Jan 12, 2009, 01:24 AM // 01:24
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#1
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Banned
Join Date: Aug 2008
Profession: D/W
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Need Help With Build
Okay i took some peoples advice and heres the new build
Chilling victory
Eremites attack
Heart of fury
Victorius sweep
Avatar of balthazar
Mystic vigor
Vital boon
Eternal aura
Scythe mastery - 14
Mysticism - 13
Earth prayers - 7
I'm looking to get "Mystic regeneration" and replace one of the skills with it
which skill should i replace?
is this build good for soloing?
any other suggestions for staying alive?
---please dont redirect me to pvx wiki i looked there and found no help---
FORUM MODERATOR: I MAY HAVE ACCIDENTALLY POSTED THIS TWICE AS IT DID NOT APPEAR TO POST THE FIRST TIME
Last edited by Need More Donuts; Jan 12, 2009 at 11:33 PM // 23:33..
Reason: information change
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Jan 12, 2009, 01:44 AM // 01:44
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#2
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Jungle Guide
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read the sticky. maybe a few recent threads. your build is terrible. once you read a little and get a general idea what you are doing we can help you perfect your build.
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Jan 12, 2009, 01:55 AM // 01:55
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#3
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Banned
Join Date: Aug 2008
Profession: D/W
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i have read the sticky and it did really help me
like i said part of the build is working for me i just need something better for healing
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Jan 12, 2009, 02:05 AM // 02:05
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#4
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Lion's Arch Merchant
Join Date: Nov 2008
Location: Where no man has ever gone before.
Guild: Syndicate Nightmare [SyN]
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[Chilling Victory][Heart of Holy Flame][Heart of Fury][Avatar of Balthazar][Balthazar's Rage][Victorious Sweep][Healing Breeze][Faithful Intervention]
Scythe Mastery...14
Mysticism...13
Healing Prayers...3
Hmm...
Uh, I know you said you want to keep [Heart of Holy Flame], but it is not necessary at all considering the fact that [Avatar of Balthazar] will be covering armour, IMS, and holy damage. (The initial 54 damage isn't worth it considering you will be hitting well above those digits).
Drop healing prayers. Invest into Earth Prayers. Skills in that line offer a good amount of healing (better than [Healing Breeze] at 3 Healing Prayers). Consider bringing [Vital Boon] + [Signet of Pious Light] or [Mystic Regeneration] + [Mystic Vigor] (in my opinion, Mystic Regeneration with Mystic Vigor has a longer duration of healing with a decent degree of health gains).
You need some spammable damage dealing skills considering you invested quite a fair amount into Scythe Mastery. Replace [Heart of Holy Flame] with perhaps [Mystic Sweep] considering the fact you'll be buffed upon enchantments. And with an IAS served by [Heart of Fury], you should be able to maintain a good DPS and self-heal ([Mystic Vigor]). [Chilling Victory] is a great skill to include in a spike, but your build lacks energy management. Hence, you could drop [Chilling Victory] for [Lyssa's Assault]. It practically outputs the same extra damage (except the additional 15...51...60 damage), has a lower recharge time, and also gives a great energy return.
You should be able to maintain your HP at a safe distance from 0, so forget about [Faithful Intervention] and bring a hard resurrection for those difficult times, such as [Rebirth], [Renew Life], [Resurrection Chant], and anything along those lines.
You also want to manage the order of skills to make it less confusing.
As a result you should have something like this:
[Victorious Sweep][Mystic Sweep][Lyssa's Assault][Mystic Regeneration][Mystic Vigor][Heart of Fury][Avatar of Balthazar][Resurrection Chant]
Hope that works out for you. (;
Last edited by iVendetta; Jan 12, 2009 at 04:15 AM // 04:15..
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Jan 12, 2009, 02:21 AM // 02:21
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#5
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Krytan Explorer
Join Date: Jun 2008
Guild: The Cape Is A Lie[Trim]
Profession: W/E
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yr the bar above would work for you
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Jan 12, 2009, 02:23 AM // 02:23
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#6
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Silence and Motion
Join Date: Jul 2006
Location: Buffalo NY
Guild: New Horizon [NH]
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I argue that nearly any bar featuring one of the avatar skills ought to have [[Eternal Aura] if the player has access to it. In addition to being able to maintain an avatar, you can also maintain [[Heart of Fury] for a longer period of time for those longer battles. This results in more damage, as well as more energy (assuming you use a zealous scythe or [[Zealous Renewal], and more health if you're using [[Mystic Vigor].
