Apr 17, 2006, 03:35 AM // 03:35
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#221
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"I love reading trash!"
Join Date: May 2005
Location: Home Again
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Quote:
Originally Posted by Ira Blinks
oh dont get me started on whole anime child porn issue... thats just sick
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Actually, I suggest none of you get near that topic.
1. That a completely off-topic subject from this thread.
2. This is a GW forum, not anime.
3. It has the potential for serious flamebait.
Each one of them a reason to close this thread.
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Apr 17, 2006, 03:40 AM // 03:40
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#222
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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I hope that pic's not out of line. Anyways. I made this little thing to illustrate how Guild Wars' existing female characters use a distorted, elongated proportion.
Its not a very accurate image, but you can see how elongated the torso section and legs of the guild wars characters are, even with differing body types.
This longer proportion makes the skinny assassin look even more skinny.
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Apr 17, 2006, 03:56 AM // 03:56
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#223
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Banned
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ummm i dont see anything very different... what exactly the issue again?
Edit: actually I see warrior having much longer legs, but thats it.
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Apr 17, 2006, 04:01 AM // 04:01
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#224
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Ascalonian Squire
Join Date: Feb 2006
Location: euro servers
Profession: W/
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nice comparison!
i remember reading that the length of anime chicks' bodies were roughly seven heads, as a guideline to sketchin em.
Ive never realized that the female warr's figure was that out of proportion - vertically moreso than the assassin!
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Apr 17, 2006, 04:09 AM // 04:09
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#225
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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The average adult human figure is about 7 to 7.5 heads tall.
The idealized human figure is traditionally represented as being 8 heads tall.
Whats interesting is the skinny assasin actually falls within the average human proportion of 7.5 heads tall, while the warrior is 8.5
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Apr 17, 2006, 04:10 AM // 04:10
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#226
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Banned
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actually now that it has been brought up I am more concerned about back problems of GW females. They all look like their breasts are too heavy for them and they bend back too much because of it... Bent neck and horisontal position of the upper chest (above boobs) dont add to the healthy look either...
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Apr 17, 2006, 04:15 AM // 04:15
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#227
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Ascalonian Squire
Join Date: Feb 2006
Location: euro servers
Profession: W/
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lol the same could be said for male warriors =S
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Apr 17, 2006, 10:17 AM // 10:17
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#228
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Wilds Pathfinder
Join Date: Mar 2006
Location: California, U.S
Profession: N/
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well male monks are stumpy
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Apr 17, 2006, 11:22 AM // 11:22
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#229
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Krytan Explorer
Join Date: Jan 2006
Location: I live in Konglevegen
Profession: N/
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well a human body should cover the lenght of 8 human heads, as you can see the warrior does, but you must not forget that when you are comparing body lenght you must cut away the hair, shoes etc....
anyway they could have some kind of a body size menu, when creating your char you could choose more detailed how your char's bocy is, like a tiny little warrior or a large bulky one
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Apr 17, 2006, 01:25 PM // 13:25
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#230
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Forge Runner
Join Date: Apr 2006
Guild: [HiDE]
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I would like the option to modify age as well. I want an old shriveled up skinny warrior that is app. 4 heads tall and weilds a double headed hammer.
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Apr 17, 2006, 07:35 PM // 19:35
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#231
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Wilds Pathfinder
Join Date: Aug 2005
Guild: SMS
Profession: E/Me
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Quote:
Originally Posted by generik
Actually no.. right now there are only like say 16 faces to choose from, and a similarly numbered amount of hair styles, and same for skin colour.
Sounds like a lot of storage requirements right?
Wrong.
They can use freaking 5 bits to represent your face, another 5 bits for the skin colour, etc.. your entire character right now can be expressed in little more than the storage requirements of an integer (4 bytes)
Suddenly makes your argument moot doesn't it?
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It wasn't really an argument (I wasn't trying to prove anything), but...
