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Old Jul 31, 2010, 04:33 AM // 04:33   #1
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Default Running As a Dervish:Any Skills to help me?

I finally made it to Gate of torment and I think there are some good skills from the trainer! I am also a runner so do you have any skills to help me? Please tell me the order of what to do and do not mention PVX wiki cause I am not a Droks Runner! and I will not Do /A or anything else. what I will do is D/w, or D/A Ty
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Old Jul 31, 2010, 07:07 AM // 07:07   #2
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mystic regen i think you can't get til then... i had skill unlock packs from start, but thats good especially for running and armor of sanc is nice for melee tanking.
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Old Jul 31, 2010, 10:16 AM // 10:16   #3
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Originally Posted by zachisback View Post
I finally made it to Gate of torment and I think there are some good skills from the trainer! I am also a runner so do you have any skills to help me? Please tell me the order of what to do and do not mention PVX wiki cause I am not a Droks Runner! and I will not Do /A or anything else. what I will do is D/w, or D/A Ty
As far as I know most dervish runners use the Unstoppable Droks runner build from pvx when they do other runs like EoTN-tour, sanctum, ascalon, etc.
They only tweak that build a bit.
For example: instead of "Don't Trip!" or Heart of Shadow a runner might take other skills, like Vital Boon + Signet of pious Light for more healing or watchfull intervention for a heal when they're about to die + the Pve-only skill Feel no Pain for a great on the run heal.

But if you don't want to use an D/A build (though they are the most effective to use in most situations) you can also try to run with an avatar and use warrior/monk skills for more defense/healing.

Avatar of Balthazar is a very usefull form because it gives you a permanent speedboost + extra armor, it's a long lasting skill, you can also take Balanced stance(unlike most running builds) for immunity to knockdowns and critical hits. The downside will be that you need some form of hex removal because it won't protect you from hexes like VoS does.

Avatar of Dwayna is also a good variant, since you can just spam skills like Pious Haste for hex removal and small heals, but unlike AoB you need to take a speedboost.

The only downside of avatars are that you have chance to be interrupted when you need to recast it while in a mob, or that Eternal Aura(which you need to mantain your avatars) will be stripped before you can finish casting your form.

Forgot to answer your question! >_< well here's a list of skills that I use when running, depending on the situation:

Speedboosts
Speedboosts are a runners best friend, without em you're nowhere .

Pious Haste (a common skill used while running, but watch out you don't strip important echantedments like VoS.)
Enchanted haste(A good variation for if you dont want to use Pious Haste, the downside is, is that you need a enchantment on you for the speed boost. So use it in areĆ”'s without ench removal.)
Harrier's Haste(Not very much used but it's not a bad skill, though you need to invest heavy in wind prayer's to make it effective
Signet of mystic speed(Again you need to have enchantments on you, but this is not a stance! so you can use skills like balanced stance.)
Dash(a common skill, It can be used to cancel spells like VoS, or to escape mobs more easily, you can also run over traps without activating them.)
Dark Escape(not a common skill on a dervish bar but it's not a bad skill, and it also gives damage reduction.)
Avatar of balthazar(good skill but you might want to use hex removal skills, when you use this. It also gives +40 armor which is always nice.)

There are other speed boosts from other professions(ranger/warrior) like: Soldier's speed, sprint, Natural stride and Storm chaser I won't say much about these, because they aren't that good when you're running on a dervish, but you can use them.


Healing
There are very much healing skills, but only a few of them are realy effective on a runner.

Mystic regenation (a good skill but you need other enchantments to make it worthwhile, you also need to watchout using this when you use Pious Haste.)
Vital Boon + SoPL(a very good heal, it can heal for over 300 health, with just 8 sec recharge, but make sure you wont be knockeddown while using it.)
Feel no pain(a Pve skill which gives a lil bit of regen, but it's very usefull to counter hexes like Suffering and conditions like bleeding, it also gives a small health boost if you're drunk)
Death's charge/Heart of Shadow (both can function like a heal, but it's used to avoid rubberbanding and speed up the run.)
Watchfull/faithfull Intervention(good skills to save you from a death, though if you use Pious Haste Faithfull Intervention is only usefull if you cast it before a mob you're running through.)
Troll Unguent(not very common, but you might use it when you go D/R.)
Feigned Neutrality/Shadow Sanctuary(both skills are commonly used by runners, since both give a nice armor boost and huge regenation.

Again there are more skills used for healing, but those are (as far as I know) the best ones to bring.


Anti Knockdown
Only a few runs have trouble with Knockdowns but then again you might use the skills for another function they have.

