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Old Jul 19, 2008, 05:55 PM // 17:55   #21
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put scythe mastery at 14 (12+1+1). keep mysticism at a multiple of 3, e.g. 8+1 or 11+1. 3 is the breakpoint for energy and health return when your enchantments expire. you don't need crippling sweep and veil of thorns. you really don't need veil of thorns at all. i don't like [[reap impurities] the energy cost is too high and recharge too long to get consistent dps. as sirius said go with [[mystic sweep] or [[eremite]. one of the conjures with the appropriate elemental scythe or [[judges insight] may be good in this build. just a thought. overall it's a good starting build though. just a few minor changes.
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Old Jul 19, 2008, 05:59 PM // 17:59   #22
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The only heals you really need for a PvP Dervish are Vital Boon and Signet of Pious Light, its a 200+ self heal for 5e.

[FOR PvP]

-Template not saved-

12 Scythe Mastery
10+1 Mysticism
9+1 Earth Prayers

Avatar of Lyssa
Radiant Scythe
Chilling Victory
Wild Blow
Heart of Fury
Pious Haste
Vital Boon
Signet of Pious Light

Good Damage + decent survivability.
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Old Jul 19, 2008, 06:05 PM // 18:05   #23
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Quote:
Originally Posted by The Mad Addict
The only heals you really need for a PvP Dervish are Vital Boon and Signet of Pious Light, its a 200+ self heal for 5e.

[FOR PvP]

-Template not saved-

12 Scythe Mastery
10+1 Mysticism
9+1 Earth Prayers

Avatar of Lyssa
Radiant Scythe
Chilling Victory
Wild Blow
Heart of Fury
Pious Haste
Vital Boon
Signet of Pious Light

Good Damage + decent survivability.
don't listen to this. put 14 in scythe and a multiple of 3 in myst and ignore earth prayers altogether. take a rez unless you're in AB in which case take [[faithful in] as your only self heal and an extra enchant to power [[mystic sweep]
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Old Jul 19, 2008, 06:08 PM // 18:08   #24
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My current xA build.

D/E
Mysticism 8+1
Scythe Mastery 8+1
Wind Prayers 11+1+1
Water Magic 9
[wounding strike][mystic sweep][chilling victory][resurrection signet][conjure frost][frigid armor][heart of fury][signet of mystic speed]

in AB I swap rez for [crippling sweep]

I know what you're thinking, but so far I've pretty much gotten away with it
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Old Jul 19, 2008, 08:08 PM // 20:08   #25
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Quote:
Originally Posted by Bobby2
My current xA build.

D/E
Mysticism 8+1
Scythe Mastery 8+1
Wind Prayers 11+1+1
Water Magic 9
[wounding strike][mystic sweep][chilling victory][resurrection signet][conjure frost][frigid armor][heart of fury][signet of mystic speed]

in AB I swap rez for [crippling sweep]

I know what you're thinking, but so far I've pretty much gotten away with it
how do you kill things?
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Old Jul 19, 2008, 08:31 PM // 20:31   #26
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Quote:
Originally Posted by -Lotus-
how do you kill things?
yea bobby how the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO do you kill things when your only doing 100 damage per swing and spamming deepwound?
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Old Jul 19, 2008, 08:52 PM // 20:52   #27
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Quote:
Originally Posted by RavagerOfDreams
yea bobby how the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO do you kill things when your only doing 100 damage per swing and spamming deepwound?
Look at his scythe mastery spec first.
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Old Jul 19, 2008, 09:07 PM // 21:07   #28
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Quote:
Originally Posted by Ichigo724
Look at his scythe mastery spec first.
His only scythe attack that inherently relies upon his rank in scythe mastery is mystics other then that chilling + conjure + imba scythe damage will still rape babies. Yes his critical rate is lower but still the build works fine i've used it myself.
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Old Jul 19, 2008, 09:46 PM // 21:46   #29
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If you go above 9 you get even more damage. It's not just the critical rate.
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Old Jul 19, 2008, 10:53 PM // 22:53   #30
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Quote:
Originally Posted by RavagerOfDreams
His only scythe attack that inherently relies upon his rank in scythe mastery is mystics other then that chilling + conjure + imba scythe damage will still rape babies. Yes his critical rate is lower but still the build works fine i've used it myself.
9 scythe:
damage: 9.6-43.6
crit: 61.7
average damage: 31.1
dps:
14 scythe:
damage/hit: 13.3-60.6
crit: 85.8
average damage: 46.8

You were saying?
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Old Jul 20, 2008, 12:13 AM // 00:13   #31
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Quote:
Originally Posted by Ichigo724
9 scythe:
damage: 9.6-43.6
crit: 61.7
average damage: 31.1
dps:
14 scythe:
damage/hit: 13.3-60.6
crit: 85.8
average damage: 46.8

You were saying?
ok im sorry

bobby how the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO do you kill when you only hit 90??????
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Old Jul 20, 2008, 12:30 AM // 00:30   #32
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Quote:
Originally Posted by RavagerOfDreams
ok im sorry

bobby how the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO do you kill when you only hit 90??????

chilling victory (pvp) @ 14 wind prayers does +19 dmg and 57 cold dmg to target and adjacents every 10 seconds at best
chilling victory (pvp) @ 9 wind prayers does +14 dmg and 42 cold dmg to target and adjacents every 10 seconds at best

this is a total difference (single target damage) of 20 damage lost over 10 seconds

using ichigo's numbers (which i'm assuming is auto-attacking)

dps @ 9 scythe mastery 31.1 which is 311 damage over 10 seconds
dps @ 14 scythe mastery 46.8 which is 468 damage over 10 seconds

this is a total difference (single target damage) of 157 damage lost over 10 seconds.

even if you have 6 enemies adjacent to your target, it doesn't justify putting just 9 points in scythe mastery just for 20 extra damage from chilling every 10 seconds. this is especially true since you'll be losing 157 damage done to 2 of those adjacent foes due to the scythe's inherent AoE damage.