There are now (approximately - for the sake of argument I just made these numbers up) 16 faces, 16 hairstyles, 8 hair colours and 8 skin tones. Not really, but bear with me. Storing each piece of data as a two-bit string, that's an eight-digit number to express each character. One byte.
With a dynamic creation system, a la Sims, you end up with thousands of possibilities for the models. The resulting number would be greater than our present number of possibilities, no? So you'd end up with longer strings to store, leaving the required storage space much greater.
Much greater doesn't mean big, though. I never said it took lots of space - at least, I hadn't thought I had. My mind was drifting. . I just said it would take more space.
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Apr 17, 2006, 09:59 PM // 21:59
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#232
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Lion's Arch Merchant
Join Date: Jul 2005
Guild: team love [kiSu]
Profession: W/
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that video that magnus posted is possibly the funniest thing ive ever seen
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Apr 17, 2006, 11:00 PM // 23:00
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#233
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Ascalonian Squire
Join Date: Apr 2006
Guild: Armour of the Republic
Profession: N/W
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I know I'm a little late, but... ETNA!! <3
(iirc, she was pretty good with a gun as well... possibly not as much as a spear, though)
Gabe's 'Sin is way skinnier than the one we're arguing about... but I think they both look great!
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Apr 18, 2006, 07:04 AM // 07:04
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#234
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Frost Gate Guardian
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The Laughing Man!
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Apr 18, 2006, 07:08 AM // 07:08
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#235
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Furnace Stoker
Join Date: Jun 2005
Location: United States
Guild: Dark Side Ofthe Moon [DSM]
Profession: E/
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Quote:
Originally Posted by XeNoGeArZ
The Laughing Man!
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Was thinking the same things on teh pic. How perfect.
The ones that bother me are the npc female fighters of Tomb of the Anicent Kings...
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Apr 18, 2006, 07:29 AM // 07:29
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#236
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Desert Nomad
Join Date: May 2005
Location: Singapore
Guild: Seers of Serpents [SoS]
Profession: R/
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Quote:
Originally Posted by Vahn Roi
I would like the option to modify age as well. I want an old shriveled up skinny warrior that is app. 4 heads tall and weilds a double headed hammer.
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I want to play an old male Elementist and dont forget the pointy hat as well and dull robes
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Apr 18, 2006, 09:16 AM // 09:16
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#237
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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Quote:
Originally Posted by Cjlr
The problem with having a Sims-style character creation system is the massive amount of resources it would take.
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I'm not sure that's true. Everquest 2 uses a system where you use sliders to change facial/body metrics, and GW could do the same. The character creation was the one thing EQ2 does better than GW, IMO.
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Apr 18, 2006, 09:38 AM // 09:38
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#238
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Ascalonian Squire
Join Date: Nov 2005
Location: insanity ward
Guild: The Boogie Men
Profession: N/Mo
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lets not blame anet for this,its all NCSOFTS fault for the way the female characters look... see:
http://lineage2.ogaming.com/data/1308~DarkElf.php
thats another game ncsoft fiddles with.
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Apr 18, 2006, 11:34 AM // 11:34
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#239
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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Quote:
Originally Posted by Laylooh Cheyenne
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OMG! She's hot!
seriously, it's not NCsoft designing characters. I think the "blame" (if there is someone to blame), comes from the whole male-dominated fantasy genre. From the enticing "babes in chainmail" pics on Dragon magazine, to Dark Elves in Warhammer - sex sells!
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Apr 18, 2006, 11:54 AM // 11:54
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#240
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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Quote:
Originally Posted by Mordakai
OMG! She's hot!
seriously, it's not NCsoft designing characters. I think the "blame" (if there is someone to blame), comes from the whole male-dominated fantasy genre. From the enticing "babes in chainmail" pics on Dragon magazine, to Dark Elves in Warhammer - sex sells!
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NCsoft is a just a publisher to Guild Wars, whereas they had direct hand with Lineage II.
BTW: even the male dark elves wear thongs, so...dont be so hasty ;P
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