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Old Aug 02, 2011, 01:10 PM // 13:10   #1
Desert Nomad
 
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Default VoS in general PvE

My main is my warrior, tho got me gwamm and filled my hom (50/50) - he really did me great, and i LOVE running 100b paired with mop/splinter hero.

But its time for a little change, so why not give VoS a try - On the paper VoS seems like a nice alternative, and might actually be move effective due to scythes natural 3-foe-hit mechanics.

- Do you find the strippabillity of VoS a problem in PvE?
- Would you run 14 scythe / 13 earth or the other way around?
- Which ench do you use to fuel Eremite's Attack? (I know alot use Sand Shards, but Eremite removes Sand Shards before i gets to deal damage, so spending 10e on something that doesnt help you at all seems screwed)
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Old Aug 02, 2011, 01:47 PM // 13:47   #2
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Quote:
Originally Posted by ashes View Post
- Do you find the strippabillity of VoS a problem in PvE?
Not really..it has a fast enough recharge and you'll have plenty of cover enchants
Quote:
- Would you run 14 scythe / 13 earth or the other way around?
other way around

Quote:
- Which ench do you use to fuel Eremite's Attack? (I know alot use Sand Shards, but Eremite removes Sand Shards before i gets to deal damage, so spending 10e on something that doesnt help you at all seems screwed)
I use Staggering force for the aoe cracked armor, but it's all about personal preference.
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Old Aug 02, 2011, 01:57 PM // 13:57   #3
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Running ench mod on your scythe?
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Old Aug 02, 2011, 02:21 PM // 14:21   #4
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Quote:
- Do you find the strippabillity of VoS a problem in PvE?
no.. the recharge is fast.. and damage output is high enough that its never a problem
Quote:
- Would you run 14 scythe / 13 earth or the other way around?
humm..way to much debate.. in FOWC I run 14-14-6 only cause your health doesn't really matter.. everything is dead before you get hit. In general PvE I run 13-13-10
Quote:
- Which ench do you use to fuel Eremite's Attack? (I know alot use Sand Shards, but Eremite removes Sand Shards before i gets to deal damage, so spending 10e on something that doesnt help you at all seems screwed)
Allot of people would suggest Staggering Force.. which is the best option for most damage (like in FoWsc).. in general PvE energy is more important and using a 5 energy skill is recommended.

Last edited by Siver; Aug 02, 2011 at 02:28 PM // 14:28..
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Old Aug 02, 2011, 02:52 PM // 14:52   #5
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AoE Cracked Armor right before dmg just seems priceless tbh
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Old Aug 04, 2011, 04:27 AM // 04:27   #6
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No reason not to run Staggering Force really. After mysticism its energy cost is only going to be 3 more than a 5e spell, and if you ever happen to run low a zealous scythe will regain energy mad fast (up to 3e with normal swings and Eremite's is completely uncapped). Cracked armor is +41% damage to your base weapon and to Sand Shards/Vow of Strength, no reason not to abuse it.

I go 16 Earth/12 Scythe/7 Myst myself. Points over 12 in the weapon do very little for the weapon, might as well put them into Myst for a longer Heart of Fury duration. Sup runes are fine in PvE, have a monk cast prot spirit and your health doesn't matter anymore.
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