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Old May 04, 2008, 04:59 PM // 16:59   #1
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Default DervBomb - Finally viable.

With this build: http://www.pvxwiki.com/wiki/Build/A_Dervish_Bomber

Been testing it today, works great and has some very nice damage (easily over 1000 Holy Damage with more than 5 nearby foes).

Thoughts? Improvements? Please test it first.

Last edited by mazza558; May 04, 2008 at 05:17 PM // 17:17..
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Old May 04, 2008, 05:02 PM // 17:02   #2
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Why AP and Eternal Aura?
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Old May 04, 2008, 05:03 PM // 17:03   #3
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Quote:
Originally Posted by Powerful White Man
Why AP and Eternal Aura?
AP keeps the energy up, meaning you can keeping spamming the combo. Without it, you don't have the energy. Eternal recharges all Dervish skills regardless, so it works as a backup if AP fails (though you run out of energy without AP). Both Eternal and Aura are superior to the other skills which work in PvP too.
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Old May 04, 2008, 05:09 PM // 17:09   #4
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Have you considered using Pious Renewal? This will be equally good e-management, and will allow you to go from a 4- to a 3-attribute split.

(And you could probably get rid of the two major runes this way).
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Old May 04, 2008, 05:12 PM // 17:12   #5
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Quote:
Originally Posted by Powerful White Man
Have you considered using Pious Renewal? This will be equally good e-management, and will allow you to go from a 4- to a 3-attribute split.

(And you could probably get rid of the two major runes this way).
PR was the reason an older DervBomb build got unfavoured - it wasn't good enough as e-management. It'd give you 8 energy as opposed to 13. Also, it would require the other enchantments to be used in order to gain energy. If you simply wanted to recharge all your energy for another mob (as the current one is nearly dead), spam AP around and you have your energy back.

Last edited by mazza558; May 04, 2008 at 05:15 PM // 17:15..
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Old May 04, 2008, 05:19 PM // 17:19   #6
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I've gotten rid of the Wind Major Rune, as only 2 skills use Wind Prayers. Now there's only one Major rune. I might bump Earth up to a Sup. rune.
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Old May 04, 2008, 05:33 PM // 17:33   #7
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Its an interesting take on a fun beta build, and I'm glad to see that other players are keeping the fire burning.

A big concern for a build like this is interrupts and you've got a lot of 3/4 second casts.

Suggest you spec in armor of sanctity to combine with aura of thorns. They work very well together as anything that hits you will gain a condition and reduce their dmg to you by 16. Its like perma-shielding hands.

speccing that prot into your will let you drop the dtouch and take a run buff...a necessity in HM with kiters.

I too have reservations about using AP. AZeal may be slow cast, but your energy returns will be quite high and it allows yet another enchantment into the build.

GGs
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Old May 04, 2008, 05:56 PM // 17:56   #8
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instead of dtouch could a shadow step be used to get into the middle of the mob and therefore do as much damage to as many enimies as possible?

would maybe zealous renewal, balth's rage, heart of holy flame or even Heart of fury instead of Aura Of holy might, less recharge (just incase), and with zealous renewal or heart of fury, u can spread another condiditon or gain more energy back.
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Old May 04, 2008, 06:55 PM // 18:55   #9
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looks positivly amazing. i dont doubt that soon it could be revised and used for some intense farming =D
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Old May 04, 2008, 07:02 PM // 19:02   #10
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Quote:
Originally Posted by Hodgie
instead of dtouch could a shadow step be used to get into the middle of the mob and therefore do as much damage to as many enimies as possible?

would maybe zealous renewal, balth's rage, heart of holy flame or even Heart of fury instead of Aura Of holy might, less recharge (just incase), and with zealous renewal or heart of fury, u can spread another condiditon or gain more energy back.
I thought of a shadow step, but you'd probably need that AND a self-heal (if you're the first one into the mob, you'll get attacked first. There's no need for fast-recharging skills - there's already Eternal Aura which recharges everything anyway.
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Old May 04, 2008, 07:10 PM // 19:10   #11
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fair enough but you could use zealous or heart still thought 1 of these could be used in the optional, and in the build usage it says u would go in after the mellers have sucked up aggro, so u may no need the healing skill as readially, but the 2 skills mentioned above i think would help in either energy managment and putting buring on many enimies, this could work with a para with "They're On Fire!" which could help the monks by reducing the pressure although this could be done prolly easier with a sf ele lol.
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Old May 04, 2008, 08:15 PM // 20:15   #12
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Quote:
Originally Posted by mazza558
I thought of a shadow step, but you'd probably need that AND a self-heal (if you're the first one into the mob, you'll get attacked first. There's no need for fast-recharging skills - there's already Eternal Aura which recharges everything anyway.
Not really. To get maximum use out of a build like this, you'll want the mob balling closely on a target. Even with the defense buffs of a build like this can run, that means you'll want a dedicated "tank" frontlining to take agro and form your "target". If you--the bomb--intend to take this role (I don't see why you can't) then a run buff will help as you clean what survived. If you backline with this (a boon to these builds as it lets you take staffs which increase your pool and make cycling skills easier) a teleport might be preferable, swapping to a shield set for more AL when you go in.