Last edited by joshuarodger; Jul 20, 2008 at 01:01 AM // 01:01..
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Old Jul 20, 2008, 12:27 PM // 12:27   #33
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Chilling victory is more meant for a spike than for solid DPS. But ... nonetheless, I'm still not seeing value in gimping scythe mastery that far (generally it should be at least 12, if not your highest stat... and I do wonder about the wisdom of splitting attributes four ways like that). If you swapped wind and scythe around, you wouldn't actually be losing that much damage on the spike because the hits would be making up for it, and you'd also be better able to apply pressure as well. Hm.
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Old Jul 20, 2008, 03:50 PM // 15:50   #34
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Quote:
Originally Posted by Sirius-NZ
Chilling victory is more meant for a spike than for solid DPS. But ... nonetheless, I'm still not seeing value in gimping scythe mastery that far (generally it should be at least 12, if not your highest stat... and I do wonder about the wisdom of splitting attributes four ways like that). If you swapped wind and scythe around, you wouldn't actually be losing that much damage on the spike because the hits would be making up for it, and you'd also be better able to apply pressure as well. Hm.
^

1212121212121212
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Old Jul 20, 2008, 04:02 PM // 16:02   #35
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Quote:
Originally Posted by Sirius-NZ
Chilling victory is more meant for a spike than for solid DPS. But ... nonetheless, I'm still not seeing value in gimping scythe mastery that far (generally it should be at least 12, if not your highest stat... and I do wonder about the wisdom of splitting attributes four ways like that). If you swapped wind and scythe around, you wouldn't actually be losing that much damage on the spike because the hits would be making up for it, and you'd also be better able to apply pressure as well. Hm.
Quote:
Originally Posted by RavagerOfDreams
^

1212121212121212
you only get 20 extra damage from it at 14 WP as compared to 9 WP. generally in any spike, you will swing your scythe at least twice. that's an average of about 30 damage, mind you this is just auto attacking which does not count extra damage from [[mystic sweep] (probably not that significant) if you use it. even though it's tough to say "an average" when you're talking about just 2 swings, you will still be very near, if not above, the 20 damage you'll be missing from WP at a higher spec. since you're already dealing elemental damage, even a warrior will take more damage from higher scythe mastery than wind prayers, if you wanna try and spike the warrior.

Last edited by joshuarodger; Jul 20, 2008 at 04:05 PM // 16:05..
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Old Jul 20, 2008, 04:35 PM // 16:35   #36
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Wow.

Well, I just felt 9 Scythe + Conjure X would still be better than 14 Scythe and some lame [faithful intervention] solution.

Wind Prayers = secks. [chilling victory][signet of mystic speed] are 2 things that matter more to me than straight up pressure damage
I figured [wounding strike] and [mystic sweep] didn't need high Scythe spec to 'work'

Quote:
Originally Posted by Sirius-NZ
Chilling victory is more meant for a spike than for solid DPS. But ... nonetheless, I'm still not seeing value in gimping scythe mastery that far (generally it should be at least 12, if not your highest stat... and I do wonder about the wisdom of splitting attributes four ways like that). If you swapped wind and scythe around, you wouldn't actually be losing that much damage on the spike because the hits would be making up for it, and you'd also be better able to apply pressure as well. Hm.
Swapping Scythe and Wind stats is def worth trying. Tho I'll feel like a slow poke.
(lol @ everyone misreading: Wind Prayers is at 13, not 14)
I don't like the 4-way split but ANet made me do it!

Quote:
Originally Posted by -Lotus-
how do you kill things?
They line up neatly whenever I approach
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Old Jul 20, 2008, 05:11 PM // 17:11   #37
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Quote:
Originally Posted by Bobby2
(lol @ everyone misreading: Wind Prayers is at 13, not 14)
i realize that i was exaggerating the point by maxing out WP without using a sup rune and then doing the same for SM. you do lose about 4 seconds from [[signet of mystic speed], i don't know about you but there are times during a match when i don't need it. sure not having it there when you do need it is annoying but there are very few IMS skills which are infinitely maintainable so it isn't that much different than any of the others. and [[faithful in] was just a suggestion to help power [[mystic sweep] with zero upkeep. you'll never hear me say it's actually a good skill. i still think you should have at least 12 in scythe or you're not getting enough bang out of it.

btw i think i may be trolling this thread :P
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Old Jul 20, 2008, 07:28 PM // 19:28   #38
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STUPIDSTUPIDSTUPID

D/E
Mysticism 8+1
Scythe Mastery 11+1+1
Wind Prayers 8+1
Water Magic 9


PHAT EDIT
I know [chilling victory] hits harder now

Last edited by Bobby2; Jul 22, 2008 at 01:57 PM // 13:57..
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Old Jul 20, 2008, 07:45 PM // 19:45   #39
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^ haha. i thought it probably would but didn't want to actually say anything until i tried it out personally. in all honesty you could probably lower water magic and wind prayers by one and put that in scythe and get even bigger pretty numbers. but 12 is generally the break point to get true max damage on a melee weapon.
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Old Jul 21, 2008, 04:30 AM // 04:30   #40
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what about the skill template that i'm using?

D/W

[Resurrection Signet][Signet of Pious Light][Vital Boon][Wild Blow][Eremite's attack][Crippling sweep][Victorious sweep][Reaper's sweep]

scythe mastery : 13
earth paryers : 9
mysticism : 12
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