Oct 24, 2008, 11:29 PM // 23:29
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#61
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Wilds Pathfinder
Join Date: Jul 2005
Location: Canada, almost got to see a polar bear... :P
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Quote:
Originally Posted by Tyla
If you think about it; yes, it is 100 damage. Wounding Strike is like a +100 damage attack (face it, .5-2 seconds after deep wound is applied the enemy will be dead; deep wound accelerates this) and easily compared, unless for some reason you kill really slowly, which you shouldn't as a Dervish.
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Meh, I made my point, you made yours. Let's not do Special Olympics anymore.
EDIT: If I wasn't clear enough, I meant that I wouldn't post again, since it's pretty useless. I congratulate everyone that participated for winning the Olympics and becoming the most special person ever.
Last edited by Dmitri3; Oct 25, 2008 at 01:34 AM // 01:34..
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Oct 24, 2008, 11:58 PM // 23:58
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#62
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Desert Nomad
Join Date: Dec 2006
Location: Domain of Broken Game Mechanics
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Quote:
Originally Posted by Dmitri3
Your enemies either drop like flies, making your DW ineffective because normal attack with +damage would do more damage anyway.
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I'll get to your other points in a minute, but this statement stands out as being particularly asinine. The last time I checked, there weren't any attack skills with an inherent +100 armor-ignoring damage bonus. The only thing better for damage than DW is DW+damage. The fact that enemies drop like flies is exactly what makes Wounding Strike powerful in PvE - enemies will die shortly after you've applied the DW, giving you fresh targets for your low recharge, on-demand DW spam.
Your spike vs. pressure argument is entirely without merit. There's nothing special about PvP that makes DW's health drop and healing reduction somehow more effective than it would be in PvE. It's still -100 health and -20% healing no matter where or how you use it, it simply makes enemies a lot easier to kill. And spiking happens all the time in PvE, it's exactly how good teams play, voicechat or not. Just because your spike doesn't land in a 1/4-second window doesn't make it somehow not a spike; you're not spiking against infuse and ninja prots, so any kind of concentrated damage becomes a de facto spike.
Energy pressure is only half of the picture. Monks convert energy and time into health - energy efficiency doesn't matter a damn bit if the healing rate isn't fast enough to save people. Thus, even if you can't pressure a monster's energy, you still significantly lower their healing rate, making kills faster. In some cases, DW can make the difference between being able to kill through heals or not.
Your second point makes even less sense - in both PvP or PvE, you need to kill enemies. That there are many more enemies in PvE actually makes the argument for Wounding Strike stronger - it's cheap and low-recharge, meaning you can cycle DW (what you call a mini "doom" tool) on crowds of enemies to kill them quickly. Whether killing an enemy is an "accomplishment" or not is irrelevant - you still have to kill them, and doing it with DW is faster.
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Oct 25, 2008, 12:31 AM // 00:31
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#63
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Academy Page
Join Date: Oct 2008
Guild: Mercanaries of Xero
Profession: Rt/Mo
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Quote:
Originally Posted by Burst Cancel
Right, because Ursan is at all comparable to a single skill that allows you to apply DW covered by Bleeding every 3 seconds. Oh wait.
The reason you guys are struggling to post non-braindead builds is pretty simple: the OP's requirements are completely idiotic. Naturally, any build that conforms to the OP's requirements will be completely idiotic. I'm surprised that so many of you fail to see this.
Zealous Vow? Onslaught? Ebon Dust Aura? Seriously, who do you guys think you're kidding?
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I realize it's dumb; I just want the 20k. >_>
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Oct 25, 2008, 01:27 AM // 01:27
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#64
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Jungle Guide
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Quote:
Originally Posted by Dmitri3
Meh, I made my point, you made yours. Let's not do Special Olympics anymore.
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but your point didnt make any sense at all... you are just making tyla look like a genius for understanding basic gameplay.
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Oct 31, 2008, 06:53 PM // 18:53
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#65
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Jungle Guide
Join Date: May 2005
Location: Gatineau, Qc, Canada
Guild: Kiss of Anguish [KISS]
Profession: P/W
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Abnormal
From what I see, even though you are looking for a Dervish build, you may be more suited and more enjoy playing a Critical Scythe Assassin far more.
With their critical hit rate, the ability to hit up to 3 targets and assassin skills that recharge on critical.
