Mar 02, 2009, 11:54 PM // 23:54
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#1
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Lion's Arch Merchant
Join Date: Jul 2007
Location: IGN : Hooded Lfg Uwsc, Il H O O D E D Il
Guild: someones mad.
Profession: D/
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JQ D/A daggers ~ RoJ/Ele eliminator
This build in JQ...not much more to say except its used to hit randoms tryna smash on the quarries.
[Avatar Of [email protected]][Mark Of Instability][Black Mantis [email protected]][Jungle [email protected]][Twisting [email protected]][Falling Lotus [email protected]][Blades Of [email protected]][Faithful [email protected]]
Mysticism 12+1+1
Daggers 12
Last edited by _Nihilist_; Mar 03, 2009 at 10:31 PM // 22:31..
Reason: updated w/ gwBBcode
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Mar 03, 2009, 12:25 AM // 00:25
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#2
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Lion's Arch Merchant
Join Date: Nov 2008
Location: Where no man has ever gone before.
Guild: Syndicate Nightmare [SyN]
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I hate to admit it, but the build is pretty minimalistic in terms of use. ;/
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Mar 03, 2009, 02:12 AM // 02:12
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#3
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Forge Runner
Join Date: Aug 2006
Profession: R/
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Melee is bad in JQ. Go play a Ranger if you want to own Monks / Eles / Necros.
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Mar 03, 2009, 06:00 AM // 06:00
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#4
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Frost Gate Guardian
Join Date: Feb 2008
Guild: {Hawk}-->The Aerie Alliance
Profession: N/Me
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Quote:
Originally Posted by Marverick
Melee is bad in JQ. Go play a Ranger if you want to own Monks / Eles / Necros.
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Not true. I've seen plenty of sins, warrs and dervs do pretty well there. If used correctly, they can control the middle of the map and intercept monk and bombers. Still, they need to know what they're doing.
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