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Old Jun 12, 2006, 06:20 AM // 06:20   #21
Forge Runner
 
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Join Date: Nov 2005
Profession: R/
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Any build that relies that much on enchantments always worries me. Especially when using an enchantment on something as fragile as an assasin then trying to play tank.
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Old Jun 12, 2006, 11:59 AM // 11:59   #22
Ascalonian Squire
 
Join Date: May 2006
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Quote:
Originally Posted by XvArchonvX
Any build that relies that much on enchantments always worries me. Especially when using an enchantment on something as fragile as an assasin then trying to play tank.
In my Opinions, actually i dont agree with the hit and run stragegy for Assassins, below is my reasons:

1: Assassins are melee classified, and a melee class should keep giving continuous dmg to the enemies in the frontline. Our dmg is not overpowered compared with a W, so if we retreat, ppl will think that W can replace our position.

2: Most of the time after we proceeded our combo, the enemy would still be alive, so will you retreat even your enemy is standing? once you retreat, you lose your value as a Assassin because teammate would think that you cant do anything and just standing behind, or will you keep trying to kill him? Then you may die because Assassins are weak in absorbing dmg

3: So the most problably, you will use are enchantments to keep you alive during the battles: A/Mo: Prot spirit, Healing hand, Mending, Life Sheath, Vigourous spirit, etc; A/Me: Illusion of weakness, physical resistance, ele resistance, etc; A/E armor of earth, kinetic armor, magnetic aura, etc; even a A, you need shadow refuge, critical def, shadow of heart, etc to keep you stand as long as you can.

So i dont think 2-3 enchantments would be too much for a Assassin if you do want to contribute more to your team but not just hit a few and stand back a while, that's why ppl thinking Assassins are useless, why dont we take a W? Longer life span, with comparable dmg and can tank to avoid the casters from danger most of the time?

Again. i am just developing a brand new concept for assassin lovers, as we have 4 pipes of en regen, we can spam spells and use our energy more wisely to outweight the W!~
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Old Jun 20, 2006, 06:40 PM // 18:40   #23
Frost Gate Guardian
 
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Join Date: Aug 2005
Location: FISHERMEN HAVIN
Guild: Ugly Ducklings [ugly]
Profession: Mo/
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Quote:
Originally Posted by Mythic Eternity
Hey guys, i want to share with you all that my 'Mixed and Matched" Assassin armor set. I know many people like to mix and match the armor, so pls feel free to post your "Great combination"

Dont know if i can post the pic because i am a noob for it

I am using:

1.5K Seitung Mask
15K Luxon Guise
15K Canthan Legging
15K Kurzick Shoes and Gloves

I <3 the way your assassin looks.


Personally, I think this might actually make monks happy about you, seeing as you apparently take less damage (Got this info from the description), so if your build works in the way you intended it to, then, as I said, monks'll love ya
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Old Jun 22, 2006, 02:04 AM // 02:04   #24
Ascalonian Squire
 
Join Date: May 2006
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Here is some minor changes to my existing build~

14 Dagger Mastery (Sup rune)
11 Shadow Art (Sup rune) > ~~~ changed to 9 ~~~
9 Crtical Strike (Minor rune)
10 Earth > ~~~ changed to 11 ~~~

Skills used when in Pve:
Shadow Refuge
Golden lotus stike
Temple strike (elite) > ~~~ changed to Fox fangs ~~~
Critical strike
Golden phoenix strike
rez signet/obsidian flame > ~~~ changed to Shockwave ~~~
Armor of earth
Kinetic armor

Skill used in Pvp:
Shadow Refuge
Golden lotus stike
Temple strike (elite)
Critical strike > ~~~ changed to Twisting fangs ~~~
Golden phoenix strike / Rez signet > ~~~ Black mantis thrust/ Rez ~~
Iron mist
Armor of earth
Kinectic armor

In Pve, the swap in of fox fangs and shockwave can give you a easier energy management and recharge compared with temple strike, and the dmg output is more appreciated this way

In Pvp, as there is only one combo, the long time recharge of temple strike will make critical strike not so effective, so i have replaced it with twisting fangs to take out my target more sonner. Black mantis thrust is used after your iron mist on the target is about to fade out, it can increase your time to chase a target with conditional cripple follow after hex slowing~

Keep in touch guys
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Old Jun 22, 2006, 02:11 AM // 02:11   #25
Krytan Explorer
 
Join Date: Jun 2005
Guild: Legends Of Teh Industry [XXX]
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ive used my own little a/e build from day1. I just use armor of earth when i feel that im trapped or running will just get me killed. Armor of Earth for me is more of a last resort kind of thing since it is kind of heavy on the energy to use mid battle. Or if i know its going to be an ugly fight i armor of earth AoD in then AoD out when needed.
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Old Jun 22, 2006, 02:41 AM // 02:41   #26
Ascalonian Squire
 
Join Date: May 2006
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Quote:
Originally Posted by Kyle
ive used my own little a/e build from day1. I just use armor of earth when i feel that im trapped or running will just get me killed. Armor of Earth for me is more of a last resort kind of thing since it is kind of heavy on the energy to use mid battle. Or if i know its going to be an ugly fight i armor of earth AoD in then AoD out when needed.
Ya armor of earth is a bit heavy, and i should say the meaning of double armor is that, during critical situations, neither one of them in single can save your life but to maintain both of them at the same time can save your life. Moreover, during the battles, i will keep maintaining my kinetic armor by shadow refuge. So even armor of earth fades out, i just need to wait for energy or simply recast it for replacing that turn of my shadow refuge.

Last edited by Mythic Eternity; Jun 22, 2006 at 02:43 AM // 02:43..
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