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Old Jul 29, 2007, 08:10 PM // 20:10   #1
Jungle Guide
 
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Default 130 HP Dervish

I was just wondering, ive been using this build to farm insects, and have tried it with other monsters such as djiin, and some higher level ones, like in gate of desolation, but i keep dying, and getting to 1hp. is this supposed to happen, and is this dervish limited in what it can kill? please let me know.

-Dean
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Old Jul 30, 2007, 12:46 AM // 00:46   #2
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the 130 build is a gimmick. ive never seen any proof of it working at all. just 55 on a different character.
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Old Jul 31, 2007, 01:13 AM // 01:13   #3
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The 130 dervish is a really well working build as long as u stay away from groups w/ monks, enchant strippers, and i find that groups of 6+ are ussually pretty over wellming as well. When i use the 130, i ussually work in lowerlvl places on HM, like the minators out side Ice Tooth Cave and pretty much anything out side of Ascolon except the Grawls(KD+monks=bad for 130). I really suggest the minator farm, i get ussualy 3k per run and 1-2 golds.
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Old Jul 31, 2007, 03:42 AM // 03:42   #4
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What is this 130hp build you are all talking about? This ice tooth mino farming sounds nice o.o
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Old Jul 31, 2007, 10:37 AM // 10:37   #5
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Quote:
Originally Posted by Coloneh
the 130 build is a gimmick. ive never seen any proof of it working at all.
It worked fine when I tried obtaining Exuro's Will. There're a few videos of players farming Exuro with 130.

Quote:
Originally Posted by Dean Harper
I was just wondering, ive been using this build to farm insects, and have tried it with other monsters such as djiin, and some higher level ones, like in gate of desolation, but i keep dying, and getting to 1hp. is this supposed to happen, and is this dervish limited in what it can kill? please let me know.
Sometimes Mystic Regeneration can't keep you up. You gotta close the gap to enemies quickly (preferably balled up) so Mystic Vigor can heal you as you attack.

Quote:
Originally Posted by Fox Reeveheart
What is this 130hp build you are all talking about?
Basically a 55 spinoff, but since Dervishes use two handed scythes, they don't use the -HP grim cesta. They also have a +25 health bonus for their armor. So if you apply superior runes on all you armor pieces, you end up with 130 HP:
[skill]Protective Spirit[/skill][skill]Mystic Regeneration[/skill][skill]Mystic Vigor[/skill][skill]Heart of Fury[/skill][skill]Essence Bond[/skill][skill]Balthazar's Spirit[/skill]

Pick the last two. The basic skills are prot spirit, mystic regen and vigor. It should work if you modify the rest.
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Old Jul 31, 2007, 03:03 PM // 15:03   #6
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I find that a +15% While enchanted 5/1 Vampiric +20% longer enchantment +20% dmg customized scythe is godly when it comes to using a 130hp dervish

- a dervish is or should be enchanted 95% of the time so you get more benefit out of (while enchanted) then (while health above 50%)

- 5/1 Vampiric is godly for scythes for both health and damage

- 20% longer enchantments, well you got to have your enchantments up so there you go

- 20% customized scythe = w00tits
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