk wasn't constantly waiting for a recharge on energy.
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May 31, 2007, 01:01 PM // 13:01
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#14
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Jungle Guide
Join Date: Jan 2006
Profession: Me/
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You dont need a selfheal. I play with selfheal and prot usually in PUGs, but that's just because im used to horrible builds other people use.
If i play with henchies/heroes, i dont need a self-heal. Same when i play with people i know and who know how to play.
Selfheal is just optional, if it fits in the build, cool. Usually it's better to increase the damage, but that depends on the area where you're fighting. In FoW for instance, i go with selfheal/prot build dealing nice dmg as well.
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May 31, 2007, 06:43 PM // 18:43
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#15
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Lion's Arch Merchant
Join Date: Dec 2006
Location: Los Angeles
Guild: SlingBlades
Profession: D/Mo
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and there are those rare skills like Victorious Sweep that can provide nice damage and a pretty decent self heal....just my 2 cents
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