May 19, 2006, 01:20 PM // 13:20
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#2
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Desert Nomad
Join Date: Mar 2006
Location: Netherlands
Guild: [TYW] "The Young World"
Profession: A/Me
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Without it, you're just a warrior with a sucky armour. Nuff said.
If you continue that thought, your skill chains might not work either. To much chance to be interrupted, completely messing up your chain.
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May 19, 2006, 01:31 PM // 13:31
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#3
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Ancient Windbreaker
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Please enlighten us as to how you play assassin without the teleport skills.
Last edited by quickmonty; May 19, 2006 at 03:44 PM // 15:44..
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May 19, 2006, 02:17 PM // 14:17
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#4
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Wilds Pathfinder
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Well, you can (try to) use caltrops to ensure an ability to get out...
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May 19, 2006, 02:27 PM // 14:27
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#5
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Desert Nomad
Join Date: Mar 2006
Location: Netherlands
Guild: [TYW] "The Young World"
Profession: A/Me
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Quote:
Originally Posted by GranDeWun
Well, you can (try to) use caltrops to ensure an ability to get out...
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Yeah, give their mesmers something to laugh about
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May 19, 2006, 02:36 PM // 14:36
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#6
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Krytan Explorer
Join Date: Sep 2005
Guild: Storm Bearers[SB]
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AoD, chain of attacks and cancel AoD... Unless the Mesmer is targeting you when you use AoD, it's very unlikely that he'll get to remove it. And even then, 15 second recharge on AoD makes it pretty much too fast.
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May 19, 2006, 02:42 PM // 14:42
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#7
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Desert Nomad
Join Date: Mar 2006
Location: Netherlands
Guild: [TYW] "The Young World"
Profession: A/Me
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Quote:
Originally Posted by Xasew
AoD, chain of attacks and cancel AoD... Unless the Mesmer is targeting you when you use AoD, it's very unlikely that he'll get to remove it. And even then, 15 second recharge on AoD makes it pretty much too fast.
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Isn't it so that when AoD gets removed/shattered, you simply teleport out again?
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May 19, 2006, 02:49 PM // 14:49
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#8
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Wilds Pathfinder
Join Date: Jun 2005
Location: UK
Guild: Portrayors of Valour [pV]
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Yup. Not really much harm done if you ask me...
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May 19, 2006, 03:02 PM // 15:02
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#9
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Krytan Explorer
Join Date: May 2006
Guild: SAW
Profession: D/
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First off.. if Tanks would do their jobs AKA Agro and Call targets no assin would NEED shadow stepping to do their job...
I play and Asn without Shadowing... the point being if you are any bit of a good player to begin with you know how to strafe and keep from agro... unless of corse the above is not true...
One of the big problems i have right now is how all these people say how assassins suck because they think they are tanks... well that is only partially true... if the REAL tank isn't doing their job which there are way to many Wars that don't know how to tank/agro/call the assassin is dead meat to begin with..
how are we to keep from agro when the tank doesn't step up and how are we supposed to pick the correct targets when none are called...
I am tired of spending all this time getting into a group just to find that tanks and healers are the ones not doing their jobs...
I don't need a healer to support me, however having one that is on top keeps the tank playing strait... and man i wish i could smack some of these meathead who fail to call their targets... i cant very well play an asn and call the targets for everyone... the person who draws the agro and is supposed to be taking the heat needs to call targets
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May 19, 2006, 03:05 PM // 15:05
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#10
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Frost Gate Guardian
Join Date: May 2006
Profession: Mo/
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AoD+Critical Eye+Critiacal defenses+Way of Perfection FTW
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May 19, 2006, 03:23 PM // 15:23
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#11
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Ancient Windbreaker
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Quote:
Originally Posted by sinican
I play and Asn without Shadowing... the point being if you are any bit of a good player to begin with you know how to strafe and keep from agro... unless of corse the above is not true...
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Now I'm confused. I thought the assassins job was to get to the back ranks to take out the squishies. How can you do that effectively trying to run and strafe, and avoid disturbing aggro? I would think that getting in (and out) as fast as possible was the goal, and strategy of the assassin and that using the teleport (shadowstep) skills was a vital part of this strategy.
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May 19, 2006, 03:37 PM // 15:37
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#12
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Krytan Explorer
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Well, the thing is the AI (I'm pretty much a dedicated pvp player) goes for the spellscasters or, if the tanks have done their job, said tanks. That lets me pretty much just run in and deck the spellcasters. Then I go after the weakest warriors.
It's a tactic that seemed to work: I beat pretty much all the missions (only the last two and the the 'get the spear' one needed humies) with henchies without a single teleport skill. Hence my bemusement when I hear you all saying 'Omgz you need teleportz n00b!'
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May 19, 2006, 03:44 PM // 15:44
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#13
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Ancient Windbreaker
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Quote:
Originally Posted by A_Muppet
Well, the thing is the AI (I'm pretty much a dedicated pvp player) goes for the spellscasters or, if the tanks have done their job, said tanks. That lets me pretty much just run in and deck the spellcasters. Then I go after the weakest warriors.
It's a tactic that seemed to work: I beat pretty much all the missions (only the last two and the the 'get the spear' one needed humies) with henchies without a single teleport skill. Hence my bemusement when I hear you all saying 'Omgz you need teleportz n00b!'
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Funny. Didn't see anyone make a statement like that in this thread. As for me, I'm just asking questions and trying to learn. Constuctive feedback works wonders.
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May 19, 2006, 03:54 PM // 15:54
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#14
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Krytan Explorer
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Yea, I'm being unfair... it's just a recurring theme is that you're an idiot if you're not bringing a teleportation skill along.
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May 19, 2006, 04:33 PM // 16:33
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#15
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Krytan Explorer
Join Date: Mar 2006
Guild: P4n드4k트 F0rm4710n
Profession: W/
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Assassins do not need a teleport skill period. Not to say that it isn't useful or anything, but AoD can easily be replaced with a stance, which offers alot of protection while allowing you to stay at the front and beat the crap out of your target. Any damage that goes through a stance is very likely to ignore armor too, so you're pretty much as good as a warrior.
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May 19, 2006, 04:47 PM // 16:47
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#16
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Desert Nomad
Join Date: Mar 2006
Location: Netherlands
Guild: [TYW] "The Young World"
Profession: A/Me
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Quote:
Originally Posted by Shendaar
Assassins do not need a teleport skill period. Not to say that it isn't useful or anything, but AoD can easily be replaced with a stance, which offers alot of protection while allowing you to stay at the front and beat the crap out of your target. Any damage that goes through a stance is very likely to ignore armor too, so you're pretty much as good as a warrior.
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That solves a whole lot of time. Most of us already have a lvl20 warrior, in decent armour and good weapons. Why would they start all over on an assassin, if not for the fast tele in and out ability?
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May 19, 2006, 04:53 PM // 16:53
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#18
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Frost Gate Guardian
Join Date: May 2006
Profession: Mo/
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You can stay in there longer with some critical skills for defense. But I still love AoD
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May 19, 2006, 05:02 PM // 17:02
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#19
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Desert Nomad
Join Date: Mar 2006
Location: Netherlands
Guild: [TYW] "The Young World"
Profession: A/Me
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Quote:
Originally Posted by quickmonty
So ..... staying at the front and beating the crap out of your target is the mission of the assassin? Why not just make a warrior?
(Beat me to it, Kitty )
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There is something cute about that 13 yo girl, pretenting to be a big fighter. At least she is not fat and ugly like a wammo.
Sure she takes a whole lote of damage, draining the healer completely out of energy, but more power to her, right?!
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