Usually I suggest using [[Conviction], however with [[Avatar of Balthazar] you are already maxed as far as armor bonuses go. Speccing into Earth Prayers just for [[Mystic Regeneration] may not be worth it for you unless going into areas heavy in Degeneration. Keeping Mysticism high is important for Heart of Fury and Mystic Vigor.
Otherwise, iVendetta's suggestions are excellent.
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Jan 12, 2009, 02:42 AM // 02:42
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#8
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Krytan Explorer
Join Date: Dec 2006
Location: Chantry of Secrets
Guild: [Angl]
Profession: D/
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Quote:
Originally Posted by Need More Donuts
chilling victory
heart of fury
avatar of balthazar
**balthazars rage**
**victorius sweep**
**healing breeze**
Eremites attack
faithful intervention
scythe mastery 14
mysticism 13
healing prayer 3
Okay i need help finding some good skills for healing/ staying alive
the things I ** are skills im looking to get rid of
the other skills are working well for me so I'd rather keep them
---please dont redirect me to pvx wiki i looked there and found no help---
FORUM MODERATOR: I MAY HAVE ACCIDENTALLY POSTED THIS TWICE AS IT DID NOT APPEAR TO POST THE FIRST TIME
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Why do you need skills for healing and staying alive? That's what healers are for. You're build is pretty bad but if you are having survivability issues you really need to look at your heroes builds as well. Your groups composition matters even more then your own build does.
First off [heart of holy flame] isn't very good specifically in combination with [avatar of balthazar]. If you want holy damage [Aura of Holy Might] is the way to go.
[balthazar's rage] is crap in any situation take that off your bar and never put it on again.
[faithful intervention] isn't the greatest either
If you're looking for a build that can soak up a lot of damage and still be moderately effective at killing I'd go with a Melandru build. Something like this...
[Avatar of Melandru][wearying strike][eternal aura][aura of holy might][heart of fury][optional][optional]
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Jan 12, 2009, 03:48 AM // 03:48
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#9
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Lion's Arch Merchant
Join Date: Nov 2008
Location: Where no man has ever gone before.
Guild: Syndicate Nightmare [SyN]
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I would also like to suggest that Avatar of Balthazar isn't always the best choice. Perhaps other elite forms or skills would work better for you.
In hex-heavy terms:
[Avatar of Dwayna]
In condition-heavy terms:
[Avatar of Melandru](Not recommended; extremely high energy cost for a Dervish, plus not really worth the immunity).
When facing spell-casters (Elementalist, Monk, Mesmer, and Ritualist) or for high-energy-cost spells: [Avatar of Lyssa]
Farming (UW)/Running: [Avatar of Balthazar]
[Avatar of Grenth] isn't always a very popular choice.
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Jan 12, 2009, 04:59 AM // 04:59
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#10
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Ascalonian Squire
Join Date: Mar 2005
Location: Australia
Guild: Morporkian Mercenaries
Profession: Me/R
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Quote:
Originally Posted by Improvavel
You don't need to bring self-heal. Monks and restoration ritualists (or necro/rits) should keep you alive.
You should focus on your job - killing stuff!
Concluding, ditch all the self healing. If you feel you taking too much damage have a look at your PROTECTORS. Protection>>>>healing.
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Some people play this way, the type that are always dependent on monks.
Frankly they are not very popular & use up all the monks time at the expense of the rest of the team.
A better way to play this game is to be self sufficient, and view monks as just backup in case of emergency.
The team works more smoothly, effectively, & wins more often than the above quote.
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Jan 12, 2009, 06:32 AM // 06:32
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#11
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Jungle Guide
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Quote:
Originally Posted by DragonRider
Some people play this way, the type that are always dependent on monks.
Frankly they are not very popular & use up all the monks time at the expense of the rest of the team.
A better way to play this game is to be self sufficient, and view monks as just backup in case of emergency.
The team works more smoothly, effectively, & wins more often than the above quote.