Seeing as an Assassin can keep up an IAS permanently in battle (Critical Agility), it's critical hit rate, which hits the high end of the scythe damage and skills like Critical Agility, which also re-applies on a critical hit.
Throw in a dervish's healing capacity like Mystic Regeneration with the 2 other enchantments mentioned and you have a high powered heavy striker
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Nov 05, 2008, 08:19 PM // 20:19
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#66
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Wilds Pathfinder
Join Date: Mar 2007
Location: California
Guild: [Vr]
Profession: E/Me
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1.
UWSC pits dervish.
12 + 1 + 3 myscitism
12 shadow arts.
Deadly Paradox Shadow Form Eremite's zeal Zealous renewal Heart of Holy Flame Aura of Holy Might eternal aura I am unstoppable!
usage: Heart -> eremites -> zealous -> Aura of holy -> Eternal aura -> eremite's -> zealous - > aura of holy -> eremites -> heart of holy -> eremite's for damage. total damage =
414 ~ 453 armor-ignoring damage
744 ~ 822 armor-ignoring damage vs undead
REQ essence of clarity for 100% SF uptime.
2.
VARIANT OF 1.
PbAoE Nuker.
12 + 1 + 3 mysticism.
10 inspiration.
8 earth prayers.
Signet of pious light Arcane Echo Echo Aura of Holy Might Eternal Aura Channeling Optional Optional
For the two optional skill slots, you can use any combination of By Ural's Hammer, Mindbender, Eremite's Zeal, mantra of resolve, ect.
For number 2.
I would probably suggest...
Signet of Pious Light Eremite's Zeal Arcane Echo Echo Aura of Holy Might Eternal Aura Channeling Air of Superiority
This allows for greater energy managment, from eremite's zeal (up to 20 energy gained on enchantment removal via eremite's.) and instant recharges from air of superiority.
Maximum damage possible using this build at R10 sunspear and R12 kurzick, using ural's hammer as well, is 1000 holy damage.
Using the above build, at R7 sunspear (required for NF campaign completion anyway) and R4 kurzick, would be a respectable 692 holy damage.
I'll add two more later, adding these two now.
3.
More conventional build. (omg scythe usage?)
11 + 1 Mysticism
12 + 1 + 3 Scythe Mastery
5 Curses
4 Death Magic
Mystic Sweep Reap Impurities Pious Assault Zealous Sweep Plague Touch Pious Fury Withering Aura Aura of the Lich
Not a great build imo, but more "unique". Has fairly good self-preservation.
Variant : Swap Plague Touch for Dwarven Stability for longer duration Pious Fury, Withering Aura, and Aura of the Lich.
There is this little forum feature called the EDIT BUTTON, lets learn how to use it please. Thank you.
Yes, because I didn't post 3 different posts because there's a limit to pictures and I wanted the skills to have descriptions to them, for people who don't understand exactly what every skill does. Also not adding commas between the skills now that they aren't icons is pretty awesome.
Last edited by Daisuko; Nov 05, 2008 at 11:17 PM // 23:17..
Reason: Sarcasm
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Nov 09, 2008, 11:22 PM // 23:22
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#67
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Academy Page
Join Date: Sep 2006
Profession: N/
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[Zealous Vow][Eremite's Attack][Mystic Sweep][Protector's Strike][Mirage Cloak][Conviction][Natural Healing][Resurrection Signet]
You could swap out Natural Healing, or the Resurrection Signet if u wanted for...
["Dodge This!"]["I Am the Strongest!"]["By Ural's Hammer!"] or [Aura of Holy Might]
12Scythe, 10Wind, 8Earth. Obviously u can add runes whereva u want, but scythe would b the obvious choice. Mayb swapping out natural healing for a damage buffing PvE skill would b best. Normaly i use this build for heros aswell as my Dervish thats why a PvE skill isnt used atm..
Never run out of energy and u do lots of damage, bit of self heal.. mayb its what your looking for.
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Nov 09, 2008, 11:29 PM // 23:29
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#68
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Desert Nomad
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if you don't like forms or wounding strike you don't like dervishes. play something different.
Quote:
Originally Posted by Dmitri3
blah blah deep wound is baed in pve blah blah
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no u
Last edited by Rhamia Darigaz; Nov 09, 2008 at 11:41 PM // 23:41..