Either way you slice it, you can get enough healing from mystic regen (and yet another enchant) when you need it to retain viability and still keep your red bar up.

GGs

Last edited by Melody Cross; May 04, 2008 at 08:20 PM // 20:20..
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Old May 05, 2008, 09:53 PM // 21:53   #13
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I'd switch two skills, first one being the [skill]Resurrection Signet[/skill]. If its PvE, no big deal for the most part, unless your team requests it. Also toss [skill]Dwayna's Touch[/skill] as a non enchant its not helping.

What I'd replace them with is [skill]Shadow Fang[/skill] which will Deep Wound your target when it ends, which gives you a nice 10 second SS. You simply cast [skill]Assassin's Promise[/skill] before the target implodes! Also put in [skill]Armor of Sanctity[/skill] to complement Aura of Thorns, and keep enemies from running. Plus, with the shadowstep skill, if you're teleporting from the backline of casters, you'll most likely warp back before taking any serious damage, barring twenty death nova'd Afflicted going off lol.
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Old May 14, 2008, 08:03 PM // 20:03   #14
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U can just use Avatar of Lyssa to have high energy and can't be stripped. With 12 in mysticism u gain 4 energy everytime u lose an enchant. I used that build without having seen it by any other player. Other area effect spells like dust cloack and staggering force are good. Just put on every enchant while in the aggroo and then mystic twister and then mystic sandstorm.
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Old May 16, 2008, 07:25 PM // 19:25   #15
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Quote:
Originally Posted by Tender Care
U can just use Avatar of Lyssa to have high energy and can't be stripped. With 12 in mysticism u gain 4 energy everytime u lose an enchant. I used that build without having seen it by any other player. Other area effect spells like dust cloack and staggering force are good. Just put on every enchant while in the aggroo and then mystic twister and then mystic sandstorm.
No skill provides the same energy gain and convenience as the skilled use of Assassin's Promise.
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Old May 17, 2008, 12:19 AM // 00:19   #16
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I can't play these builds because I always think back to how much better they were during the preview weekend. A few friends and I ran this:

Aura of Displacement [E]
Pious Renewal (wasn't elite then, returned more energy/health, and didn't end first when stripping multiple enchantments)
Mirage Cloak
Mystic Vigor
Mystic Sandstorm
Aura of Thorns/Staggering Force
Signet of Pious Light
Res Sig

In PvE, I don't think a shadowstep is necessary. I tried playing a bomber build based around Arcane Zeal, and the shadowstep isn't useful enough, often enough, to be worth a slot. You really want to take as much damage as you can because, frankly, Dervish bombers don't have enough of it to begin with. The fact that they do AoE holy helps, but the raw numbers just aren't there.
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Old May 17, 2008, 10:34 AM // 10:34   #17
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Quote:
Originally Posted by mazza558
No skill provides the same energy gain and convenience as the skilled use of Assassin's Promise.
Just a consideration on [Assassin's Promise] : last 16/18 secs max, recharges in 45 secs, if foe does not die it's uneffective.

Just a consideration on [Avatar of Lyssa]: +20 energy always, can be kept up with [eternal aura] which deals also dmg and with [mystic sandstorm] it's very effective; avatars can't be stripped/disabled due to eternal aura: if u get a [signet of humility] and [eternal aura] ends the avatar is recharged

Last edited by Tender Care; May 17, 2008 at 11:45 AM // 11:45..
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Old May 17, 2008, 10:52 AM // 10:52   #18
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No love on [[arcane zeal] or [[pious renewal]. Both work fairly well in enchant drop builds.
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Old May 17, 2008, 11:43 AM // 11:43   #19
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Quote:
Originally Posted by Burst Cancel
I can't play these builds because I always think back to how much better they were during the preview weekend. A few friends and I ran this:

Aura of Displacement [E]
Pious Renewal (wasn't elite then, returned more energy/health, and didn't end first when stripping multiple enchantments)
Mirage Cloak
Mystic Vigor
Mystic Sandstorm
Aura of Thorns/Staggering Force
Signet of Pious Light
Res Sig
ahah I remember running such a build, was killer.

Why do you only have 3 enchants in this build (the pvx one)?
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Old May 18, 2008, 12:28 AM // 00:28   #20
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Quote:
Originally Posted by Tender Care
Just a consideration on [Assassin's Promise] : last 16/18 secs max, recharges in 45 secs, if foe does not die it's uneffective.

Just a consideration on [Avatar of Lyssa]: +20 energy always, can be kept up with [eternal aura] which deals also dmg and with [mystic sandstorm] it's very effective; avatars can't be stripped/disabled due to eternal aura: if u get a [signet of humility] and [eternal aura] ends the avatar is recharged
Assuming a competent player and a competent team, AP is a much stronger skill.

The comparison isn't relevant to begin with, because Lyssa simply increases your maximum energy pool. As any elementalist will tell you, higher max energy != emgt. AP is designed to make spike builds sustainable by providing substantial energy returns and refreshing skills. Neither Eternal Aura nor Avatar of Lyssa are comparable, because Eternal Aura doesn't recharge itself, and Lyssa doesn't provide energy returns.
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