Sep 23, 2007, 10:53 PM // 22:53
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#2
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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for a dervish dont bother using a secondary profession till you really understand the game. just take [skill]Death Pact Signet[/skill] for a rez.
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Sep 24, 2007, 03:59 AM // 03:59
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#3
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Pre-Searing Cadet
Join Date: Jul 2007
Guild: Legends of the West [LoW]
Profession: P/W
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If you take homeboy up there's advice your going /Necromancer... but really the only other really worth it would be /Warrior... for Protectors Strike or Wild Blow or something similar... if your going for just getting things done that is... you could just come up with something unique i supoose
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Sep 24, 2007, 05:23 AM // 05:23
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#4
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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if he took my advise it woulde be /rit silly. and yeah warrior attacks are good, but i would confuse a new player with them. they end up with wind prayers and a sword.
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Sep 24, 2007, 02:28 PM // 14:28
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#5
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Forge Runner
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
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Quote:
Originally Posted by Coloneh
if he took my advise it woulde be /rit silly. and yeah warrior attacks are good, but i would confuse a new player with them. they end up with wind prayers and a sword.
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If you are suggesting D/Rit, that would imply:
Scythe22 has Factions and Night Fall, also Scythe22 would also need to have a change in 2ndary profession to ritualist, as you cannot have a ritualist 2ndary initially in Nightfall.
Therefore, Scythe22 can have D/x (x = any available profession) and then when given the chance, change to D/Rit. Until then, use no 2ndary profession skills, only pure Dervish skills. That way Scythe22 can try to master the Dervish profession.
That is how I read your post. If my interpretation is correct, I will agree with you. Master the primary before trying to incorporate skills from other professions.
I would suggest D/Mo to start (using a hard rez - such as rebirth or resurrect) as your only monk skill.
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Sep 25, 2007, 12:18 AM // 00:18
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#6
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Pre-Searing Cadet
Join Date: Jul 2007
Guild: Legends of the West [LoW]
Profession: P/W
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Quote:
Originally Posted by Coloneh
if he took my advise it woulde be /rit silly. and yeah warrior attacks are good, but i would confuse a new player with them. they end up with wind prayers and a sword.
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yeah my bad... silly me, basically don't do what he said. and you'll be fine... earth prayers and sythes all the way.... Lyssa is alywas nice if you can't decide on an elite... and if you were feeling froggy because lyssa is so amazing you could go /sin and wreck some havoc... just a thought
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Sep 25, 2007, 04:08 PM // 16:08
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#7
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Academy Page
Join Date: Dec 2006
Guild: SubZero [SpaZ]
Profession: D/Rt
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If you like the game I recommend getting the other campaigns and expansion as soon as possible. It doesn't take long to hit 20 and you'll probably wan to try other professions. As for your second profession it doesn't really matter until you can change it. While leveling you will want use all dervish skills anyway, so to fill the spot you might as well go monk. I went elemental but it didn't help me out at all. Monk gives you a hard rez(a reusable resurrection spell). This game is very party dependent so you will need a rez when party members die.
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Sep 26, 2007, 01:21 AM // 01:21
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#8
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Forge Runner
Join Date: Apr 2007
Location: Sardelec yelling at Tenshi
Guild: Angels Of Strife
Profession: E/
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I would recomend for dervish just going ele secondary
Or not even using secondary stuff. I usually dont on my derv...unless is D/A for shadowformer
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Oct 31, 2007, 11:34 AM // 11:34
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#9
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Pre-Searing Cadet
Join Date: Oct 2007
Location: Florida
Guild: TCP
Profession: D/A
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I would definitely go Monk to begin. But once you get factions and are ascended I would definitely take Assassin since they tend to work well as a secondary. Good luck!
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Nov 04, 2007, 06:08 AM // 06:08
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#10
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Frost Gate Guardian
Join Date: Jun 2007
Guild: What A Mess
Profession: W/N
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Honestly a Dervish has enough skills from it's own skill pool to not need a to rely or any additions from the secondary profession. I've chosen D/E and honestly have not touched a single E skill. /Mo would be good for a resurrection skill or Mending Touch.
First master the Dervish skills. Learn to maintain your enchantments, when to remove your enchantments, and position yourself and your enemies to take advantage of the scythes ability to hit several foes in one attack.
Healing shouldn't be an issue. Earth Prayers and some scythe attacks give great healing. Also you're not a real tank, leave it to the warriors or you'll be the reason Monks are out of energy.
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Nov 04, 2007, 06:49 PM // 18:49
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#11
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Krytan Explorer
Join Date: May 2005
Location: Floating amongst the ethereal seas of placating breezes.
Guild: Like A [Boss]
Profession: Mo/
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I run D/W on my dervish, mainly for wild blow and distracting strike. Sometimes D/A for dash. Typically I just stay D/W though.
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Nov 04, 2007, 10:38 PM // 22:38
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#12
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Wilds Pathfinder
Join Date: Oct 2007
Location: Bellevue, WA (I know ... but I moved out of NZ)
Guild: Xen of Onslaught
Profession: D/
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Elementalist or warrior are probably the best if you're trying to get some utility out of it, else use ritualist and death pact signet...
Warrior has some good stance-cancelling attacks that the vanilla Dervish doesn't; Elementalist has some useful supplementary skills such as Glyph of Lesser Energy (means you can cast a couple 10e enchantments for free, which is great if the energy is a problem and you have the bar space), or if you're going to be a noob and tank, there are some very good Earth Magic skills to help with that - Armor of Earth and Stoneflesh Aura for example.
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