Oct 11, 2008, 06:45 AM // 06:45
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#1
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Academy Page
Join Date: Oct 2008
Guild: Mercanaries of Xero
Profession: Rt/Mo
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So, Wounding Strike in PvE...
Weeeeeeeeeeell, I recently acquired Nightfall and Eye of the North and started up a Dervish in PvE to cap skills. I was looking through the Dervish skill list on the wiki, and, low and behold, I discovered Wounding Strike. The idea of being able to apply poison and deep wound to enemies in what blow appealed to me, so, I've set out to make a build utilizing it. So far, I've come up with:
Dervish/Warrior:
Scythe Mastery: 12+1+1
Mysticism: 9+1
Wind Prayers: 9
Wounding Strike
Eremite's Attack
Mystic Sweep
Wild Blow
Heart of Fury
Attacker's Insight
Of course, that leaves room for two more skills. Unfortunately, I can't figure out what else I could want. Do I want more enchantments do fuel Mystic Sweep, some healing spells, more attacks, or what? What would be optimal for those last two spots? I would greatly appreciate any assistance.
Edit: Oh, and I don't intend to run whatever the Luxon/Kurzick skill is. I don't grind faction, ever. Furthermore, I don't intend to play through hard mode or do any elite missions, so, I don't care about being optimal to that degree.
Last edited by TheDarkshineKnight; Oct 11, 2008 at 06:48 AM // 06:48..
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Oct 11, 2008, 07:57 AM // 07:57
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#2
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Frost Gate Guardian
Join Date: Mar 2007
Guild: We Still Got It [MOJO] Leader
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I like using Distracting Strike, it interrupts up to 3 people with a scythe. Works nice on mobbed up enemy's.
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Oct 11, 2008, 08:04 AM // 08:04
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#3
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Ascalonian Squire
Join Date: Mar 2008
Guild: None
Profession: W/
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Chilling victory is great in PvE, you also probably don't need that many points in wind prayers. If you grab eternal aura you can use that to keep heart of fury up.
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Oct 11, 2008, 12:49 PM // 12:49
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#4
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Desert Nomad
Join Date: Dec 2006
Location: Domain of Broken Game Mechanics
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There is a glaring lack of Res Sig. Also, Asuran Scan, I am the Strongest, Victorious Sweep and/or interrupts.
Attacker's Insight is a wasted slot on that bar.
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Oct 11, 2008, 01:15 PM // 13:15
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#5
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Emo Goth Italics
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You shouldn't need Victorious Sweep, and the bar doesn't have AoHM yet. Malicious Strike has some pretty good synergy with Wounding Strike, so I'd go with that myself.
Wounding Strike
Malicious Strike
Mystic Sweep
Asuran Scan / Any Damage Buffer
Dwarven Stability / Heart of Fury
Aura of Holy Might / Any Damage Buffer
-Whatever-
-Whatever-
If you want an interrupt fo /W for Distracting Strike and swap Malicious for Wild Blow.
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Oct 11, 2008, 02:58 PM // 14:58
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#6
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Forge Runner
Join Date: Aug 2007
Location: WHERE DO YOU THINK
Profession: W/
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Aura of Holy might, I am strongest, Asuran scan= what monster?
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Oct 11, 2008, 03:12 PM // 15:12
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#7
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Unbanned
Join Date: Jan 2008
Guild: Trinity of the Ascended [ToA] -- IGN: Swirly
Profession: Mo/
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i know you said you don't intend to grind faction for the kurz/lux pve skill (Aura of Holy Might) but i think it's worth it. it's really just amazing to hit everything for 100+ damage on nearly every swing of your scythe. and you don't really have to grind for it. just AB for a little bit each day, that way you get to enjoy playing the game also. even at rank 1, there is a noticeable difference in damage output. definitely add a rez to the bar and maybe a speed boost also. signet of mystic speed is pretty good there.
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Oct 11, 2008, 04:07 PM // 16:07
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#8
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Desert Nomad
Join Date: May 2007
Location: living room
Profession: N/
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the grinding really isnt bad to lvl 1 in ab titles and with the recent buff even at lvl 1 its pretty effective.AoHM is an awesome skill so... you can also try distracting blow and add a rez sig unless your def confident in your team.
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Oct 11, 2008, 05:00 PM // 17:00
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#9
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Academy Page
Join Date: Oct 2008
Guild: Mercanaries of Xero
Profession: Rt/Mo
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Fact of the matter is, I won't be using any PvE only skills other than Sunspear Rebirth Signet and Eternal Aura, since Sunspear is a required grind for Nightfall characters. I didn't actually intend to bring this character through EotN content, either, but, I suppose if Distracting Strike really is that nice, then, I could grab it then head back to Elona. I'm just going to rush through the campaign, get all of the skills that look like they could be somewhat useful in PvP and then get to work on my Paragon (which is what I'm going to use to get the EotN skills). I despise grind with a passion reserved for few other things in life, and I absolutely refuse to go through with it unless required under any circumstances. I mean, I made it through Prophecies and Factions on my warrior, ritualist, and assassin by just using henchmen (no heroes) and no PvE skills. Certainly, I can live without them, despite them being superior to most other skills.
