Jun 01, 2008, 08:26 PM // 20:26
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#1
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Academy Page
Join Date: Jun 2008
Location: In a house...
Guild: The Guild of Cunning Artificers [ANKH]
Profession: W/
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The 130hp dervish nerf solution?
I have been trying to find a way to counter this nerf with the build so as to improve it's effectiveness but so far i have had no luck...
Any ideas?
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Jun 01, 2008, 08:40 PM // 20:40
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#2
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Lion's Arch Merchant
Join Date: Mar 2008
Location: Saegertown, PA
Guild: High by Nine [Bong]
Profession: Me/W
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it got nerfed....lolwut
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Jun 01, 2008, 09:18 PM // 21:18
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#3
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Ascalonian Squire
Join Date: May 2008
Location: On the half side of insanity.
Guild: The Prophets of Titanomachy
Profession: D/Mo
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There isn't too many solutions on the nerfing of 130 Dervish.
Mystic Regen is still a great skill and just a few points below the maximum health up doesn't make too much of a difference.
I mean, I can take a 5 monster mob in UW without dieing, why can't you?
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Jun 02, 2008, 02:44 PM // 14:44
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#4
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Academy Page
Join Date: Jun 2008
Location: In a house...
Guild: The Guild of Cunning Artificers [ANKH]
Profession: W/
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i don't quite know, it may be because my scythe just isn't quite right...
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Jun 02, 2008, 11:09 PM // 23:09
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#5
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Ascalonian Squire
Join Date: May 2008
Location: On the half side of insanity.
Guild: The Prophets of Titanomachy
Profession: D/Mo
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Quote:
Originally Posted by Harashima Maki
i don't quite know, it may be because my scythe just isn't quite right...
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Well, a decent weapon build is pretty essential.
I, personally use a scythe of enchanting (enchants last 20% longer).
Check PvXwiki for some other details as a weapon.
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Jun 03, 2008, 07:39 AM // 07:39
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#6
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Banned
Join Date: Sep 2007
Guild: UNCONTROLLABLE RAGE [moko]
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You need to hit stuff constantly to get health from mystic vigor or you will die
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Jun 13, 2008, 03:25 AM // 03:25
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#7
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Academy Page
Join Date: Aug 2006
Location: mass
Profession: Rt/
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Jun 13, 2008, 05:10 AM // 05:10
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#8
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Jungle Guide
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"fixed" is the wrong word
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Jun 13, 2008, 09:09 AM // 09:09
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#9
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Jungle Guide
Join Date: Oct 2006
Location: Under a bridge
Guild: Team Quitter [QQ]
Profession: Mo/
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130 nrf sry...
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Jun 14, 2008, 04:18 PM // 16:18
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#10
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Ascalonian Squire
Join Date: Jun 2008
Location: Plovdiv, Bulgaria
Guild: AB
Profession: D/
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I don't see the more than 2HP/s difference in 10 regen and 9. If that's what you mean that it's nerfed and it's so fatal to you-there's always mystic vigor and armor of sanctity (you'd need conditions then though).
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Jun 14, 2008, 04:27 PM // 16:27
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#11
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Frost Gate Guardian
Join Date: Jan 2007
Location: Cracow, Poland.
Profession: D/
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Without Mystic Regeneration you'll get pwned by mesmer and necro bosses; a compilation of bleeding, poison and burning could kill you too.
But now, when it's back to it's previous state, you don't need to worry about that
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Jun 17, 2008, 04:19 AM // 04:19
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#12
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Lion's Arch Merchant
Join Date: Jan 2008
Location: Los Angeles
Profession: E/
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Quote:
Originally Posted by Bassu
Without Mystic Regeneration you'll get pwned by mesmer and necro bosses; a compilation of bleeding, poison and burning could kill you too.
But now, when it's back to it's previous state, you don't need to worry about that
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True. People used to be able to get around 15 pips of regen, which could easily outheal the bleeding and poison. Though it's now set to 8 enchantments, it really might as well be unlimited, since I doubt anyone will ever really have any need for that many enchantments.
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