Feb 18, 2011, 10:21 PM // 22:21
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#1
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Wilds Pathfinder
Join Date: Mar 2009
Guild: FILA
Profession: P/
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Avatar of Dwayna
I don't have a build together with this, but am I alone in realizing how amazingly this will synergize with Minions and summons?
After all it affects allies as opposed to team members.
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Feb 18, 2011, 10:38 PM // 22:38
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#2
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Desert Nomad
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I've been using:
Avatar of Dwayna/Sand Shards/Whirling Charge/Pious Assault/Balthazar's Rage/Conviction/Save Yourselves/Heart of Fury
You get amazing party healing (about 20 HP/s), IMS/IAS, Sand Shards as excellent AoE (a bit meh in HM, but works with EBSoH), extra adrenaline to spam SY (in case you can't hit 3 enemies per attack for loladrenaline), immunity to hexes and almost immunity to conditions.
Its working well. 2 of these basically makes your party invincible, you don't even need a dedicated healer except in HM to counter spike damage. I also tried running 3 MMs, relying just on AoD to heal minions since BotM would kill the Necro and it worked excellently. I'll probably change it up a bit, Conviction isn't that amazing and EBSoH would definitely work better in its place but my Derv doesn't have that yet.
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Feb 18, 2011, 10:47 PM // 22:47
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#3
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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Scroll down
http://www.guildwarsguru.com/forum/a...t10470297.html
11+1+1=13 scythe
11+1=12 Mysticism
8+1=9 Wind prayers
Avatar of dwayna
Whirling Charge (6 recharge flash enchant with easy non-microed removal)
Lyssa's Haste (33% faster recharge of enchants)/Rending Aura (not that great since it has no synergy)
Radiant scythe - use as a finisher akin to final Thrust
Aura Slicer/Victorious Sweep
Heart of Fury
Irresistible Sweep (break block stances...use at the cost of removing Lyssa's Haste)
Res sig / I am unstoppable (Conviction isn't all that great now)
my version is more attack skill heavy, rather than defensive with SY!. If you run a human dervish you want SY!, drop Res.
It's still in testing stages but yeh.
Quote:
Originally Posted by reaper with no name
No, you are not alone.
I've saw it's potential way back in the leaks. Of course, back then Vow of Piety was also doing the party heal thing.
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You can still can use Mystic healing, you just need enchants on everyone (Orders or ER ele).
Last edited by LifeInfusion; Feb 18, 2011 at 10:53 PM // 22:53..
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Feb 18, 2011, 10:49 PM // 22:49
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#4
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Desert Nomad
Join Date: Apr 2009
Guild: FaZ
Profession: D/
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No, you are not alone.
I've saw it's potential way back in the leaks. Of course, back then Vow of Piety was also doing the party heal thing.
In any case, as Kunder mentioned, Sand Shards and Pious Assault are your best options for maximum party heals. In fact, I had almost the exact same build idea.
An especially cool thing is the synergy with ST rits. One of the few weaknesses they have is that if they take too much damage, they die. But you'll be able to heal them with this kind of build.
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Feb 18, 2011, 11:15 PM // 23:15
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#5
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Desert Nomad
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Looks like a wonderful build for a hero to run, Life Infusion.
Quote:
Originally Posted by reaper with no name
An especially cool thing is the synergy with ST rits. One of the few weaknesses they have is that if they take too much damage, they die. But you'll be able to heal them with this kind of build.
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Yeah, the ST rit synergy is just amazing. I imagine 2 AoD dervs + ST rit could handle anything in PvE if they kept SY up. Quite possibly even without SY.
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Feb 18, 2011, 11:51 PM // 23:51
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#6
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Desert Nomad
Join Date: Apr 2009
Guild: FaZ
Profession: D/
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I need to make a correction. Sand Shards is not the best thing you can use with it. I missed that they changed the recharge to 10 sec. Staggering Force and Dust Cloak are better to use. You want the flash enchantments with the lowest recharge you can get for AoD. There are also a couple in wind prayers with 6 recharge. They could also work.
