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Old May 04, 2006, 12:48 AM // 00:48   #41
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assasin (n.) greek - a person, usualy paid, that kills important figures; also see hunter,killer,ninja


well definition says it all.... we are suposed to kill important things.... not tank!
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Old May 04, 2006, 06:39 AM // 06:39   #42
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Quote:
Originally Posted by lilnate22
assasin (n.) greek - a person, usualy paid, that kills important figures; also see hunter,killer,ninja


well definition says it all.... we are suposed to kill important things.... not tank!
So can warriors, and they can tank better.
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Old May 04, 2006, 08:54 AM // 08:54   #43
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No warrior that I've seen can outdamage an equal-level/skill/gear sin.

And that's the point. We're DPS, people, that's it.
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Old May 04, 2006, 11:31 AM // 11:31   #44
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What we need is a new ctrl-click thingy.

"Yukimi Ishisaki is assassinating afflicted mesmer."

*pop* deaths charge.
hackhackhack (lead/off/dual)
*pop* return/recall etc. Watch bleeding/poison/etc finish off target if not dead already.

ctrl-click

"Yukimi Ishisaki is assassinating afflicted monk."

rinse & repeat

What I'm saying is that the zin used correctly is SO deadly, the rest of the team should know not to bother with that mob
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Old May 04, 2006, 11:46 AM // 11:46   #45
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Quote:
Originally Posted by ProGamer777
No warrior that I've seen can outdamage an equal-level/skill/gear sin.

And that's the point. We're DPS, people, that's it.
I've never seen the opposite.

Quote:
Originally Posted by lilnate22
well definition says it all.... we are suposed to kill important things.... not tank!
I like this approach, lets not look at the skills, the mechanics behind the profession etc. Lets look at the definition of the name, this will tell us everything we need to know. Everyone knows monks are good for a solitary existence in a monastery and rangers are good for putting out forest fires.

Last edited by fallot; May 04, 2006 at 11:48 AM // 11:48..
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Old May 04, 2006, 03:41 PM // 15:41   #46
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Quote:
Originally Posted by fallot
I like this approach, lets not look at the skills, the mechanics behind the profession etc. Lets look at the definition of the name, this will tell us everything we need to know.
Exactly why I didnt put any skill combinations in my OP, you can debate skill combinations and statistics all day long.. if you dont ACT like an assasin you will never be a good one.

If a nooby azn simply thought about his actions in battle, then the skills will come naturally.
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Old May 04, 2006, 04:00 PM // 16:00   #47
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Quote:
Originally Posted by Snowman
Exactly why I didnt put any skill combinations in my OP, you can debate skill combinations and statistics all day long.. if you dont ACT like an assasin you will never be a good one.

If a nooby azn simply thought about his actions in battle, then the skills will come naturally.
Goddamn. I was being sarcastic. The name of a profession means next to nothing.

Last edited by fallot; May 04, 2006 at 05:26 PM // 17:26..
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Old May 05, 2006, 08:53 AM // 08:53   #48
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Quote:
Originally Posted by fallot
The name of a profession means next to nothing.
Huh?... of course it does! lol

Assasins, by their definition do lots of damage..fast.. then make a fast escape BECAUSE they are weak and low on protection... A GOOD assasin keeps this in mind at all times.

There is no difference in the Guildwars Assasin, lots of damage, fast.. run away, fast!..

It means means everything!
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Old May 05, 2006, 09:18 AM // 09:18   #49
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Quote:
Originally Posted by Snowman
Assasins, by their definition do lots of damage..fast.. then make a fast escape BECAUSE they are weak and low on protection... A GOOD assasin keeps this in mind at all times.
Assume that the elementalist class was called Assassin, would they then be able to do lots of damage fast and escape like you say ? What matters is the skills, the attributes and the armor level. Now the Assassin does have some good escape skills, but they happen to be freely available for any profession as they are not linked to the primary attribute. Additionally, Assassin spike is nothing special which once again doesn't seem to match the definition implied by the name.

Lets stick to the elementalist analogy, by definition they are supposed to be able to do huge bursts of elemental damage, in practice that is not even half true. A class is not defined by its name, but by what it can accomplish.

Rangers can be defined by the Expertise attribute as the class that makes skills cost next to nothing. The elementalist can be defined by the skills Ether Prodigy and the energy storage primary attribute as energy machines. The monk is defined by the Divine Favor attribute as the healing profession etc etc. Their names are meaningless.
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Old May 05, 2006, 10:04 AM // 10:04   #50
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<Devil's Advocate>

Quote:
Originally Posted by fallot
Lets stick to the elementalist analogy, by definition they are supposed to be able to do huge bursts of elemental damage, in practice that is not even half true.
Glyph of Renewal.
Meteor Shower
Arcane Echo
Meteor Shower
GoR
Meteor Shower
Meteor Shower

</Devil's Advocate>
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Old May 05, 2006, 10:43 AM // 10:43   #51
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How about:

Glyph of Renewal.
Meteor Shower.
Everything runs away.