"I am unstoppable!"(A great skill! Anti-kd and Anti-cripple for 15..20 seconds, it also gives a small armor boost for a lil bit more survival, I always take this skill when im running since anti-cripple/atmor is always nice.)
Fleeting stability(This was mainly used before the release of eotn, It's a good alternative for when you dont have IaU, but you need to watchout that you wont cancel it with Pious Haste while in a mob.)
Balanced Stance (like the name says it's a stance, so you may want to use other skills since this wil cancel your running stance, but it's great when you use Signet of Mystic Speed and/or Avatar of Balthazar.)
"Don't Trip!" (a good skill if you know the spawns in the area you're running, since this is a "timing" knockdown, if you won't time it right you won't avoid the knockdown.)


Shadowsteps
Shadowsteps can be used to heal, avoid rubberbanding or to skip mobs and speed up the run.
Most got a rather long recharge, so don't over-use them.

Death's Charge(a heal and shadow step in one, if you got another shadowstep with you, then you may want to save this for when you're in trouble.)
Dark Prison(a shadowstep, simply to skip mobs and speed up the run, mind the 10 energy cost.)
Heart of Shadow(a heal and you can use it to avoid/get out of a rubberband: The best skill (imo) to counter a rubberband, this never leaves my skill bar when im D/A.)
Viper's Defense(Not very common but it can be used instead of HoS, but remember: it doesn't heal you.)

Condition Counters
Most runners "tank" the conditions and just let em run out, but when you're beginning. this might be hard to do.

Mending touch (If you go D/Mo never forget this skill, It's a very good skill, it removes 2 conditions and it heals a bit with just 6 seconds recharge!)
Mend aliment (If you dont got Mending touch this might be a good alternative.)
Antidote Signet(not a common skill to use on a dervish, but it's not bad.
Only use it when you go D/R)


Hex Counters
Hexes are the most annoying thing a runner can have on him they either slow you down or give a long lasting degen(most give more then conditions). When you get a hex on you that gives heavy degen/slows you down, remove it as soon as possible.

VoS(best counter a dervish can have, but watch out you don't remove it with Pious haste in dangerous situations.)
Shadowform(since it "nerf" it's one of the best way's to counter hexes when you're running, but unlike VoS dervish cannot mantain it on it's own.)

Various hex removals can be used:
D/any
Avatar of Dwayna(spam skills while under the effects of this for small heals and hex removal.)
Pious Restoration + Vital boon(big heal and 2 hex removals in one.)

D/Mo
Holy Veil(if you pre-cast it you can counter 2 hexes, also the 12 sec recharge makes it a very good skill.)
Cure Hex(heal and hex removal in one.)
Remove Hex(simple hex removal, can be used if you dont got anything else.)

D/Me (this is not a common variation but, it can be used)
Inspired Hex (quik casting hex removal, with 20 sec recharge.)
Revealed Hex(quik casting hex removal, with 20 sec recharge.)
Hex Breaker (if you use AoB this is a very usefull skill, if you pre-cast it. you can counter 2 hexes, very easily with this.

Again there are more Hex removals, but these are the best ones for a runner (imo).


Other skills
Other skills which you can use while running.

Deadly Paradox (with this you can mantain shadow form, but because of it's high energy cost i wont recommend it on a dervish.)
Dwarven Stability(this only gives anti-kd when you're drunk, but also makes your stances last longer, when you go into an area without/minor enchant removal, always bring it.)
"You Move Like A Dwarf!"(some runners use this to interrupt lethal spells.)

That's all I can think of for now, so I hope that I helped!

Last edited by cheape arie; Jul 31, 2010 at 11:18 AM // 11:18..
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Old Jul 31, 2010, 10:42 AM // 10:42   #4
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Most of what cheap aire said is crap...but some is correct.

I expertly run D/A...and yes D/A is the only way to go really for a Dervish runner.

Here are the skills you can use...

Dash (ALWAYS ON BAR)
Pious Haste (ALWAYS ON BAR)
Vow of Silence or Wastrels Collapse (Depending on the area)
"I am Unstoppable" or another Shadow Step (Depending on the area)
"Don't Trip", another Shadow Step, or a miscellaneous heal (Depending on the area)
Heart of Shadow (ALWAYS ON BAR)
Dark Prison (ALWAYS ON BAR)
Death's Charge (ALWAYS ON BAR)

Shadow Arts 12
Mysticism 12

Full Radiant/Attunement...no mysticism rune.

Insightful staff of enchantment...hale and hearty insig...


Any questions, contact me in game God Of Fissures.


Best of luck.
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Old Aug 01, 2010, 01:01 AM // 01:01   #5
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hmm... while i'd agree to always go D/A and have dash, is nice for breaking aggro is a good idea if possible but neither that or any of the other 4 "always on bar" skills shadowlurk16 listed are necessary, seems he using running builds that are more sin like than dervish. I use..

