Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire > Assassin

Notices

Reply
 
Thread Tools Display Modes
Old Jun 07, 2006, 03:28 AM // 03:28   #1
Ascalonian Squire
 
Join Date: May 2006
Advertisement

Disable Ads
Thumbs up A/E Double Armor Assassin

It is my first thread in Guru. I know there is no invincible build in GW, so i just want to share my build among Assassins lovers and hope it helps a bit

Here is my Assassins builds:
14 Dagger Mastery (Sup rune)
11 Shadow Art (Sup rune)
9 Crtical Strike (Minor rune)
10 Earth

Skills used when in Pve:
Shadow Refuge
Golden lotus stike
Temple strike (elite)
Critical strike
Golden phoenix strike
rez signet/obsidian flame
Armor of earth
Kinetic armor

Weapon used when in Pve:
Xuekao green dagger or sundering dagger of echantmant 20% longer

How to use:
Actually in Pve, only armor of earth should be enough, but if you are in a dangerous situation, you can cast both kinetic armor and armor of earth on you. Then you may ask, how can i maintain the kinetic armor? the ans is 20% enchantment longer dagger with shadow refuge. and once again, armor of earth should be enough in most situation.

With the two armors on, you are a godly tank that you will never think of, and a +9 regen on your HP with shadow refuge, again, you wont regret to spam shadow refuge to maintain the kinetic armor, because it worths

Skill used in Pvp:
Shadow Refuge
Golden lotus stike
Temple strike (elite)
Critical strike
Golden phoenix strike / Rez signet
Iron mist
Armor of earth
Kinectic armor

Weapon used when in Pvp:
Shocking dagger of enchanting 20%
Shocking is to penetrate through Iron mist

Again, with both armors on, you know you can be a godly tank, and with shadow refuge, you will find that you are quite invincible when facing a few physical damage class enemies or even Elementalists.

So how to kill you opponents? this build actually is aiming on casters, the chain combo is like that: Iron Mist(90% slowed) > golden lotus (get some energy back) > Temple stike (your enemy will start to fear after he see that, but he cant flee because iron mist is on) > Critical strike (good dmg and can give you back some energy) > Golden phoenix > Critical strike

There are two combos in this build if you dont bring rez signet:
Longer one: Golden lotus > Temple > Critical strike
Shorter one: Phoenix > Critical strike

So with iron mist and daze on the caster, i dont think they have much chance to survive

And i tried this in Fort, i can tank 2 W, 1 R and 1 E and can last for 1 min until they give up to kill me, the turtle deal only 20-40 dmg to me.

Hope you guys like this build, again, no invincible build can be found in GW, I just tried my best to work out the best contribution to my team as a A

I am not good in english and i am not a native, so please dont blame me on my grammatical mistakes

Last edited by Mythic Eternity; Jun 07, 2006 at 04:22 AM // 04:22..
Mythic Eternity is offline   Reply With Quote
Old Jun 07, 2006, 04:35 AM // 04:35   #2
Pre-Searing Cadet
 
Join Date: May 2005
Location: Your moms basement.
Guild: Rabid Dogs Of Hell [RDH]
Profession: E/Me
Default

I don't like it at all, not at all.
jeth is offline   Reply With Quote
Old Jun 07, 2006, 05:56 AM // 05:56   #3
Desert Nomad
 
Batou of Nine's Avatar
 
Join Date: Aug 2005
Location: California, USA
Guild: Angel Sharks [AS] (RiP [KaiZ] T__T")
Profession: Mo/E
Default

I think this build would be fun. And simply fun. It will not be affective enough in AB or GvG. In RA or TA it might be fun, or just pve.

I would say to make this a little more affective. Use Aura of Displacement instead if Temple Strike. and Sub in either another condition attack, spike dmg or energy regain attk... This will help cause if you already have Armor of the Earth on, you are gonne be going SO slow. With AoD, you prolly can keep both armor enchants on you after a kill, and tele TO another target or away from danger if needed.

