Jun 01, 2008, 01:46 PM // 13:46
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#2
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Emo Goth Italics
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What exactly is the problem?
Ursan is used in DoA because it's brainless and has no counters, unlike Dervs which have common physical counters.
In PvP, they have the tree, Wounding Strike and are still extremely imbalanced.
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Jun 01, 2008, 01:48 PM // 13:48
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#3
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Pre-Searing Cadet
Join Date: Mar 2007
Location: enstone oxon uk
Profession: W/Mo
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well you see you cannot even spell derv right answers your own question really
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Jun 01, 2008, 01:53 PM // 13:53
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#4
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Krytan Explorer
Join Date: Mar 2008
Location: Hall of Monuments
Profession: N/
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Quote:
Originally Posted by popsharp
well you see you cannot even spell derv right answers your own question really
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QFT
Either go ursan or get a guild that doesn't use ursan in elite areas.
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Jun 01, 2008, 01:58 PM // 13:58
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#5
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Frost Gate Guardian
Join Date: Mar 2008
Location: Scotland
Profession: R/
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Quote:
Originally Posted by Tyla
What exactly is the problem?
Ursan is used in DoA because it's brainless and has no counters, unlike Dervs which have common physical counters.
In PvP, they have the tree, Wounding Strike and are still extremely imbalanced.
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As spongebob here said the problem is Ursan is used so mindlessly in every high end PvE area now. Which is good and bad. And in PvP they have the tree + wounding strike which i wouldn't say is imbalanced but definately a strong build to use.
Last edited by Adja1005; Jun 01, 2008 at 02:07 PM // 14:07..
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Jun 01, 2008, 02:06 PM // 14:06
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#6
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Jungle Guide
Join Date: Feb 2007
Location: America.....got a problem with that?
Guild: [Lite]
Profession: W/
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Dervs are perfectly good for PvP, i think you may be doing it wrong.
you shouldnt be stacking enchantments
Last edited by Alex the Great; Jun 01, 2008 at 02:12 PM // 14:12..
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Jun 01, 2008, 02:07 PM // 14:07
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#7
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Emo Goth Italics
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Quote:
Originally Posted by Adja1005
As spongebob here said the problem is Ursan is used so mindlessly in every high end PvE area now. Which is good and bad. And and in PvP they have the tree + wounding strike which i wouldn't say is imbalanced but definately a strong build to use.
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When immunity to conditions, spikes going off every 3-4 seconds and 9-41 damage is anywhere near balanced, tell me then.
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Jun 01, 2008, 02:45 PM // 14:45
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#8
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Frost Gate Guardian
Join Date: Mar 2008
Location: Scotland
Profession: R/
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Quote:
Originally Posted by Tyla
When immunity to conditions, spikes going off every 3-4 seconds and 9-41 damage is anywhere near balanced, tell me then.
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How would you balance it then? I mean considering there is a 120 second downtime on the avatar i'd say its as balanced as its going to get. Sometimes you just have to accept that a game will not be everything you want it to be.
And as i've seen in you're posting you consider a lot in GW to be imbalanced but its probably about time you accept these imbalances. They wont change anytime soon, not with Anet begining to revert skills.
That being said thought i do share you're frustration with them. Especially if you are a condition spreading ranger, its just a huge annoyance to see trees running around and knowing you cant degen them.
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Jun 01, 2008, 03:24 PM // 15:24
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#9
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Emo Goth Italics
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Quote:
Originally Posted by Adja1005
How would you balance it then? I mean considering there is a 120 second downtime on the avatar i'd say its as balanced as its going to get. Sometimes you just have to accept that a game will not be everything you want it to be.
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60 seconds downtime. And even then, you still get immunity to conditions and spikes being put out 6 seconds.
Dervs being imbalanced is a good thing, and a bad thing, depending on the person. It's the same with Ursan, Imbagon, Cons, you name it.
Quote:
And as i've seen in you're posting you consider a lot in GW to be imbalanced but its probably about time you accept these imbalances. They wont change anytime soon, not with Anet begining to revert skills.
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It's true. As long as these imbalances stay, and they won't be gone, because they would either have to nuke the profession or delete it in order to fix it.
Wait...PvE/PvP split....nuke them in PvP damnit! Izzy, stop being a pansy!
Quote:
That being said thought i do share you're frustration with them. Especially if you are a condition spreading ranger, its just a huge annoyance to see trees running around and knowing you cant degen them.
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Immunity to blindbots and crippling is one thing, but aswell as AoM, you have the less energy intensive Wounding Strike build. More deep wounds are put out there.
