Aug 25, 2008, 02:49 AM // 02:49
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#1
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Ascalonian Squire
Join Date: Apr 2008
Profession: Me/E
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How do I rune and spec Derv armor?
Hey, first time playing dervish and I just got him max armor, How should I rune his armor and spec his armor, Survivor's and Raident insignias etc.
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Aug 25, 2008, 02:57 AM // 02:57
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#2
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Forge Runner
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I'll be the typical Guru'er:
Wrong forum + Use brains:
Survivor ALWAYS. No reason for ANY skill bar (Besides skilsl that specificly rely on high energy, such as [Mind Blast])
Sup Vigor, and then Minor, Major or Sup for whatever U want.
GW is really not that hard...
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Aug 25, 2008, 03:12 AM // 03:12
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#3
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Ascalonian Squire
Join Date: Oct 2007
Location: Southeast USA
Guild: West Kentshire Pony Club [Pony]
Profession: Me/
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If it's not that hard, then why do you always need survivor insignias? I run almost all my chars with the chest being pretty much the only place I wear a survivor. I still do just fine.
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Aug 25, 2008, 03:14 AM // 03:14
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#4
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Jungle Guide
Join Date: Aug 2008
Location: In my own mind
Guild: The Dragon Exchange
Profession: E/
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rune set up on a toon all depends on the build (like if you want to use earth prayers or wind. Enchants or no)
with a derv, its always safe to get a mysticism headpiece as is with any other character, you can never go wrong by getting a core attribute headpiece (it allows you to use different builds without having different headpieces.) ele is an exception, my ele has fire spectacles, water shades, air spectacles, and earth spectacles. and there are a few other exceptions for other classes too,
I always put survivor insig and a major vigor on the chest
Head: windwalkers insig + minor mysticism
chest: survivor insig + major vigor
hands: windwalkers insig + minor scythe mastery
legs: survivor insig + vitae
feet: windwalkers insig + minor earth prayers
Last edited by daze; Aug 25, 2008 at 04:09 AM // 04:09..
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Aug 25, 2008, 03:27 AM // 03:27
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#5
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Banned
Join Date: Jun 2008
Location: Aussie Trolling Crew - Spah!
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Quote:
Originally Posted by daze
rune set up on a toon all depends on the build (like if you want to use earth prayers or wind. Enchants or no)
with a derv, its always safe to get a mysticism headpiece
I always put survivor insig and a major vigor on the chest
Head: windwalkers insig + minor mysticism
chest: survivor insig + major vigor
hands: windwalkers insig + minor scythe mastery
legs: survivor insig + vitae
feet: windwalkers insig + minor earth prayers
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No.
Head:
*Survivor's Scythe Helm of Minor Scythe Mastery
Chest:
*Survivor's Breast Armor of Superior Vigor
Hands:
*Survivor's Gloves of Vitae
*Survivor's Gloves of Minor Wind Magic
Legs:
*Survivor's Dress of Clarity
Feet:
*Survivor's Boots of Vitae
*Survivor's Boots of Minor Earth Magic
Use the Vitae gloves/boots as a base, switch into the attribute gloves/boots as needed for builds / skill breakpoints.
Last edited by Lyynyyrd; Aug 25, 2008 at 03:30 AM // 03:30..
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Aug 25, 2008, 04:01 AM // 04:01
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#6
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Jungle Guide
Join Date: Aug 2008
Location: In my own mind
Guild: The Dragon Exchange
Profession: E/
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Quote:
Originally Posted by Lyynyyrd
No.
Head:
*Survivor's Scythe Helm of Minor Scythe Mastery
Chest:
*Survivor's Breast Armor of Superior Vigor
Hands:
*Survivor's Gloves of Vitae
*Survivor's Gloves of Minor Wind Magic
Legs:
*Survivor's Dress of Clarity
Feet:
*Survivor's Boots of Vitae
*Survivor's Boots of Minor Earth Magic
Use the Vitae gloves/boots as a base, switch into the attribute gloves/boots as needed for builds / skill breakpoints.
