Dec 28, 2009, 07:43 AM // 07:43
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#1
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Frost Gate Guardian
Join Date: Oct 2007
Location: Australia
Guild: If You Build It They Will Come [ekoc]
Profession: D/A
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VoS SELF MAINTAIN Tank
I would like to make it clear before i say anything else, the following things:
1. You need to look at EVERY skill, not just the elite
2. I am 100% aware that VoS is a runner skill BUT when used correctly it is highly useful for other things
3. PAY ATTENTION TO HOW TO USE THE BUILD
Ok, first thing is first. Attributes and ranks
Myst: 11
Scythe: 12
Tactics: 8
Wind Prayers: 3
Norn: 10
Delver: 10
Scythe: Any scythe with zealous and enchanting mods
Build: OgGkUhpr6wuU5FrY7VAgF4FINZ4F
How to use it >>READ CAREFULLY<<:
1. Hit Faithful Intervention, this is your BACK-UP healing and also keeps Bleeding going
2. Right before going into combat, hit Armor of the great dwarf, this is your additional armor against melee as VoS does not protect against anything except SPELLS (meaning skills, ranged attacks, traps ect will hurt you)
3. Hit your VoS, this will last 10 seconds, long enough to near permanently maintain it (1/4 a second for cast)
4. Healing signet. This is your main healing skill, it heals for 100 so it will be suitable unless your being hit by 30 Melee guys at once.
5. Aura Slicer, with faithful intervention, even out of VoS or gret dwarf armor, you can permanently maintain bleeding on someone, unless they have condition removal, this is your key skill.
6. Zealous Sweep, Gives you a little more energy, if hit more than 1 foe you're going to get AT LEAST one energy, this will keep them pressed with a little bit of damage
7. This is important, "I am Unstopable". Because at max rank Great dwarf armor lasts for 40 seconds, if you run out, you need this, it's not a spell so you can use it during VoS AND you are immune to cripple and knockdown.\
8. This is much like "I am Unstopable" but that doesn't last forever either, so it's best to be very careful as you have absolutely 0 heal apart from your own. This skill also adds a little health regen. Now it renews every time an enchantment ends, so because of your 1/4 second cast time, VoS DOES end, meaning that this will renew and is also almost permanently maintained also.
Keep in mind, if you are really hard pressed for health, you can keep spamming Healing signet and wait till u drop out of VoS and get your heals.
Issues:
1. Energy, this is big, you have a few skills that will eat your energy, but this is why you have a zealous scythe, to get SOME energy
2. MAJOR healing, you have some heals, but nothing major, nothing can put spells on you unless you in VoS. As stated before, you have faithful intervention if you get in any kind of trouble and healing signet till you drop VoS for monks to keep you alive (it's only a max of 10 seconds)
3. Melee. This is the biggest hole in the build. Melee will still hit you, as will traps and other skills. Best way to deal with it is get the others in your party to try interupt them.
Ok, so there it is. Everything about the VoS Tank Build. I don't want to hear/read your crap about "omg it's a runner skill" or "omg just use wounding or reapers" ect ect ect. Each skill has a reason, each skill works with VoS. the only thing that might change is maybe Lyssa's assault. If you have suggestions for other REGULAR skills, please say so as I will be more than happy to listen. Keep in mind also this is NOT solo, merely a TANK, meaning you are just absorbing the damage.
Please rate from 1 - 10 on the build itself NOT AGAINST OTHER BUILDS. 1 being the "total rubish" and 10 being "extremelty great build"
No flaming me, it is simply an IDEA build, not trying to convert everyone to this, you all have your ways of play but i respect that, also please don't put down my idea.
Thank you
Last edited by Mexay; Jan 07, 2010 at 08:38 AM // 08:38..
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Dec 28, 2009, 09:25 AM // 09:25
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#2
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Quote:
Originally Posted by Mexay
Please rate from 1 - 10 on the build itself NOT AGAINST OTHER BUILDS. 1 being the "total rubish" and 10 being "extremely great build".
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The issue is that your party does not have unlimited party slots - which means that for each guy you take, there is a guy you can NOT take. So you will NEED to compare the builds to other available options.
Problems with the build:
The armour bonuses from GDW, IamU and WoP do not stack. Which means you only get the +24 armour from one skill while the others just provide secondary effects - like not being able to be KDed or crippled from IamU, and the health regen from WoP. So I'd definitely rework the build for that.
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Dec 28, 2009, 09:33 AM // 09:33
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#3
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Desert Nomad
Join Date: Jul 2006
Profession: D/
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Looks plausible, but sacrifices too much damage.
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Dec 28, 2009, 10:23 AM // 10:23
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#4
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Academy Page
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Quote:
Originally Posted by upier
The armour bonuses from GDW, IamU and WoP do not stack. Which means you only get the +24 armour from one skill while the others just provide secondary effects
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I thought IamU does stack?
http://guildwars.wikia.com/wiki/%22I_Am_Unstoppable!%22
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Dec 28, 2009, 10:45 AM // 10:45
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#5
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Quote:
Originally Posted by Rhadamanthys
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Oh that is good info!
