Apr 19, 2008, 03:55 AM // 03:55
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#1
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Wilds Pathfinder
Join Date: May 2007
Guild: Scions of Carver [SCAR]
Profession: E/
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SY Derv Build
I've been working on this new Derv build lately, since I've been getting tired of all the warriors and imbagons carrying SY all the time. So I decided to create a great defensive team build for a derv. To use this at full potential though, you need a necro hero (Any of the 3 sabway heroes) and make one of the hero's blood magic up to 4 and equip dark fury somewhere into their skill bar. That way you can constantly spam SY even in FGJ's downtime, especially when fighting two or more foes, and being a derv, you should be able to. Eremite's and mystic are just to supercharge SY and have it always available. Lyssa is a great damage dealer, and heart of fury gives you that IAS that makes the build work so well. And mystic regen...isn't really needed, just good in case of some degen, but it can be replaced with w/e you want.
[SY Derv; OgGjkurGLTxX9gsXibXFNXMXieA]
Feel free to comment on the build (that is why it's here)
Last edited by MisterT69; Apr 19, 2008 at 04:05 AM // 04:05..
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Apr 19, 2008, 09:10 AM // 09:10
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#2
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Frost Gate Guardian
Join Date: Jan 2007
Location: Cracow, Poland.
Profession: D/
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Yeah, dervishes are nice with gaining adrenaline because of their ability to hit multiple foes.
I use SY on my Melandru bar (Melandru <3er) but without FGJ - it's not worth the skill slot imo, when you have a necro with DF/MoF, especially when you have 33% IAS.
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Apr 19, 2008, 02:16 PM // 14:16
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#3
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Emo Goth Italics
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Just wondering, why do you have Mystic Regeneration?
You have Eternal Aura, and HoF which both not maintainable unless you hit the HRT on a staff, but that only applies to HoF.
You might aswell switch HoF for Flail, and Mystic Regen for something else (Protector's Sweep, can't remember it's name).
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Apr 19, 2008, 02:33 PM // 14:33
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#4
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Wilds Pathfinder
Join Date: May 2007
Guild: Scions of Carver [SCAR]
Profession: E/
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Quote:
Originally Posted by Tyla
Just wondering, why do you have Mystic Regeneration?
You have Eternal Aura, and HoF which both not maintainable unless you hit the HRT on a staff, but that only applies to HoF.
You might aswell switch HoF for Flail, and Mystic Regen for something else (Protector's Sweep, can't remember it's name).
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Yeah as i said, mystic regen isn't that useful, I like to bring Aura of Holy Might instead since it unleashes a good amount of DPS and works well with AoL.
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Apr 19, 2008, 02:34 PM // 14:34
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#5
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Emo Goth Italics
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You should really run AoHM on ANY PvE Derv builds to be honest.
I shouldn't of forgot to mention that in my post.../doh
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Apr 20, 2008, 01:59 AM // 01:59
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#7
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Wilds Pathfinder
Join Date: May 2007
Guild: Scions of Carver [SCAR]
Profession: E/
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Quote:
Originally Posted by shru
Tyra is right, you're best off droping [skill]mystic regeneration[/skill] for [skill]Aura of Holy Might[/skill], the bonus damage is just too much to pass up (even more so on a lyss build), even with a low rank. Just make sure to have an ench set to swap to.
And [skill]protector's strike[/skill] can replace either [skill]eremite's attack[/skill] or [skill]mystic sweep[/skill] (Well atleast for the two weeks of the latest skill nerf)
And for your hero setup (I wouldn't recmond triple nec as sab's builds don't run blood) I'd recomend Racthoh's setup. His Orders derv is simply a great build for SY spamming, and using his paragon heros just multiplies its effectiveness. More on that here. A "SY" spammer of pretty much any proffession will simply wreck.
