Jul 31, 2006, 05:31 AM // 05:31
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#21
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Banned
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Dervish of course.
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Jul 31, 2006, 05:33 AM // 05:33
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#22
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Ascalonian Squire
Join Date: Jun 2006
Location: Oregon City, OR
Guild: Auspicious Incantation [Ai]
Profession: R/Rt
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No there really isnt a huge difference. Maybe early on yes, but by the end of the game, everybody's taking such big hits that armor and health become rather a moot point. And lots of skills for all class's are situational, whats your point?
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Jul 31, 2006, 05:36 AM // 05:36
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#23
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Lion's Arch Merchant
Join Date: May 2006
Profession: A/
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yah my bad, with the new classes this will be more even, 5/5
but meanwhile..
read abt armor, its like percentage, warrior armor+shield is like half dmg taken compared to assassin, put that together with tactics skills, armor boosting stuff and warriors can literally dance under met showers with dolyak on (at least i used to do that in PvP before the nerf)
Last edited by LordLucifer; Jul 31, 2006 at 05:39 AM // 05:39..
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Jul 31, 2006, 05:41 AM // 05:41
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#24
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Ascalonian Squire
Join Date: Jun 2006
Location: Oregon City, OR
Guild: Auspicious Incantation [Ai]
Profession: R/Rt
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*sigh* Not saying a damn thing...
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Jul 31, 2006, 07:28 AM // 07:28
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#25
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Frost Gate Guardian
Join Date: Jan 2006
Guild: KoH
Profession: W/E
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I'm not going to delete my sin for a buggy preview, especially 'cause I learned to love her and what she can do in PVP.
However there's not so much to say, PvE wise it's long too fragile even if you're very careful, maybe you have just run in to take away a dangerous tank and in less than a second you get spiked by 2 afflicted explosions (not even from the one you were targetting)...bah...
As long as people don't explode and the IA doesn't exactly know how many superior runes you have it's a great class to play (like every class in GW anyway...).
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Jul 31, 2006, 05:44 PM // 17:44
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#26
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Ascalonian Squire
Join Date: Jun 2006
Location: Oregon City, OR
Guild: Auspicious Incantation [Ai]
Profession: R/Rt
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I still stand by my assassin, even in pve.
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Aug 04, 2006, 06:16 AM // 06:16
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#27
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Academy Page
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Honestly I wish anet would make every shadow step at least have a 15 second recharge. Most of the really good attack skills are longer than that anyway, so it's not like people would be dropping all over the place.
If this was a problem with other classes abusing it, I'd really like to see some "failure to shadow step with 4 or less."
I never understood why anet didn't do that.
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Aug 04, 2006, 03:55 PM // 15:55
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#28
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Desert Nomad
Join Date: Dec 2005
Location: Mt Vernon, Ohio
Guild: Band of the Hawk
Profession: W/Mo
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"Honestly I wish anet would make every shadow step at least have a 15 second recharge." -- hated, you took the words right out of my mouth. I think that the lack of assassins in high end PvP argues for a major buff on shadow skills.
As it stands, it often makes more sense to use the skills of a secondary such as warrior or monk to stay alive, rather than waste points in shadow. Which means that the whole concept of teleporting around the battlefield is gone, except for Death's Charge (45 seconds recharge, which should be more like 15anyway). And of course you can still use Aura of Displacement.
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Aug 04, 2006, 07:39 PM // 19:39
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#29
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Ascalonian Squire
Join Date: Jul 2006
Location: Malacandra(Dont ask)
Guild: Weekend Guild Wars People[GWP]
Profession: W/
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Quote:
Originally Posted by LordLucifer
rangers can hit casters from behind the lines, got some amazing dmg, can interrupt too and sruvive much better
mesmers can eat them too for breakfast
tanks have a bad name, in fact they are great dmg dealers too..
nukers, AoE dmg beats single target in PvP, non nuker eles also contribute a lot to a team on their own way
necros, may be the best PvE char i know..
monks...are monks
rits can be of imense help in a team(was in a 8 rit team once, damn that looked weird but it worked, dont aske me how @_@)
and then theres the assassin..take it if you cant find any1 else to deal decend dmg, long "cool down" after the initial spike and constantly wasting the monks energy (usually)
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Well the last one assassin one is ok but here was a team we used most assassin team at arborstone...5 assassins 2 Necromancers and 1 monk and we got masters so some things bout sins are real not true b/c we owned arborstone and it was crazy fun.