Thanks!
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Dec 28, 2009, 11:22 AM // 11:22
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#6
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Elite Guru
Join Date: Nov 2007
Guild: The Mirror of Reason [SNOW]
Profession: D/A
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This build needs alot of work.
Correct me if I'm wrong but I believe the purpose of this build is to tank in general PvE. I'll leave the whole rant about tanking in general PvE out and help you with the build.
First, your equipment. It's not needed to have a supierior rune just to maintain VoS. you can just take an 'of enchanting' weapon. With that, you can lower mysticism to 8 and VoS will last 9.6 seconds. If you really want to maintain it, make mysticism 11 and it will last 10.8 seconds. This will give you some attribute points to spare, and a bit more health because you are not using a superior rune.
You said you had a problem with melee foes. Have you considered putting in Armor of Sanctity and Conviction? Armor of Sanctity will reduce the damage you take by quite alot. Combined with the weakness it deals (66% less damage from melee) you will probably see some very low damage numbers flying around you. Conviction can be maintained with at least 6 Earth Prayers. It gives just as much armor as Great Dwarf Armor does. When enchanted it also gives a 50% chance to block, so thats even less damge you will take from melee. I suggest you take those 2 skills instead of Great Dwarf armor and Vow of Piety
Then your attack skills. If your purpose is to tank, I think you shouldnt focus on dealing damage at all. Though if you really want too deal some damage, Aura Slicer could be a good choice to take when you also have Armor of Sanctity. It'll provide an extra condition. Lyssa's Assault is ok-ish, but I'd say take Zealous Sweep. Reason 1 being that in your build you dont actually gain any energy from it (10e cost and 10e return) and reason 2 is that when you're tanking, you can easily hit multiple foes with Zealous Sweep. I'd also consider Club of a Thousand Bears, since there should be quite alot of foes adjacent to you when you are tanking.
Hope this helps
Last edited by Lukyboy; Dec 28, 2009 at 11:24 AM // 11:24..
Reason: grammar is a bi.....
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Dec 28, 2009, 03:47 PM // 15:47
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#7
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Frost Gate Guardian
Join Date: May 2007
Location: ny
Guild: [KISS]
Profession: D/
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lol everyone knew about the 8 second cast of VoS and enchant the 20% to make it 10 seconds flat. The rest is just lolcakes. IDK what your trying to do, tank or do damadge.
4/10
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Dec 28, 2009, 06:39 PM // 18:39
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#8
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Lion's Arch Merchant
Join Date: Mar 2008
Profession: N/A
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Superior runes are bad. Tanking in general PvE is useless, especially with h/h. It's impossible because the heroes/henchies will just rush in with you and you'll hardly be holding any aggro. Next, just bring 2 healer henchies and maybe a ua/nec healer and you'll be fine.
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Dec 28, 2009, 08:49 PM // 20:49
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#9
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Desert Nomad
Join Date: Jul 2008
Profession: A/W
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1/10
Obby Tank is just as good as that build. Also Healing Signet is a TERRIBLE skill in tanking. -40 armor for a couple of secs = 20-40 attacks/second = you dead
VoS is only good for running. The failure of the skill is no one can cast spells on you. Obsidian Flesh is so much better.
Faithful Intervention is fail there too. Once your HP drops to 50%, its gone. Thanks to VoS, you cannot recast it.
If you are tanking, you don't need to add attack skills. I don't know why in the world you added them.
Have a great day.
Last edited by _Nihilist_; Jan 07, 2010 at 03:01 PM // 15:01..
Reason: flame retardant applied
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Dec 28, 2009, 11:22 PM // 23:22
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#10
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Forge Runner
Join Date: Jan 2006
Location: On Earth
Profession: W/P
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@OP I don't care how good you think your build is. If I'm your monk and you got VoS on I'm definately 100% going to ragequit. My job is to heal and keep you alive. With VoS up I can't do that.
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Dec 29, 2009, 01:42 AM // 01:42
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#11
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Academy Page
Join Date: Jun 2009
Location: Belgium
Guild: Sent Fromhell [SFH]
Profession: D/
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Quote:
Originally Posted by Braxton619
1/10
-40 armor for a couple of secs = 20-40 attacks/second = you dead
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In what area do u take 20-40 attacks/second??? u don't unless u have no idea of agro imo. How bout less being a complete idiot and more helping
And as for the build. Taking conviction and armor of sanctity might indeed be better then GDA and vow of piety. It might get difficult to maintain Armor of Sanctity tho.
The self heal is not great tho, maybe look into another proffession for a self heal thats not an enchantment (if that excist)
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Dec 29, 2009, 04:42 AM // 04:42
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#12
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Desert Nomad
Join Date: Jul 2008
Profession: A/W
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Quote:
Originally Posted by Bloody Dominator
In what area do u take 20-40 attacks/second??? u don't unless u have no idea of agro imo. How bout less being a complete idiot and more helping
And as for the build. Taking conviction and armor of sanctity might indeed be better then GDA and vow of piety. It might get difficult to maintain Armor of Sanctity tho.