Anyhoo, the problem I'm finding with my Derv is that spending 10 energy on anything other than an enchantment seems to making me burn through my reserves at hyperspeed. That's actually why I didn't put Chilling Victory on my bar. I've playing around with it and it simply costs too much. Yeah, I could run a Zealous scythe, but, Mysticism should be giving me enough energy to fuel my skills provided I run nothing but 5 energy attacks, I think. Plus, I quite like my Deldrimor Scythe. :P Of course, this could all be me not playing my Derv correctly, since I've been playing a Cleave Warrior for a while, and energy management wasn't even an issue thanks to all my skills basically being adrenaline-based except FGJ, Cyclone Axe, and Tiger Stance. That's partially why I was running Attacker's Insight; when I don't have to worry about carefully managing my energy, I can focus on other things.
With regards to Malicious Strike, I definitely like the synergy it has with Wounding Strike, but, having been through Prophecies and Factions multiple times now, I can tell you there are few things I hate more than enemies throwing up blocking stances, so, I have to run warrior if only to keep myself sane. Now, I suppose this is a question pointed more towards Tyla, but, what skill were you suggesting I swap out for Distracting Strike? It looks like a bit of your post was cut out, so, I can see your suggestion of swapping out Malicious for Wild Blow, but not what you wanted swapped for Distracting Strike. Also, what attack buffs do you suggest in general other than Heart of Fury, as I've no idea.
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Oct 11, 2008, 06:24 PM // 18:24
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#10
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Academy Page
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If you're having e-management problems you might want to drop your wind prayers to 4 and bump your mysticism up to 12 so you hit the breakpoint. Even at 4 attacker's insight will make two skills essentially (free since most attacks are 5e) and you'd get 4e back from it ending on the second attack because you hit the break. (as opposed to 3e back on end)
For damage buffs that aren't PVE only, you could go for a conjure or an orders hero, assuming you're planning on using heroes.
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Oct 11, 2008, 06:40 PM // 18:40
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#11
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Unbanned
Join Date: Jan 2008
Guild: Trinity of the Ascended [ToA] -- IGN: Swirly
Profession: Mo/
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well all you need in wind prayers is 4 for AI to be effective. so go 11+1 mysticism (multiples of 3 are the break point for the energy return for myst) or 12+1 in case you get hit with weakness and then put the rest in wind with a minor rune. that should really get you more than enough energy for your attacks. i can also say that a zealous scythe on a derv makes a ton of difference where energy is concerned. take a +20 energy staff in case you're low on E when you need an enchant and then swap back to the scythe when you're finished casting it. and if it's just the skin you like about the deldrimor scythe, the deldrimor shear has the same skin and is a zealous scythe. of course, you'll have to buy one or get a deldrimor talisman and beat hell's precipice again.
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Oct 11, 2008, 06:50 PM // 18:50
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#12
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Academy Page
Join Date: Oct 2008
Location: Texas
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Quote:
Originally Posted by X Joey X
Chilling victory is great in PvE, you also probably don't need that many points in wind prayers. If you grab eternal aura you can use that to keep heart of fury up.
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Chilling victory is only a wind prayer in PvP, I believe. In PvE it is still a Scythe Mastery skill.
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Oct 11, 2008, 07:27 PM // 19:27
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#13
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Academy Page
Join Date: Oct 2008
Guild: Mercanaries of Xero
Profession: Rt/Mo
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Quote:
Originally Posted by joshuarodger
well all you need in wind prayers is 4 for AI to be effective. so go 11+1 mysticism (multiples of 3 are the break point for the energy return for myst) or 12+1 in case you get hit with weakness and then put the rest in wind with a minor rune. that should really get you more than enough energy for your attacks. i can also say that a zealous scythe on a derv makes a ton of difference where energy is concerned. take a +20 energy staff in case you're low on E when you need an enchant and then swap back to the scythe when you're finished casting it. and if it's just the skin you like about the deldrimor scythe, the deldrimor shear has the same skin and is a zealous scythe. of course, you'll have to buy one or get a deldrimor talisman and beat hell's precipice again.
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It's not the skin. I just like seeing huge numbers when Sundering procs. :P
Oh, and I just looked at Attacker's Insight more closely, and, 4 in Wind Prayers does indeed seem to be sufficient for any and all Dervish attack skills. And to the guy who asked about Chilling Victory, it is indeed a Scythe Mastery skill in PvE.
So, right now, I'm considering:
Dervish/Warrior:
Scythe Mastery: 12+1+1
Mysticism: 12
Wind Prayers: 3+1
Wounding Strike
Mystic Sweep
Wild Blow
Distracting Strike
Heart of Fury
Attacker's Insight
Heart of Holy Flame
Sunspear Rebirth Signet
EDIT: Oh, and would I be better served, perhaps, by taking Reaper's Sweep or an Avatar as my elite and then basing my build around said elite if I'm not going to be using any PvE skills other than SRS and EA?