IMHO, that would make this funny build 10x more usable.
enjoy.
Batou of Nine is offline   Reply With Quote
Old Jun 07, 2006, 06:39 AM // 06:39   #4
Ascalonian Squire
 
Join Date: May 2006
Default

Sorry I forgot to tell my using armor
+1 dagger mastery mask
+3 en body
+2 en leggling
+15 armor while attacking hands and boots

and yes armor of earth will make you 26% move slower at 10 earth, but iron mist will make you easily to reach the target since it slows the target 90%. and if someone are already chasing the enemy, you can just help to kill without iron mist

My point of view is the problem for A is that, you need to slow your enemies down, and then do your combo and keep yourself safe and alive to retreat from battle. To do these, you need a lot of skills, so i sort the slowing part into only 1 iron mist, def. part into 3 skills (shadow refuge, double armor), attacking part is the combo that not bad in dealing dmg and interuption

Maybe i am dying too much when i am using A at the very first , so i am enjoying now because i see my A is a better tank than W. Try it then you will know what i mean~
Mythic Eternity is offline   Reply With Quote
Old Jun 07, 2006, 07:56 AM // 07:56   #5
Academy Page
 
GerryHYH's Avatar
 
Join Date: May 2006
Location: Brighton, England
Guild: The Imperial Guards Elite
Profession: A/Me
Default

Heh, sounds like a fun build, but only for PVE.

PVP, no way, sighs, why do you even need tank in PVP? Humans always attack the tanker first?... much better being off as an barrager or interupter...
GerryHYH is offline   Reply With Quote
Old Jun 07, 2006, 08:22 AM // 08:22   #6
Ascalonian Squire
 
Join Date: May 2006
Guild: Blood Child Servants
Profession: A/W
Default

Err... Armor of earth, and Shiver armor... Yeah... Shiver Armor FTW!
Tartarus1040 is offline   Reply With Quote
Old Jun 07, 2006, 09:19 AM // 09:19   #7
Jungle Guide
 
ubermancer's Avatar
 
Join Date: Jul 2005
Guild: ******************* Refuge From Exile [RFE]
Default

Quote:
Originally Posted by Tartarus1040
Err... Armor of earth, and Shiver armor... Yeah... Shiver Armor FTW!
What is "Shiver Armor"?

On a side note, Sliver Armor is an excellent skill which any earth ele tank should consider carrying.
ubermancer is offline   Reply With Quote
Old Jun 07, 2006, 09:33 AM // 09:33   #8
Krytan Explorer
 
Lord Oranos's Avatar
 
Join Date: Aug 2005
Location: Fort Aspenwood
Default

Quote:
Originally Posted by GerryHYH
Heh, sounds like a fun build, but only for PVE.

PVP, no way, sighs, why do you even need tank in PVP? Humans always attack the tanker first?... much better being off as an barrager or interupter...
You would be surprised at how many people actualy waste energy and time on a warrior or assasin.
Lord Oranos is offline   Reply With Quote
Old Jun 08, 2006, 01:30 AM // 01:30   #9
Ascalonian Squire
 
Join Date: May 2006
Default

Anyone has really tried this build and can give some more comments to me?
Mythic Eternity is offline   Reply With Quote
Old Jun 08, 2006, 03:01 AM // 03:01   #10
Krytan Explorer
 
Plushie Penguin's Avatar
 
Join Date: Apr 2006
Location: That plushie penguin on a shelf in your bed room
Profession: Rt/E
Default

I think I was that ranger... might have been, the one assassin I remember kind of like that didn't understand to run with menderlu's arrows being shot at you with various buffs and such.... might have not been you... if it was you, run when there's a ranger with menderlu's arrows, run fast
sundering arrow, horn bow, judges insight, and a sundering bow string 20% along with the elite=this build's ownage[someone in my alliance made a 70% or 60% sundering arrow attack combo] and my guide[prima's for chapter 1] says holy damage [other than wands] do not take armor added by enchantments and such into account in reducing damage[aka:you are a normal assassin to this kind of damage]

so if you followed that mixed up post, it means that it is not a good idea in pvp most of the time since rangers can destroy this build once they figure out the assassin is set up like this

Last edited by Plushie Penguin; Jun 08, 2006 at 10:41 AM // 10:41..
Plushie Penguin is offline   Reply With Quote
Old Jun 08, 2006, 03:44 AM // 03:44   #11
I'm the king
 
Join Date: Nov 2005
Location: Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore
Default

Quote:
Originally Posted by Plusie Penguin
sundering arrow, horn bow, judges insight along with the elite=this build's ownage[someone in my alliance made a 70% or 60% sundering arrow attack combo] and my guide[prima's for chapter 1] says holy damage [other than wands] do not take armor added by enchantments and such into account in reducing damage[aka:you are a normal assassin to this kind of damage]
The Prima guide is full of shit. And all of that armor penetration doesn't stack, you won't get 60-70%. Judges' Insight does not deal Holy damage, whatever the description may say.
fallot is offline   Reply With Quote
Old Jun 08, 2006, 04:09 AM // 04:09   #12
Wilds Pathfinder
 
