Apr 13, 2007, 03:46 AM // 03:46
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#101
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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why are you listing sundering scythes as good? sundering is crap
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Apr 13, 2007, 03:49 AM // 03:49
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#102
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Wilds Pathfinder
Join Date: Apr 2006
Profession: Mo/
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Quote:
Originally Posted by Coloneh
why are you listing sundering scythes as good? sundering is crap
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lets not turn this into another sundering v. vamp thread...
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Apr 16, 2007, 05:00 PM // 17:00
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#103
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Ascalonian Squire
Join Date: Jun 2006
Profession: W/
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I like it. Suggestions?
I think adding template codes for the builds would be nice.
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Apr 19, 2007, 06:50 PM // 18:50
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#104
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I phail
Join Date: Mar 2007
Location: Phailville
Profession: D/
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Wow this thread really helped me out. I just made my first dervish the other day and didnt really know how to use him.
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Apr 30, 2007, 12:14 PM // 12:14
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#105
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Hold it!
Join Date: Jul 2006
Location: In your local courthouse.
Guild: The Arctic Marauders [TAM] (elite PvE, PM)
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Quote:
Originally Posted by Sergeant Miyagi
Wow this thread really helped me out. I just made my first dervish the other day and didnt really know how to use him.
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Yes, it is quite a helpful thread, thus we have decided to Sticky this for now. We believe its the best beginning guide on the Dervish currently on Guru, so it will remain a sticky until this changes.
Sticky'd.
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May 08, 2007, 04:12 PM // 16:12
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#106
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Jungle Guide
Join Date: Jan 2006
Location: NYC
Guild: The Circle Of Nine[NINE]
Profession: E/N
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The Current Dervish
It is somewhat sad to see the way they dealt with Grenth.
[skill=big]Avatar of Grenth[/skill]
However, they did what the populous wanted. I still feel that it was harsh(Notice that Grenth has LITERALLY disappeared from the face of PvP!), and then the lack of Dervish in PvP(High end) is sad as well.
Do I feel it unneccessary? No, but I do feel it was harsh. Once a character class or popular skill totally disappears from the metagame, it is shunned by most,if not all as being unuseable. Yet, the dervish perseveres!
Most of what the OP stated about the dervish is still currently relevant, except Grenth's dominance in PvP. For the most part, AoM,AoD,AoL, and AoB are used as they have always been used. Some energy increases, some hp bonus decreases(AoM) but all in all, still viable.
New Dervishs should definitely read the OP, and then delve into the mor current changes that can be found on th GW website.
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May 19, 2007, 05:17 AM // 05:17
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#107
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Forge Runner
Join Date: Sep 2005
Guild: Radicals Against Tyrants
Profession: W/
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Quote:
Originally Posted by Silly Warrior
Yes, it is quite a helpful thread, thus we have decided to Sticky this for now. We believe its the best beginning guide on the Dervish currently on Guru, so it will remain a sticky until this changes.
Sticky'd.
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Thanks.
I think there are 5 pages of
"STICKY STICKY!!"
"/Bump this needs a sticky less dervish noobs"
"why hasn't this been stickied yet!!!"
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Jun 11, 2007, 05:21 PM // 17:21
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#108
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Ascalonian Squire
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I always thought sundering was a worthless mod as it isnt as constant unlike vamp or zealous. Why is it on a dervish you like it so much?
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Jun 12, 2007, 04:01 PM // 16:01
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#109
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Ascalonian Squire
Join Date: Sep 2006
Guild: Team Affinity [tA]
Profession: Mo/
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very nice guide, even though i don't agree with most of your pvp viewpoints.
i always liked dervish more then warriors because of their huge aoe damage, the ability to bring enchants to tank like them, and still be useful with only two attack skills.
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Jun 14, 2007, 01:16 AM // 01:16
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#110
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Ascalonian Squire
Join Date: Jun 2007
Location: Alaska
Guild: Legal Licensed Contract Killers
Profession: D/A
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Nice guide.. I use a dervish/assassin build often much like the AoD one u suggested. Worked well on capping the Avatar Of Lyssa since i could just pop up the stairs and kill off aggro without attracting more aggro.. and Lyssas attention for that matter. GJ.. nice guide.