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Jun 01, 2008, 06:00 PM // 18:00
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#10
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Desert Nomad
Join Date: May 2008
Location: Blackwater Park
Guild: MpF
Profession: P/
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Any profession has counters.....as dervish i can say it's one of the most balanced profession as you can really spam a bunch of dmg and self heal, which makes you resist a bit more then other. The matter is that doesn't exist a perfect build which you can use in every situation.....but it's a common counter to all professions. As dervish you can do things that other cannot do so easily.
You have the same armor as rangers and sins
You can run
You can use the avatars
The scythe is the weapon with the highest max dmg...
I personally think that derv is a very indipendent profession, that has many skills you can use in many situations..just think about the bunch of enchantments we got....hundred combos.....good attack skills....dervishes are survivors
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Jun 03, 2008, 05:09 AM // 05:09
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#11
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Jungle Guide
Join Date: Sep 2007
Location: standing on your last control point, while the rest of your team is to busy killing mine
Guild: The Luminaries [Lumi]
Profession: A/
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Quote:
Originally Posted by Tender Care
Any profession has counters.....as dervish i can say it's one of the most balanced profession as you can really spam a bunch of dmg and self heal, which makes you resist a bit more then other. The matter is that doesn't exist a perfect build which you can use in every situation.....but it's a common counter to all professions. As dervish you can do things that other cannot do so easily.
You have the same armor as rangers and sins
You can run
You can use the avatars
The scythe is the weapon with the highest max dmg...
I personally think that derv is a very indipendent profession, that has many skills you can use in many situations..just think about the bunch of enchantments we got....hundred combos.....good attack skills....dervishes are survivors
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You're a dumbass; dervishes are overpowered because they can spike as good/ better than a warrior, more often, and have inherent self-preservation that pretty much hands them more energy and health after they're done giving out butthurt. Not only this, but they can fill many other roles as well; healing, support, running, and even disabling from [ebon dust aura]. Granted, not all at the same time, but having so many more options that they can perform well in, than the war or sin, is what makes them overpowered.
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Jun 03, 2008, 07:44 AM // 07:44
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#12
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Banned
Join Date: Sep 2007
Guild: UNCONTROLLABLE RAGE [moko]
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Dervs are overpowered in the SoH + conjure meta. Otherwise warriors are normally better at almost everything, but you can't just spam 123123123 and expect to kill shit.
Quote:
Originally Posted by dude above
they can fill many other roles as well; healing, support, running, and even disabling from EDA
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when was the last time you saw any of these in high end pvp?
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Jun 03, 2008, 08:40 AM // 08:40
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#13
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Desert Nomad
Join Date: May 2008
Location: Blackwater Park
Guild: MpF
Profession: P/
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Quote:
Originally Posted by FlamingMetroid
You're a dumbass; dervishes are overpowered because they can spike as good/ better than a warrior, more often, and have inherent self-preservation that pretty much hands them more energy and health after they're done giving out butthurt. Not only this, but they can fill many other roles as well; healing, support, running, and even disabling from [ebon dust aura]. Granted, not all at the same time, but having so many more options that they can perform well in, than the war or sin, is what makes them overpowered.
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/agree (not with the dmbass though )
that's what i wanted to say.....we got so many combos and many roles that makes dervishes overpowered, but plying derv is not easy at it seems. SO it's not overpowered than warriors or sin. Let's say we can almost do anything a war can do and more...and even better in some cases.
Sin are also overpowered in attack skills....but i can understand it as a dagger do only 7-17 dmg so if not having good attack skills they would be the worste ever.
Dervishes can play more build actually.
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Jun 03, 2008, 08:52 AM // 08:52
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#14
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Desert Nomad
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let me ask you all ppl who say Dervishes are overpowered a simple question?
why are Dervishes barely being used even though you say they're overpowered?
the answer is pretty simple as well, they ARENT overpowered!
look at it this way, in PvE nowadays it really doesnt matter which profession you take, you got all these PvE only skills, you got Ursan(!!!)/Volfen(lol)/Raven(lol) and if you really insist you got /A and Shadowform. so saying Dervishes are somehow overpowered in PvE is just dumb...
as for PvP:
RA/AB- very very random, cant make any pattern from it...
TA- very gimmicky, and the days of the Mystic Sandstorm spikers seems to be over cant really find Dervishes in TA nowadays, but meh, the arena is pretty dead anyway...
HA- between Sway and Ranger Spike/other gimmicky builds you dont see too many "balanced builds", and when you do see them they exlude Dervishes completely...
GvG- the everlasting "balanced" meta is 2 Warriors, 2 Monks, 1 Runner and 3 Mid Liners. I dont see any Dervishes in there...
yes it's true Avatar of Melandru Dervishes and even Wounding Strike Dervishes are sometimes seen, but those times are very very rare. if Dervishes were truely overpowered and better than Warriors as you say they would have been used a lot more dont you think?
