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Old May 31, 2006, 02:48 AM // 02:48   #1
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Default Illusionary Weaponry Assassin idea

please go easy... this is the first build I ever come up with which I think its new since i haven't seen anyone using it.
The idea is to try something besides dagger for Assassin and try to make some use of the deadly arts line. I choose to base the whole build on Illusionary Weaponry as the name suggest.

Stats:
Illusion: 11
Deady arts: 10
Shadow arts: 12 (with superior)

Dancing Dagger
Entangling Asp
epidemic
conjure phantasm
shadow refuge
illlusionary weaponry
Dark Escape
Rez or anything


-Illusionary Weaponary gives me constant damage regardless of any attack impairments such as blindness, evasion, blocking, or misses.
- I have more armor as a Assassin primary than mesmer so i should be able to last longer.
- With Dark escape, since i am not "successfully making any attacks", It wouldn't end prematurely and i will have the benefit of moving 25% faster and taking only half damage.
- use Dancing dagger as a lead to start off some damage, follow by Entangling Asp for poision, then epidemic to spread the condition. and finally conjure phantasm for extra degen. if that doesn't finish things off (which most likely wouldn't, but your target should have quite a bit of degen already), your 34 constant damage should be enough to finish him off.
- of course if things go bad there is always shadow refuge to pump up your health.
- since you aren't using dagger, u can use a sword or axe (same weapon speed i was told) and damage wouldn't matter. enchantment last longer mod would be best. AND you can hold a shield for extra armor.


I am just using the skills that i can buy right now to make this build (since i am poor), i am sure if this build works at all there is probably much better sub for the skills i listed.
Please feel free to commet.
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Old May 31, 2006, 05:00 AM // 05:00   #2
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The good thing about IW on an assassin is that they have the fastest 'natural' attack rate. But with your skills, you don't have enough energy to support yourself to use these skills...
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Old May 31, 2006, 12:31 PM // 12:31   #3
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Yea, invest in Critical strikes, thatll solve most energy problems at least for pvp. Maybe if that doesn't work get some shrouded armor and zeaoulous daggers. Good luck.
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Old May 31, 2006, 12:40 PM // 12:40   #4
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Quote:
Originally Posted by Trixz
Yea, invest in Critical strikes, thatll solve most energy problems at least for pvp. Maybe if that doesn't work get some shrouded armor and zeaoulous daggers. Good luck.
im not an expert, BUT!, if you dont end Dark escape when hitting with IW becouse you aint really "hitting". Then Critical strikes + zeaoulous daggers wont "hit" and gain energy aswell..

Also, i dont think that an assassin have the energy to: Cast IW, use Danceing daggers + the other assa attack, then epedemic, Cp, and Dark escape.. (but maybe it would work as Me/A ? =o )

~Shadow
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Old May 31, 2006, 12:49 PM // 12:49   #5
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Scroll down and check the notes section. It will yield all the info you need on IW.

http://gw.gamewikis.org/wiki/Illusionary_Weaponry
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Old May 31, 2006, 01:14 PM // 13:14   #6
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Quote:
Originally Posted by Shadow-Hunter
im not an expert, BUT!, if you dont end Dark escape when hitting with IW becouse you aint really "hitting". Then Critical strikes + zeaoulous daggers wont "hit" and gain energy aswell..

Also, i dont think that an assassin have the energy to: Cast IW, use Danceing daggers + the other assa attack, then epedemic, Cp, and Dark escape.. (but maybe it would work as Me/A ? =o )

~Shadow
Oh thanks for catching my mistake. I feel like such an idiot. Many apologies and thanks.
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Old May 31, 2006, 01:57 PM // 13:57   #7
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also IW slashers can use flurry to help out the aspd thing.

