Aug 12, 2006, 08:50 AM // 08:50
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#1
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Ascalonian Squire
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Zergling Assassin
16 Dagger
14 Critical Hits
4 Deadly Arts
Vampiric Daggers of Enchanting a must.
Flurry
Wild Blow
Siphon Speed
Recall
Sharpen Daggers
Critical Eye
Critical Defenses
Locust's Fury
This build really can't do much on its own, but with an Orders Necro or Smiting Enchant Monk, it really punches out the DPS.
With Locust's Fury, Sharpen Daggers, Critical Eye and Flurry on, your attack speed goes to approximately 1 attack every 0.48 seconds, meaning that any Order has more effect on you than any other possible character, IWAY included. With Wild Blow able to keep up Critical Defense as long as you like (unless stripped), Siphon Speed to prevent kiting, and Recall to get you away to safety if things go pear shaped, I think this would be a great team PvP build as well as being amazing for PvE.
With a +14 order on you, that's an increase of +30 DPS. A +11 Strength of Honor becomes a +22 increase.
Last edited by GodHead; Aug 12, 2006 at 07:47 PM // 19:47..
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Aug 12, 2006, 09:10 AM // 09:10
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#2
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I'm the king
Join Date: Nov 2005
Location: Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore
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A 70 AL (conditionally 85, before someone else says it) character with no shield in melee with a superior and a major rune would not be my DPS character of choice. Flurry doesn't seem to fit here, you'd be better off with Tiger's Fury.
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Aug 12, 2006, 09:13 AM // 09:13
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#3
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Ascalonian Squire
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Without the Warrior secondary you don't have access to Wild Blow.
With Critical Defenses up, you have a 72% chance to block, Wild Blow means even if your target stances you can still punch through for the critical to keep Critical Defense up.
You could try with Frenzy, but good luck with that...
Besides, Daggers do so little damage on their own, all the damage from the enchants will vastly overshadow what you lose from Flurry.
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Aug 12, 2006, 11:57 AM // 11:57
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#4
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Wilds Pathfinder
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correct me if i am wrong, but i thought critical eye is a stance and flurry is a stance as well?!
also, 1 sup 2 major rune...
but double double strike rate means twice likely to strike critical, ie, maintaining crit def is much easier, which is a plus...
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Aug 12, 2006, 12:56 PM // 12:56
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#5
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Krytan Explorer
Join Date: Sep 2005
Location: New Zealand
Guild: Inyurface Gaming [IYF]
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critical eye = skill, although should be an enchant when you think about it...
this build sounds very sweet, imagine a dual smite with a n/e orders warder and these guys! that would be so ftfw, nice build
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Aug 12, 2006, 07:46 PM // 19:46
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#6
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Ascalonian Squire
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Quote:
Originally Posted by xiao1985
also, 1 sup 2 major rune...
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Actually it's 1 superior and 1 Major, but you could easily go with 1 Sup and 2 Minor:
12 Critical
12 Dagger
3 Deadly Arts (should have been Deadly Arts in the initial post, not Shadow)
Superior Dagger + Dagger Mask
Minor Critical and Minor Deadly Arts.
The thing is 14 Critical is a breakpoint for Critical Defense and Critical Eye, so I'd rather go with the slightly higher chance to block with Critical Defense (+4% chance to block) and slightly higher chance to get critical hits, so I use Superior Dagger + Dagger Mask and Major Critical and Minor Deadly Arts.
Last edited by GodHead; Aug 12, 2006 at 07:52 PM // 19:52..
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