Siren's Avatar
 
Join Date: Mar 2005
Guild: Fifteen Over Fifty [Rare]
Default

I saw Obsidian Flame and died a little on the inside. Exhaustion hurts the Assassin, especially when you're packing 10-15E skills.
Siren is offline   Reply With Quote
Old Jun 08, 2006, 04:28 AM // 04:28   #13
Ascalonian Squire
 
Join Date: May 2006
Default

I should say the obsidian flame is just an option in Pve only and you can replace it with any skill that you can think of which can aid your Offense or Defense
Mythic Eternity is offline   Reply With Quote
Old Jun 08, 2006, 10:40 AM // 10:40   #14
Krytan Explorer
 
Plushie Penguin's Avatar
 
Join Date: Apr 2006
Location: That plushie penguin on a shelf in your bed room
Profession: Rt/E
Default

yes, I'm aware that prima's guides sucks, but it does stack or did stack up untill about 3 weeks after factions came out
here's a nice pic of judge's insight for the non believergw001.JPG
and yes they do stack, 10% from bow, 20% from sundering string, 20% from attack and 20% from the enchantment, none of them are even under the same skill/weapon type, and toss in a prep for some extra hell, I do hate prima's guide but you should complain to them for making bad guides, not to the people who use them

Last edited by Plushie Penguin; Jun 08, 2006 at 07:07 PM // 19:07..
Plushie Penguin is offline   Reply With Quote
Old Jun 09, 2006, 12:11 AM // 00:11   #15
Jungle Guide
 
ubermancer's Avatar
 
Join Date: Jul 2005
Guild: ******************* Refuge From Exile [RFE]
Default

Quote:
Originally Posted by jeth
I don't like it at all, not at all.
Actually, I like it alot. Not the exact skills he listed, but an A/E *can* afford to cast a spell every 8 seconds. And enchant removal is surprisingly slight in Cantha in comparison to some places where Tyria... in Cantha you can use enchantments in most areas if you are careful, in Tyria, there are many areas where you just *cant* without 'perma' SB.

Im going to respec my sin and see what I can do with him using this approach...
ubermancer is offline   Reply With Quote
Old Jun 09, 2006, 12:36 AM // 00:36   #16
Desert Nomad
 
Batou of Nine's Avatar
 
Join Date: Aug 2005
Location: California, USA
Guild: Angel Sharks [AS] (RiP [KaiZ] T__T")
Profession: Mo/E
Default

Mythic Eternity...

My point of USing AoD instead of Temple strike for your elite is two-fold. Maybe you didnt quite understand. You responded to my first post that your build was aimed at snaring a target, and have high def for staying alive while doing dmg, and then retreating.

With Armor of Earth, you arent going to be retreating from anything. Even with only a few seconds remaining on that enchantment, ANY dmg class can heavily dmg or kill you before it disapates and you can fully run. THIS is why i think AoD will help you so much. 1, you will be able to GET to targets that much faster while taking full advantage of any snare you choose (there are many to choose from =D) 2, You have a maintained enchant for Golden Phoenix Strike. 3, Even with slowdown from Armor of Earth you can get away MUCH faster and MUCh safer by simply taking AoD off. 4, Overall, being a teleport, you will be 10x more mobile for any PvP situations...

And YES! I did try the build, then modified it to utilize AoD, and guess what!? It truely becomes that more affective. In my opinion, of course. Hope that feedback helps a little better...

enjoy

Last edited by Batou of Nine; Jun 09, 2006 at 12:38 AM // 00:38..
Batou of Nine is offline   Reply With Quote
Old Jun 09, 2006, 02:13 AM // 02:13   #17
Ascalonian Squire
 
Join Date: May 2006
Default

Quote:
Originally Posted by Batou of Nine
Mythic Eternity...

My point of USing AoD instead of Temple strike for your elite is two-fold. Maybe you didnt quite understand. You responded to my first post that your build was aimed at snaring a target, and have high def for staying alive while doing dmg, and then retreating.

