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Old Sep 09, 2008, 10:35 PM // 22:35   #1
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Default Damage Tests (Conjures, AoHM, Asura Scan, IATS!)

I decided to see if I could find an alternative to putting Aura of Holy Might on my bar, not that I wanna replace it just wanted to see if there was any way I could get better damage some other way. Anyway, I ended up testing a bunch of skills and figured I'd share some of the results. My math isn't the best but I think it's correct or at least close to correct. Feel free to correct me or add to this if I'm wrong.

- Target Armor 60

- Fiery Scythe, Fire Damage: 9-41, Damage: +15% (When health is above 50%) Used a fire scythe cause I wanted to test a conjure and I kept it for the other tests to remain consistent.

- When I used Conjure Flame my Fire Magic = 8 which is (+13 fire damage)

- Asura Scan = 75% More Damage at rank 10 on the Asura Title Track

- I am the Strongest! = +20 Damage at rank 10 on the Norn Title Track

- Aura of Holy Might = 24% More damage at rank 4 on the Kurzick Title Track

- Scythe Mastery = 14

Normal attack = [86] Critical
Normal attack + Conjure Fire = [99] Critical (86 + 13 = 99)
Normal attack + I am the Strongest = [106] Critical (86 + 20 = 106)
Normal attack + Aura of Holy Might = [130] Critical (86 + 44{52%} = 130)
Normal attack + Asura Scan = [150] Critical (86 + 64 = 150)

I’m not sure how Aura of Holy Might adds its damage but as everyone knows it’s not the % that’s displayed on the skill description. I’m not that great at math (like I already said) but I calculate the damage and it should be something like this (86 + 20 = 106). So what that means is that if I was actually doing 24% more damage my total damage from a normal attack should be 106. In game testing I got 130, that’s a difference of 24 points of damage and more then double what it should be. I’m actually doing 52% more damage not the stated 24%. If this doesn’t make you wanna put Aura of Holy Might on your bar I dunno what will.

Normal attack + Conjure Fire + I am the Strongest = [119] Critical (86 + 13 + 20 = 119)
Normal attack + Conjure Fire + I am the Strongest + Asura Scan = [208] Critical (119 + 89{75%} = 208)

Asura Scan does multiplies your total damage by the stated 75% that includes I am the Strongest and Conjures. So it seems it checks all your buffs first then multiplies that by the stated % on AS.

Normal attack + I am the Strongest + Aura of Holy Might = [150] Critical (86 + 20 + 44 = 150)

Damage boost with I am the Strongest + Aura of Holy Might kept AoHM's bonus damage the same at + 44. So it only modifies base damage somehow.

Normal attack + I am the Strongest + Aura of Holy Might + Asura Scan = [262] Critical (150 + 112{75%} = 262)

Last edited by Darkside; Sep 10, 2008 at 03:29 AM // 03:29..
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Old Sep 09, 2008, 10:41 PM // 22:41   #2
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good test. i had general ideas of how these compared, but this is very quotable.

only think you might want to add in is the additional damage from a vamp mod then you arent using a conjure.
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Old Sep 09, 2008, 10:43 PM // 22:43   #3
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Think you can update this with sundercrits included in the tests?
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Old Sep 09, 2008, 10:52 PM // 22:52   #4
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IIRC, AoHM raises your damage rating by the listed number. For you @r4, it should be giving +24DR, which translates to 2^(24/40)=1.5157, or roughly +52% damage, which is right in line with your numbers.

At r10, AoHM raises DR by 32, which is a 74% damage increase.

Since AoHM adds directly to DR, it affects your base damage, which is further enhanced by any % modifiers.

In short, it's a terrifyingly powerful skill.
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Old Sep 10, 2008, 01:05 AM // 01:05   #5
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im sure im not the only person around here who dosnt really understand damage rating. Its not a huge concern, i just know it adds a crapload of damage.
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Old Sep 10, 2008, 02:10 AM // 02:10   #6
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Quote:
Originally Posted by Burst Cancel
IIRC, AoHM raises your damage rating by the listed number. For you @r4, it should be giving +24DR, which translates to 2^(24/40)=1.5157, or roughly +52% damage, which is right in line with your numbers.