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Feb 19, 2011, 12:03 AM // 00:03
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#7
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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http://www.guildwarsguru.com/forum/s...00&postcount=5
* Balthazar's Rage (+2 adrenaline) - 10 base recharge ... +2 adrenaline every 5 seconds isn't bad
* Eremites Zeal (minimum of +4energy and up to +16 energy) - 15 base recharge - insane energy management when used with Lyssa's...you're already stealing energy on end, this is overkill
* Zealous Renewal (+3ish energy, +1 per hit while up) - 10 base recharge
* Heart of Holy Flame (20ish holy damage, burning) - 10 base recharge
* Rending aura (cracked armor, crappy cold damage, remove enchants from knocked down foes using attack skills) - 6 base recharge (wind)
* Lyssa's Haste (interrupt, 33% recharge boost while up) - 15 recharge (wind)
* Dust Cloak (bad earth damage, blind)- 6 recharge (earth)
* Aura of Thorns (bleeding, cripple) - 10 recharge (earth) ... I feel this is terrible now that crippling sweep and crippling victory have been changed
* Staggering Force (bad earth damage, cracked armor) - 6 recharge (earth) ... aura slicer/rending aura is probably better
* Conviction (lame conditional +10 armor and minimal HP regen, 2 conditions removed on end) - 10 recharge (earth) ... I would rather use Harrrier's Grasp. It's guaranteed to remove one nasty condition, the other ones (weakness, blind possibly also)
* Enchanted Haste (25% IMS, 1 condition removed on end) - 15 recharge (mysticism)
* Grenth's Fingers (transfer 1-2 condition, crappy cold damage) - 10 recharge (wind)
* Mystic Corruption (disease, remove disease on party)- 10 recharge (mysticism)
I like Lyssa's Haste + Whirling charge because you don't need a teardown and 4 vs 3 seconds isn't a big deal. If you want to go nuts, Whirling charge + Lyssa's Haste + Rending aura. You get a teardown every 2 seconds. Your energy will cry unless running Avatar of Lyssa though.
Last edited by LifeInfusion; Feb 19, 2011 at 12:07 AM // 00:07..
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Feb 19, 2011, 12:10 AM // 00:10
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#8
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Quote:
Originally Posted by reaper with no name
I need to make a correction. Sand Shards is not the best thing you can use with it. I missed that they changed the recharge to 10 sec. Staggering Force and Dust Cloak are better to use. You want the flash enchantments with the lowest recharge you can get for AoD. There are also a couple in wind prayers with 6 recharge. They could also work.
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Dust Cloak has a 30 second duration, necessitating a removal if you want to get mileage out of it.
I would prefer not to depend on removals. Simply stacking as many short lived enchantments (Whirling and Sand Shards work well because they end on attack) as you can along with Avatar of Dwayna and Meditation gives decent results.
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Feb 19, 2011, 12:21 AM // 00:21
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#9
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Desert Nomad
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Staggering Force / Dust cloak also have the problem of costing way too much energy without something big to fuel it. Just with the 10s recharge on Balthazar's Rage/Zealous Renewal / Sand Shards I'm walking a thin line, and zealous is giving back a lot of energy. I don't think you will be able to spam the 6s enchants more often and lots of the 10s ones have better synergy.
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Feb 19, 2011, 03:24 AM // 03:24
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#10
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Desert Nomad
Join Date: Apr 2009
Guild: FaZ
Profession: D/
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If you're not going to use the party heals from AoD as much as possible, then why are you using the skill in the first place? That is the entire selling point.
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Feb 19, 2011, 03:45 AM // 03:45
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#11
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Desert Nomad
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Quote:
Originally Posted by reaper with no name
If you're not going to use the party heals from AoD as much as possible, then why are you using the skill in the first place? That is the entire selling point.
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Would you rather have:
25 HP/s
or
20 HP/s +
SY +
Sand Shards nuke
?
Yes, you can make a better healer if you took 6s enchants and spent the entire rest of the build as energy management. The whole point of AoD + flash enchants is that you can run an entire scythe build while pumping out heals, not that it turns you into a monk. If you want to be a monk/rit you should be playing a monk/rit (though they still don't have the spirit/minion synergy).
Last edited by Kunder; Feb 19, 2011 at 03:50 AM // 03:50..
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Feb 19, 2011, 07:00 AM // 07:00
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#12
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Grotto Attendant
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Quote:
Originally Posted by Kunder
You get amazing party healing (about 20 HP/s),
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I stole a variant that does ~30 HP/sec. I'm going to hold off and give it's creator a chance to post it.
Quote:
Originally Posted by reaper with no name
An especially cool thing is the synergy with ST rits. One of the few weaknesses they have is that if they take too much damage, they die. But you'll be able to heal them with this kind of build.
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Wait... WHAT?!? It heals rit spirits? That's.... unbelievable...
-----
Also, does this build seem simply enough that melonni could run it? I think it might.
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Feb 19, 2011, 08:34 AM // 08:34
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#13
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Desert Nomad
Join Date: May 2006
Profession: N/
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Yes, heroes are actually smart enough to run them albeit not as well as a human. They pump out roughly 15 HP/sec. That's almost 8 pips on the entire party. I'd low ball it and say you could count on about 6 reliably. Not too bad. I've already got plans to run one when the 7 heroes update goes live.