The self heal is not great tho, maybe look into another proffession for a self heal thats not an enchantment (if that excist)
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The only purpose tanking is when your in a hard area with a large mob of heavy hitting foes (10-17 in each group). Since there is generally a lot of melee in the group, your not going to last long with that build. Also he said for the group to interrupt the melee LOL. Also with VoS up, no monks can heal you. Very bad skill unless used for running.
Attack skills in a tank build is fail. Tanks are not supposed to deal damage.
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Jan 07, 2010, 08:31 AM // 08:31
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#13
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Frost Gate Guardian
Join Date: Oct 2007
Location: Australia
Guild: If You Build It They Will Come [ekoc]
Profession: D/A
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Thank you for good feed back, most are helful. As far as the armor bonuses go, most are because they last a reasonable time and IaU is there because it can be used over VoS. I will try the build with Zealous Sweep instead of Lyssa's Assault, that is a good idea thank you. And I will re-work some of the build to use Enchanting and lower myst. thanks.
Braxton: are you an idiot? What is one of the first things stated? DO NOT COMPLAIN ABOUT VoS!!! Seriously... Are you blind, VoS DOES have uses, did I not state what to do when your running low on health? Yes I think I did, do me a favor, get out of my threads, next to you are going to crit people, READ THE ENTIRE THREAD. The build isn't just button mashing, it has to be used a certain way.
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Jan 07, 2010, 02:58 PM // 14:58
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#14
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Will Bull's Strike for $!
Join Date: Apr 2006
Location: Isle of the Dead
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Mexay,
I know you said that you don't want to hear complaints about Vow of Silence, but if you are going to open your build up for critique, you need to understand that you are going to get both positive and negative feedback.
Now, VoS isn't a horrible skill, but it is difficult to use when you consider that most of the heals in GW are targeted spells. How is your backline supposed to keep you up and going if they can't support you?
Healing Signet is not a viable option if you are set on Tanking. -40 AL = taking double damage, and if you're Tanking, you are wanting to soak as much damage as possible with as little negative effect as you can manage. Taking double damage reduces your efficiency as a Tank by 50%. Besides, there are better options for heals.
If you are set on running a Warrior secondary, why not take "Save Yourselves!"? Giving your team a +100AL boost should help with keeping aggro and will definitely help reduce incoming damage should aggro break for whatever reason.
Just a few suggestions, take them or leave them...
__________________
Warrior for Hire
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Jan 07, 2010, 05:44 PM // 17:44
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#15
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Wilds Pathfinder
Join Date: Jul 2008
Location: Fissure of Woe
Guild: [LOD]/[GS]/[DL]/[LOD*]
Profession: N/P
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OP is way too defensive of his own build. Don't compare to other builds? Then what the hell is the point? A wammo with frenzy and mending is the best build in the game if you don't look at any other options.
VoS is inferior to all the other skills that can be used for tanking. You'd be better off running a stance tank with SB from a monk, because this will never work.
Lol at the OP saying people are bad for agroing 20-40 at a time. There's no point in bringing a dedicated tank when you take one group at a time. You might as well put prot spirit on a random party member and send them in to tank; it'll work much better than this
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Jan 07, 2010, 08:19 PM // 20:19
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#16
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Frost Gate Guardian
Join Date: Dec 2005
Location: Singapore
Guild: The Runners Academy [LBS]
Profession: W/
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If you are seriously considering going down this line of thought, might I suggest you use more skills that work through VoS.
In my humble opinion, perhaps a D/P might do better for your given purpose:
Mysticism 9+1+1
Motivation 10
Command 10
Vow of Silence
"Help Me!"
Chorus of Restoration
Finale of Restoration
Mental Block
Feel No Pain / Purifying Finale
"Stand Your Ground!"
"I Am Unstoppable!"
Use a Scythe to build adren and spam Chorus of Restoration (heals 70), together with Finale of Restoration (heals 55), you will get a 125 hp heal every 6 secs, same time it takes to spam heal sig.
Throw in "Help Me!" (heals 65) every 10 secs, and chain "Stand Your Ground!" and "I Am Unstoppable!" to maintain a constant +24al.
Cast Mental Block before casting VoS and run in to take hits so that it will maintain itself.
Add in Feel No Pain for a free +3 pips of "Mending" and get drunk to add +300hp, or alternatively swap for Purifying Finale to remove conditions since you're pretty much on your own since your monk can't save you.
You may also consider using that spot for "You Are All Weaklings!" to weaken melee foes, but there is nothing to stop rangers from taking cheap shots at you. Tryptophan Signet may also be used to hold melee and slow down incoming dmg, which may prove a better option since you can ball up the rangers and melees but then again, why go through all the trouble when there are more reliable builds.
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