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Nov 11, 2008, 09:21 AM // 09:21
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#69
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Pre-Searing Cadet
Join Date: Nov 2008
Guild: 2008
Profession: D/
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10+1+1 Scythe
10+1 Mysticism
11 Earth prayers
Vow of Silence against E, Mesmer, N
Shield of Force against spyke contact (W, D, A)
Mystic regeneration, mystic vigor and conviction all times
Go on Brawling headbutt => Low Blow
Zealous sweep for the energy, against big mob group ^^
You don't need heal, with mystic regen and mystic vigor, so Vow of Silence is permanent.
Take a scythe :
Enchant 20%
Energy gain 1/-1
Strength and honor 15^50
IGN : Executeur Hendor
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Nov 13, 2008, 04:31 AM // 04:31
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#70
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Lion's Arch Merchant
Join Date: Aug 2008
Profession: Me/Rt
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Here is something I think you might like. Best played with more then one Dervish, but still works if you are alone. Also best played in PvP, but still works just fine in PvE:
[Mystic Twister][Mystic Sandstorm][Aura of Thorns]/[Heart of Fury][Grenth's Fingers][Aura of Holy Might][Mirage Cloak][Eternal Aura][Aura of Displacement]
Of cause you don't use a scythe but a staff with +mana. Cast the enchs, port in with the elite, use Twister then Sandstorm. All enchs are dropped, you deal insane damage and automatically port back out of the enemy group. Repeat till everything is dead. Use either Grenth or Fury, whatever you like better. For PvP use both+anything you like and drop Eternal+Holy Might (obviously ).
Can be played with 2 superior runes since you pre-cast far away and just go in for a second.
If you have good healing and an orders-backup (to supply you with infinite mana) then the build also works great with just standing in the enemy group and casting the enchantments (and taking them off with the sandstorm again). More damage because the damage when casted hits enemies, but also a lot more risky since you are vulnerable all the time (so no 2 superior runes here):
[Mystic Twister][Mystic Sandstorm][Arcane Zeal][Heart of Holy Flame][Grenth's Fingers][Aura of Holy Might][Mirage Cloak][Eternal Aura]
Another possibility, I really like this one and it fits your criteria:
[Signet of Midnight][Epidemic][Sand Shards][Aura of Thorns][Mystic Corruption][Heart of Fury][Conviction][Ebon Battle Standard of Honor]
Blinding everything while still doing fun damage with the Sand Shards. Just make sure you keep that blind on you (heroes musn't remove it). Weapon is a Scythe of cause. Chose the 8th skill to your liking, I'd recommend some of the EotN PvE skills (like the Ebon Standard ... but "You move like a Dwarf!" can also be very useful).
Last edited by MegaVolti; Nov 13, 2008 at 03:46 PM // 15:46..
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Nov 13, 2008, 01:58 PM // 13:58
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#71
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Krytan Explorer
Join Date: Feb 2007
Guild: [PIG]
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[build prof=D Mysticism=12 ScytheMastery=12][Wounding Strike][Mystic Sweep][lyssa's assault][aura of holy might (luxon)][Mystic Vigor][Faithful Intervention][Asuran Scan][Drunken Master][/build]
then just rune up to your liking
drunken master is of course even more of a blast if yur going for drunk title but its still better then notihng without being drunk
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Dec 05, 2008, 11:55 AM // 11:55
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#72
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Jungle Guide
Join Date: Feb 2008
Guild: Aura
Profession: Mo/R
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still not found the build for you?
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Dec 06, 2008, 04:40 PM // 16:40
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#73
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Frost Gate Guardian
Join Date: Mar 2007
Profession: W/D
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Quote:
Originally Posted by MegaVolti
Here is something I think you might like. Best played with more then one Dervish, but still works if you are alone. Also best played in PvP, but still works just fine in PvE:
[Mystic Twister][Mystic Sandstorm][Aura of Thorns]/[Heart of Fury][Grenth's Fingers][Aura of Holy Might][Mirage Cloak][Eternal Aura][Aura of Displacement]
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This. Seriously, if this isn't the build that you're looking for... You aren't looking for a build!
By the look of it, this build deals with a mob in one teleport.
347 instant armor-ignoring damage + Crippling + Bleeding/Burning and you're teleported out INSTANTLY.
Having 2 of these Dervs with a tank and additional support would PWNFACE PvE. Okay, much does, but this does too.