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Aug 04, 2006, 07:49 PM // 19:49
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#30
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Desert Nomad
Join Date: Jan 2006
Guild: The Shadowed Assassins
Profession: W/Mo
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assassins, with controlled fire, could own glint in less than a minute...
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Aug 04, 2006, 07:51 PM // 19:51
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#31
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Wilds Pathfinder
Join Date: Mar 2006
Location: Meadow
Profession: Rt/
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deleted mine but my bro kept his
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Aug 05, 2006, 04:33 PM // 16:33
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#32
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Desert Nomad
Join Date: Jan 2006
Location: Canada, Qc
Guild: [Holy]
Profession: Me/Mo
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Deleted long time ago. It was just to unlock skill, that all. But if I want to recreate my Sin, he will be in PvP thought. It will be the same for my Paragon.
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Aug 05, 2006, 11:21 PM // 23:21
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#33
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Frost Gate Guardian
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no i didnt, i would never delete a char i spend time on until they really bore me, and i love my sin, best single target killer in the game(if you have a good build)
and who ever said "AoE dmg beats single target in PvP", do you mean pve? because nuking in pve = good, npc to stupid to move out of it. pvp, everyone moves out of the area effet, and the aoe is hitting one or 2 people at most for low dmg, then the single target kills the nuker in a few secs, gg
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Aug 06, 2006, 03:37 AM // 03:37
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#34
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Lion's Arch Merchant
Join Date: Jan 2006
Guild: The Organization of Dawn [DAWN]
Profession: W/D
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man im kinda sad how the assassin lost trust in other players .... now some of them are good, (like me and my guildie make new builds once every month with assassin to make 1 perfect build =)) and some of them are beginners thats y theyre over used......the next char that will be overused is the Dervish, I never stopped on my assassin cuz i made him when gw factions came out and beat it on the 2nd day i had it so there was partys that wanted assassins back then, thank god i beat it before every 1 started getting farther
Btw..... Dervish and Paragon will have a little nerf at the beginning of nightfall. ppl used to think Ritualist was too powerful too and A/rt was powerful....but they nerfed it
EDIT: ppl who dont like Sins have never experienced a good one..... use a dodging, and conditions assassin to send wars running =)
Last edited by Dark Suoon; Aug 06, 2006 at 03:42 AM // 03:42..
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Aug 06, 2006, 08:43 AM // 08:43
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#35
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Academy Page
Join Date: Jul 2006
Guild: StN
Profession: A/
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my sin can never and will never be deleted. its one of my best character and is hands down gives out the most damage period. He's killed more people than any of my characters and serves me in everything that involves killing.
for you guys who deleted yours, i guess its for the better. if u had kept it u wouldve probably used it to be like a tank or something. i guess in my own way im thanking you all for not further degrading the assassin than it already has been
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Aug 07, 2006, 08:40 AM // 08:40
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#36
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Ascalonian Squire
Join Date: May 2006
Guild: Hall of the Necronomican
Profession: P/R
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All I can say is learn the class and strategy. I dislike ppl dissing sins about their armor all the time -.- Nightstalkers= +15 more armor while attacking, result 85 armor. Decent but unlike wars they dont have absorb, who cares? Don't charge in first and you'll be alright.
Defense: go A/W and use skills that give u 75% chance to block attacks, if you bring the right ones you can keep it up constantly
"Recharge" after attacks. Hah! An elite fixes that! Mobeius Strike: If you strike an enemy whose health is below 50% all your other attack skills are recharged.