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you seem to be talking about two different teams here... the first part about the self-sufficent players, the second about the team that gets kills and wins.
you can't deal serious damage and be self-sufficent at the same time. Thats not how it works.
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Jan 12, 2009, 07:32 AM // 07:32
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#12
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Wilds Pathfinder
Join Date: Oct 2007
Location: Bellevue, WA (I know ... but I moved out of NZ)
Guild: Xen of Onslaught
Profession: D/
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The monks have to do SOMETHING. If the entire team were self-sufficient, you might as well not have them (as well as doing paltry damage, because self-sufficient builds generally do).
If you're dealing with H/H, you do need to ensure you bring along characters that will actually do their jobs though.
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Jan 12, 2009, 07:47 AM // 07:47
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#13
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Krytan Explorer
Join Date: Dec 2006
Location: Chantry of Secrets
Guild: [Angl]
Profession: D/
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Quote:
Originally Posted by iVendetta
I would also like to suggest that Avatar of Balthazar isn't always the best choice. Perhaps other elite forms or skills would work better for you.
In hex-heavy terms:
[Avatar of Dwayna]
In condition-heavy terms:
[Avatar of Melandru](Not recommended; extremely high energy cost for a Dervish, plus not really worth the immunity).
When facing spell-casters (Elementalist, Monk, Mesmer, and Ritualist) or for high-energy-cost spells: [Avatar of Lyssa]
Farming (UW)/Running: [Avatar of Balthazar]
[Avatar of Grenth] isn't always a very popular choice.
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Do you actually have any real experience with avatars? Because after reading that post I have my doubts.
[Avatar of Melandru] Not recommended? Are you crazy its one of the best avatars. Immunity to conditions is a big deal. Conditions such as blind can completely shut down a melee character. Not to mention +100 to life which is a nice little boost.
[avatar of Lyssa] Good when facing casters? It's good when facing anything that uses skills. Which is pretty much every monster in the game.
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Jan 12, 2009, 08:23 PM // 20:23
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#14
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Desert Nomad
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Quote:
Originally Posted by DragonRider
Some people play this way, the type that are always dependent on monks.
Frankly they are not very popular & use up all the monks time at the expense of the rest of the team.
A better way to play this game is to be self sufficient, and view monks as just backup in case of emergency.
The team works more smoothly, effectively, & wins more often than the above quote.
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That makes no sense at all.
Why? Because you can't survive only with your self-heals. If you are so pressed (taking 200-300+ damage per second) that you need to use a self-heal (outside some near wipe, but I would try to avoid that situation first), its better that your monk drop a PS or a SB followed by a WoH asap on you, or you will see yourself lying on the ground. When you aren't under attack, your self-heal is useless...
If I can make you a suggestion, I would remove every self heal you and your team use, and replace those skills with, either damage skills, skills that increase the ability to do damage like IAS and/or skills that will benefit all your team, like wards and/or shouts ([["Save yourselves!"], [["There's nothing to fear"] for example).
Additionally I would make sure some of your healers run protection skills like [[Protective Spirit], [[Spirit Bond], [[Shield of Absorption], [[Guardian], [[Aegis], [[Weapon of Warding] to state a few of the most powerful.
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Jan 12, 2009, 11:34 PM // 23:34
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#15
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Banned
Join Date: Aug 2008
Profession: D/W
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Okay i took some peoples advice and heres the new build
Chilling victory
Eremites attack
Heart of fury
Victorius sweep
Avatar of balthazar
Mystic vigor
Vital boon
Eternal aura
Scythe mastery - 14
Mysticism - 13
Earth prayers - 7
I'm looking to get "Mystic regeneration" and replace one of the skills with it
which skill should i replace?
is this build good for soloing?
any other advice/ skills to help me stay alive?
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Jan 12, 2009, 11:49 PM // 23:49
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#16
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Desert Nomad
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Quote:
Originally Posted by Need More Donuts
is this build good for soloing?
any other advice/ skills to help me stay alive?
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If soloing you mean go alone to farm - no.
If you want to stay alive use good heroes. Have a look at the thread about the 3 necro heroes HM team, also known as sabway.
Just by looking at those builds you can learn something.
If you have good healers/protectors, I can guarantee u that having mystic vigor and vital boon or 2 empty slots is about the same.
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