Last edited by zling; Jun 03, 2008 at 08:55 AM // 08:55..
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Jun 03, 2008, 08:56 AM // 08:56
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#15
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Banned
Join Date: Sep 2007
Guild: UNCONTROLLABLE RAGE [moko]
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You haven't obsed or played in a while, have you zling?
Wounding strike dervs with conjure and strength of honor on them are blowing shit up all over gvg and ha
Last edited by blurmedia; Jun 03, 2008 at 08:59 AM // 08:59..
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Jun 03, 2008, 09:00 AM // 09:00
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#16
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Desert Nomad
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more than Shock Axe, Conjure Crip Slash and Magehaunter's Linebacker?
I dont think so...
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Jun 03, 2008, 09:14 AM // 09:14
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#17
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Frost Gate Guardian
Join Date: Jan 2007
Location: Austria.
Guild: The Country Called Europe [EUR]
Profession: W/
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Quote:
Originally Posted by zling
more than Shock Axe, Conjure Crip Slash and Magehaunter's Linebacker?
I dont think so...
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well, deep wound covered with bleeding every 3 seconds and over 100 dmg per hit. the catch with those imballance dmgmachines is, that they usually have no knockdown.
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Jun 03, 2008, 09:35 AM // 09:35
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#18
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Krytan Explorer
Join Date: May 2006
Location: Michigan, USA
Guild: Us Are Not [leet]
Profession: E/
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Quote:
Originally Posted by zling
more than Shock Axe, Conjure Crip Slash and Magehaunter's Linebacker?
I dont think so...
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You think wrong... I joined a guild as an experiment about 2 weeks ago. They were running standard balanced on druids. After about a week of trying to get them to play decently and failing because they are just terrible, We decided to make a change. At this point we were at rank 4,800 about... yea i know... I don't think you can get much worse than that! We switched to burning isle and ran 3 wounding strike dervishes with conjure, 2 signet mesmers, 2 monks, and a flagger. After a week, we are now top 300... NEED I SAY MORE!!!
I'm serious people... the guild is Dragons Zen [zen]... look them up on ladder. The player's actual skill in this guild is some of the worst I have ever seen to be honest. We are playing with people who don't even have minor runes unlocked for their desired professions. I'm talking about people who have never PvPed before in their lives... yet we keep winning because of this overpowered build.
Quote:
Originally Posted by Morgan Crowe
well, deep wound covered with bleeding every 3 seconds and over 100 dmg per hit. the catch with those imballance dmgmachines is, that they usually have no knockdown.
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That is why you bring two mesmers with signet of judgement and bane signet... KD problem solved... not to mention 2 sig of humilities for the RC and the ________ (whatever you want). Now they can't even remove the deep wound properly!!!
[build prof=Dervish/Elementalist][Wounding Strike][Chilling Victory][Mystic Sweep][Signet of Mystic Speed][Conjure Lightning][Heart of Fury][Faithful Intervention][Resurrection Signet][/build]
[build prof=Dervish/Elementalist][Wounding Strike][Chilling Victory][Mystic Sweep][Signet of Mystic Speed][Conjure Flame][Heart of Fury][Faithful Intervention][Resurrection Signet][/build]
[build prof=Dervish/Elementalist][Wounding Strike][Chilling Victory][Mystic Sweep][Signet of Mystic Speed][Conjure Frost][Heart of Fury][Faithful Intervention][Resurrection Signet][/build]
[build prof=Mesmer/Monk][Signet of Judgment][Signet of Rage][Castigation Signet][Signet of Humility][Mirror of Disenchantment][Strength of Honor][Mantra of Inscriptions][Resurrection Chant][/build]
[build prof=Mesmer/Monk][Signet of Judgment][Signet of Rage][Bane Signet][Castigation Signet][Signet of Humility][Holy Wrath][Mantra of Inscriptions][Resurrection Signet][/build]
[build prof=Monk/Elementalist][Word of Healing][Infuse Health][Patient Spirit][Dismiss Condition][Protective Spirit][Cure Hex][Glyph of Lesser Energy][Aegis][/build]
[build prof=Monk/Elementalist][Restore Condition][Aura of Stability][Reversal of Fortune][Guardian][Spirit Bond][Holy Veil][Glyph of Lesser Energy][Aegis][/build]
[build prof=Ritualist/Assassin][Weapon of Remedy][Weapon of Warding][Wielder's Boon][Splinter Weapon][Ancestors' Rage][Protective Was Kaolai][Dark Escape][Dash][/build]
IT'S SO EASY A CAVEMAN CAN DO IT!!!... that is all
Last edited by Brian the Gladiator; Jun 03, 2008 at 09:50 AM // 09:50..
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