May 25, 2009, 01:49 PM // 13:49
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#41
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Frost Gate Guardian
Join Date: Sep 2006
Guild: W Band of Brothers W [BoB]
Profession: D/Mo
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Quote:
Originally Posted by Fall Of Sudden
A few problems your 100% stuck on SY! and like i said it is a highly not needed skill on a derv for there could be lots of other skills placed in there.
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It may not be highly needed for a dervish (well considering it doesn't have any effect on you anyway), but it is a very useful skill for the whole party. Try running a hard vanquish or a dungeon or something with a paragon who runs SY! and you'll notice a difference. Why not make your team invulnerable if you can?
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And there is monk tanks and they kill things fast and not die I know at least 10 of them so self-healing is good!
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Yes, there are monk tank builds which are used for farming. I don't see how it would help your team in general. And the self-healing or a dervish is nothing compared to the one of a 600/smite build (if that's what you meant).. There is no way you can self-heal efficiently and still do damage. You can either self-heal, and waste time, thus not doing damage, not killing stuff, and being a problem for the team.. OR you can kill shit before it does damage to your team. And let the monks heal/protect, because that's what they do anyway.
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apparently you havnt been around enough to know that there is tank monks and they are impossible to kill really.
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I laughed so hard. What does that have anything to do with a dervish?
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And self-healing lowers your monk dependancy by a huge amount!
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It also lowers your damage output, thus hurting your team, as I've already mentioned. Damage > self-heal anytime.
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Also Dervs are great self healers and i have met people who use dervs as healers rather then monks since they do a pretty great job of it. You underestimate a true potential of a derv and self-healing. And by sounds of things you never really used one before.
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I find it really hard to believe that a dervish can heal as efficient as a monk. Maybe if you proved your statements people would take it seriously.. but I doubt you can. I'm a fan of the dervish class and it's my main character, but you have over-exaggerated it.
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May 25, 2009, 02:09 PM // 14:09
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#42
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Krytan Explorer
Join Date: Oct 2007
Guild: IGN Eat Scythes
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Quote:
Originally Posted by Fall Of Sudden
A few problems your 100% stuck on SY! and like i said it is a highly not needed skill on a derv for there could be lots of other skills placed in there. And there is monk tanks and they kill things fast and not die I know at least 10 of them so self-healing is good! apparently you havnt been around enough to know that there is tank monks and they are impossible to kill really. I have played with many of them in PVE so they work. And self-healing lowers your monk dependancy by a huge amount! Learn to run other builds then SY! would yea for its not a major skill nor is it neccary. FOr 4secs with it on i have tried and felt like it was lacking. Also Dervs are great self healers and i have met people who use dervs as healers rather then monks since they do a pretty great job of it. You underestimate a true potential of a derv and self-healing. And by sounds of things you never really used one before.
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Ugh. SY! makes HM feel like NM, and NM like kindergarten. It gives EVERYONE a near-maintainable +100 armor, which equates to about 80% damage reduction. No skill is as powerful as that, and if you're saying other crappy self-heals should replace it you just fail too hard. And monks don't tank because a single enchantment removals means death. Assassins and Warriors on the other hand, can soak up damage, let the monk heal them occasionally, and also pump out retarded amounts of damage all at the same time! Your dervish might be able to handle a few NM enemies, but you're trading your damage for mediocre heals (and I lol at thinking how your build would fare in HM). Instead, if you focused simply on damage, you could actually KILL things before they kill you. Things that are dead don't need to be tanked.
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May 25, 2009, 02:44 PM // 14:44
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#43
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Ascalonian Squire
Join Date: May 2009
Location: Alberta, Canada
Guild: Unworthy Saints [HELL]
Profession: D/Mo
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Quote:
Originally Posted by SuperCoha
It may not be highly needed for a dervish (well considering it doesn't have any effect on you anyway), but it is a very useful skill for the whole party. Try running a hard vanquish or a dungeon or something with a paragon who runs SY! and you'll notice a difference. Why not make your team invulnerable if you can?
Yes, there are monk tank builds which are used for farming. I don't see how it would help your team in general. And the self-healing or a dervish is nothing compared to the one of a 600/smite build (if that's what you meant).. There is no way you can self-heal efficiently and still do damage. You can either self-heal, and waste time, thus not doing damage, not killing stuff, and being a problem for the team.. OR you can kill shit before it does damage to your team. And let the monks heal/protect, because that's what they do anyway.