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Jun 17, 2007, 02:01 AM // 02:01
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#111
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Forge Runner
Join Date: Sep 2005
Guild: Radicals Against Tyrants
Profession: W/
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Hmm you should probably update the guide because of the recent update.
The new PvE skills and armor cap change a few things.
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Jul 17, 2007, 10:47 AM // 10:47
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#112
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Pre-Searing Cadet
Join Date: Jul 2007
Guild: LoSt
Profession: D/W
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ty great post
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Sep 06, 2007, 01:17 PM // 13:17
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#113
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Ascalonian Squire
Join Date: Oct 2006
Profession: R/Mo
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yup , this is still booked in my favs.
i come back to it for inspiration when im looking for some skill synergy
still an awesome post
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Sep 15, 2007, 02:58 PM // 14:58
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#114
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Forge Runner
Join Date: Sep 2007
Location: Right here
Guild: Ende
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One combination im missing here is a D/R.
Its a great tanker and can combine perfectly with Bathazar resulting in a supercharged Melandru type of Dervish.
You get all the advantages of Balthazar (armor and speeed... not to mention the longer Avatar form) and if you add Antidote signet to your skillbar you have a partial immunity to conditions (ie you need to cast it every now and then to get rid of them). But if you have a good monk backing you up you can take on quite a few enemies at the same time and still not have to worry about your healthbar too much.
The only downside to this combination though is that bleeding can still take a hefty chunk out of your red bar because the signet doesnt cover that... im still looking for an effective band-aid for that though.
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Sep 18, 2007, 08:25 PM // 20:25
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#115
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Frost Gate Guardian
Join Date: Sep 2006
Guild: W Band of Brothers W [BoB]
Profession: D/Mo
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Very nice guild indeed. I see you've mentioned most (or all) good dervish skills, but what about Zealous Vow? It gives you a nice spamming ability, combined with Mystic Vigor a nice hp boost and a lot of damage, especially if you bring a ritualist with splinter weapon along. I currently use it on my dervish in PvE. This is my current build:
Zealous Vow
Mystic Sweep
Eremite's Attack
Victorious Sweep
Radiant Scythe
Mystic Regeneration
Mystic Vigor
Faithful Intervention
The recharge times of scythe attacks are 4,4,4,6 and with ZV on I can basically spam those all the time, with Mystic Regen providing a good hp regen (Faithful, ZV, Mystic regen and Mystic Vigor) I'm at full energy almost all the time if I target a group of enemies so Radiant Scythe does max damage. My ritualist hero has splinter weapon so I deal massive damage on grouped enemies. What do you think?
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Oct 17, 2007, 03:15 AM // 03:15
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#116
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Academy Page
Join Date: Nov 2005
Location: in my house
Guild: ESA
Profession: W/
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Quote:
Originally Posted by Lordhelmos
WEAPONS
For a dervish you will want to have these 5 different sets.
~Your main weapon, which is usually a perfect 15^50 or 15% while enchanted scythe with a sundering a fortitude mod.
~An energy leech weapon, which is a zealous scythe with a 15^50 or 15% while enchanted mod and a fortitude bonus.
~A vampiric damage weapon, which is usually 15^50 or 15% while enchanted and sundering.
~An Earth Scythe for Ebon Dust Aura.
~A staff with +10 energy and an insightful +5 head, modded with a +30 staff wrapping (Collecters is fine, this is for mystic spiking.)
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last time i checked 50% while enchanted never existed... fixed >_<
this is a nice guide by the way. i think i'm going to level the dervish i made sooner than i had planned.
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Oct 27, 2007, 11:07 AM // 11:07
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#117
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Frost Gate Guardian
Join Date: Sep 2007
Location: Perth, Australia
Guild: DOTR
Profession: D/
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So which is best Scythe to go with? Fahralon's Scythe?
What are they worth?
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Nov 14, 2007, 10:13 PM // 22:13
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#118
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Academy Page
Join Date: Nov 2007
Profession: D/
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Great guide
Great guide for those people who haven't selected a class and wants to try the class out
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Nov 16, 2007, 04:14 AM // 04:14
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#119
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Pre-Searing Cadet
Join Date: Nov 2007
Location: Nunya, BZ
Guild: The Elite Forsworn
Profession: E/Me
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Dervish FTW!!!!! yay for melandru condition spikers!!!
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