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As you can see from the ridiculous full survivor suit, rune set up is all a matter of personal preference. there is no one right answer. For example, lyynyyrd apparently doesn't like the mysticism attribute so he decides not to use any form of mysticism attribute mod, while i like to utilize mysticism for its nice energy and health management bonus. In my humble opinion, placing survivor insignia on anything but the chest or legs is a huge waste of time. since having the 20 extra armor that windwalkers would give you would be a waaay better option that 5 measly extra health. (since dervs generally use lots of enchantments, it would be safe to assume that at any given time you will have 3 to 4 enchantments on you, including any monk enchants from party members.
Ad i guess i forgot to mention that if you are rich and can afford 16k gold for a superior vigor, then by all means use that on your chest. But the reason i like to stay with major vigor is because it is not ridiculously overpriced. Although sup vigor used to be over 30k back in the day.
Last edited by daze; Aug 25, 2008 at 04:06 AM // 04:06..
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Aug 25, 2008, 04:03 AM // 04:03
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#7
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Jungle Guide
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Quote:
Originally Posted by Lyynyyrd
No.
Head:
*Survivor's Scythe Helm of Minor Scythe Mastery
Chest:
*Survivor's Breast Armor of Superior Vigor
Hands:
*Survivor's Gloves of Vitae
*Survivor's Gloves of Minor Wind Magic
Legs:
*Survivor's Dress of Clarity
Feet:
*Survivor's Boots of Vitae
*Survivor's Boots of Minor Earth Magic
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this, except switch out one one vitae for minor myst.
and if you only plan on running normal, effective builds then you wont be using earth or wind anyways so you can switch those out for Vitae runes.
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Aug 25, 2008, 04:46 AM // 04:46
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#8
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Ascalonian Squire
Join Date: Oct 2007
Location: Southeast USA
Guild: West Kentshire Pony Club [Pony]
Profession: Me/
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Quote:
Originally Posted by daze
As you can see from the ridiculous full survivor suit, rune set up is all a matter of personal preference. there is no one right answer. For example, lyynyyrd apparently doesn't like the mysticism attribute so he decides not to use any form of mysticism attribute mod, while i like to utilize mysticism for its nice energy and health management bonus. In my humble opinion, placing survivor insignia on anything but the chest or legs is a huge waste of time. since having the 20 extra armor that windwalkers would give you would be a waaay better option that 5 measly extra health. (since dervs generally use lots of enchantments, it would be safe to assume that at any given time you will have 3 to 4 enchantments on you, including any monk enchants from party members.
Ad i guess i forgot to mention that if you are rich and can afford 16k gold for a superior vigor, then by all means use that on your chest. But the reason i like to stay with major vigor is because it is not ridiculously overpriced. Although sup vigor used to be over 30k back in the day.
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This guy knows what he is talking about. Armor is better than health in pve. There is no point for that many survivors.
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Aug 25, 2008, 05:46 AM // 05:46
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#9
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Jungle Guide
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unconditional health boost >>>>> conditional armor
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Aug 25, 2008, 05:49 AM // 05:49
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#10
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Jungle Guide
Join Date: Aug 2008
Location: In my own mind
Guild: The Dragon Exchange
Profession: E/
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Quote:
Originally Posted by -Lotus-
unconditional health boost >>>>> conditional armor
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lol
unconditional extra 5hp < easily obtainable extra 20 armor
hmm
even stalwart insig +10 armor > +5 hp
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Aug 25, 2008, 05:51 AM // 05:51
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#11
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Banned
Join Date: Jun 2008
Location: Aussie Trolling Crew - Spah!
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Quote:
Originally Posted by -Lotus-
this, except switch out one one vitae for minor myst.
and if you only plan on running normal, effective builds then you wont be using earth or wind anyways so you can switch those out for Vitae runes.