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Feb 19, 2011, 04:02 PM // 16:02
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#14
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Desert Nomad
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Quote:
Originally Posted by Chthon
I stole a variant that does ~30 HP/sec. I'm going to hold off and give it's creator a chance to post it.
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Lyssa's Haste + Release enchantments/CoP on a bunch of quick rechargers I presume? A friend of mine is running that, but I just can't bear to drop SY from my bar.
Quote:
Originally Posted by Chthon
Wait... WHAT?!? It heals rit spirits? That's.... unbelievable...
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I've tried it, and the downside is that your frontline is out of earshot of your backline ST rit more often then you would think unless you are linebacking. Not a problem with a human rit but heroes will definitely skulk in the back more then they should and not get the benefit.
Quote:
Yes, heroes are actually smart enough to run them albeit not as well as a human. They pump out roughly 15 HP/sec. That's almost 8 pips on the entire party. I'd low ball it and say you could count on about 6 reliably. Not too bad. I've already got plans to run one when the 7 heroes update goes live.
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Hero Dervs are now on my 'must-run-with-7-heroes' list along with necros and rits as well. The melee hero update (when it comes...) would just be icing on the cake.
In other news, AoD is hilarious in Vizunah Square/Unwaking Waters. Ran 2 of them + 4 OoU MMs, I think we set a record in mass healing. Had about 60 allies total, giving 3k healing per enchant use.
Last edited by Kunder; Feb 19, 2011 at 04:57 PM // 16:57..
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Feb 19, 2011, 08:29 PM // 20:29
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#15
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Grotto Attendant
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I tested this with SoS & recuperation and it did not seem to heal them. Can someone verify that Shelter & friends are healed?
------------------
Further thoughts:
This is strong enough it might justify... Hang on, that idea is getting a thread of its own in a few hours....
Last edited by Chthon; Feb 19, 2011 at 09:43 PM // 21:43..
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Feb 19, 2011, 09:22 PM // 21:22
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#16
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Desert Nomad
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Damn, I could have sworn I was seeing it heal spirits before, and it heals all other allies in the game. Maybe all the minion numbers were getting in the way. Going by the skill description, not healing spirits is a bug.
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Feb 19, 2011, 09:37 PM // 21:37
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#17
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Frost Gate Guardian
Join Date: Oct 2006
Guild: Society Of Souls [Argh]
Profession: N/Me
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it wouldn't surpise me if it did, but Anet decided it was one of the 'glitched' skills, and changed that when they changed buh.
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Feb 19, 2011, 10:08 PM // 22:08
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#18
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Quote:
Originally Posted by Kunder
Staggering Force / Dust cloak also have the problem of costing way too much energy without something big to fuel it. Just with the 10s recharge on Balthazar's Rage/Zealous Renewal / Sand Shards I'm walking a thin line, and zealous is giving back a lot of energy. I don't think you will be able to spam the 6s enchants more often and lots of the 10s ones have better synergy.
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15 in Myst (and possibly 14) puts the 10e enchantments down to 4e. With Meditation you get 4 energy at 13 Myst whenever an enchantment ends. On top of your energy regen, you simply shouldn't run out of energy.
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Feb 19, 2011, 11:47 PM // 23:47
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#20
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Desert Nomad
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Ahh, Meditation. I had not seen that skill before. Looks lovely. Looks to output about 35 HP/s assuming you can keep up Pious Assault constantly. 30 HP/s to be conservative.
Quote:
I'm also depressed to report that I had forgotten that arcane mimicry can't copy forms until after I had designed a whole team build around abusing AoD+Pious Renewal. Seems pretty useless copying Pious Renewal because the downtime is going to be awful. Any clever ideas to make this combo happen?
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Use Arcane Echo on the 20th second of Mimicry, then reduce mimicry's recharge by 50% through any means available. 40s uptimes 10s downtime.
Inspired Enchantment on any mobs in the area with Pious Renewal.
Best I can come up with. Anet isn't making this easy.
Quote:
Originally Posted by Xenomortis
15 in Myst (and possibly 14) puts the 10e enchantments down to 4e. With Meditation you get 4 energy at 13 Myst whenever an enchantment ends. On top of your energy regen, you simply shouldn't run out of energy.
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Don't forget that for every time you use one of those skills you have to also use a 5e (no discount) removal on most of the 6s recharge skills. Meditation certainly changes things, though.
Last edited by Kunder; Feb 19, 2011 at 11:54 PM // 23:54..
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