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Old Feb 18, 2011, 11:04 AM // 11:04   #1
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Default Vow of Strength Dervish (100Blades War Sub/Replacement)



Skills:
Vow of Strength [E]
Sand Shards
Ebon Escape [PvE]
Aura of Thorns [Optional Flash Enchantment]
Eremite's Attack
Whirling Attack [PvE]
"I Am Unstoppable!" [PvE]
Blank [Optional]

Pretty simple. Use skills from left to right. Works just the same as a FoWSC (or anywhere else for that matter) 100 Blades Warrior. Good players will be able to use Sand Shards twice. Also note, you get two instances of "attack all adjacent foes", helping to compensate for "By Ural's Hammer!" (R.I.P.).

Attack Order:
1) Pre: Vow of Strength --> Sand Shards [Cover VoS with SS to prevent a random rip.]
2) "I Am Unstoppable!" --> Ebon Escape to Tank, T to select called target
3) Aura of Thorns --> Eremite's Attack
4) Sand Shards [If available] --> Whirling Attack

Optional Skills:
Banishing Strike [Good to finish off strangling skeletons]
Extend Enchantments [Extend SS to increase availability]
Heart of Holy Flame [Damage, Good to Sub for Aura of Thorns]
Fleeting Stability [In place of "I Am Unstoppable!" to open up a PvE skill]
Zealous Renewal [If energy is an issue/no zealous scythe is available]
Twin Moon Sweep [Good to finish off stragglers]
"None Shall Pass!" [When used by a practiced player, will stop scattering]
Shield of Force [In place of "I Am Unstoppable!" to open up a PvE skill]

Enjoy.

Last edited by Kaida the Heartless; Feb 19, 2011 at 03:57 AM // 03:57..
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Old Feb 18, 2011, 01:07 PM // 13:07   #2
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Needs more swordsmanship, otherwise dps Will suck after spike.
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Old Feb 18, 2011, 01:28 PM // 13:28   #3
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Quote:
Originally Posted by kajusbonus View Post
Needs more swordsmanship, otherwise dps Will suck after spike.
...Need swordsmanship for a scythe build?
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Old Feb 18, 2011, 01:35 PM // 13:35   #4
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Lol exactly what I was thinking. Hmm this could very well be the first build I will try tonight thanks.
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Old Feb 18, 2011, 01:50 PM // 13:50   #5
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Quote:
Originally Posted by Kaida the Heartless View Post


Pretty simple. Use skills from left to right. Works just the same as a FoWSC (or anywhere else for that matter) 100 Blades Warrior. Good players will be able to use Sand Shards twice. Also note, you get two instances of "attack all adjacent foes", helping to compensate for BuH (R.I.P.).

I'll elaborate more tomorrow. I'm currently pretty tired. :P

Enjoy.
This looks really good, I had the same sort of idea but I haven't playtested it yet. Would be pretty good to work in Twin Moon Sweep as an analog to the warrior's Sun & Moon Slash.
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Old Feb 18, 2011, 04:17 PM // 16:17   #6
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Originally Posted by RedDog91 View Post
...Need swordsmanship for a scythe build?
/doh WA is melee >.<
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Old Feb 18, 2011, 04:43 PM // 16:43   #7
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What use does Ebon escape have?.....honestly.

HoF > EE


Last edited by vamp08; Feb 18, 2011 at 04:50 PM // 16:50..
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Old Feb 18, 2011, 04:49 PM // 16:49   #8
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Quote:
Originally Posted by vamp08 View Post
What use does Ebon escape have?.....honestly.

HoF > EE
Most spike team builds are comprised of a tank and spikes.....ee is used to jump to said tank and spike quickly w/o chances of breaking nicely balled aggro.
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Old Feb 18, 2011, 04:51 PM // 16:51   #9
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Originally Posted by Essence Snow View Post
Most spike team builds are comprised of a tank and spikes.....ee is used to jump to said tank and spike quickly w/o chances of breaking nicely balled aggro.
Oh, so the build thats mentioned in the OP is a specialized build.