I laughed so hard. What does that have anything to do with a dervish?
It also lowers your damage output, thus hurting your team, as I've already mentioned. Damage > self-heal anytime.
I find it really hard to believe that a dervish can heal as efficient as a monk. Maybe if you proved your statements people would take it seriously.. but I doubt you can. I'm a fan of the dervish class and it's my main character, but you have over-exaggerated it.
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They are great at self-healing you you do it right. and damage output is still high even if it doesnt look like it. Since every single attack i send out is usually upped by a +36 damage using allowing me to hit over 100 damage each time. Reapers Sweep and Victorious Sweep have low recharge times so i can reuse them over and over again and with chilling victory as a great back up skill for damage. Self Healing to the extreme is the build and does hold out very well and pretty much lets the monks completely ignore me. This build has been tested in HM and has worked
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May 25, 2009, 04:22 PM // 16:22
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#44
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Frost Gate Guardian
Join Date: Mar 2007
Profession: W/D
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I know for a fact that you're simply lying. 'to hit over 100 damage each time', don't make me laugh! Ever been to an area with your Dervish that wasn't in Old Ascalon?
In the higher areas of the game, with my Monk having 'Strength of Honor' on me, with Aura of Holy Might, Asuran Scan AND an attack, I get 100 damage, yes. And even then not all the time (Scythe dmg = 9-41... 9 is stupidly low, even though AoHM and SoH crank it up) So how are you supposed to manage it with half your bar devoted to self-healing?
You sir, need to stop lying.
PS. It's funny how you say 'This build has been tested in HM and has worked',... Got the same results, did you? Then ArenaNet must love you, they put every monster on 60 armor!
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May 25, 2009, 04:41 PM // 16:41
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#45
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Lion's Arch Merchant
Join Date: Mar 2008
Profession: N/A
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Quote:
Originally Posted by Fall Of Sudden
A few problems your 100% stuck on SY!
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SY can save your ass so many times in Hard Mode.
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And there is monk tanks and they kill things fast and not die I know at least 10 of them so self-healing is good!
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600/smiter builds are amazing.
http://pvx.wikia.com/wiki/Build:Team_-_600/Smite_UW
In a regular party build, nobody should be dying anyway.
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And self-healing lowers your monk dependancy by a huge amount!
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blow stuff up before they have a chance to kill you.
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Also Dervs are great self healers and i have met people who use dervs as healers rather then monks since they do a pretty great job of it. You underestimate a true potential of a derv and self-healing. And by sounds of things you never really used one before.
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why do you even bring monks if you have so much self healing then? because you can't survive long without them. one word of healing can do so much more than over time regen.
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May 25, 2009, 04:50 PM // 16:50
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#46
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Frost Gate Guardian
Join Date: Sep 2006
Guild: W Band of Brothers W [BoB]
Profession: D/Mo
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Quote:
Originally Posted by Fall Of Sudden
Reapers Sweep and Victorious Sweep have low recharge times so i can reuse them over and over again and with chilling victory as a great back up skill for damage. Self Healing to the extreme is the build and does hold out very well and pretty much lets the monks completely ignore me.
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Energy management, how?
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May 25, 2009, 05:53 PM // 17:53
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#47
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Ascalonian Squire
Join Date: May 2009
Location: Alberta, Canada
Guild: Unworthy Saints [HELL]
Profession: D/Mo
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Quote:
Originally Posted by Maneo Ranae
I know for a fact that you're simply lying. 'to hit over 100 damage each time', don't make me laugh! Ever been to an area with your Dervish that wasn't in Old Ascalon?
In the higher areas of the game, with my Monk having 'Strength of Honor' on me, with Aura of Holy Might, Asuran Scan AND an attack, I get 100 damage, yes. And even then not all the time (Scythe dmg = 9-41... 9 is stupidly low, even though AoHM and SoH crank it up) So how are you supposed to manage it with half your bar devoted to self-healing?
You sir, need to stop lying.