So basicly:
[build name="SY Derv" prof=D/W Mysticism=12+1 ScytheMastery=12+1+1 Tactics=3][protector's strike][eremite's attack][save yourselves][aura of holy might][heart of fury][for great justice][avatar of lyssa][eternal aura][/build]
[build name="Orders Derv" prof=D/N Mysticism=10+1+1 WindPrayers=11+1 BloodMagic=10][Arcane Zeal][Dark Fury][Order of Pain][Mystic Healing][Vow of Piety][Watchful Intervention][Faithful Intervention][Dwayna's Touch][/build]
[build name="Stunning strike" prof=P/W Leadership=10+2 Command=8+1 Motivation=0+1 SpearMastery=12+1+1][Blazing Spear][Vicious Attack][Stunning Strike][Anthem of Envy][Anthem of Flame][Hexbreaker Aria][Aggressive Refrain][Signet of Return][/build]
[build name="Song of Purification" prof=P/W Leadership=11+1 Command=0+1 Motivation=10+1+1 SpearMastery=10+1][Wild Throw][Spear of Redemption][Merciless Spear][Aria of Zeal][Song of Purification][Mending Refrain][Aggressive Refrain][Signet of Return][/build]
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Alright after experimenting with the derv orders and 2 paras, I can safely say that this is the easiest SY spammer out there. As long as you hit more than one foe, you can constantly spam SY over and over in less than a second.
Also, with adding AoHM with lyssa, you can easily lay down 150+ dmg on a crit hit in HM, and I've hit as much as 320 in NM on squishies, which makes this a pretty good offensive and defensive powerhouse.
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Apr 20, 2008, 08:47 AM // 08:47
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#8
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Frost Gate Guardian
Join Date: Jan 2007
Location: Cracow, Poland.
Profession: D/
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Don't know how about you, but I always need at least 3 attack skills on my bar, with 2 it's just not enough
I'd drop FGJ for another scythe attack.
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Apr 20, 2008, 03:52 PM // 15:52
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#9
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Wilds Pathfinder
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Quote:
Originally Posted by Bassu
Don't know how about you, but I always need at least 3 attack skills on my bar, with 2 it's just not enough
I'd drop FGJ for another scythe attack.
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"FGJ" basicly allows you to spam those two quick activation time attacks in quick succession and, even on just one enemy, have a fully charged "SY" ready to go. I'm realy not sure why you feel the need to have an extra attack skill on a bar that has basicly no room for it. No matter how you play it at this point, fitting in another attack skill won't help the build in any way. It'd be to your benefit to leave FGJ in and use it when you have no way of attacking multiple enemies.
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Apr 20, 2008, 04:52 PM // 16:52
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#10
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Frost Gate Guardian
Join Date: Jan 2007
Location: Cracow, Poland.
Profession: D/
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Yeah, maybe.
I'm just too used to being a damage dealer, thus 3 attack skills is always a must on my bar. Furthermore, I didn't have trouble with spamming SY without FGJ - I just swap Dwayna's Touch with Mark of Fury on my D/N Oders Spammer for extra adrenaline gain.
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Apr 20, 2008, 06:12 PM // 18:12
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#11
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Wilds Pathfinder
Join Date: May 2007
Guild: Scions of Carver [SCAR]
Profession: E/
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Quote:
Originally Posted by Bassu
Yeah, maybe.
I'm just too used to being a damage dealer, thus 3 attack skills is always a must on my bar. Furthermore, I didn't have trouble with spamming SY without FGJ - I just swap Dwayna's Touch with Mark of Fury on my D/N Oders Spammer for extra adrenaline gain.
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With AoL and Aura of holy might on yours kill bar, two is really all you need. With those two skill and two attack skills, you should be able to unleash 100+ damage per hit on most enemies in HM.
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Apr 20, 2008, 07:16 PM // 19:16
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#12
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Desert Nomad
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If you're using a para hero, you can put Enduring Harmony on it and micro it on you.
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Apr 20, 2008, 08:01 PM // 20:01
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#13
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Frost Gate Guardian
Join Date: Jan 2007
Location: Cracow, Poland.
Profession: D/
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Quote:
Originally Posted by MisterT69
With AoL and Aura of holy might on yours kill bar, two is really all you need. With those two skill and two attack skills, you should be able to unleash 100+ damage per hit on most enemies in HM.
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AoL in HM loses at least half of its potential since foes cast much faster. With nerfs on Mystic and Eremite's, you're left with Protector's only, which makes it even harder to time your attacks to gain the bonus.
