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Old Oct 07, 2008, 01:49 AM // 01:49   #1
Pre-Searing Cadet
 
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Profession: D/
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Default Byraku Build Weird

I forgot how to make the normal skills list thing, so I'll jsut list the skills and my stats.

Conviction
Victorious Sweep
Wounding Strike
Dwayna's Touch
Signet of Mystic Speed
Mystic Regeneration
Vital Boon
Life Bond

Scythe mastery: 12 + 2
Earth Prayers: 9 + 1
Wind Prayers: 8 + 2
Mysticism: 5 + 1

Scythe:
Max Damage (Cold)
Req 10
+20% enchanting
+15% while enchanted

485 health 31 energy

Honestly? I thought this build would suck to, but it doesn't. The orriginal varient had 12 mysticism, 13 Scythe mastery and no wind prayers (Along with 521 health) and also used mystic vigor and imbue health. But this grants IRS and better energy effeciency, in addition to a heal that works on yourself as well.

I'm probably going to get torn apart, but I felt like posting it here.
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Old Oct 07, 2008, 02:02 AM // 02:02   #2
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it's terrible. you have no IAS, very little damage, too little health, a wierd mix of prot (no points in prot prayers btw) and self heals along with attacks, too little energy and probably not enough energy regeneration, you're using a cold damage scythe when it really does nothing to help in the build, there are other things but this is what immediately jumped off the page at me. where do you use this build? dervs can be capable healers but you should either heal stuff or kill stuff. you're not doing much of either with this build.
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Old Oct 07, 2008, 02:03 AM // 02:03   #3
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Guild: The Warrior Priests [WP]
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You're right, you're going to get torn apart.

Only two attack skills with the strongest weapon in the game is pretty fail. Redirecting damage - with 0 spec - towards a frontline character is pretty fail, not to mention the -1 regen. Two major runes on a frontline character is pretty fail. Mystic Regen is not a good skill for anything but farming. What's the point of the cold snathe without a conjure or anything that is related to cold damage?

I'll give you props for trying to come up with your own build instead of a cookie-cutter wiki build, but it could use some work.

VV lol, it just happened that way. Unless I'm the fastest typer in the world and got all that out in < 60 seconds. Glad to see I'm not alone in the thought

Last edited by zelgadissan; Oct 07, 2008 at 02:17 AM // 02:17..
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Old Oct 07, 2008, 02:14 AM // 02:14   #4
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did you read my post zelgadissan or did you just see the exact things i did at first glance?
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Old Oct 07, 2008, 02:54 AM // 02:54   #5
Wilds Pathfinder
 
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Profession: R/
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Quote:
Originally Posted by Byraku View Post
I forgot how to make the normal skills list thing, so I'll jsut list the skills and my stats.

Conviction
Victorious Sweep
Wounding Strike
Dwayna's Touch
Signet of Mystic Speed
Mystic Regeneration
Vital Boon
Life Bond

Scythe mastery: 12 + 2
Earth Prayers: 9 + 1
Wind Prayers: 8 + 2
Mysticism: 5 + 1

Scythe:
Max Damage (Cold)
Req 10
+20% enchanting
+15% while enchanted

485 health 31 energy

Honestly? I thought this build would suck to, but it doesn't. The orriginal varient had 12 mysticism, 13 Scythe mastery and no wind prayers (Along with 521 health) and also used mystic vigor and imbue health. But this grants IRS and better energy effeciency, in addition to a heal that works on yourself as well.

I'm probably going to get torn apart, but I felt like posting it here.
you have too many heals, not enough health and not enough damage. drop your major runes for minors to save 75hp. drop lifebond(really no point) and vital boon for ermites and mystic sweep. you dont need mystic speed so opt in aura of holy might and drop dwayan's touch for a condition remove or a res.

EDIT: also you can drop conviction or victorious and replace with a IAS.
with 480hp your gunna be the first target becuz henchmen have more health then that. alwasy roll with at least 525-550, i roll with 641 as a ranger

Last edited by majikmajikmajik; Oct 07, 2008 at 02:57 AM // 02:57..
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Old Oct 07, 2008, 03:57 AM // 03:57   #6
Furnace Stoker
 
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Guild: Haze of Light [pure]
Profession: R/
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Quote:
Originally Posted by joshuarodger View Post
did you read my post zelgadissan or did you just see the exact things i did at first glance?
Notice he posted 1 minute after you... was probably typing it up whilst u posted urs, very unlikely he read it, but the things both of you said are very obvious.


Another thing is you dont take advantage of the deep wound to spike, ur using victorious which is a fail skill when you could be using mystic/eremites.

I suggest a complete overhaul...
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Old Oct 09, 2008, 12:12 AM // 00:12   #7
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Quote:
Originally Posted by Byraku View Post
I forgot how to make the normal skills list thing, so I'll jsut list the skills and my stats.

Conviction
Victorious Sweep
Wounding Strike
Dwayna's Touch
Signet of Mystic Speed
Mystic Regeneration
Vital Boon
Life Bond

Scythe mastery: 12 + 2
Earth Prayers: 9 + 1
Wind Prayers: 8 + 2
Mysticism: 5 + 1

Scythe:
Max Damage (Cold)
Req 10
+20% enchanting
+15% while enchanted

485 health 31 energy

Honestly? I thought this build would suck to, but it doesn't. The orriginal varient had 12 mysticism, 13 Scythe mastery and no wind prayers (Along with 521 health) and also used mystic vigor and imbue health. But this grants IRS and better energy effeciency, in addition to a heal that works on yourself as well.

I'm probably going to get torn apart, but I felt like posting it here.
If I was party leader and you pinged me that build I would have to kick you...it's that bad.
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Old Oct 09, 2008, 12:22 AM // 00:22   #8
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Location: Volterra, Italy
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Wow some ppl here are DOUCHES don't even offer constructive criticism :P
Life bond is pretty bad on this bar. Dwayna's touch is a good heal, which means you don't need so much of the other "support" stuff. WS, Victorious only? Add mystic sweep since you seem to like enchantments. Replace life bond with Heart of Fury. Hope this helps!
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