So all the hypocicy about sins is bull. They just don't want to give them a decent chance Rt came out to be liked a whole lot more cuz they are spellcasters not melee with "little" armor. Its a challenge to learn but thats one of the charms with sins. If you learn to use them well you may also learn to blend skills from other classes together and become skilled. It may be the hardest class in the game but its fun give em a shot!
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Aug 07, 2006, 02:57 PM // 14:57
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#37
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Frost Gate Guardian
Join Date: Jul 2006
Guild: AMO
Profession: A/
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Amen brother. Although i dont use mobeius strike or nightstalker armor thats one of the beauties of being a sin, so long as you play it well theres a million ways to play it. The ppl who deleted their sin probably couldnt understand the eloquence and lacked the skill to play them effectively.
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Aug 07, 2006, 05:18 PM // 17:18
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#38
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Lion's Arch Merchant
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Quote:
Originally Posted by lapsus
Amen brother. Although i dont use mobeius strike or nightstalker armor thats one of the beauties of being a sin, so long as you play it well theres a million ways to play it. The ppl who deleted their sin probably couldnt understand the eloquence and lacked the skill to play them effectively.
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that may be true but not able to get inot a group really pissed me off
PS: I love assassin, I am not that bad either but hatred against assasssin give me a hard time
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Aug 07, 2006, 05:27 PM // 17:27
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#39
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Quote:
Originally Posted by Rawraslan1121
"Recharge" after attacks. Hah! An elite fixes that! Mobeius Strike: If you strike an enemy whose health is below 50% all your other attack skills are recharged.
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You hear that sound? Its the sound of 2 Jade Armours beating you to a pulp when they realise a squishy who can't retreat AoD style is next to them.
Recharge after attacks also means regen. Just because an enemy is there doesn't mean you have to go and attack it. Plenty of times on THK i've been more useful as an assassin by ignoring the 1 my team is fighting and jumping outside the Fort to kill a random Mursaat Ele. So what if i take 100-200 damage... it dies long before i would.
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Aug 07, 2006, 10:00 PM // 22:00
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#40
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Quote:
Originally Posted by BigBlue42
How is it situational? "For 6 seconds you have a 75% chance to "block" attacks. Critical Defense expires if you do not score a critical hit." All you have to do is get a crit, and your basically untouchable. Long as you stay in the fight, and DON'T run away, like most people think assassins should, your much more likely to survive. I say it again, shadow step is a mostly pointless skill line. Nice idea, in actual practice though it dosn't work to well. There are ways to make it work, yes, but for general purposes, staying in the fray works best. And all you monks who like to whine about sins being hard to heal, I think you guys are being very stupid. If you ever bother to look at the rate at which a tank loses health, and the rate at which an assassin loses it, in any kind of a big, late game fight, well...there isn't much difference. You have to heal both about the same. And don't give me crap about how its tricky to heal a whole party. I have a monk, and I like monking, it's fun. Not very hard though, once you get down a good pattern of watching health bars, and remembering which keys are for which skills, it becomes rather automatic after awhile. So healers, shut up and do your job. Also, stop standing around Raisu Palace and never joining any groups. Dickweeds.
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What game are you playing? A whole team firing non-degen striking damage at a warrior will kill him a LOT slower than a sin getting nailed on... "Stay in the fight"? Uh, you fail as sin... I can guaruntee that my warrior can eat your sin for lunch if not any other sin...
Too easy to kill a sin with a smart warrior. Bring anti-enchant, bring Wild Blow, wham... Dead sin... If you can interrupt even one of their swings with disrupting chop/distracting blow, the sin is out of the fight for 10s. in terms of doing special skills...
I have a sin and I'm keeping him for PvE and PvP as well but saying you're the bomb when you're fighting so-called tanks in pvp [tanks in pvp?] bashing their keyboards means you're fighting idiots... Not something to brag about but I like that from time to time myself, makes me feel better!
er... I gtg... :
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