At r10, AoHM raises DR by 32, which is a 74% damage increase.

Since AoHM adds directly to DR, it affects your base damage, which is further enhanced by any % modifiers.

In short, it's a terrifyingly powerful skill.
Just for those who don't know, the extra DR ends up effectively subtracting armor from enemies. IE hitting a 60 armor monk with a r10 AoHM does damage as if the monk had only 28 armor. Why the profession which already had the highest base damage output needed such a skill is beyond me. For comparison, the weapon attributes only add 2 DR each rank past 12.

Last edited by The Meth; Sep 10, 2008 at 02:14 AM // 02:14..
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Old Sep 10, 2008, 02:39 AM // 02:39   #7
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Quote:
Originally Posted by The Meth
Just for those who don't know, the extra DR ends up effectively subtracting armor from enemies. IE hitting a 60 armor monk with a r10 AoHM does damage as if the monk had only 28 armor. Why the profession which already had the highest base damage output needed such a skill is beyond me. For comparison, the weapon attributes only add 2 DR each rank past 12.
oh. that sounds less complicated
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Old Sep 10, 2008, 04:13 AM // 04:13   #8
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Quote:
Originally Posted by Tyla
Think you can update this with sundercrits included in the tests?
Sundering Damage Test

Here are the numbers I got with a Sundering Scythe
Slashing Damage: 9-41
Damage: +15% (When health is above 50%)

Normal attack = [105]
Normal attack + Conjure Fire = N/A
Normal attack + I am the Strongest = [125]
Normal attack + Aura of Holy Might = [160]
Normal attack + Asura Scan = [184]
Normal attack + I am the Strongest + Aura of Holy Might = [180]
Normal attack + I am the Strongest + Asura Scan = [219]
Normal attack + Aura of Holy Might + Asura Scan = [280]
Normal attack + I am the Strongest + Aura of Holy Might + Asura Scan = [315]

Highest amount of damage I did with a single attack

Radiant Scythe + I am the Strongest + Aura of Holy Might + Asura Scan = [397]

Some of my numbers may be off if anyone else does some tests using the same attribute and skill levels with different results you can correct me.

I would have also tested Vamp mod but unfortunately, I don't have one anymore. So someone else will have to test that for us.

Last edited by Darkside; Sep 10, 2008 at 04:23 AM // 04:23..
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Old Sep 10, 2008, 08:18 AM // 08:18   #9
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Quote:
Originally Posted by -Lotus-
im sure im not the only person around here who dosnt really understand damage rating. Its not a huge concern, i just know it adds a crapload of damage.
The damage effect of armor is calculated using the half life formula:

Effective rating= 2^[ (Damage_Rating - Target_armor) /HL]

HL being the half life or the target. For guild wars it is the armor level that will divide the damage by 2, it is then 40. Note the real formula is 0.5^[ (TA - DR) /HL], but it give the exact same results.

At 12 mastery you have 5*12=60 damage rating (note: those are empirical formulas). That's why we say it is 100% of the base damage, in fact it is damage*1 versus 60al.

According to the formula, you will do ER = 2 ^[(60-60)/40] = damage*1

Now lets say you use [email protected]:
Since it adds damage rating, your ER becomes ER = 2 ^[(92 - 60) /40] = 1.74*damage which is the same as 74%.

This way you can calculate the real effect of an armor modifier, by skipping the damage rating part:
armor effect = 2^(-modifier/40)
(or 0.5^(modifier/40) which is the real half life formula)


So what does the damage rating do? it effectively reduces your target's armor. 32DR increse is like reducing the target's armor by 32.

http://guildwars.wikia.com/wiki/Damage_calculation will maybe help you more than I did.

Last edited by Turbobusa; Sep 10, 2008 at 08:41 AM // 08:41..
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Old Sep 10, 2008, 12:29 PM // 12:29   #10
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You could try "by ural's Hammer" instead of "i'm the strongest". Pretty sure the damage will go higher.