PS. It's funny how you say 'This build has been tested in HM and has worked',... Got the same results, did you? Then ArenaNet must love you, they put every monster on 60 armor!
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I am not lying 100 damge is not hard to achieve on monsters but a bit harder on boss monsters but still done and 100% possible if you know not just your builds but the builds of your heroes to help benefit you or did you forget this is PVE and heroes are not there? Also not my fault that you cant do as much damage as me.
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Originally Posted by mistokibbles
why do you even bring monks if you have so much self healing then? because you can't survive long without them. one word of healing can do so much more than over time regen.
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Monk not for me but for my other memeber of my group. I can survive without one but the rest cant.
Quote:
Originally Posted by SuperCoha
Energy management, how?
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Easily done since once an enchantment ends you get the enrgy back plus more not hard to keep energy levels up while still using Reapers and Victorious over and over again.
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May 25, 2009, 07:45 PM // 19:45
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#48
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Frost Gate Guardian
Join Date: Sep 2006
Guild: W Band of Brothers W [BoB]
Profession: D/Mo
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Quote:
Originally Posted by Fall Of Sudden
Easily done since once an enchantment ends you get the enrgy back plus more not hard to keep energy levels up while still using Reapers and Victorious over and over again.
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You also said:
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Reapers Sweep and Victorious Sweep have low recharge times so i can reuse them over and over again and with chilling victory as a great back up skill for damage.
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Those three are really hard to spam on recharge without Attacker's Insight.. You either won't be using RS and VS on recharge or won't be using Chilling Victory at all. You also have HoF and Mystic regen. to recast in the middle of the battle.. That's a lot of energy. Zealous scythe maybe?
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May 25, 2009, 08:12 PM // 20:12
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#49
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Lion's Arch Merchant
Join Date: Dec 2007
Location: Wolfenstein Fuel Dump
Guild: Melandru's Elite Hunters [Hunt]
Profession: D/
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I play an extremely versatile build in PvE, works good in NM/HM alike but its more for survivability other then damage I use a vigorous spirit/live vicariously in conjunction with faithful intervention/mystic vigor getting healed around 50hp per hit even more so with Avatar of Dwayna I usually go with WS to apply both conditions.
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May 25, 2009, 09:13 PM // 21:13
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#50
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Ascalonian Squire
Join Date: Mar 2009
Location: Croatia
Guild: W Band of Brothers W [BoB]
Profession: R/
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@Fall of Sudden
Please prove everything you have said. Either record and upload or take screenshots. Also, please include the name and level of the monsters, area etc. and make sure the Hard Mode logo is visible.
Think of it as some kind of challenge.
If you don't have time to do that, yet have time to defend every other post you make with more silly arguments that you have failed to prove... I'll understand
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May 26, 2009, 05:13 AM // 05:13
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#51
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Ascalonian Squire
Join Date: May 2009
Location: Alberta, Canada
Guild: Unworthy Saints [HELL]
Profession: D/Mo
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Quote:
Originally Posted by Eradras
@Fall of Sudden
Please prove everything you have said. Either record and upload or take screenshots. Also, please include the name and level of the monsters, area etc. and make sure the Hard Mode logo is visible.
Think of it as some kind of challenge.
If you don't have time to do that, yet have time to defend every other post you make with more silly arguments that you have failed to prove... I'll understand
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Will do when i have the time to.
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May 26, 2009, 06:28 AM // 06:28
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#52
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Desert Nomad
Join Date: Apr 2009
Guild: FaZ
Profession: D/
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There are only a couple of ways you could possibly consistently hit for 100+ dmg:
1) Vow of Strength + AoHM
2) AoHM + Asuran Scan
3) holy damage weapon vs undead
4) enemies lower than lvl 20
Are you using these? No? Then you're not consistently hitting for 100+ damage on lvl 20+ enemies, even in NM. I know, because I'm using AoHM and even with attack skills I'm not doing 100+ damage to casters without a crit. In NM. And for me, AoHM is increasing damage by around 60%.
Quote:
Originally Posted by Fall Of Sudden
Ok here is my PVP build (since there is a few changes to skills in PVP from PVE) <Conviction, Reaper's Sweep, Victorious Sweep, Faithful Intervention, Vital Boon, Mystic Regen, Mystic Vigor, Heart of Fury 11 Scyth, 10Earth, 10 Mystism...... With runes it should be 12 Scyth, 12 Earth, 12 Mystism> The only difference from this build compared to my PVE build is that i took out Conviction and Heart of Fury and replaced with Chilling Victory and a form of Resurrect.
