The old version:
Melandru's (previously had slightly longer duration)
Wearying
*optional attack*
Eremite's Attack (previously had 3/4 in PvP as well)
Heart of Fury
*optional speed boost/snare*
*optional interrupt*
Res Sig
Generally this was with:
D/W
Wild Blow (high crit damage) + Rush + Distracting Blow (for AoE interrupt)
or
D/A
Rending Sweep/Victorious Sweep/Chilling Victory/Crippling Victory + Siphon Speed (pre recharge nerf)+ Disrupting Dagger
With so many of these skills getting nerfed and so many warrior skills getting boosted, it's not as useful as it used to be.
It was a very nice pressure bar in days when water ellies were nonexistant (except occassionally as flaggers) and BSurge+CrippShot were on every balanced GvG build. With part-time immunity to blind and cripple, you could really create some havoc in a backline, and were unspikeable while in form (+health and no deep wound).
Last edited by CoonerTheRed; Feb 04, 2009 at 05:47 PM // 17:47..
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