and IW slasher can use daggers and flurry for even more >.< aspd

also IW slashers do more damage than you by about 10 per hit.
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Old May 31, 2006, 01:58 PM // 13:58   #8
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Quote:
Originally Posted by Terra Xin
The good thing about IW on an assassin is that they have the fastest 'natural' attack rate.
Not without Dagger Mastery they don't. Without double strikes, Daggers have the same attack speed as Swords and Axes, so scratch that benefit.
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Old May 31, 2006, 07:39 PM // 19:39   #9
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u may as well use the normal iIllusionary Weaponry mesmeer build...
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Old May 31, 2006, 07:45 PM // 19:45   #10
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Quote:
Originally Posted by fallot
Not without Dagger Mastery they don't. Without double strikes, Daggers have the same attack speed as Swords and Axes, so scratch that benefit.
Quote:
Originally Posted by http://gw.gamewikis.org/wiki/Dagger
Daggers hit in combat every 1.25 seconds. Dagger Mastery of 16 increases the "average attack speed" to 0.95 seconds due to the double strikes that trigger at higher probablity.
Quote:
Originally Posted by http://gw.gamewikis.org/wiki/Axe
Axes swing every 1.33 seconds.
Quote:
Originally Posted by http://gw.gamewikis.org/wiki/Sword
Swords swing every 1.33 seconds.
So daggers without any dagger mastery would hit 48 times per minute, while swords/axes hit 'only' 45.11 times.

But, does double strikes actually activate on IW, since you aren't "really" attacking, since Critical Strikes doesn't have any effect either?

Last edited by Kaguya; May 31, 2006 at 07:48 PM // 19:48..
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Old May 31, 2006, 07:46 PM // 19:46   #11
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Is it possible to double strike with IW?
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Old May 31, 2006, 07:51 PM // 19:51   #12
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i think it is, since you double strike while blinded.. even though both miss
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Old Jun 01, 2006, 09:02 AM // 09:02   #13
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Quote:
Originally Posted by Kaguya
So daggers without any dagger mastery would hit 48 times per minute, while swords/axes hit 'only' 45.11 times.

But, does double strikes actually activate on IW, since you aren't "really" attacking, since Critical Strikes doesn't have any effect either?
Are you sure that article is correct ? The swing time for both weapons is the same, no doubt about it. The only way a tester would have got a different result than swords and axes was if there is a base chance to double strike. I did a quick test when I read your post and the number of attacks with both weapons over a period of time were the same, maybe a more extensive one will have different results.

And yes, double strikes will activate on IW. You are really attacking, just not really hitting.
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Old Jun 01, 2006, 01:35 PM // 13:35   #14
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Looks like th the difference between attacking and hitting needs to be defined, and the description for IW needs to be verified based on that clarification.
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Old Jun 01, 2006, 07:45 PM // 19:45   #15
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easily solved: Me/A...but of course you are more of a priority then
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Old Jun 02, 2006, 11:57 PM // 23:57   #16
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Death Blossum + IW seems like it would be pretty effective in PvE
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Old Jun 03, 2006, 07:49 AM // 07:49   #17
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errr the 1.25 attack speed for daggers w/o double strike is based on a guess and not fact http://www.gw.gamewikis.org/wiki/Attack_Speed
Note the asterisk. Personally i would put the dagger speed at the same as swords and axes.

I like the build, unfortuantely i would prefer daggers for this, as they attack fastest with double strikes. I say screw deadly arts and give those points (and the sup) to dagger mastery.

Illusion 12
Dagger 12 (rune)(mask)
Shadow 10

5 points left over.
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Old Jun 03, 2006, 07:51 PM // 19:51   #18
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thx for all the input guys.
i tested this with some guildmate and ya i just can't get all the energy to pull the whole combo smoothly even with + energy on hit weapon. and once IW's duration is over i have interval that i can't attack at all.
maybe i'll try to modify it abit and use dagger instead for the double strike.
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Old Jun 05, 2006, 06:43 AM // 06:43   #19
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Quote:
Originally Posted by Maellus
Note the asterisk. Personally i would put the dagger speed at the same as swords and axes.
So would I. Information about newer things should never be taken at face value in a wiki, since it is prone to editing by the misinformed.
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Old Jun 05, 2006, 09:28 AM // 09:28   #20
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Daggers have exactly the same attack speed as axes and swords. They have an inherent 2% chance to double strike (regardless of DM), which brings their average attack rate down to 1.315, and an even 1 second at 16dm.

You're giving up a huge amount of damage here for relatively little return.
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