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Ok, so [Chilling Victory][Reaper's Sweep][Victorious Sweep][Faithful Intervention][Vital Boon][Mystic Regeneration][Mystic Vigor][A rez of some sort] with 12 scythe mastery. None of these skills increase your damage other than your attack skills. CV is not spammable, so you can't claim you're doing consistent 100+ damage with that. It's the same story with Reaper's Sweep (just in case you consider the DW damage).
With 12 scythe mastery, against a 60 AL target you will do a base average damage of 30. With customization and inscription, you get this:
30*1.2*1.15 = 41.4
Victorious Sweep is the closest thing you have to a "consistent" attack skill. That's +25. So you've got 66.4 damage. Not 100. Technically, due to the recharge time, it's still not consistent at all, but we'll ignore that.
Now, let's say you have a sundering scythe, just for laughs. And you've triggered the sundering. The armor and damage calculations look something like this:
Armor Effect = 2^[(60-48)/40] = roughly 1.23
Effective Damage = 41.4*1.23 = roughly 50.96 (about 75.96 with victorious sweep)
Oh, and this is against casters with 60 AL. Anything with more armor, of course, makes you do less damage.
Stop exaggerating your damage. With what you've told us, there is no way you could do anywhere near a consistent 100+ damage to lvl 20+ enemies.
Oh, and since you don't have an IAS, you're only doing damage once every 1.75 sec. Pathetic.
Meanwhile, look at what my dervish can do with AoHM:
Armor Effect = 2^[(86-48)/40] = roughly 1.93
Damage = 41.4*1.93 = about 79.97
So, with AoHM, I can do more damage autoattacking than you can do with victorious sweep. Oh, and since I have an IAS, I'll be doing that damage roughly once per second. Enough if I wasn't using AoHM, I'd still be doing 3/7 more damage than you per second. And hey, I can use victorious sweep too! That puts the damage up even higher.
Meanwhile, I'm also spamming SY!, so my party gets 80% tougher (your self-heals aren't even making you 80% tougher, and here I'm making 7 people 80% tougher for no energy and for less skill slots, to say nothing about the fact that I don't need to spread out my attribute points and thereby waste a ton of my HP on runes). In other words, your argument about taking stress of your monks is false, because I'm taking far more stress off my monks than your self-heals are.
And even if your build was "good", it would still suck because a sin could do it better. A scythe sin who put their points into critical strikes instead of mysticism and took, say, critical agility and a few blocking enchantments would kick the crap out of you, both offensively and defensively. And since that's all your build does other than rez, it makes you almost completely redundant. So unless you consider the ability to hard rez enough to singlehandedly make an otherwise completely suboptimal build useful, it sucks.
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May 26, 2009, 06:41 AM // 06:41
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#53
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Ascalonian Squire
Join Date: May 2009
Location: Alberta, Canada
Guild: Unworthy Saints [HELL]
Profession: D/Mo
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Quote:
Originally Posted by reaper with no name
There are only a couple of ways you could possibly consistently hit for 100+ dmg:
1) Vow of Strength + AoHM
2) AoHM + Asuran Scan
3) holy damage weapon vs undead
4) enemies lower than lvl 20
Are you using these? No? Then you're not consistently hitting for 100+ damage on lvl 20+ enemies, even in NM. I know, because I'm using AoHM and even with attack skills I'm not doing 100+ damage to casters without a crit. In NM. And for me, AoHM is increasing damage by around 60%.
Ok, so [Chilling Victory][Reaper's Sweep][Victorious Sweep][Faithful Intervention][Vital Boon][Mystic Regeneration][Mystic Vigor][A rez of some sort] with 12 scythe mastery. None of these skills increase your damage other than your attack skills. CV is not spammable, so you can't claim you're doing consistent 100+ damage with that. It's the same story with Reaper's Sweep (just in case you consider the DW damage).
