Aug 02, 2011, 01:10 PM // 13:10
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#1
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Desert Nomad
Join Date: Oct 2007
Location: Beertown ;P
Guild: RoP
Profession: E/Mo
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VoS in general PvE
My main is my warrior, tho got me gwamm and filled my hom (50/50) - he really did me great, and i LOVE running 100b paired with mop/splinter hero.
But its time for a little change, so why not give VoS a try - On the paper VoS seems like a nice alternative, and might actually be move effective due to scythes natural 3-foe-hit mechanics.
- Do you find the strippabillity of VoS a problem in PvE?
- Would you run 14 scythe / 13 earth or the other way around?
- Which ench do you use to fuel Eremite's Attack? (I know alot use Sand Shards, but Eremite removes Sand Shards before i gets to deal damage, so spending 10e on something that doesnt help you at all seems screwed)
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Aug 02, 2011, 01:47 PM // 13:47
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#2
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Unbridled Enthusiasm!
Join Date: Nov 2009
Location: EST
Guild: DPR
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Quote:
Originally Posted by ashes
- Do you find the strippabillity of VoS a problem in PvE?
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Not really..it has a fast enough recharge and you'll have plenty of cover enchants
Quote:
- Would you run 14 scythe / 13 earth or the other way around?
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other way around
Quote:
- Which ench do you use to fuel Eremite's Attack? (I know alot use Sand Shards, but Eremite removes Sand Shards before i gets to deal damage, so spending 10e on something that doesnt help you at all seems screwed)
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I use Staggering force for the aoe cracked armor, but it's all about personal preference.
__________________
~"Serenity now.... Insanity later"~
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Aug 02, 2011, 01:57 PM // 13:57
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#3
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Desert Nomad
Join Date: Oct 2007
Location: Beertown ;P
Guild: RoP
Profession: E/Mo
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Running ench mod on your scythe?
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Aug 02, 2011, 02:21 PM // 14:21
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#4
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Academy Page
Join Date: Jun 2011
Profession: Rt/E
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Quote:
- Do you find the strippabillity of VoS a problem in PvE?
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no.. the recharge is fast.. and damage output is high enough that its never a problem
Quote:
- Would you run 14 scythe / 13 earth or the other way around?
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humm..way to much debate.. in FOWC I run 14-14-6 only cause your health doesn't really matter.. everything is dead before you get hit. In general PvE I run 13-13-10
Quote:
- Which ench do you use to fuel Eremite's Attack? (I know alot use Sand Shards, but Eremite removes Sand Shards before i gets to deal damage, so spending 10e on something that doesnt help you at all seems screwed)
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Allot of people would suggest Staggering Force.. which is the best option for most damage (like in FoWsc).. in general PvE energy is more important and using a 5 energy skill is recommended.
Last edited by Siver; Aug 02, 2011 at 02:28 PM // 14:28..
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Aug 02, 2011, 02:52 PM // 14:52
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#5
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Desert Nomad
Join Date: Oct 2007
Location: Beertown ;P
Guild: RoP
Profession: E/Mo
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AoE Cracked Armor right before dmg just seems priceless tbh
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Aug 04, 2011, 04:27 AM // 04:27
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#6
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Desert Nomad
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No reason not to run Staggering Force really. After mysticism its energy cost is only going to be 3 more than a 5e spell, and if you ever happen to run low a zealous scythe will regain energy mad fast (up to 3e with normal swings and Eremite's is completely uncapped). Cracked armor is +41% damage to your base weapon and to Sand Shards/Vow of Strength, no reason not to abuse it.
I go 16 Earth/12 Scythe/7 Myst myself. Points over 12 in the weapon do very little for the weapon, might as well put them into Myst for a longer Heart of Fury duration. Sup runes are fine in PvE, have a monk cast prot spirit and your health doesn't matter anymore.
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