Apr 07, 2009, 12:58 PM // 12:58
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#81
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Krytan Explorer
Join Date: Sep 2006
Guild: Lady Ainowa
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Imo u should analyze the next area,mission, quest u are about to do,and what mobs it contains,choose your skills to meet the next area's ¨requirements¨ and to have some synergy with the rest of your team's builds.So i am sugesting[avatar of dwayna] in hex heavy areas,[avatar of melandru] in condition heavy areas,[avatar of lyssa] when u area facing some slow casting spellcasters,combined with some fast attacks,[avatar of grenth] if u would want to use [conjure frost],[avatar of balthazar] well+40 armor and 33%ims isn't that good tbh unless u are doing some farming or something that requires it.For a general purpose pve scenario i have always liked [wounding strike],deep wound on demand is good and dw=mobs die faster.
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Apr 08, 2009, 03:01 AM // 03:01
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#83
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Desert Nomad
Join Date: Sep 2007
Location: Northeastern Ohio
Guild: LaZy
Profession: P/W
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You forgot the whole 'learn how to micro monk enchants to use on you'
that's all the energy management you need
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