With 12 scythe mastery, against a 60 AL target you will do a base average damage of 30. With customization and inscription, you get this:
30*1.2*1.15 = 41.4
Victorious Sweep is the closest thing you have to a "consistent" attack skill. That's +25. So you've got 66.4 damage. Not 100. Technically, due to the recharge time, it's still not consistent at all, but we'll ignore that.
Now, let's say you have a sundering scythe, just for laughs. And you've triggered the sundering. The armor and damage calculations look something like this:
Armor Effect = 2^[(60-48)/40] = roughly 1.23
Effective Damage = 41.4*1.23 = roughly 50.96 (about 75.96 with victorious sweep)
Oh, and this is against casters with 60 AL. Anything with more armor, of course, makes you do less damage.
Stop exaggerating your damage. With what you've told us, there is no way you could do anywhere near a consistent 100+ damage to lvl 20+ enemies.
Oh, and since you don't have an IAS, you're only doing damage once every 1.75 sec. Pathetic.
Meanwhile, look at what my dervish can do with AoHM:
Armor Effect = 2^[(86-48)/40] = roughly 1.93
Damage = 41.4*1.93 = about 79.97
So, with AoHM, I can do more damage autoattacking than you can do with victorious sweep. Oh, and since I have an IAS, I'll be doing that damage roughly once per second. Enough if I wasn't using AoHM, I'd still be doing 3/7 more damage than you per second. And hey, I can use victorious sweep too! That puts the damage up even higher.
Meanwhile, I'm also spamming SY!, so my party gets 80% tougher (your self-heals aren't even making you 80% tougher, and here I'm making 7 people 80% tougher for no energy and for less skill slots, to say nothing about the fact that I don't need to spread out my attribute points and thereby waste a ton of my HP on runes). In other words, your argument about taking stress of your monks is false, because I'm taking far more stress off my monks than your self-heals are.
And even if your build was "good", it would still suck because a sin could do it better. A scythe sin who put their points into critical strikes instead of mysticism and took, say, critical agility and a few blocking enchantments would kick the crap out of you, both offensively and defensively. And since that's all your build does other than rez, it makes you almost completely redundant. So unless you consider the ability to hard rez enough to singlehandedly make an otherwise completely suboptimal build useful, it sucks.
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With all those fancy calculations your basically telling me that my character is super enchanced then by a server crashed glitch lol. Since my character easily does that damage repediatly. Lowest damage possible done is 9 without the use of skills in PVE. Highest damage done in HM vsing a warrior monster minatour in ETON is 180. Ave is 100. So by what your saying its not possible but my character seems to do it nicely. I will try to get screen pics to show. It may take me a bit since my net ping is 1519 or more. Its down right horrible so it is going to take a few tries to get it right.
And your comment about a sin doing it better. I have faces many scyth welding sins in PVP and the honest truth is that they are the worst possible characters for i just plain slaughter them with little to no effort. Dervs give up a lot more fight and so do warriors. And ele and mesmer just pound my derv. But a sin even with knockdown is nothing to fear. I just laugh at them and kill them. Warriors and dervs i wonder what build they are running and if its Avatar i just kill them. If its a hammer Warrior then i place a lot of enchantments up and hope for the best. If its a wounding strike derv i just laugh and kill them since wounding strike does hardly anything to my build. You make big talk over a A/D when in all regards they might be good in PVE i wouldnt know but in PVP they shouldnt even exist for they just plain suck and are a waste of space in a 4v4. I use a necromancer for RA and i tell you which ones are first to go always and which ones are usually last. sins always die even if a monk is helping themout which makes them a pretty useless class unless they can get to my necro before i cast IP which happens 1 out of 1000 even if they use teleport knockdown. So sins i cant say to highly in PVP but in PVE i dont partner with them to often for most PVE sins are noobs. I know the capabilities of my derv and my attack power and the occurance of it. Hardest place that i tested it out was vsing the Titans and the cost burning did do some damage but that was before i got the scyth (got the scyth that i needed after that mission of course for the 2nd time).
Last edited by Fall Of Sudden; May 26, 2009 at 06:53 AM // 06:53..
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May 26, 2009, 12:56 PM // 12:56
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#54
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Frost Gate Guardian
Join Date: Sep 2006
Guild: W Band of Brothers W [BoB]
Profession: D/Mo
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Quote:
Originally Posted by Fall Of Sudden
Highest damage done in HM vsing a warrior monster minatour in ETON is 180. Ave is 100.