I've been doing some similar test. on the master of damage.

Mystic sweep, Aura of holy might, asuran scan, Ural's hammer,

Monk/necro : judge's insight on me and weaken armor on the MofDamage.

i was using 20/20 scythe.

i was seeing regular 280 a hit.
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Old Sep 10, 2008, 04:59 PM // 16:59   #11
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Quote:
Originally Posted by eximiis
You could try "by ural's Hammer" instead of "i'm the strongest". Pretty sure the damage will go higher.

I've been doing some similar test. on the master of damage.

Mystic sweep, Aura of holy might, asuran scan, Ural's hammer,

Monk/necro : judge's insight on me and weaken armor on the MofDamage.

i was using 20/20 scythe.

i was seeing regular 280 a hit.
By Ural's Hammer is too conditional for me. I don't wanna carry around a PVE skill that's only useful to people that are below 50% health. Not sure who thinks up these skills... if most of your party is below 50% health you're probably about to get wiped.

I thought about Judge's insight tho...just didn't bother testing it.
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Old Sep 10, 2008, 06:15 PM // 18:15   #12
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Compare ["by ural's hammer"] with ["i am the strongest"]

["i am the strongest"] = 8 hits with +20 damage.

["by ural's hammer"] = 25% or your current damage set up. = +37.5 for a 150 hit, +25 for a 100 hit and +12.5 for a 50 hit.


["i am the strongest"] 8 hit goes away pretty fast specially if you hit mulitple time with your scythe. and 20 secs. recharge.

["by ural's hammer"] last 10 secs. and the chance for 10 more secs. for each party member under 50% health. and 30 secs. recharge. Im pretty sure the second time you will activate it, you will be in the middle of a battle and probably 1 of your party membre is under 50%

Of course ["i am the strongest"] can charge up before the battle and versus high AL foes, the +damage is armor ignoring which is good. (+25% for Ural's for a 10 damage hit is bad)

Each have teh pro's and con's
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Old Sep 10, 2008, 07:08 PM // 19:08   #13
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Quote:
Originally Posted by Darkside
By Ural's Hammer is too conditional for me. I don't wanna carry around a PVE skill that's only useful to people that are below 50% health. Not sure who thinks up these skills... if most of your party is below 50% health you're probably about to get wiped.

I thought about Judge's insight tho...just didn't bother testing it.
If you didn't notice, it was changed so its 10 seconds + 10 seconds per ally under 50%. Also it works on all allies so it can be made incredibly long if you are with a MM, and MM's are one of the most power builds to have in 95% of areas.

Also guys, don't forget [vengeance]. 30 seconds is more then enough time to lay down some whoopass. Who cares if its a bit clunky?
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Old Sep 10, 2008, 07:09 PM // 19:09   #14
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^^ but you would have to go die to get teh bonus. Much more conditional then Ural's hammer !
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Old Sep 10, 2008, 09:28 PM // 21:28   #15
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Ural's is most useful on AP spikers, or any strongly front-loaded build; in those cases meeting the condition doesn't matter. It's not nearly as useful for frontliners, and especially not for Dervishes that already have other excellent choices for PvE skills. AoHM and Scan should pretty much never leave the bar; Eternal Aura or Save Yourself! often occupy the last slot. Thus, Ural's and IATS aren't even up for consideration most of the time.
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Old Sep 10, 2008, 09:31 PM // 21:31   #16
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Quote:
Originally Posted by eximiis

Each have teh pro's and con's
As does every skill but sometimes the con's of certain skills lead others to use other skills.
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Old Sep 10, 2008, 10:59 PM // 22:59   #17
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Oh god I thought this was anotehr LOL COMPARE DMG test...good stats, very interesting.
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Old Sep 11, 2008, 02:17 PM // 14:17   #18
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Quote:
Originally Posted by Bowstring Badass
As does every skill but sometimes the con's of certain skills lead others to use other skills.
True but then again, you don't find a lot of skills that boost damage. the choice is not big.
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Old Sep 15, 2008, 04:58 AM // 04:58   #19
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all I can say thanks...
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