With Armor of Earth, you arent going to be retreating from anything. Even with only a few seconds remaining on that enchantment, ANY dmg class can heavily dmg or kill you before it disapates and you can fully run. THIS is why i think AoD will help you so much. 1, you will be able to GET to targets that much faster while taking full advantage of any snare you choose (there are many to choose from =D) 2, You have a maintained enchant for Golden Phoenix Strike. 3, Even with slowdown from Armor of Earth you can get away MUCH faster and MUCh safer by simply taking AoD off. 4, Overall, being a teleport, you will be 10x more mobile for any PvP situations...

And YES! I did try the build, then modified it to utilize AoD, and guess what!? It truely becomes that more affective. In my opinion, of course. Hope that feedback helps a little better...

enjoy
Ya i see you in point that AoD can add mobility to the build, but when I use this build to Pvp, I seldom retreat from enemies, and temple strike is for dazing and finishing the casters off, and to blind someone to protect other one, maybe our monk.

Without temple strike, you will find that this build wont be effective to kill, but just to deal some continuous dmg to a target. You cant do anything if the target can heal in the middle, and then your assualt and combo will be a fail one to kill

Also, Iron mist can be used to prevent enemy from keep chasing our soft teammate. You know, 90% slowed is almost same as spot running.

Moreover, i prefer to see enemy fleeing from me because they will find that they cant kill me by themselves if they are alone. Trust me, even you solo a E, you will see that he will flee after a few attacks from him and a few attacks from you. Once he know you can daze him and he cant hurt you, they will flee from you if they are clever.

Again, I'm not telling this build is an invincible one, but the position of you in a team when using this build can be varied to different team formation to give you more choices:

1: You can be a tank, a more godly tank than a W, even you may find that you cant kill W, but they wont be able to kill you too.
2: Prevent enemies from chasing our soft teammates
3: Aid to kill monks and casters with daze, or even able to solo them 1 by 1
4: Lower the work load of a healer in the team. At least they dont need to concern about the sudden death of a A before they can finish their job

Last edited by Mythic Eternity; Jun 09, 2006 at 02:21 AM // 02:21..
Mythic Eternity is offline   Reply With Quote
Old Jun 09, 2006, 03:19 AM // 03:19   #18
I'm the king
 
Join Date: Nov 2005
Location: Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore
Default

Quote:
Originally Posted by Plushie Penguin
here's a nice pic of judge's insight for the non believer
Dude, they don't stack (not all of them). And Judge's Insight doesn't deal Holy Damage like the description says, since Holy Damage is armor ignoring. Try using Penetrating Attack and Judges Insight together on the Isle of the Nameless, see if they stack.
fallot is offline   Reply With Quote
Old Jun 11, 2006, 04:08 AM // 04:08   #19
Ascalonian Squire
 
Join Date: May 2006
Default

Hey guys, i want to share with you all that my 'Mixed and Matched" Assassin armor set. I know many people like to mix and match the armor, so pls feel free to post your "Great combination"

Dont know if i can post the pic because i am a noob for it

I am using:

1.5K Seitung Mask
15K Luxon Guise
15K Canthan Legging
15K Kurzick Shoes and Gloves
Attached Images
File Type: jpg Myassassin.JPG (19.5 KB, 124 views)
Mythic Eternity is offline   Reply With Quote
Old Jun 11, 2006, 06:29 PM // 18:29   #20
Banned
 
Lambentviper's Avatar
 
Join Date: Nov 2005
Guild: Noobs Just Took Halls [WTF]
Profession: Mo/E
Default

Quote:
Originally Posted by Lord Oranos
You would be surprised at how many people actualy waste energy and time on a warrior or assasin.

and you would be surprised how many people really dont care that you hate assassins or warriors because your so close-minded you cant see any use for them.


Nice build, really solves the problem of kiting casters, unless of course they remove the hex then your still pretty much out of it with the +slow from AoE
Lambentviper is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Assassin Armor / Ritualist Armor Nevin The Riverside Inn 87 Oct 14, 2007 01:52 PM // 13:52
WTS gothic axe req 9 dmg+15%(always) - 10 armor hp+29 double adrenaline 10% wadner Sell 0 Jun 04, 2006 05:40 PM // 17:40
The 70 armor for assassin pierreluc The Campfire 3 May 14, 2006 03:31 PM // 15:31
15k assassin armor dumahlok Explorer's League 8 May 04, 2006 08:34 PM // 20:34
New Assassin PvP Armor Rikimaru The Riverside Inn 5 Mar 24, 2006 06:36 PM // 18:36


All times are GMT. The time now is 04:01 PM // 16:01.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("