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Not even close to 100.
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And your comment about a sin doing it better. I have faces many scyth welding sins in PVP and the honest truth is that they are the worst possible characters for i just plain slaughter them with little to no effort.
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Why do you always switch to PvP when trying to make a point? It has nothing to do with PvE, it's an entirely different aspect of the game. Scythe sins don't do well in PvP, and I have only seen a few. In PvE, however, they kick some serious ass. and that's a fact.
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But a sin even with knockdown is nothing to fear. I just laugh at them and kill them.
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Looks like you haven't given it much thought when you wrote that. Give it another try.
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Warriors and dervs i wonder what build they are running and if its Avatar i just kill them.
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And you said earlier in the thread you can't kill dervishes using an avatar, and you wait for it to end to be able to kill them. So now you can?
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If its a wounding strike derv i just laugh and kill them since wounding strike does hardly anything to my build.
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You make it sound like the whole PvP is 1vs1.. Wounding strike is not there to kill (although it does make a hell of a spike on squishy targets coupled with some other skills), it's there to DW you and kill you with the help of the rest of the team.
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sins always die even if a monk is helping themout which makes them a pretty useless class
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I'm sure many sins wouldn't agree with this one.
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So sins i cant say to highly in PVP but in PVE i dont partner with them to often for most PVE sins are noobs.
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Calling other people noobs, and especially saying "most PvE sins", makes you look like one tbh.
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Hardest place that i tested it out was vsing the Titans and the cost burning did do some damage but that was before i got the scyth (got the scyth that i needed after that mission of course for the 2nd time).
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Titans are hard? Since when? And if burning was a problem you must have a really flawed team. Besides, with all that defensive power on your dervish, it shouldn't do damage at all. And what does a scythe have anything to do with burning? :S
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May 26, 2009, 02:03 PM // 14:03
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#55
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Ascalonian Squire
Join Date: May 2009
Location: Alberta, Canada
Guild: Unworthy Saints [HELL]
Profession: D/Mo
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Quote:
Originally Posted by SuperCoha
Not even close to 100.
Why do you always switch to PvP when trying to make a point? It has nothing to do with PvE, it's an entirely different aspect of the game. Scythe sins don't do well in PvP, and I have only seen a few. In PvE, however, they kick some serious ass. and that's a fact.
Looks like you haven't given it much thought when you wrote that. Give it another try.
And you said earlier in the thread you can't kill dervishes using an avatar, and you wait for it to end to be able to kill them. So now you can?
You make it sound like the whole PvP is 1vs1.. Wounding strike is not there to kill (although it does make a hell of a spike on squishy targets coupled with some other skills), it's there to DW you and kill you with the help of the rest of the team.
I'm sure many sins wouldn't agree with this one.
Calling other people noobs, and especially saying "most PvE sins", makes you look like one tbh.
Titans are hard? Since when? And if burning was a problem you must have a really flawed team. Besides, with all that defensive power on your dervish, it shouldn't do damage at all. And what does a scythe have anything to do with burning? :S
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Like i said i havnt seen a A/D in PVE so i cant say anything about them for PVE only PVP.
Knock down sins dont do enough damage so all my enchantments easily counteract the damage.
They are still avatar dervs are they not?
And most pvp does end up 1v1 people tend to choose a target and go for it unless the person is a spellcaster then it becomes 4v1.
And most PVE are noobs ever looked around and see how many of them there is? and the ones i have teamed up with before were noobs since they didnt know really anything about GW and were asking a hell of a lot a questions.
Last edited by Fall Of Sudden; May 26, 2009 at 02:40 PM // 14:40..
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May 26, 2009, 08:03 PM // 20:03
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#56
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Lion's Arch Merchant
Join Date: Nov 2008
Location: Where no man has ever gone before.
Guild: Syndicate Nightmare [SyN]
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Quote:
Originally Posted by Fall Of Sudden
Knock down sins dont do enough damage so all my enchantments easily counteract the damage.
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Your homework tonight is to 1v1 a PS Assassin on your Dervish.