Feel No Pain
Faithful intervention
I am unstoppable
Mystic Regen
Vow of Silence
Death's Charge
Enchant Haste
Dash

with a staff and windwalker armor.
I use this pretty much everywhere does the job fine but i often change it around, for example on droks runs i drop the shadow step for don't trip for better anti-KD and then just avoid getting stuck in the troll cave :P.

Pious haste i never use, my running builds are normally just fast tanks thanks to my enchants and windwalkers and Pious just strips these down. I find +25% IMS with the +50% from dash to break aggro is more than enough to get through most areas.

But yeah other than speed buffs nothing is fixed just look at the area your going to be running through on wiki and bring appropiate skills to get you through it.
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Old Sep 14, 2010, 01:03 PM // 13:03   #6
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Mix it up, look at Arie's post and make up your own combinations of running skills. There are some fun combo's to be found and played with.

If you are only interested in the 100% most efficient running build, look to shadowlurk's post. However having the same 5 skills and same secondary ALWAYS, is boring as hell. Also bear in mind shadowsteps aren't useable if you have VoS up.

I'd be interested to see how well that D/A shadowstep build worked running Icedome. I've ever been able to make it all the way through on a D/A build, only as D/Mo. But then .. I'm no expert
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Old Nov 29, 2010, 12:42 AM // 00:42   #7
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Tbh I don't know what more I can add fiss pretty much said it (Shadowlurk16).The fastest most effective way prefered by exp runners is the d/a varriant, that fiss already listed. Which gives you 3 teles a perma speed boost anti KD and hex blocking. Also SkekSister for marhans in nm on a derv drop don't trip for feel no pain. If anyone has questions about running PM me IGN Chickens Xiii.
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Old Dec 30, 2010, 08:00 AM // 08:00   #8
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Southern Shiverpeaks Runner
Attributes
Shadow Arts: 12 / Wind Prayers: 10+1+3 / Earth Prayers: 8+1
Skills
Shroud of Distress / Deadly Paradox / Shadow Form / Signet of Mystic Speed / Lyssa's Haste / Heart of Shadow / Fleeting Stability / I Am Unstoppable!
Usage
-Keep up Shroud of Distress 24/7
-Use Deadly Paradox + Shadow Form (when needed)
-Lyssa's Haste for Energy management
-Fleeting Stability should be your main Anti-KD, IAU for backup
Gear
-Standard running sets
-I use health runes as you'll have more then enough energy with Lyssa's Haste

You said you're not a droks runner. Didn't say anything about running to other places in the southern Shiverpeaks. :P
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Old Feb 12, 2011, 05:56 PM // 17:56   #9
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Originally Posted by Kosar The Cruel View Post
Southern Shiverpeaks Runner
Attributes
Shadow Arts: 12 / Wind Prayers: 10+1+3 / Earth Prayers: 8+1
Skills
Shroud of Distress / Deadly Paradox / Shadow Form / Signet of Mystic Speed / Lyssa's Haste / Heart of Shadow / Fleeting Stability / I Am Unstoppable!
Usage
-Keep up Shroud of Distress 24/7
-Use Deadly Paradox + Shadow Form (when needed)
-Lyssa's Haste for Energy management
-Fleeting Stability should be your main Anti-KD, IAU for backup
Gear
-Standard running sets
-I use health runes as you'll have more then enough energy with Lyssa's Haste

You said you're not a droks runner. Didn't say anything about running to other places in the southern Shiverpeaks. :P
You must be kidding.

Southern Shiverpeaks is quite easily done with the following skills...

Dash
Pious Haste
VoS
IAU
Shroud of Distress
HoS
Dark Prison
Death's Charge

Its the exact same thing as the regular D/A droks except swapping DT for Shroud.
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Old Feb 14, 2011, 03:13 PM // 15:13   #10
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Quote:
Originally Posted by Next Top Runner View Post
You must be kidding.

Southern Shiverpeaks is quite easily done with the following skills...

Dash
Pious Haste
VoS
IAU
Shroud of Distress
HoS
Dark Prison
Death's Charge

Its the exact same thing as the regular D/A droks except swapping DT for Shroud.
Shroud of Distress wont like Pious Haste
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Old Feb 14, 2011, 03:21 PM // 15:21   #11
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Quote:
Originally Posted by Random Namos View Post
Shroud of Distress wont like Pious Haste
If you know how to properly cast your skills, SoD isn't removed.
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Old Feb 14, 2011, 03:35 PM // 15:35   #12
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I think Dark Escape is a better alternative to Pious Haste when used in combination with Dwarven Stability (which replaces Dark Prison... you already have 2 shadow steps, don't need a third). It's good for reducing the damage taken from Signet of Judgment. Plus, if you're using alcohol, Dwarven Stability will help when IAU is recharging... or can even completely replace it.
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