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Dec 06, 2008, 04:53 PM // 16:53
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#74
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Emo Goth Italics
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How can it be instant if you're casting 6 of the skills in a mob? Also, only two of those skills are armour ignoring and you'll be running out of energy a lot.
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Dec 06, 2008, 05:15 PM // 17:15
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#75
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Jungle Guide
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Quote:
Originally Posted by Tyla
How can it be instant if you're casting 6 of the skills in a mob? Also, only two of those skills are armour ignoring and you'll be running out of energy a lot.
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actually... youre wrong on almost every point there, you cast all of the skills, then the shadow step, then sandstorm. with a staff and radiant armor the cost should be fine and with the energy from mysticism you should be back to a comfortable energy level.
Unfortunately, this really doesnt work anywhere outside of HA because the AoE is so small and you need a coordinated spike of about 4 of these to kill ANYTHING.
It's a strange build, you really have to test it to see how it works, but it's not a pve sort of thing...
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Dec 06, 2008, 10:22 PM // 22:22
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#76
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Frost Gate Guardian
Join Date: Mar 2007
Profession: W/D
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Have tried it,... With a little different build though.
[Mystic Twister][Mystic Sandstorm][Aura of thorns][Staggering Force][Grenth's Fingers][Heart of Holy Flame][Aura of Displacement][Resurrection Signet]
In RA, this works like a charm,... With just one down-side: Energy.
I tried this build with 57 energy, which might sound enough, but if you add it up,... 5+10+10+10, then the Shadowstep = 35+10, then the two AoE spells = 45 + 10 + 10
= 65
I'm not saying this build isn't fun; because 260 damage and 4 conditions in an area is fun; I'm just saying that it can't be done.
On a side-note, just for Tyla, I'll try to explain the purpose of this build again:
What you do is, before you Leeroy in, cast all enchants. Then, you use your shadowstep of choice, Aura of Displacement is a very good choice. You cast Twister, followed by Sandstorm, effectively removing all enchants, infecting your target with ALL your enchants' end effects, while you shadowstep out again (IF you're using Aura of Displacement; since it's an enchant, it'll be removed, stepping you back).
EDIT: In 1 vs 1 (Scrimmage), Shadow Fang might also be a good shadowstep, with an extra spec in Deadly Arts. It keeps you 'in' longer, but ensures almost certain death, because it DW's your foe aswell.
Last edited by Maneo Ranae; Dec 06, 2008 at 10:36 PM // 22:36..
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Dec 06, 2008, 10:28 PM // 22:28
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#77
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Emo Goth Italics
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Quote:
Originally Posted by -Lotus-
actually... youre wrong on almost every point there, you cast all of the skills, then the shadow step, then sandstorm. with a staff and radiant armor the cost should be fine and with the energy from mysticism you should be back to a comfortable energy level.
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Maybe you should read the effects of skills before attempting to cover a simple observation over with complete bullshit.
Grenth's Fingers requires casting in a mob to gain the damage. AoHM requires casting in a mob to deal the first wave of damage. Eternal Aura requires casting in a mob to deal the first bit of damage. Mystic Twister and Sandstorm both have casts of 3/4 which equates to 2.25 seconds casting aswell.
Now onto energy, in prolonged usage of the skillbar at maximum potential you will end up f*cking up in energy.
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Dec 07, 2008, 12:34 AM // 00:34
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#78
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Jungle Guide
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Quote:
Originally Posted by Tyla
Maybe you should read the effects of skills before attempting to cover a simple observation over with complete bullshit.
Grenth's Fingers requires casting in a mob to gain the damage. AoHM requires casting in a mob to deal the first wave of damage. Eternal Aura requires casting in a mob to deal the first bit of damage. Mystic Twister and Sandstorm both have casts of 3/4 which equates to 2.25 seconds casting aswell.
Now onto energy, in prolonged usage of the skillbar at maximum potential you will end up f*cking up in energy.
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I realize that there were no specific useage directions give, but thats no reason to be an asshole to someone who actually knows what theyr talking about.
you cast all of the enchantments while standing past the backline, then AoD onto the other team and use mystic sandstorm to drop all of the enchantments, damage, and ending conditions and shadow step back. IF you were going to cast them all in the middle of a mob, you would die and you wouldnt need AoD.
Some of those aren't great choices, I can only assume eternal aura is for the recharge effect.
It's not a prolonged useage build, It's an HA spike build.
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