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Old Aug 23, 2009, 09:14 AM // 09:14   #1
Ascalonian Squire
 
Join Date: Aug 2009
Location: California
Guild: doh
Profession: W/Mo
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Question Running droks

I recently got into running with my d/a, and I figured it would be easy with VoS, but it wasen't. It turns out my build,
VoS
Fleeting stapability
Pious haste
Dash
Death's charge
Dark prison
Heart of shadow
And the assasin kurzick skill (forgot what it was)was good sometimes but it's not really a good chance. I want to replace heart of shadow for I am unstopable and fleeting stapability for don't trip but I don't have EoTN (I have all the other ones, phop, factions and nightfall.) I don't wanna go 25% faster instead of 33% because it's a big difference
Any tips?

Last edited by spike snapper; Aug 23, 2009 at 09:20 AM // 09:20..
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Old Aug 25, 2009, 02:13 AM // 02:13   #2
Academy Page
 
Join Date: Jul 2006
Guild: Elite Misfits United
Profession: N/Mo
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Well you made your first mistake in thinking Droks is an easy run. Being as it's one of the harder ones. Secondly, you have no health regen outside of your shadowstep skills. I run with Mystic Regeneration/Vital Boon. 25% vs 33% w/ occasional 50% speed boost isn't actually THAT much different in running long distances. While you will save maybe a few minutes, it's not drastically faster, especially with having to recast certain enchantments because Pious Haste took it off 10 seconds later.

Perhaps if running to Droks is too difficult, try running to Lion's Arch or Sanctum Cay from Beacon's Perch to get the feel for how to time certain skills to avoid hexes and such. Also, here's a nice little running build that you could use as an alternate running build if you want.

Harrier's Haste
Enchanted Haste
Fleeting Stability
VoS (Elite)
Death's Charge
Mystic Regeneration
Vital Boon
Faithful Intervention (Permanent Buff to fuel Enchanted Haste)

While this build may not be faster than the one I use currently, it allows for less stops to recast enchantments and makes running slightly easier at the cost of running faster.

Also, I tend to not use Heart of Shadow because it's a waste of energy to shadowstep half the agro circle, whereas Death Charge and Dark Prison have the potential to shadowstep the full agro circle.
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