Apr 30, 2008, 08:29 PM // 20:29
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#21
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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Quote:
Originally Posted by CagedinSanity
That's what I use. Doesn't stop them from casting, just does extra damage while they're casting.
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AoL makes things that cast dead. you should be able to get 4 swing in during a 3 second cast minion spell. if something is alive after that go uninstall.
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May 01, 2008, 12:46 AM // 00:46
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#22
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Desert Nomad
Join Date: Dec 2006
Location: Domain of Broken Game Mechanics
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Quote:
Originally Posted by Coloneh
you didnt mention [Whirlwind Attack]
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So? I didn't say that Banishing Strike was the only other AoE attack. All it takes to prove a statement incorrect is to show one counterexample.
Quote:
Originally Posted by Coloneh
AoL makes things that cast dead. you should be able to get 4 swing in during a 3 second cast minion spell. if something is alive after that go uninstall.
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It's worth pointing out that the 'Animate' spells are only 3s in normal mode. It's unlikely that you'll be able to drop HM summoners in the same fashion.
Last edited by Burst Cancel; May 01, 2008 at 02:17 AM // 02:17..
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May 01, 2008, 11:58 AM // 11:58
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#23
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Wilds Pathfinder
Join Date: Jul 2006
Location: Away from you.
Profession: W/
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Quote:
Originally Posted by Coloneh
AoL makes things that cast dead. you should be able to get 4 swing in during a 3 second cast minion spell. if something is alive after that go uninstall.
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I lol'd, and I can achieve that.
Quite proud of myself for hitting 100+ on level 30's.
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May 01, 2008, 05:04 PM // 17:04
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#24
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Unbanned
Join Date: Jan 2008
Guild: Trinity of the Ascended [ToA] -- IGN: Swirly
Profession: Mo/
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Quote:
Originally Posted by milkflopance
It does. Dead things can't cast.
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Quote:
Originally Posted by Coloneh
AoL makes things that cast dead. you should be able to get 4 swing in during a 3 second cast minion spell. if something is alive after that go uninstall.
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so you guys are saying that when you're in an area with minion summoners, there is never an enemy minion on the field because you can kill all of the MMs before any of them can get a cast off? i find that a little hard to believe.
i realize that you can hit up to 3 targets at a time with your scythe but when you're vanquishing an area they don't all just line up for you and stand there while you're swinging at them.
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May 01, 2008, 05:56 PM // 17:56
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#25
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Lion's Arch Merchant
Join Date: Dec 2006
Location: England
Guild: The Cult of Scaro [WHO]
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Quote:
Originally Posted by joshuarodger
so you guys are saying that when you're in an area with minion summoners, there is never an enemy minion on the field because you can kill all of the MMs before any of them can get a cast off? i find that a little hard to believe.
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I said dead things can't cast, i.e. the thing you were attacking, not the entire mob.
Last edited by milkflopance; May 01, 2008 at 05:59 PM // 17:59..
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May 01, 2008, 08:42 PM // 20:42
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#26
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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Quote:
Originally Posted by joshuarodger
so you guys are saying that when you're in an area with minion summoners, there is never an enemy minion on the field because you can kill all of the MMs before any of them can get a cast off? i find that a little hard to believe.
i realize that you can hit up to 3 targets at a time with your scythe but when you're vanquishing an area they don't all just line up for you and stand there while you're swinging at them.
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minions only get summoned if there are 3 creatures with summon spells, or one super high priority target and 2 with summons.
kill the first
spike the one that starts to summon
sometimes you have to fight 2 bone minions... scary
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May 16, 2008, 04:10 AM // 04:10
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#27
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Krytan Explorer
Join Date: Oct 2006
Profession: R/W
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If your damage type isn't earth, cold or holy, then you are at best mediocre.
Earth is great for disabling tough melees with EDA.
Cold is used to trigger Grenth's Grasp on kiting foes/opponents.
Holy... well most people already explained why it is damn useful.
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May 16, 2008, 04:57 AM // 04:57
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#28
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Desert Nomad
Join Date: Nov 2005
Location: US
Profession: R/Mo
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Aura of Holy Might = pure awesome yellow numbering. And, that converts you to holy damage. So holy gets my vote.
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May 16, 2008, 08:16 AM // 08:16
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#29
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Desert Nomad
Join Date: May 2008
Location: Blackwater Park
Guild: MpF
Profession: P/
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Well...i suppose the best dmg from derv is holy dmg vs undead....
Me in quest to get to Gwen: alone with [avatar of balthazar] [eternal aura] and some attack skills......strike an undead mob lvl 11/12 with a critical, (sundering scythe, +15%^enchant, customized) had 3/4 enchant on me and used mystic sweep: result = 429 dmg o_O
no kidding
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May 16, 2008, 12:49 PM // 12:49
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#30
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Pre-Searing Cadet
Join Date: Apr 2007
Location: Norway.. a dark and scary place
Guild: Droknars Arena Dogs
Profession: W/
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Quote:
Originally Posted by CagedinSanity
Semantics, the whole topic is talking about damage.
But if you want to play this game, then you can't damage dead things either.
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Way true..WAAY true. But I must admidt, avatar of lyssa, Eternal aura(or whatever that SS skill is named) Chilling victory crippling victory, some auras and such just might be what yall need
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