Apologies, I was speaking in terms of general PvE play.
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Old Feb 18, 2011, 09:38 PM // 21:38   #10
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Quote:
Originally Posted by vamp08 View Post
Oh, so the build thats mentioned in the OP is a specialized build.

Apologies, I was speaking in terms of general PvE play.
Yes, more tank-n-spank crap. Yet another reason why SF need to be nerfed.
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Old Feb 18, 2011, 09:52 PM // 21:52   #11
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Twin Moon Sweep is what I originally used instead of Eremites, but Eremites now acts like Whirling Attack if you have an FEnch to lose. You could definitely place it in the extra slot, though I feel that you may not get much use out of it.

I'll fix up the main post a bit later with options and a better explanation.

Edit: Main post updated.

Last edited by Kaida the Heartless; Feb 19, 2011 at 03:58 AM // 03:58..
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Old Feb 20, 2011, 02:32 AM // 02:32   #12
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In case of fowsc i think 100b is still better when it comes to killing single targets . Also 70AL<80AL.
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Old Feb 20, 2011, 04:56 AM // 04:56   #13
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Use your open slot to expedite the elimination of survivors. Don't forget that you have +10 armor when enchanted (assuming you are runed properly) and the +1 armor per point of Mysticism. The shield is the big difference; besides, why are your Warriors getting hit anyways? :P
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Old Feb 20, 2011, 10:16 AM // 10:16   #14
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Originally Posted by kajusbonus View Post
/doh WA is melee >.<
Yeah, and scythe is melee too.
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Old Feb 20, 2011, 06:50 PM // 18:50   #15
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Aura of Thorns -> Staggering Force

Cracked armor is good. Its applied before SS/VoS triggers when you use Eremite's too.

Otherwise...

Quote:
Yes, more tank-n-spank crap. Yet another reason why SF need to be nerfed.
/agree
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Old Feb 21, 2011, 08:50 PM // 20:50   #16
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Originally Posted by Hell Darkblight View Post
In case of fowsc i think 100b is still better when it comes to killing single targets . Also 70AL<80AL.
100B is a skill for fighting mobs...you argument is invalid.

Seriously though, VoS has the same dmg buff as 100b, add SS and AoT, and finally heavier damage done by scythes naturally.

The AL is also a red herring since the point of FoWSC is to pump out max damage in a compressed amount of time.
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Old Feb 21, 2011, 10:36 PM // 22:36   #17
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Ogek8Jp6Kzi03m5FBWz14FuDNJcJ

This works the best, IMO. AoS is there to recharge Death's Charge.
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Old Feb 22, 2011, 02:44 AM // 02:44   #18
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Originally Posted by Shanks R Us View Post
Ogek8Jp6Kzi03m5FBWz14FuDNJcJ

This works the best, IMO. AoS is there to recharge Death's Charge.
I'd run Staggering Force in place of Conviction on one of the Dervs, if not both. Cracked Armor will increase both the slashing and earth portions of the damage. This is assuming your Necro is on the ball of course. I am assuming conviction helps mostly with the worms in the forest?
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Old Feb 22, 2011, 05:32 AM // 05:32   #19
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Quote:
Originally Posted by Kaida the Heartless View Post
I'd run Staggering Force in place of Conviction on one of the Dervs, if not both. Cracked Armor will increase both the slashing and earth portions of the damage. This is assuming your Necro is on the ball of course. I am assuming conviction helps mostly with the worms in the forest?
Conviction is merely a waste enchantment to use ermites.

5 energy > 10 energy

You don't need to crack their armor because they die in 1-2 hits anyway. I can solo most balls myself, & on those rare occasions [or if your MT sucks & they're not balled right] there's always a second VoS/100b to help clean up.


Edit:

I'd like to change what I said about it being merely a waste enchantment. Just did a quick run & paid more attention to it, & it's absolutely great in the forest. When ended [which it does right away, after hitting ermites] you are cured of 2 conditions. Forest has blind, cripple, bleed & poison - all easily removed, taking stress off the necro & monk.

I would pick conviction over staggering any day.

Last edited by Shanks R Us; Feb 22, 2011 at 06:59 AM // 06:59..
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