Last edited by TheDarkshineKnight; Oct 11, 2008 at 07:35 PM // 19:35..
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Oct 11, 2008, 07:35 PM // 19:35
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#14
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Desert Nomad
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Quote:
Originally Posted by Secksy
Chilling victory is only a wind prayer in PvP, I believe. In PvE it is still a Scythe Mastery skill.
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when he said "you also probably don't need that many points in wind prayers", he wasn't saying he wouldn't need that many in wind prayers to make chilling victory effective. he was saying that, in addition to putting chilling victory on the bar, he should take some points out of wind prayers.
edit: also, at OP:
wounding strike is bad, mostly in pvp but especially in pve where efficiency matters most (cus your killing more stuff).
use avatar of balthazar, it makes you strong.
Last edited by Rhamia Darigaz; Oct 11, 2008 at 07:45 PM // 19:45..
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Oct 11, 2008, 07:45 PM // 19:45
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#15
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Emo Goth Italics
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Heart of Holy Flame is bad. The reason AoHM is because of that huge offensive buff that makes things turn into dust. Anyway, /A and /W have their own benefits. /W for Wild Blow and Distracting Strike gives an interrupt and unblockable stance removal. I would just take a Necromancer with Rigor Mortis or switch targets if the blocking is that bad. /A for Malicious Strike gives extra damage and a shadowstep, which really won't be as useful for you in PvE. /W for Blow and Strike would win for me here.
I really don't know what do do with the HoHF spot though.
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Oct 11, 2008, 08:21 PM // 20:21
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#16
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Forge Runner
Join Date: Nov 2005
Location: Character selection screen figuring what I want to play...
Guild: Purple Lingerie - :D
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I am gonna regret saying this but take "I Am Unstoppable" or "Dodge This"
or "I am the strongest".
and [email protected] Dont listen to rhamia he is bad.
Last edited by Bowstring Badass; Oct 11, 2008 at 08:27 PM // 20:27..
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Oct 11, 2008, 08:25 PM // 20:25
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#17
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Krytan Explorer
Join Date: Nov 2007
Guild: Fighters of the Shiverpeaks
Profession: Me/Mo
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Quote:
Originally Posted by Rhamia Darigaz
...wounding strike is bad, mostly in pvp ....
....use avatar of balthazar, it makes you strong.
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Huh? WHAT???
Yeah, negative HP and bleeding degen suck in PvP. As for the avatar, I'll put my Lyssa or Dwayna against your Balthazar. Healing whenever you use a skill in one, +energy and +damage on skill users, which is pretty much everyone, in the other...against an ELITE skill that makes you the same as a warrior with a speed buff. Oh and holy damage, good against...the undead?
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Oct 11, 2008, 08:37 PM // 20:37
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#18
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Emo Goth Italics
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If you've read any of his posts, you'll know he's taking the piss.
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Oct 11, 2008, 11:17 PM // 23:17
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#19
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Academy Page
Join Date: Oct 2008
Guild: Mercanaries of Xero
Profession: Rt/Mo
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Quote:
Originally Posted by Tyla
Heart of Holy Flame is bad. The reason AoHM is because of that huge offensive buff that makes things turn into dust. Anyway, /A and /W have their own benefits. /W for Wild Blow and Distracting Strike gives an interrupt and unblockable stance removal. I would just take a Necromancer with Rigor Mortis or switch targets if the blocking is that bad. /A for Malicious Strike gives extra damage and a shadowstep, which really won't be as useful for you in PvE. /W for Blow and Strike would win for me here.
I really don't know what do do with the HoHF spot though.
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Yeah, for the HoHF spot, I'm beginning to tend toward Zealous Renewal. Yeah, it's still pretty a bad choice, but, the energy is decent.
Oh, and dear God, I hope the AoB guy is being sarcastic. I've barely played Dervish and even I can tell that skill is crap.
EDIT: Dear God, Zealous Renewal is crap. I'm getting so much energy from Mysticism at this point and using so little thanks to Attacker's Insight that it's completely worthless. Perhaps I just need to put something in that slot that is useful only in various situations, instead of something universally good.
EDIT 2: Hmmmm...the only two skills I can really think of putting in ZR's spot are Mystic Corruption and Rending Touch. Obviously, Rending Touch would be a more situational option, whereas Mystic Corruption could be applied universally.
Last edited by TheDarkshineKnight; Oct 12, 2008 at 04:16 PM // 16:16..
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Oct 13, 2008, 02:14 PM // 14:14
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#20
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Lion's Arch Merchant
Join Date: Mar 2007
Profession: E/
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Quote:
Originally Posted by Burst Cancel
There is a glaring lack of Res Sig. Also, Asuran Scan, I am the Strongest, Victorious Sweep and/or interrupts.
Attacker's Insight is a wasted slot on that bar.
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^ plus, drop wind altogether, put some points into earth and grab some conviction. as derv you have fairly low armor and no shield so since ur gonna be enchanted anyway... +24 armor ye ye?
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