Although I agree that Lyssa is NM Queen, but otherwise WS/Mel all way long.
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Apr 20, 2008, 09:44 PM // 21:44
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#14
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Ascalonian Squire
Join Date: Oct 2007
Guild: Forever Knights [FK]
Profession: R/A
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On the subject of the AoL build, wouldn't a Wounding Strike build be more efficient in HM? At the moment, your sacrificing 2 slots (AoL + Eternal Aura), when you could bring Wounding Strike with a long standing enchantment (Faithful Intervention).
The charging of SY might be a bit little slower, but with Dark Fury, that's not much of a problem anyway. I'd rather have the deep wound and bleeding than conditional damage from AoL.
I've only just recently started a Dervish and don't like using Avatars, so some feedback on this would be nice.
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Apr 20, 2008, 10:08 PM // 22:08
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#15
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Jungle Guide
Join Date: Sep 2005
Guild: nn
Profession: N/
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it's times like these that i wish my main wasn't a necro. SY! can be adapted for all physical profession, except on a ranger really, but I'm sure someone can come up with a ranger SY! bar too.
Anyway, I agree with what Shru says, though some skills should be optional. I'd say:
[build name="SY Derv" prof=D/W][save yourselves][aura of holy might] IAS [for great justice] Avatar of Choice[eternal aura] 2 Utility Slots..[/build]
If you wanna test it some more, fine me in game
IGN: X Everlong X
Your SY! bar with the 2 paras and Dervish with (me as) SS, an MM and maybe a healer and another para would win all too much I think ^^.
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Apr 20, 2008, 11:13 PM // 23:13
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#16
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Wilds Pathfinder
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Quote:
Originally Posted by Sethellington
it's times like these that i wish my main wasn't a necro. SY! can be adapted for all physical profession, except on a ranger really, but I'm sure someone can come up with a ranger SY! bar too.
Anyway, I agree with what Shru says, though some skills should be optional. I'd say:
[build name="SY Derv" prof=D/W][save yourselves][aura of holy might] IAS [for great justice] Avatar of Choice[eternal aura] 2 Utility Slots..[/build]
If you wanna test it some more, fine me in game
IGN: X Everlong X
Your SY! bar with the 2 paras and Dervish with (me as) SS, an MM and maybe a healer and another para would win all too much I think ^^.
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I've actualy been working on an effective SY Ranger, and the best I've come up with is this:
[SY Ranger;OgESc5MTLGPGxgwgMGXF8VYcA]or[SY Ranger;OgESc5MTLGPGxgwgMGXF3lFHA]
I've been toying with other various ideas, but as far as I can see, with atleast 13 in expertise, a build that has [skill]Triple shot[/skill] [skill]dual shot[/skill] [skill]FGJ[/skill] [skill]dark fury[/skill] should be able to maintain SY as a ranger.
And on a side note, I know a necro who runs a blood necro based around SY, it doesn't maintain it like imbagon or anything, but according to him, it works very well. I'll see if I can't dig it up here soon.
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Apr 21, 2008, 12:32 AM // 00:32
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#17
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Wilds Pathfinder
Join Date: May 2007
Guild: Scions of Carver [SCAR]
Profession: E/
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Quote:
Originally Posted by KyaFeathrbow
On the subject of the AoL build, wouldn't a Wounding Strike build be more efficient in HM? At the moment, your sacrificing 2 slots (AoL + Eternal Aura), when you could bring Wounding Strike with a long standing enchantment (Faithful Intervention).
The charging of SY might be a bit little slower, but with Dark Fury, that's not much of a problem anyway. I'd rather have the deep wound and bleeding than conditional damage from AoL.
I've only just recently started a Dervish and don't like using Avatars, so some feedback on this would be nice.
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I personally love using avatars depending on where I am. In condition heavy places, Melandru > any other avatar, in hex heavy situations, Dwayna definitely pwns. If going against melee mobs and such, I'd usually run Lyssa just because of the conditional, but Balthazar is good for tanking at times. And there really is no SY downtime with dark fury even without FGJ, because all you need is to hit two or more foes to have it constantly available.
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