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Forgot about Mysticism, I don't play this inferior class.
Also, Windwalkers provides armor based on you having an Enchantment on you... know what that means? [shatter enchantment].
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Aug 25, 2008, 05:58 AM // 05:58
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#12
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Forge Runner
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Quote:
Originally Posted by daze
lol
unconditional extra 5hp < easily obtainable extra 20 armor
hmm
even stalwart insig +10 armor > +5 hp
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Very few damage affects boots, hands and head...
Other than that:
Health is better in short scrimmages, Armor is better in the long run.
PvE is a chain of short scrimmages: Aggro -> kill -> repeat. So you're better off with health.
For certain farming builds, or Tanks, Armor is better. For certain bars, Energy is better, but in overal, no matter what bar or build, you can't go wrong with Health Insignia's... (Unless your name is 55 monk, or in your case 130 derv)
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Aug 25, 2008, 06:00 AM // 06:00
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#13
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Jungle Guide
Join Date: Aug 2008
Location: In my own mind
Guild: The Dragon Exchange
Profession: E/
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Quote:
Originally Posted by Lyynyyrd
Forgot about Mysticism, I don't play this inferior class.
Also, Windwalkers provides armor based on you having an Enchantment on you... know what that means? [shatter enchantment].
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luckily all monsters don't bring [[shatter enchantment]. and the awesome thing about derv, especially when you bring [eternal aura], is that the enchantments are too easy to reapply. [[shatter enchantment] on a derv is extremely nerfed anyways since with mysticism when that enchantment is removed, you gain energy and health.
Good for you not playing this inferior class. Im curious as to what that is supposed to mean. Is that like a disclaimer for giving bad advice? (I dont play this inferior class)
Quote:
Originally Posted by Killed u man
Very few damage affects boots, hands and head...
Other than that:
Health is better in short scrimmages, Armor is better in the long run.
PvE is a chain of short scrimmages: Aggro -> kill -> repeat. So you're better off with health.
For certain farming builds, or Tanks, Armor is better. For certain bars, Energy is better, but in overal, no matter what bar or build, you can't go wrong with Health Insignia's... (Unless your name is 55 monk, or in your case 130 derv)
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this is true for pve up to a point, until you get to HM or in the later areas of the game. in HM the armor bonus is more beneficial because a HM enemy will eat 5hp without any effort.
And i wasnt aware that damage dealing was specific to an area of the body. i was under the impression that all the stats were pooled collectively.
Last edited by daze; Aug 25, 2008 at 06:10 AM // 06:10..
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Aug 25, 2008, 06:04 AM // 06:04
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#14
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Banned
Join Date: Jun 2008
Location: Aussie Trolling Crew - Spah!
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Quote:
Originally Posted by daze
luckily all monsters don't bring [[shatter enchantment]. and the awesome thing about derv, especially when you bring [eternal aura], is that the enchantments are too easy to reapply. [[chatter enchantment] on a derv is extremely nerfed anyways since with mysticism when that enchantment is removed, you gain energy and health.
Good for you not playing this inferior class. Im curious as to what that is supposed to mean. Is that like a disclaimer for giving bad advice? (I dont play this inferior class)
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Every team packs a Mesmer with Shatter Enchantment.. and a 100 damage Shatter Enchantment isn't "nerfed" by a 15 HP Mysticism.
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Aug 25, 2008, 06:11 AM // 06:11
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#15
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Jungle Guide
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Quote:
Originally Posted by Lyynyyrd
Every team packs a Mesmer with Shatter Enchantment..
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Quote:
Originally Posted by Lyynyyrd
Forgot about Mysticism, I don't play this inferior class.
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lol wut?
Quote:
Originally Posted by daze
unconditional extra 5hp < easily obtainable extra 20 armor
hmm
even stalwart insig +10 armor > +5 hp
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1. why are you maintaining 4 enchantments?
2. full survivors provides +40 health.
