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Old Jun 17, 2013, 02:11 PM // 14:11   #1
Frost Gate Guardian
 
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Join Date: Nov 2005
Location: The Citadel
Profession: R/
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Cool Dervish Chaos

For years my main character has been a ranger; steady, reliable, and ... starting to get boring.

I have tried all the other classes up to Level 20 and found that my new primary has to be the Dervish; it has a unique blend of melee, spell caster, tank, spiker, healer, and with the right build in the right hands can do nearly anything. But I don't have those hands .... yet!

I need help with teardowns. I keep hearing so much about them and how essential they are. I searched this thread, but, like U2, I still haven't found what I'm looking for.

My keyboard has always been set up: 1, 2, 3, and 4 have been my fast casting/attack skills with 7 and 8 my pet/self heal/rez skills. 5 and 6 have been other class related skills. I set up all characters like this so that I could easily transfer without much thought to sin/warrior chaining, where's my healing/rez, and so on.

On to the real question: when an enchantment is removed, is it the first one cast? The latest one cast? Does attribute figure in to it? Right to left? Left to Right?

There are great assassin chains, what are some good derv teardown chains?

Thanks in advance!
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Old Jun 17, 2013, 09:52 PM // 21:52   #2
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Join Date: Mar 2008
Profession: Me/
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Always the last (newest and most right) activated one(s) when removed by anything. They are a multi-hitting melee with conditions. Don't waste your time with tank junk.

This is their strongest build.
http://gwpvx.gamepedia.com/Build:D/any_Pious_Teardowns
like
http://gwpvx.gamepedia.com/Special:P...Submit+Quer y

http://gwpvx.gamepedia.com/Build:D/a..._Lyssa_Dervish
or what I use
http://gwpvx.gamepedia.com/Special:P...Submit+Que ry

I bet you haven't used any better ranger builds.

Last edited by Cuilan; Jun 21, 2013 at 11:58 AM // 11:58..
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