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May 26, 2009, 10:26 PM // 22:26
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#57
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Frost Gate Guardian
Join Date: Mar 2007
Profession: W/D
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Fall Of Sudden, I have asked it once and will ask it again; please stop lying, you're misinforming people who are new to Dervishes.
I challenge you, to take a Screenshot of your Dervish, with the build you described in your last few posts, while doing 100 damage AVERAGE against a EotN HM Berserking Minotaur. Without buffs from your heroes (The amount of buffing you'd need for an average of 100 damage with that build, would be insane, and reduce your heroes to trash for they only exist to buff you. If that would be the case, you're even worse than I thought).
I honestly challenge you.
PS. You're lying, you're lying, you're lying, you're lying, you're lying, you're lying, you're lying, you're lying, you're lying, you're lying, you're lying, you're lying, you're lying, you're lying, you're lying, you're lying, you're lying, you're lying, you're lying, you're lying, you're lying, you're lying, you're lying, you're lying, you're lying, you're lying, you're lying, you're lying, you're lying, you're lying, you're lying, you're lying, you're lying, you're lying, you're lying, you're lying, you're lying, you're lying, you're lying, you're lying, you're lying, you're lying. Think I've made my point.
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May 27, 2009, 02:42 PM // 14:42
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#58
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Ascalonian Squire
Join Date: May 2009
Location: Alberta, Canada
Guild: Unworthy Saints [HELL]
Profession: D/Mo
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Quote:
Originally Posted by iVendetta
Your homework tonight is to 1v1 a PS Assassin on your Dervish.
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Done that way to many times so Sins not a concern of mine
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May 27, 2009, 02:44 PM // 14:44
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#59
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Ascalonian Squire
Join Date: May 2009
Location: Alberta, Canada
Guild: Unworthy Saints [HELL]
Profession: D/Mo
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Quote:
Originally Posted by Maneo Ranae
Fall Of Sudden, I have asked it once and will ask it again; please stop lying, you're misinforming people who are new to Dervishes.
I challenge you, to take a Screenshot of your Dervish, with the build you described in your last few posts, while doing 100 damage AVERAGE against a EotN HM Berserking Minotaur. Without buffs from your heroes (The amount of buffing you'd need for an average of 100 damage with that build, would be insane, and reduce your heroes to trash for they only exist to buff you. If that would be the case, you're even worse than I thought).
I honestly challenge you.
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Not in one post did i ever say i wasnt being buffed by my heroes now did I? In one of the above posts i even stated about using heroes to advantages such as spamming SY! while my derv uses other skills. Got to pay attention more before you speak.
Last edited by _Nihilist_; Jun 18, 2009 at 07:59 AM // 07:59..
Reason: fixed quote
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May 27, 2009, 05:08 PM // 17:08
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#60
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Desert Nomad
Join Date: Apr 2009
Guild: FaZ
Profession: D/
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First off, IF it is true that you're only using your heroes to buff you, then guess what? Your build still sucks, because 100 avg dmg once every 1.75 sec is absolute crap damage output for a team. Especially considering a scythe sin ON IT'S OWN can outdamage that.
Also, that fails to support your original argument: that dervishes are good at doing damage. Let's go back to my calculations for a moment. Let's say your heroes have X builds that buff you by Y damage. If I used those heroes, guess what? I'd still easily kill you in damage. And my build STILL isn't good at dealing damage (it's advantage is it's ability to spam DW with a scythe while spamming SY!). So, if my build, which does more damage than yours, is not good for damage, then clearly, yours is not either. If you simply used my build in place of your own, you'd do more damage. If you were a scythe sin instead of a derv, you'd do yet more damage. How can you possibly claim that your derv is good at doing damage when just about anything that can use a scythe can beat your build at it?
The reason you MIGHT be able to hit 180 on SOME warriors is because they're idiots who use Frenzy and Healing Signet. Try it against warriors who know what they're doing, and you're looking at maybe 10 damage. Also, stop mixing up PvP and PvE; they are entirely different games. I also laugh at the fact that you use a derv in PvP (to be fair, I have done so as well in the little PvP I've done, but I don't pretend to have a good PvP character; I KNOW dervs suck at it).
Also, it's becoming abundantly clear that you are either one of two things: An idiot, or a troll. Please stop doing both.
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