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Aug 25, 2008, 06:12 AM // 06:12
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#16
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Forge Runner
Join Date: Mar 2006
Profession: N/
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Quote:
Originally Posted by Dark Desicration
This guy knows what he is talking about. Armor is better than health in pve. There is no point for that many survivors.
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apparently he doesnt
because the reason survivor chest offers +20hp and feet offers +5hp,
while for windwalker chest offers +20al and feet offers same +20al
is because the chest armour is hit more often than the feet
chest = 37.5% chance to hit
feet = 12.5% chance to hit
so if ur gonna use windwalker, it makes sense to place it on the piece that is most likely goin to get hit (the chest)
tho survival all around -is- the safest bet
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Aug 25, 2008, 06:18 AM // 06:18
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#17
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Jungle Guide
Join Date: Aug 2008
Location: In my own mind
Guild: The Dragon Exchange
Profession: E/
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Quote:
Originally Posted by Lyynyyrd
Every team packs a Mesmer with Shatter Enchantment.. and a 100 damage Shatter Enchantment isn't "nerfed" by a 15 HP Mysticism.
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Every team packs a mesmer with [[shatter enchantment]? hmm well this is the point where i bow out of the conversation. I can see that i am no match for the "accurate information" you seem to supply.
luckily since i usually carry an average of 5 enchantments on my derv, when the inevitability of being hit by [[shatter enchantment] happens, it will knock me down to having 4 active enchantments. Which will still give me my 60 armor point boost.
Have fun with your extra 15hp
I can see that this is going nowhere, we are only arguing about what one prefers, not what is better or worse.
Last edited by daze; Aug 25, 2008 at 06:20 AM // 06:20..
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Aug 25, 2008, 06:27 AM // 06:27
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#18
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Lion's Arch Merchant
Join Date: Oct 2007
Location: Canada
Guild: Keepers Of Twilight
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Quote:
Originally Posted by Lyynyyrd
Every team packs a Mesmer with Shatter Enchantment.. and a 100 damage Shatter Enchantment isn't "nerfed" by a 15 HP Mysticism.
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Just an honest question here, but what game are you playing? Because the game we're talking about, Guild Wars, has almost no mesmers with shatter enchantment in most PvE mobs. Coincidentally, PvE is where most new players with Eternal Aura generally start.
To the OP, I like running all survivor runes on my dervish, but I runed his armor back when I was going for the survivor title. Having more health is immediately noticable and helps counter degeneration (which everything in PvE has in some form or another), while having more armor (even on the arms or legs) is less noticable but more effective in the long run.
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Aug 25, 2008, 06:36 AM // 06:36
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#19
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Banned
Join Date: Jun 2008
Location: Aussie Trolling Crew - Spah!
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Quote:
Originally Posted by silavor
Just an honest question here, but what game are you playing? Because the game we're talking about, Guild Wars, has almost no mesmers with shatter enchantment in most PvE mobs. Coincidentally, PvE is where most new players with Eternal Aura generally start.
To the OP, I like running all survivor runes on my dervish, but I runed his armor back when I was going for the survivor title. Having more health is immediately noticable and helps counter degeneration (which everything in PvE has in some form or another), while having more armor (even on the arms or legs) is less noticable but more effective in the long run.
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Just trying to save him some money for when he moves on to the real Guild Wars, aka GvG.
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Aug 25, 2008, 06:44 AM // 06:44
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#20
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Jungle Guide
Join Date: Aug 2008
Location: In my own mind
Guild: The Dragon Exchange
Profession: E/
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Quote:
Originally Posted by Lyynyyrd
Just trying to save him some money for when he moves on to the real Guild Wars, aka GvG.
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ROTFLMFAO
Real Guildwars = GVG
thats priceless.
thanks for the laugh you just made my day.
but that is awful nice of you trying to help someone save almost 1 whole platinum
Last edited by daze; Aug 25, 2008 at 06:57 AM // 06:57..
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