I guess I shouldn't have said elemental damage, since that is one of the features of the class, it should just be damage. I was also speaking from a PvP perspective, but I guess I shouldn't have.
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Old May 05, 2006, 11:12 AM // 11:12   #52
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Quote:
Originally Posted by fallot
I was also speaking from a PvP perspective, but I guess I shouldn't have.
Heh... no problem - but it helps if you let us know your context .

From a PVP perspective you are absolutely right and no amount of meteor showers are going to be of use.

I'll shut up now, however, as this discussion isn't supposed to be about Ele's.
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Old May 05, 2006, 02:06 PM // 14:06   #53
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Quote:
Originally Posted by Snowman
So what makes a good Assassin?

Ive played this proffesion alot now and notice other Assassins dying alot!..and generally not being very good.. so I think there are some basics things Assassins should keep in mind to be a GOOD Assassin! :-

~ STAY ALIVE!!! - This is the most important thing to keep in mind, do not throw your life away!
You mean you can't be effective DEAD...Damn...No wonder I can't level up...LOL

First time guide writer I'm guessing...LOL
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Old May 05, 2006, 03:22 PM // 15:22   #54
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this for all the idiots that use assasins as tanks....


last time i cheked rome didnt have 100,000-500,00 infantry made up of assasin running around..... but instead they had warriors! wow wut a coincidence... warriors are suposed to tank! not assasins!

in todays world assasins are equivalent to snipers, the enmy hates em! and the allies love em.
our job is to stay in the back.... wait for oppertunity and strike the "leader" type char. usualy being a monk or healer
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Old May 05, 2006, 03:35 PM // 15:35   #55
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Quote:
Originally Posted by lilnate22
last time i cheked rome didnt have 100,000-500,00 infantry made up of assasin running around..... but instead they had warriors! wow wut a coincidence... warriors are suposed to tank! not assasins!

in todays world assasins are equivalent to snipers, the enmy hates em! and the allies love em.
our job is to stay in the back.... wait for oppertunity and strike the "leader" type char. usualy being a monk or healer
Another comparison between an online game and real life.
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Old May 05, 2006, 04:01 PM // 16:01   #56
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Heh fallot you know they have wet dreams of them "assassinating" monks. Reality of the situation is they aren't any better at it than a warrior. W/A is best attacker now. Use wand to charge adrenaline or hit enemy warriors. Then Deathly charge and unload adren spike.
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Old May 05, 2006, 04:29 PM // 16:29   #57
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Quote:
Originally Posted by Spura
Heh fallot you know they have wet dreams of them "assassinating" monks. Reality of the situation is they aren't any better at it than a warrior. W/A is best attacker now. Use wand to charge adrenaline or hit enemy warriors. Then Deathly charge and unload adren spike.
Wow, you just condensed what I've been trying to say for the last week or so into three lines. Genius!

Edit: This of course brings up the question, what do primary Assassins do ? Would anyone care to answer in a few short lines ? Not for the sake of argument or anything, I just want to know what other people think.

Last edited by fallot; May 05, 2006 at 04:32 PM // 16:32..
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Old May 05, 2006, 04:42 PM // 16:42   #58
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Quote:
Originally Posted by fallot
Edit: This of course brings up the question, what do primary Assassins do ? Would anyone care to answer in a few short lines ? Not for the sake of argument or anything, I just want to know what other people think.
Look cool?
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Old May 05, 2006, 05:12 PM // 17:12   #59
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Quote:
Originally Posted by shdhwk
You mean you can't be effective DEAD...Damn...No wonder I can't level up...LOL

First time guide writer I'm guessing...LOL
okay, so if its so obvious, why is it that so many assasin die repeatedly?

What IS obvious is that most assasins feel that its more important to get their combos off than it is to stay alive.

The point is, its MORE important to stay alive than it is to deal your damage.

This may seem obvious to you (and thank you for the sarcasm) but clearly alot of new assasins dont realise this yet, and i have learnt that dealing your damage is less important than staying alive.
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Old May 05, 2006, 05:27 PM // 17:27   #60
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Quote:
Originally Posted by fallot
This of course brings up the question, what do primary Assassins do ?
Presumably, high Critical Strikes gives them a chance, (but not a certainty), of inflicting really massive damage during one combo.

Talking about DPS and assassins is somewhat misleading - it is not average damage output that is important, it is the possible 'one-man spike' damage.
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